Titanium build error - titanium

Just trying to run a test app created in titanium and getting following errors:
/usr/lib/node_modules/titanium/node_modules/longjohn/dist/longjohn.js:185
throw e;
^
TypeError: Cannot read property '0' of undefined
at exports.validate (/home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/android/cli/commands/_build.js:296:70)
at exports.validatePlatformOptions (/home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/titanium-sdk/lib/titanium.js:443:51)
at exports.validate (/home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/cli/commands/build.js:112:9)
at callCommandValidate (/usr/lib/node_modules/titanium/lib/cli.js:846:19)
at /usr/lib/node_modules/titanium/node_modules/async/lib/async.js:551:21
at /usr/lib/node_modules/titanium/node_modules/async/lib/async.js:227:13
at iterate (/usr/lib/node_modules/titanium/node_modules/async/lib/async.js:134:13)
at /usr/lib/node_modules/titanium/node_modules/async/lib/async.js:145:25
at /usr/lib/node_modules/titanium/node_modules/async/lib/async.js:229:17
at /usr/lib/node_modules/titanium/node_modules/async/lib/async.js:556:34
---------------------------------------------
at exports.execFile (child_process.js:701:9)
at exports.exec (child_process.js:588:18)
at async.series.cached (/home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/node-appc/lib/android.js:86:4)
at /home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/async/lib/async.js:486:21
at /home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/async/lib/async.js:185:13
at iterate (/home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/async/lib/async.js:108:13)
at /home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/async/lib/async.js:119:25
at /home/inscripts/.titanium/mobilesdk/linux/3.1.3.GA/node_modules/async/lib/async.js:187:17
[ERROR] Application Installer abnormal process termination. Process exit value was 8
Need some help.

You are using Titanium SDK 3.1.3.GA which does not support Android SDK Tools 22.6, nor does it support 64-bit Java. You should update Titanium SDK to newest version.

I was facing the same problem.
and i tried following solution and that did work.
try to update Node.js to the latest version and that should work.
older version of Node.js was generating this error on my machine. when i updated it to a newer version it worked for me.
for reference you can refer following link
https://developer.appcelerator.com/question/150324/error-in-longjohnjs-when-creating-titanium-project
have look into this, may it'll help you.

Related

Xcode 7 - Cannot open document (storyboard file)

