So my end goal is to link all brushes from one blend file into another via a script. I know I can link one brush by using the following:
bpy.ops.wm.link(directory="F:/Blender/Scenes/brushes.blend/Brush", filename="CustomBrushForImport")
I also know I can iterate through a folder of files by using the following in python (currently using print so I can visualize what's happening in console)
for filename in os.listdir(testDirectory):
print (filename)
AFAIK (from what I've tried), I cannot use os.listdir to access anything inside the .blend file (i.e. F:/Blender/Scenes/brushes.blend/Brush), but I don't know of any other functions that operate similarly but for this unique sub-directory. Is there some way to do the same method, or should I just look at creating a list of brushes instead and checking for those brushes inside the .blend file?
Thanks!
Hello I made a spritesheet in photoshop. The process to make the spritesheet was fairly easy. The issue is when importing to Unity I get a white background and I don't know how to remove the white background from my spreadsheet in unity. I have taken the following steps to resolve this issue
First unchecked the background in photoshop.
Second I tried to remove background from each individual image in photoshop.
But no luck can someone help.
You can select the asset and change its type to Sprites, instead of Default (in the Inspector); if you've already done that, how about trying .png files?
In one of the updates to Unity of last year, they removed the option to use the image transparancy as alpha when using .psd files. The option was a checkbox in the import setting of the image, which is no longer shown.
You can however use an import preset with a preset that still has this option set.
What you can do is:
Create a preset when in the texture-importer panel. How to make a preset? What is the texture-import panel?
Open the file which was created (e.g. myimporter.preset). You could use a file explorer in your project and search for the name
Then set these values to 1:
propertyPath: m_PSDRemoveMatte
propertyPath: m_PSDShowRemoveMatteOption
Apply this preset to all your psd files inside unity.
Now, importing a .psd file should work fine with transparancies.
Note: Unity's intent was for users to import .png files when dealing with transparancies. But I found it annoying to manually re-import all my .png files when i made changes to the .psd file.
I am trying to save a pdf which opens via Web link and after saving want to read all texts present in the PDF file.
I have tried to save it by sending "send keys" (CTRL+SHIFT+S) as used in BP but was not able to save it.
Also, for reading the data present in PDF(any other pdf) tried with sending key strokes CTRL+A and CTRL+C but was not successful.
Theoretically, (if you haven't done this already) you could create an object + model that attaches to the open (running).pdf instance, then with the spied element of save button/option in your .pdf, proceed from there with further elements/clicks to save it wherever you want. This should be a few clicks using Navigate stages. Same principle if you are using sendkeys; you still need to use the root element on the model that attaches/launches the .pdf. If you haven't done this, the sendkeys are just never going to work. As to capturing the contents, I am not aware of any downloadable VBOs that will do this, I know there are some from MS Word to capture stuff in tables, etc... into a Collection stage, but not for .pdf. You can try the sendkeys again once you are sure you are using the root element of the correct model, or you might have a go at creating your own solution using a code stage.
I am creating an image map using ImageMapster from here.
I have created a photoshop image with several images that I have cut out from the original photographs. Each image is on a separate layer.
Now, I need to get the path coordinates of each object, and I don't want to hover over every corner and manually write down each coordinate.
Is there an automated way to get this path?
Maybe there is some application or web service whence I can send my image and get the path in return?
I have tried exporting each layer separately and then importing them into illustrator and vectorizing the shape (it keeps the shape in its original position), but I can't figure out how to get the coordinate path as text. I can export it to svg, but that isn't the same simple code needed for the css image map.
Ah! After googling image-map, much thanks to Sven for the idea (he got my +1), I found this thread here on Stack Overflow.
So here is my process.
Prepare the image in Photoshop with each object on a separate layer with a transparent background (this will make it easy for you when you do the tracing).
Save your photoshop file.
Open the Photoshop file in Illustrator using File...Open (works in CS4 and CS5) and make sure to allow the option to import Photoshop's layers as separate objects. After you open the file, make sure NOT to move any of the objects around - you need them to be in the exact same place as they were in the photoshop file so they can superimpose each other when rendered to the imagemap.
Use the Live Trace with custom settings. Use the black & white mode with the threshold all the up (255). This will produce a black silhouette of the shape. (You can also use "ignore white"). Push the Trace button. If you have many layers, you can save this new tracing pattern as a preset - I called mine, Silhouette. Now, I just click on a layer and choose Silhouette from the tracing buttons' dropdown menu.
Expand the shape and make sure it consists of only a single flat shape:
you can use the blob brush in illustrator to blacken over any unwanted white areas
no groups
no compound shapes (or it won't work) - which means you can't create cutouts.
You can tell the shapes are right when you click on them - you should be able to see the path itself with no "other" shapes involved (perhaps the blob brush additions) - just a single path. An easy method is this:
select the shape
ungroup if necessary
release compound path
unite (shape mode merges all shapes into one)
Don't crop your image - you want your shape to be in the same place in the image's area as in your original photoshop image.
Don't join all the shapes together, either.
The shapes should all be individual whole shapes, all in their original locations, each on a separate layer.
