Catching an exception from wrapped EAP request to WCF - wcf

I have a WCF request in WP8 environment that I wrapped according to this
http://msdn.microsoft.com/en-us/library/hh873178%28v=vs.110%29.aspx#EAP
My call to the WCF service proceeds as follows:
try
{
var result = await mWCFClient.PerformRequestAsync();
}
catch(Exception e)
{
}
where PerformRequestAsync is an extension method. i.e.
public static ResultType PerformRequestAsync(this WCFClient client)
{
// EAP wrapper code
}
What happens is that occasionally something goes wrong on the WCF service and it returns "NotFound". I am not 100% sure why this happens and it seems like a rare occasion. The problem, however, is not the WCF service behavior, but the fact that it breaks in the EndPerformRequestAsync() in the automatically generated WCF code instead of going to my exception handler.
How and where should I be catching this exception as it never reaches my intended handler?!
[Edit]
As per Stephen's request, I've included the wrapper code here:
public static Task<RegistrationResult> RegisterAsync(this StoreServiceReference.StoreServiceClient client, string token, bool dummy)
{
var tcs = new TaskCompletionSource<RegistrationResult>();
EventHandler<RegisterCompletedEventArgs> handler = null;
handler = (_, e) =>
{
client.RegisterCompleted -= handler;
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.RegisterCompleted += handler;
PerformStoreRequest(client, () => client.RegisterAsync(), token);
return tcs.Task;
}
private static void PerformStoreRequest(StoreServiceClient client, Action action, string token)
{
using (new OperationContextScope(client.InnerChannel))
{
HttpRequestMessageProperty requestMessage = new HttpRequestMessageProperty();
requestMessage.Headers[STORE_TOKEN_HTTP_HEADER] = token;
OperationContext.Current.OutgoingMessageProperties[HttpRequestMessageProperty.Name] = requestMessage;
action.Invoke();
// TODO: Do we need to add handler here?
}
}
Now that I look at it, I think the problem stems from the nature of action invoke. But adding custom headers to WP8 WCF services already is a pain.
The action inside is an async operation, but Invoke as far as I know is not.
What's the proper way to go about it here?

Related

WebApi 2: Custom HttpResponseMessage after handling OperationCanceledException in Message Handler is not returned to client

I am currently investigating in WebApi 2 Message Handler and how to implement a server side timeout using cancellation tokens. If a cancellation occurs a OperationCanceledException is thrown and handled in my Message Handler. In this case I return a HttpResponseMessage with a adequate HttpStatusCode (HttpStatusCode.RequestTimeout).
I expected that my consuming client (using postman) retrieves this HttpStatusCode, but instead "Could not get any response" is displayed, thus my client aborts without any additional information. Could someone explain to me whats the deal with this behavior? What am I missing?
See following example code:
public class RequestTimeoutHandler : DelegatingHandler
{
protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
{
TimeSpan timeout = TimeSpan.FromSeconds(10.0);
using (CancellationTokenSource timeoutCancellationTokenSource = new CancellationTokenSource(timeout))
using (CancellationTokenSource linkedCancellationTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, timeoutCancellationTokenSource.Token))
{
try
{
return await base.SendAsync(request, linkedCancellationTokenSource.Token);
}
catch (OperationCanceledException e)
{
return new HttpResponseMessage(HttpStatusCode.RequestTimeout);
}
}
return null;
}
}
My Test Controller Method looks as follows:
[Route("testTimeoutAsyncHandleException"), HttpPost]
public IHttpActionResult TestTimeoutAsynchandle(string hugo, CancellationToken ct)
{
for (int i = 0; i < 500; i++)
{
Thread.Sleep(1000); //sleep 1 sec until exception is thown
if (ct.IsCancellationRequested)
{
ct.ThrowIfCancellationRequested();
}
}
return Ok("yes");
}
turns out, using postman was not my best idea. I created a console application using a httpclient and requested my test method. the httpstatus 408 is returned as expected.

