Cocos2d: How Can I Programatically Set Gid Properties To A CCTMXTiledMap - properties

After making my TMX based map in Tiled, I would like to programatically change certain properties of the tiles as my game progresses.
This is the code I've tried but it doesn't work. But I include it here to demonstrate the logic of what I'm trying to achieve...
NSDictionary *currentProperties = [_tileMap propertiesForGID:tileToMarkFalling];
[currentProperties[#"Falling"] setString:#"True"];
[_tileMap propertiesForGID:tileToMarkFalling] = currentProperties;
The error thrown here is "Expression is not assignable".
How can I set these properties programatically, thanks.

The last line is not proper syntax, you can't assign a value to (the result of) a selector/message/function call. In fact cocos2d stores the TMX properties as immutable dictionary unfortunately, you can't modify them. You'll have to get the properties and store them yourself in your own class in a mutable dictionary or other way.
Note that the dictionary is not the ideal way to store logic info for tiles, if you check each tile's properties dict for "falling" and possibly other values every frame the dictionary lookup overhead will cost you performance, possibly quite severely if you have thousands of tiles.

Related

Objective C - JSON to CoreData with category relation [duplicate]

I'm a nwebie in Core Data, i have designed a navigation based application and some of the data i use are created on run time(come from a URL via JSON). I took a few tutorials an searched for almost a day but haven't still realized how to save the incoming JSON data to the Entity (or event?) in my Core Data model. I fetch the data in the DetailViewController class and i need to save this data to Core Data(I have prepared an Entity with 7 properties). Can anyone please help?(If you know a good tutorial or sample code i will be pleased)
EDIT This may be a little specific but i really have trouble with and need just a little help.
My data comes to the app from a kind of restful server(i wrote it in PHP), firstly user enters his/her login informations(which i have saved to the database on server before) and when the response data comes i will use different elements of it in differen views(for example the user_id will be used on a view and the buttonData etc on other views). My question is, how will i save JSON data into my core data model(has tree Entities for the moment). Thanks in advance
Note: I lokked arround a lot but couldn't find any answer&tutorial about an app like mine
The best way to do that would be to create entities corresponding to JSON structure. Easiest was is when each JSON object becomes an entity, and arrays become arrays of entities. Be reasonable, however, and don't introduce too much overkill for JSON subobjects that are essentially part of its superobject.
When you have created entities, you can start off with the parsing and translation. Use some JSON framework (starting from iOS5 there's one from Apple) and parse JSON string into object tree, where root item is either an NSArray or NSDictionary, and subelements will be NSArray, NSDictionary, NSNumber, NSString or NSNull.
Go over them one by one in iterational loops and assign according values to your core data entity attributes. You can make use of NSKeyValueCoding here and avoid too much manual mapping of the attribute names. If your JSON attributes are of the same name as entity attributes, you'll be able to just go over all dictionary elements and parse them into attributes of the same name.
Example
My parsing code in the similar situation was as follows:
NSDictionary *parsedFeed = /* your way to get a dictionary */;
for (NSString *key in parsedFeed) {
id value = [parsedFeed objectForKey:key];
// Don't assign NSNull, it will break assignments to NSString, etc.
if (value && [value isKindOfClass:[NSNull class]])
value = nil;
#try {
[yourCreatedEntity setValue:value forKey:property];
} #catch (NSException *exception) {
// Exception means such attribute is not defined in the class or some other error.
}
}
This code will work in trivial situation, however, it may need to be expanded, depending on your needs:
With some kinds of custom mappings in case you want your JSON value be placed in differently named attribute.
If your JSON has sub-objects or arrays of sub-objects, you will need to detect those cases, for example in setters, and initiate new parsing one level deeper. Otherwise with my example you will face the situation that assigns NSDictionary object to an NSManagedObject.
I don't think it is reasonable to dive into these, more advanced matters in scope of this answer, as it will expand it too much.
I suggest you to use this library : https://github.com/TouchCode/TouchJSON
And then if you want to make a factory to parse json and feed your code data, you can use selectors to call methods to fill all your attributes.
Chances are your JSON data gets converted to an NSDictionary or NSArray (or some combination of the two). Simply extract the key/values from the JSON structure and add them to your entity class.
This lib helps me lot
Features
Attribute and relationship mapping to JSON key paths.
Value transformation using named NSValueTransformer objects.
Object graph preservation.
Support for entity inheritance
Works vice-versa

How to use NSCache with multiple pieces of information that together act as a 'key'?

