UIButton displaying a square - objective-c

Here is my code to draw my square in my class shape.h (Subclass UIView)
- (void)drawRect:(CGRect)rect
{
//Square
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context,
[UIColor blueColor].CGColor);
CGRect rectangle = CGRectMake(20,20,80,80);
CGContextAddRect(context, rectangle);
CGContextStrokePath(context);
}
What i need help with is taking my code and implementing it into a button in my ViewController(h). Saying that whenever i touch the button i would like my square to appear. Im not sure if i'm explaining my self correctly, correct me if im wrong.

I would do it another way:
This is you IBAction that is called, when the button is pressed:
-(IBAction)buttonPressed:(id)sender
{
UIView *square = [[UIView alloc] init];
square.frame = CGRectMake(20, 20, 80, 80);
square.backgroundColor = [UIColor blueColor];
[self.view addSubview:square];
}
This is the IBAction for a circle:
-(IBAction)buttonPressed:(id)sender
{
UIView *circle = [[UIView alloc] init];
circle.frame = CGRectMake(20, 20, 80, 80);
circle.backgroundColor = [UIColor blueColor];
circle.layer.cornerRadius = circle.frame.size.height/2;
[self.view circle];
}
Is that what you wanted? You don't need an extra subclass of UIView for this.
To connect the IBAction to the UIButton, right click in interface builder from the button to this method in code or like this:
[button addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
If you like to draw something more complex (like a triangle) you can subclass UIView. The Code above was for some really easy things. Here is some sample code for a triangle but I think you get the point:
ViewController.m:
#import "ViewController.h"
#import "triangle.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 100, 50)];
[button setTitle:#"Press me" forState:UIControlStateNormal];
button.backgroundColor = [UIColor blackColor];
button.titleLabel.textColor = [UIColor whiteColor];
[button addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
}
-(IBAction)buttonPressed:(id)sender
{
triangle *view = [[triangle alloc] initWithFrame:CGRectMake(0, 80, 200, 200)];
view.backgroundColor = [UIColor whiteColor];
[self.view addSubview:view];
}
#end
triangle.m:
#import "triangle.h"
#implementation triangle
-(void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextBeginPath(ctx);
CGContextMoveToPoint (ctx, CGRectGetMinX(rect), CGRectGetMinY(rect)); // top left
CGContextAddLineToPoint(ctx, CGRectGetMaxX(rect), CGRectGetMidY(rect)); // mid right
CGContextAddLineToPoint(ctx, CGRectGetMinX(rect), CGRectGetMaxY(rect)); // bottom left
CGContextClosePath(ctx);
CGContextSetRGBFillColor(ctx, 100/255.f, 100/255.f, 100/255.f, 1);
CGContextFillPath(ctx);
}
#end

Related

Can't see a new subview

All I am trying to do is add a new view to the content view of my NSWindow instance. When I do the following I do not see the new view (which should be black and take up the entire window). What am I doing wrong?
(done in response to a button click)
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];
I've set up a simple project with a push button inside a ViewController and got a warning for accessing self.window. When using self.view.windowthe warning went away and your provided code works as expected.
Updated code
NSRect frameRect = [self.view.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.view.window.contentView addSubview:view];
Update
Assuming that you're using an instance of WindowController where you're adding a button programmatically, your code works as expected.
#implementation WindowController
- (void)windowDidLoad
{
[super windowDidLoad];
CGRect buttonRect = CGRectMake(self.window.frame.size.width / 2 - 50,
self.window.frame.size.height / 2,
100,
50);
NSButton *button = [[NSButton alloc] initWithFrame:NSRectFromCGRect(buttonRect)];
[button setTitle: #"Click me!"];
[button setTarget:self];
[button setAction:#selector(buttonPressed)];
[self.window.contentView addSubview:button];
}
- (void)buttonPressed
{
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];
}
An instance of NSViewController ain't got a property of window - only NSWindowController has one.