I recently updated to Xcode 7 and as usual something has to go wrong. Its really a shame because I was looking forward to the new features in Xcode 7.
I am faced with a an error which I cannot seem to fix. Every time I try and build the project I get the following error:
I thought there was something wrong with my project, so I made a new Single View application and I still get the same error.
I have tried the following things but none of them has worked for me:
Restart Xcode (Didn't work).
Clean and rebuild project (Didn't work).
Restart Mac (Didn't work).
Reinstall Xcode 7 from the Mac App Store (Didn't work).
Installed Xcode 7 on a different Mac (Still got the same issue, even with a new Xcode project).
I tried the solution in this Stack Overflow question: https://stackoverflow.com/a/31614717/1598906 - But alas it did not work.
Finally, I tried the following Terminal command with no avail: $ sudo killall -9 ibtoold
Is anyone else having this issue with Xcode 7.0? And if so, have you managed to come with any other solutions? I have tried everything I can think of and nothing works.
Lastly, below is a copy of the error Log:
2015-09-18 21:09:28.416 ibtoold[1598:39510] [MT] IBPlatformTool: ***
Failed to launch tool with description
System content
1x for IBCocoaTouchFramework-EightAndLater w/ default fidelity: Failed
to find or create execution context for description
System content
1x for IBCocoaTouchFramework-EightAndLater w/ default fidelity: Failed
to find a suitable device for the type SimDeviceType :
com.apple.dt.Xcode.IBSimDeviceType.iPad-1x with runtime SimRuntime :
9.0 (13A340) - com.apple.CoreSimulator.SimRuntime.iOS-9-0 (Failure reason: Failed to create SimDeviceSet at path
/Users/daniel/Library/Developer/Xcode/UserData/IB Support/Simulator
Devices. You'll want to check the logs in ~/Library/Logs/CoreSimulator
to see why creating the SimDeviceSet failed.) 2015-09-18 21:09:38.290
ibtoold[1598:39510] [MT] IBPlatformTool: Wrote failed marshalling
request diagnostics to path:
/var/folders/lx/kkhv57fd2ll7rhdt0bwfpkb00000gn/T/IB-agent-diagnostics_2015-09-18_21-09-28_418000
/* com.apple.ibtool.errors */ /Users/daniel/Desktop/DS
APPS/BT/BloodyTest/BloodyTest/Base.lproj/LaunchScreen.storyboard:
error: Could not open document
Recovery Suggestion: Failed to connect with the iOS agent. Please file a bug report at bugreport.apple.com and attach a zip file of the
diagnostics located at
"/var/folders/lx/kkhv57fd2ll7rhdt0bwfpkb00000gn/T/IB-agent-diagnostics_2015-09-18_21-09-28_418000".
Underlying Errors:
Description: Failed to find or create execution context for description
System content 1x for IBCocoaTouchFramework-EightAndLater w/ default
fidelity
Underlying Errors:
Description: Failed to find a suitable device for the type SimDeviceType : com.apple.dt.Xcode.IBSimDeviceType.iPad-1x with
runtime SimRuntime : 9.0 (13A340) -
com.apple.CoreSimulator.SimRuntime.iOS-9-0
Failure Reason: Failed to create SimDeviceSet at path /Users/daniel/Library/Developer/Xcode/UserData/IB Support/Simulator
Devices. You'll want to check the logs in ~/Library/Logs/CoreSimulator
to see why creating the SimDeviceSet failed.
Thanks for your time, Dan.
Well thanks to the community for all there help..... not.
In the end I got it working by simply upgrading to OS X El Capitan and Xcode 7.0.1.
One thing I would point out though, is that when I was looking through the Xcode app files, some of them were corrupted and when I updated to Xcode 7.0.1 this issue was not fixed. So before installing OS X El Capitan, I deleted the following:
Xcode 7.0.1 app
Library/Developer folder
Macintosh HD/Library/Developer folder
I then installed OS X El Capitan and then installed Xcode 7.0.1 and now everything works fine.
I hope this helps anyone else who is experiencing the same issue.

Trying to convert iOS project using WinObjC, but getting missing sys/types.h error

I'm running ....\bin\vsimporter.exe (with default settings) in my project folder and the .sln file seems to build successfully, but when I try running the simulator (on Win32 Solution Platforms, debug build), I get a bunch of errors. Most of the errors involve a missing file from the iOS 8.4 SDK (sys/types.h):
Error unknown argument: '-Xanalyzer'
Error 'sys/types.h' file not found
Error unknown type name 'XSym'
Am I supposed to include the iOS8.4 SDK? Any help/suggestions would be great.
I had the types.h problem too. Try to manually retarget to the Win 10 SDK:
Right-click on the solution and hit retarget, select the latest Win 10 SDK from the list, select all projects and click ok. The types.h problem should be gone.
Retarget answer worked for me to get rid of the errors with missing header files.
To get rid of the -Xanalyzer issue, I removed it from the .vcxproj file as a command line option using a text editor.
For the pods, I manually copied them from a Mac that already had them downloaded.