I'm trying to understand the concept of NSCache, and one thing that strikes me is that a NSCache instance does not guarantee to give back the value to a key you stored before. It might not even store the key value pair when you try to add it, if it deems that the performance is more important at the moment.
What that implies, for me, is that:
Each key must 'hold' enough information to generate the value if necessary
Each query for the NSCache, which essentially is just in the form of a key, should thus wrap up all the information needed to generate the corresponding value.
From the above two points one can say that NSCache serves no purpose of establishing any kind of association between a key and a value - the user must be able to generate the value independent of the cache, and the sole purpose of using a NSCache is not to 'look up' some value, but rather just to trade memory for some performance boost
So my problem is about storing transparency masks for images. Initially I thought I just need to use the names of the images as the keys, but from my deductions above it seems that's not sufficient - I also have to include all other parameters used in generating a mask e.g. the transparency threshold, for example. It also means that every time I ask the cache for a mask I have to provide ALL the parameters. And the only way that I can think of about doing that is to use something like NSInvocation as the key; but that seems a rather clunky solution.
It is the very nature of a cache to be volatile, so caches should only ever be used to speed up access to information that could also be acquired some other way.
Your idea to create keys that hold all this information should work - just remember to store all your keys somewhere other than the cache as well.
As for the key, you can create a very simple class that has nothing but a couple of properties (the ones that make up a key), an isEqual: and hash method and maybe an initializer that takes parameters for each of your properties.
This requires extremely little code, since accessors and iVars for properties are autogenerated, so the only thing you really need to write is the isEqual: method (and hash).
This class is so small and taylor-made for the particular case you need it for, it makes sense to declare and implement it at the top of the .m file you're going to use it in. This way, you don't pollute the rest of the system. Just add #interface and #implementation sections for your class at the top of your .m file.
After more thought about this I think I've got one thing wrong - the keys in a NSCache do not necessarily need to hold all the information for generating the values. A key in a NSCache can serve the same purpose as that in a NSDictionary - a unique identifier to look up the value. The only difference, though, is that you'd always need to have a backup plan B for a NSCache in case the key-value pair added before is destroyed.
In simplier terms, operations on the two different classes look like this:
NSDictionary
generate each value V for each key K and add the pairs to the dictionary
look up V using K
NSCache
look up V using K
if V == nil, generate the value V and add the pair to the cache
Therefore it's possible to convert almost any NSDictionary to a NSCache, only that after the conversion you can't pass the NSCache around - you have to know how to generate the values at all times and thus the NSCache instance would most probably be a private property used exclusively in a certain class.
For my problem I've resolved to use a method like this (self is supposedly pointing to a subclass of NSCache, but I haven't tested it yet)
- (Mask *) maskForImageName:(NSString *)name maskGenerator:(Mask *(^)(NSString *))generator {
Mask *mask = [self objectForKey:name];
if (!mask) {
mask = generator(name);
[self setObject:mask forKey:name];
}
return mask;
}
It would be further simplified if objective-c is a functional, lazy-style language, in which case I don't even need to wrap the generator in a block; but I'm satisfied with this solution for now. In fact I feel that this pattern is almost always used with NSCache so I'd just add it as a category to NSCache.

methods sequence by NSMutableArray/NSMutableDictionary contents (Image multi-effecting)