Calling a method inside a delegate

I am using zBar SDK once a qr code detected a delegate will run, inside this delegate I defined a myView and used it as a overlay on the camera with information about that qr code.
inside the myView there is a button which calls a method (testAction) but inside this method I cannot acces any of objects which I'd defined in the delegate, how can I access to to myView and objects inside that inside testAction?
- (void) imagePickerController: (UIImagePickerController*) reader
didFinishPickingMediaWithInfo: (NSDictionary*) info
{
UIView *myView;
CGRect frame= CGRectMake(0, 0, 320, 428);
myView=[[UIView alloc] initWithFrame:frame];
myView.backgroundColor=[UIColor greenColor];
myView.alpha=0.7;
CGRect labelFrame = CGRectMake( 0, 0, 500, 30 );
UILabel* myLabel = [[UILabel alloc] initWithFrame: labelFrame];
[myLabel setTextColor: [UIColor orangeColor]];
NSString *combined = [NSString stringWithFormat:#"%#%#", #"Title: ", symbol.data];
myLabel.text=combined;
UIButton * myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
myButton.frame = CGRectMake(10, 50, 100, 50);
myButton.tag = 121;
[myButton setTitle:#"Do Something" forState:UIControlStateNormal];
[myButton setBackgroundImage:nil forState:UIControlStateNormal];
[myButton addTarget:self action:#selector(testAction:) forControlEvents:UIControlEventTouchUpInside];
//[button setBackgroundColor:red];
[myView addSubview: myLabel];
[myView addSubview: myButton];
reader.cameraOverlayView=myView;
}
- (void)testAction: (id)sender{
//my issue is here
}
Make them properties.
In your interface have:
#property (strong, nonatomic) UIView *myView;
#property (strong, nonatomic) UILabel *myLabel;
#property (strong, nonatomic) UIButton *myButton;
In your delegate method:
CGRect frame= CGRectMake(0, 0, 320, 428);
self.myView=[[UIView alloc] initWithFrame:frame];
self.myView.backgroundColor=[UIColor greenColor];
self.myView.alpha=0.7;
CGRect labelFrame = CGRectMake( 0, 0, 500, 30 );
self.myLabel = [[UILabel alloc] initWithFrame: labelFrame];
self.myLabel.textColor = [UIColor orangeColor];
self.myLabel.text = [NSString stringWithFormat:#"%#%#", #"Title: ", symbol.data];
self.myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
self.myButton.frame = CGRectMake(10, 50, 100, 50);
self.myButton.tag = 121;
[self.myButton setTitle:#"Do Something" forState:UIControlStateNormal];
[self.myButton setBackgroundImage:nil forState:UIControlStateNormal];
[self.myButton addTarget:self action:#selector(testAction:) forControlEvents:UIControlEventTouchUpInside];
[self.myView addSubview:self.myLabel];
[self.myView addSubview:self.myButton];
reader.cameraOverlayView = self.myView;
Finally in your action:
- (void)testAction: (id)sender
{
// self.myView, self.myLabel and self.myButton are all available.
}

textfield for ios

i am very new to iOS and xcode. i want to create a textfield without using nib files or storyboard. i searched for the answers but everywhere its kind of confusing or they have used nib files. i have created buttons and its working fine but for textfields m facing problems. here is my viewcontroller.m please help.
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)loadView {
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
self.view.backgroundColor = [UIColor purpleColor];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UITextField *textfield;
button.frame = CGRectMake(10 ,350 , 300, 40);
button1.frame = CGRectMake(10 ,50 , 300, 40);
textfield.frame = CGRectMake(10, 100, 200, 30);
[button setTitle:#"Change screen to green!" forState:UIControlStateNormal];
[button1 setTitle:#"click screen to red!" forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
[button1 addTarget:self action:#selector(buttonPressed1) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
[self.view addSubview:button1];
[self.view addSubview:textfield];
}
-(void)buttonPressed {
self.view.backgroundColor = [UIColor greenColor];
}
-(void)buttonPressed1 {
self.view.backgroundColor = [UIColor redColor];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#end
thanks & regards
You just declared the UITextField instead of allocating. You must allocate it first then set frame & add it on the view like -
UITextField *txt = [[UITextField alloc] init];
txt.frame = CGRectMake(10, 100, 200, 30);
txt.delegate = self;
[self.view adsubview:txt];
It solves your problem.
First use
UITextField *textfield = [[UITextField alloc] init];
instead of
UITextField *textfield;
Then set backgroud color of textfield since the backgroud color will be clearColor by default.
textfield.backgroundColor = [UIColor whiteColor];
or use
textfield.borderStyle = UITextBorderStyleRoundedRect;
to get white colored bordered text field.
If you've added the alloc init like the answers have suggested, your text field is in fact on the screen, but since it has no border or no text, you can't see it. Try adding this line, and then you will see it:
textfield.borderStyle = UITextBorderStyleRoundedRect;
Use this:
UITextField *textfield = [[UITextField alloc] init];
Insetd of
UITextField *textfield;
UITextField *textfield; Just crete object reference Not object.
UITextField *textfield =[[UITextField alloc] init];
textfield.frame = CGRectMake(10, 100, 200, 30);
textfield.delegate = self; [self.view addSubview:textfield];
[self.view bringSubViewToFront:textfield];
may solve the problem