Flash Builder - Platform conversion failed error during release build

This is a very annoying problem while generating release build files. Here is the steps I did while building:
Select Project > Export Release Build
Select Signed Native Installer
Import certificate
Click Next.
I always got the following error:
https://forums.adobe.com/servlet/JiveServlet/showImage/2-6524012-651585/build_error.png
Platform conversion failed. Process exited with error 5. Output was
"[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2
text="Unhandled exception Error: EndUpdateResource: Windows Error #5"
errorID=0]
I have the following setup:
OS: Windows 8.1
System type: 64-bit
Flash Builder Version: 4.6 Premium
Installed FB: FlashBuilder_4_6_LS10.exe
Please help. This is giving me a lot of headaches for a couple of days now.
Additionally, here's the stack trace:
java.io.IOException: Platform conversion failed. Process exited with
error 5. Output was "[ErrorEvent type="error" bubbles=false
cancelable=false eventPhase=2 text="Unhandled exception Error:
EndUpdateResource: Windows Error #5" errorID=0] " at
com.adobe.air.nai.NativePackager.conversionFail(NativePackager.java:222)
at
com.adobe.air.nai.NativePackager.invokePlatformConversion(NativePackager.java:203)
at
com.adobe.air.nai.NativePackager.createPackage(NativePackager.java:92)
at
com.adobe.flexbuilder.multisdk.apollo.export.AIRNativeInstallerPackager.create(AIRNativeI
nstallerPackager.java:129) at
com.adobe.flexbuilder.exportimport.releaseversion.ExportReleaseVersionManager.doExport(Ex
portReleaseVersionManager.java:586) at
com.adobe.flexbuilder.exportimport.releaseversion.ui.ExportReleaseVersionWizard$1.run(Exp
ortReleaseVersionWizard.java:208)
I also suspect this is because of the following settings:
Eclipse.ini
https://forums.adobe.com/servlet/JiveServlet/showImage/2-6525217-651726/eclipse.png
...
-startup plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar
--launcher_library plugins/org.eclipse.equinox.launcher.win32.win32.x86_1.1.100.v20110502.jar
...
Notice that the plugin used is not intended for x64 processors.
#ActionScript3030 is correct, for anyone finding this later on, if you re-link your Library Paths (even if they look correct) this should rectify your issue.
The issue is caused by the links not being able to resolve to their GUID counterparts in your AppData/Local folder. This happens quite commonly when you create a new user profile and try to copy over your old user profiles information.
I already figured this out. I created a virtual machine with windows 7 32bit operating system and I'm happy now :)
If you initially created your project on a different system then try to compile it in another system, the class source and swc paths may not match. These paths could be there but not being implemented in code, so you will not get any run time errors while debugging, but it will give you the error 5 during compilation.
Solution:
Remove the idle paths not directly in use in your code. You can identify them by simply checking the path.
Found the same issue when trying to use Microsoft Essential Security on my Windows 7 x32. When i uinstall it - problem gone. So try to check your firewall settings if stucking the same problem.
Just to add an alternative solution (I'm on an x64 Windows and want to keep build exported for x64), in my case the error popped up when building the project with the AIR SDK defined in the app.xml (an older one, 3.9) and went away when I explicitly used a newer SDK (19).
(Disclaimer: I used the command line adt tool from the SDK to build, not Flash Builder).
A little late, but might possibly help someone.
I had the same error recently with FlashDevelop. Figured out that the my path was too long. When I renamed some long folder and file names, the error disappeared.
Try to disable UAC on Windows 8. Change it to "Never notify". The problem

Could not copy the file "resources.dll" because it was not found

I'm getting this error after clicked for the first time in TEST-> Debug -> All Tests
I've been looking and seen something to add Pre build events but it didn't worked out, the error code:
Error 1 Could not copy the file "obj\Debug\qps-ploc\Bigbuilder.resources.dll" because it was not found. Bigbuilder
The program doesn't debug at the first try but when it asks "there was build errors. Would you like to run the last successfull build?" if i click no and retry to execute it will say nothing but the error will mantain in the error list
Uninstall the Multilingual App Toolkit from Programs and Features, download the latest version, and re-install. This fixes the build issues.
Encountered the same problem with building a console application using the Multilingual App Toolkit in a Portable Class Library, and now it is working.

Symbian-Carbide: Can't update 2.3.0 to 2.5.0

Just installed the SDK and ADK.
while updating, it gives the following error:
"unexpected end of zlib input stream" a dozen times.
finally I managed to find a link to download the latest release of Carbide directly:
http://tools.ext.nokia.com/download/dev_build.php