What I want to do:
I want to implement ability for user to use CIFilters on image. So I need somehow to fix it's sequence. For example if user opens image, then applies CIGaussianBlur, and then CIColorControls and then CISepia, I need to get result like that:
On user opened image apply CIGaussianBlur -> on CIGaussianBlur output image apply CIColorControls - > on CIColorControls output image apply CISepia.
Thats OK. But what if then user turns off CIGaussianBlur? I need then to repeat this effect's sequence just without blur. It would look like this:
On user opened image apply CIColorControls -> on CIColorControls output image apply CISepia.
The question
Is it possible to do something like this:
After applying any effect, add some string in NSMutableArray or NSMutableDictionary. Then when applying another effect, check NSMutableArray or NSMutableDictionary contents like that:
if object at index 0 is equal to "blur", apply blur on source image, then take blur's output image like current effect's input image
And so on? So that effects would be re-applied every time in their sequence made by user.
If it is possible maybe someone could suggest me any solution?
I think that this is a great instance for the factory idea to be used.
You should store your array of filters to process the image as an array - that maintains sort order, and is fairly straightforward to deal with (other than something like a NSCountedSet).
The next logical question to ask, then, is how do we apply the factory pattern here? The most important thing to consider is what type should the context object be? Here are a few thoughts:
Using NSString as a constant identifier.
Probably the simplest to start, its , and easy to understand - the downside is that it's slower than other options, and can get to be quite the complex if-else block, as you cannot use a switch statement on a NSString.
NSNumber, wrapping an enum value.
This is probably one of the better options. You can convert right down to an int variable, which compares quite fast on almost any processor I can imagine, and, if you use ObjC 2.5's fancy literals, you could do something like this:
[filters addObject:#(filterType_gaussianBlur)];
Where filterType_gaussianBlur is an enum constant or something.
Another advantage to using an enum is the support for switch statements out of the box. It cleans up your code if done properly, it's faster than a large if-else block, the only thing to look out for is ensuring that you break properly!
Storing Class objects
This one may require some explaining. In objective-c, you can actually store a reference to the type of an object, CIGaussianBlur, NSString, NSData, etc.
This class "object" allows you to dynamically create an object based just on it's type, for example:
Class cls = nil;
if (stringMutable)
cls = [NSMutableString class];
else
cls = [NSString class];
NSString *mutableOrNot = [[cls alloc] initWithString:#"Hello World!"];
However, the disadvantage to this approach would be the inability to configure the objects after they are initialized, and you must use the same selector (method) to initialize each one. If that is not an issue (I do not use CoreImage), then using the Class approach should be fine.
All in all, use whatever makes sense in the situation. If these filters need no additional configuration after they have been initialized, then approach 3 makes a lot of sense. I personally wouldn't recommend approach 1, unless it really is necessary to use a string. Whenever you can, always try to control the values that an object can have. It makes your life much easier, trust me.

How can i save JSON objects to Core Data?

I'm a nwebie in Core Data, i have designed a navigation based application and some of the data i use are created on run time(come from a URL via JSON). I took a few tutorials an searched for almost a day but haven't still realized how to save the incoming JSON data to the Entity (or event?) in my Core Data model. I fetch the data in the DetailViewController class and i need to save this data to Core Data(I have prepared an Entity with 7 properties). Can anyone please help?(If you know a good tutorial or sample code i will be pleased)
EDIT This may be a little specific but i really have trouble with and need just a little help.
My data comes to the app from a kind of restful server(i wrote it in PHP), firstly user enters his/her login informations(which i have saved to the database on server before) and when the response data comes i will use different elements of it in differen views(for example the user_id will be used on a view and the buttonData etc on other views). My question is, how will i save JSON data into my core data model(has tree Entities for the moment). Thanks in advance
Note: I lokked arround a lot but couldn't find any answer&tutorial about an app like mine
The best way to do that would be to create entities corresponding to JSON structure. Easiest was is when each JSON object becomes an entity, and arrays become arrays of entities. Be reasonable, however, and don't introduce too much overkill for JSON subobjects that are essentially part of its superobject.
When you have created entities, you can start off with the parsing and translation. Use some JSON framework (starting from iOS5 there's one from Apple) and parse JSON string into object tree, where root item is either an NSArray or NSDictionary, and subelements will be NSArray, NSDictionary, NSNumber, NSString or NSNull.
Go over them one by one in iterational loops and assign according values to your core data entity attributes. You can make use of NSKeyValueCoding here and avoid too much manual mapping of the attribute names. If your JSON attributes are of the same name as entity attributes, you'll be able to just go over all dictionary elements and parse them into attributes of the same name.
Example
My parsing code in the similar situation was as follows:
NSDictionary *parsedFeed = /* your way to get a dictionary */;
for (NSString *key in parsedFeed) {
id value = [parsedFeed objectForKey:key];
// Don't assign NSNull, it will break assignments to NSString, etc.
if (value && [value isKindOfClass:[NSNull class]])
value = nil;
#try {
[yourCreatedEntity setValue:value forKey:property];
} #catch (NSException *exception) {
// Exception means such attribute is not defined in the class or some other error.
}
}
This code will work in trivial situation, however, it may need to be expanded, depending on your needs:
With some kinds of custom mappings in case you want your JSON value be placed in differently named attribute.
If your JSON has sub-objects or arrays of sub-objects, you will need to detect those cases, for example in setters, and initiate new parsing one level deeper. Otherwise with my example you will face the situation that assigns NSDictionary object to an NSManagedObject.
I don't think it is reasonable to dive into these, more advanced matters in scope of this answer, as it will expand it too much.
I suggest you to use this library : https://github.com/TouchCode/TouchJSON
And then if you want to make a factory to parse json and feed your code data, you can use selectors to call methods to fill all your attributes.
Chances are your JSON data gets converted to an NSDictionary or NSArray (or some combination of the two). Simply extract the key/values from the JSON structure and add them to your entity class.
This lib helps me lot
Features
Attribute and relationship mapping to JSON key paths.
Value transformation using named NSValueTransformer objects.
Object graph preservation.
Support for entity inheritance
Works vice-versa