Now, open Illustrator's Attributes panel, and make sure to "show options".
Select your shape and in the "Attributes" panel, switch the "Image Map" combo box from None to Polygon. Make sure to add a url (it doesn't matter what you put; you can change it later - I just put "#" and the name of the shape so I can tell which one it belongs to in the image map code)
Do this for each of the objects.
Now, in the File menu, go to "Save for Web and Devices". Skip all the settings here and just push "Save".
In the "Save As" (the title of the window is "Save Optimized As") dialogue box, use "Save As type:" and select HTML Only(*.html) if you just want the code, or HTML and Images if you want the sillouhuette, too (they will appear in a folder called "images") - and note your save location.
Now go open that html file in notepad!
Voila! All the shapes will be rendered for you as a pre-made image-map - points path and even html code. Here is what it looks like when you open in notepad the html file you just created: For this demo, I chose a particularly complicated image - one which you would never want to estimate by hand, nor have to do twice!
Don't forget to place the actual image file somewhere in your site's images folder. You can save the psd file for later and add more "stuff" if you want, and repeat the process.
I was able to create the image map this way for my photoshop picture in just a brief couple of minutes. After you do it once, it gets easier for next time.
This has been bugging me for so long and I don't have Illustrator to be able to use the solution proposed by BGM, that I created my own Photoshop addon.
You can get it here: https://creative.adobe.com/addons/products/2389
It writes all your paths' points' coordinates to a text file.
Should work for CS6 and above.
The way I use it is I create a marquee, right click -> make work path, rename my path, [repeat], then just export coords via my addon.
If anyone's interested in the scripts behind it, you can have a look here: http://pastebin.com/8ugcAV3j
In case you make any improvements, please post them here so that other people may use them as well.
Hope this helps someone.
EDIT: added link to source script (was only in comments before)
I used this to find the co-ordinates of the outline of a shape to make image hotspots for links in dreamweaver. If you have something else in mind, then you'll have to ignore some of it. This works on a single layer so you may want to make a "flattened copy first", but I don't see why it wouldn't work on a multi layered image.
Use wand to highlight area you want. This will be different for different images.
Right click and hit Make Work Path. Use a suitable tollerance which is found by trial and error. I just use the most sensitive.
Do this for all areas in all of your images creating separate paths for each.
Click edit then export paths to illustrator and save file in sensible place.
Open the saved file in word. Ignore the bumf the the top and use replace to remove ALL LETTERS. Don’t worry about the paragraph characters.
Note that all of the work paths are exported in the same file separated by a blank line so must copied and pasted separately to be used for each hotspot.
After inserting your image. Start making a map in dreamweaver with a couple of co-ordinates then simply replace these in the with information from the illustrator file for each of the map areas to be produced.
I add my updated answer I had to find since adobe has eliminated HTML output in many instances, I work mostly with photoshop (CS4) and this is a perfect solution:
1) download following file: https://github.com/andyhawkes/ps-paths-to-imagemap
2) open your image in photoshop and select the form with the magic wand
3) right click and select 'make work path' (the lesser the px, to more accurate)
4) go to File -> Scripts -> Browse ... and select the script from the first step
that's it !! this script will open your texteditor with the coordinates ...
Something like this may be useful;
http://code.google.com/p/imagemap/
Copy your image into position, then plot.
creating an image map is really simple.
First we need to look at the syntax of the code
Let's create a div.If we want to position it at the right side of our page,we can just begin by writing
<div align="right">
After that, we import the image that we are gonna map.
<img src="" alt="" width="" height="" usemap="#nameofmap" />
Now we have to define the map structure.First lets assume that you want a rectangular portion of an image to act like a hyperlink.
<map name="nameofmap">
<area href="wherever I wanna take that.com" alt="" title=""
shape=rect coords="A,B,C,D"></map>
Now we close the div.
</div>
If the shape is circular,we use the syntax
shape=circle coords="x,y,radius"
If shape is polygonal, we use
**shape=poly coords="a,b,c,d,e,f,gh"
Now comes the big part:How to find the image map coords.
Very simple.Go to
http://www.image-maps.com
Browse your image file,click "Start Mapping your image",then you proceed, and then on the next page,click "Import Old mapping Code" on the right.then you get the coords.
After that, you can use FIREBUG to change the coords according to your specifications,because image-maps only hyperlinks the whole image,so use firebug to change the coords and adjust according to your requirements.
Have fun.
I am making a custom file type, and I would like to have my application set the icon for the file without changing th icons of other files of the same type. Here is basically what I want users to go through to set the icon.
Open the application
Push a button (opens an NSOpenPanel)
Select an icon
Save the file
An alternative is to use my very simple, built in image editor. How can I accomplish this?
A good example is an image file. If you save an image from Photoshop, the file's icon is a miniature version of the image you saved. I want it to look and act just like that, if possible. Any ideas?
Edit: The file is supposed to save NSData. It is not actually an image file, but it includes the icon image.
Just use the setIcon:forFile:options: method of NSWorkspace, which will do exactly what you want.