How does autoresizing mask work?

I've found a lot of information on autoresizing but none has been able to solve my problem. I have a ViewController (RAViewController) who calls a view in its loadView method like so:
- (void)loadView
{
// Set Navigation Bar Title
self.navigationItem.title = #"RA";
// Add Background view
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Add RAView
RAView *rAView = [[RAView alloc] initWithFrame:self.view.frame Controller:self];
[self.view rAView];
}
The view it calls (RAView) looks like this:
- (id)initWithFrame:(CGRect)frame Controller:(RAViewController *)Controller
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.autoresizesSubviews = YES;
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.backgroundColor = [[UIColor alloc] initWithRed:1.0 green:1.0 blue:1.0 alpha:1.0];
controller = Controller;
// Draw Architecture View
[self drawArchitectureView];
}
return self;
}
-(void)drawArchitectureView {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, self.frame.size.width - 20, 50);
[button setBackgroundColor:[UIColor grayColor]];
[button setTitle:#"Overview" forState:UIControlStateNormal];
[self addSubview:button];
}
For some reason I can't get autoresizing mask to resize the button width when the device is landscape. Any help is greatly appreciated.
If you want it to keep the same height, but just stay fully centered, 10.0 from the left and right, try:
-(void)drawArchitectureView {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, self.frame.size.width - 20, 50);
button.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleRightMargin;
[button setBackgroundColor:[UIColor grayColor]];
[button setTitle:#"Overview" forState:UIControlStateNormal];
[self addSubview:button];
}

UINavigationItem leftBarButton is hidden behind it's background

I have a UINavigationBar with a custom background and my own back button. I did the following to try achieve this.
//custom background
UIImageView *background = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"navigation-bar.png"]] autorelease];
[self.navigationController.navigationBar insertSubview:background atIndex:0];
//custom back button
UIImage *buttonImage = [UIImage imageNamed:#"btn_back.png"];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:buttonImage forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, buttonImage.size.width, buttonImage.size.height);
[button addTarget:self action:#selector(backPressed:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.leftBarButtonItem = customBarItem;
[customBarItem release];
The back button always works, but it can only be seen if I don't apply my custom background. Could someone please point out how to achieve both?
Thanks in advance.
Ricky.
You can set background image of navigation bar by using this
#implementation UINavigationBar (UINavigationBarCategory)
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
if([self isMemberOfClass:[UINavigationBar class]])
{
UIImage *image;
image=[UIImage imageNamed:#"nav_bar_img"];
CGContextClip(ctx);
CGContextTranslateCTM(ctx, 0, image.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGContextDrawImage(ctx,
CGRectMake(0, 0, self.frame.size.width, self.frame.size.height), image.CGImage);
}
else
{
[super drawLayer:layer inContext:ctx];
}
}
#end
I ended up doing the following.
#implementation UINavigationBar (Category)
- (void)drawRect:(CGRect)rect
{
MyAppDelegate *delegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
[delegate.navImage drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
}
#end
Every time I want to change the background of the bar, I change the delegate's navImage property and call -setNeedsDisplay on my navigation bar.
Thanks for your help.