How to implement the NSFastEnumeration protocol?

I have a class and I want my class to confirm to the NSFastEnumeration Protocol. I've read the documentation but it's not really clear. Can someone please tell me what the protocol method should return and how it works?
Apple's FastEnumerationSample shows you what to do, but here's a breakdown.
The sole NSFastEnumeration method, countByEnumeratingWithState:objects:count:, returns chunks of the collection. It's executed whenever more items are needed, until it indicates that there are no more items by returning 0. A chunk is passed as a C array of ids.
Within the method, the state parameter holds most (if not all) of the data you'll be using. You'll need to set state->itemsPtr and update state->state with each separate invocation of countByEnumeratingWithState:objects:count:. Here's a brief description of each field of NSFastEnumerationState:
state: represents the position in the sequence being iterated over. For indexed collections, this would be the index. For linked lists, this could be a node pointer. For other types, this could be a more complex type (e.g. for a tree, state->state could be an NSMutableArray used as a stack to store nodes). When countByEnumeratingWithState:objects:count: is first called, state->state is 0; check for this condition to initialize the state struct.
itemsPtr: the items in the chunk; points to a C array of ids. Cocoa will loop over this array, binding each item in turn to the variable named in the for-in loop.
mutationsPtr: for mutable collections, used to indicate that the collection has changed since the last call to countByEnumeratingWithState:objects:count:. Typically, you'd set this once when initializing the state. Collection mutators increment the value that this points to. Cocoa will compare the value returned by countByEnumeratingWithState:objects:count: to the value from the previous invocation; if they're different, Cocoa will throw an exception.
extra: you can use this to store extra data.
You can set state->state and any element of state->extra to whatever you wish; they're provided solely for your convenience, and do not affect Cocoa. state->itemsPtr, *state->mutationsPtr and the value returned by the method, however, do affect Cocoa.
As for the two other method parameters, stackbuf is an array that Cocoa provides to hold items. Its use is optional, but if you don't use it, you'll have to allocate storage space for state->itemPtr. If you use it, set state->itemsPtr to stackbuf with each invocation. len is the length of stackbuf, the maximum number of items that you'll be able to store in it.
Further reading:
Friday Q&A 2010-04-16: Implementing Fast Enumeration (mikeash.com)
Implementing countByEnumeratingWithState:objects:count: (Cocoa with Love)
NSFastEnumeration Protocol Reference
Implementing NSFastEnumerator on Custom Class (SO)
Just reviving this thread after finding an excellent explanation. The Apple link seems to be broken. You can try here: https://developer.apple.com/library/ios/#samplecode/FastEnumerationSample/Introduction/Intro.html
The best example for implementing fast enumeration that I've found is at: http://mikeash.com/pyblog/friday-qa-2010-04-16-implementing-fast-enumeration.html. It looks much worse than it is.