Callback is not invoked on the client

I have a self-hosted service that processes long running jobs submitted by a client over net.tcp binding. While the job is running (within a Task), the service will push status updates to the client via a one-way callback. This works fine, however when I attempt to invoke another callback to notify the client the job has completed (also one-way), the callback is never received/invoked on the client. I do not receive any exceptions in this process.
My Callback contract looks like this:
public interface IWorkflowCallback
{
[OperationContract(IsOneWay = true)]
[ApplySharedTypeResolverAttribute]
void UpdateStatus(WorkflowJobStatusUpdate StatusUpdate);
[OperationContract(IsOneWay = true)]
[ApplySharedTypeResolverAttribute]
void NotifyJobCompleted(WorkflowJobCompletionNotice Notice);
}
Code from the service that invokes the callbacks: (not in the service implementation itself, but called directly from the service implementation)
public WorkflowJobTicket AddToQueue(WorkflowJobRequest Request)
{
if (this.workflowEngine.WorkerPoolFull)
{
throw new QueueFullException();
}
var user = ServiceUserManager.CurrentUser;
var context = OperationContext.Current;
var workerId = this.workflowEngine.RunWorkflowJob(user, Request, new Object[]{new DialogServiceExtension(context)});
var workerjob = this.workflowEngine.FindJob(workerId);
var ticket = new WorkflowJobTicket()
{
JobRequestId = Request.JobRequestId,
JobTicketId = workerId
};
user.RegisterTicket<IWorkflowCallback>(ticket);
workerjob.WorkflowJobCompleted += this.NotifyJobComplete;
workerjob.Status.PropertyChanged += this.NotifyJobStatusUpdate;
this.notifyQueueChanged();
return ticket;
}
protected void NotifyJobStatusUpdate(object sender, PropertyChangedEventArgs e)
{
var user = ServiceUserManager.GetInstance().GetUserWithTicket((sender as WorkflowJobStatus).JobId);
Action<IWorkflowCallback> action = (callback) =>
{
ICommunicationObject communicationCallback = (ICommunicationObject)callback;
if (communicationCallback.State == CommunicationState.Opened)
{
try
{
var updates = (sender as WorkflowJobStatus).GetUpdates();
callback.UpdateStatus(updates);
}
catch (Exception)
{
communicationCallback.Abort();
}
}
};
user.Invoke<IWorkflowCallback>(action);
}
protected void NotifyJobComplete(WorkflowJob job, EventArgs e)
{
var user = ServiceUserManager.GetInstance().GetUserWithTicket(job.JobId);
Action<IWorkflowCallback> action = (callback) =>
{
ICommunicationObject communicationCallback = (ICommunicationObject)callback;
if (communicationCallback.State == CommunicationState.Opened)
{
try
{
var notice = new WorkflowJobCompletionNotice()
{
Ticket = user.GetTicket(job.JobId),
RuntimeOptions = job.RuntimeOptions
};
callback.NotifyJobCompleted(notice);
}
catch (Exception)
{
communicationCallback.Abort();
}
}
};
user.Invoke<IWorkflowCallback>(action);
}
In the user.Invoke<IWorkflowCallback>(action) method, the Action is passed an instance of the callback channel via OperationContext.GetCallbackChannel<IWorkflowCallback>().
I can see that the task that invokes the job completion notice is executed by the the service, yet I do not receive the call on the client end. Further, the update callback is able to be invoked successfully after a completion notice is sent, so it does not appear that the channel is quietly faulting.
Any idea why, out of these two callbacks that are implemented almost identically, only one works?
Thanks in advance for any insight.

WCF ChannelFactory and channels - caching, reusing, closing and recovery

I have the following planned architecture for my WCF client library:
using ChannelFactory instead of svcutil generated proxies because
I need more control and also I want to keep the client in a separate
assembly and avoid regenerating when my WCF service changes
need to apply a behavior with a message inspector to my WCF
endpoint, so each channel is able to send its
own authentication token
my client library will be used from a MVC front-end, so I'll have to think about possible threading issues
I'm using .NET 4.5 (maybe it has some helpers or new approaches to implement WCF clients in some better way?)
I have read many articles about various separate bits but I'm still confused about how to put it all together the right way. I have the following questions:
as I understand, it is recommended to cache ChannelFactory in a static variable and then get channels out of it, right?
is endpoint behavior specific to the entire ChannelFactory or I can apply my authentication behavior for each channel separately? If the behavior is specific to the entire factory, this means that I cannot keep any state information in my endpoint behavior objects because the same auth token will get reused for every channel, but obviously I want each channel to have its own auth token for the current user. This means, that I'll have to calculate the token inside of my endpoint behavior (I can keep it in HttpContext, and my message inspector behavior will just add it to the outgoing messages).
my client class is disposable (implements IDispose). How do I dispose the channel correctly, knowing that it might be in any possible state (not opened, opened, failed ...)? Do I just dispose it? Do I abort it and then dispose? Do I close it (but it might be not opened yet at all) and then dispose?
what do I do if I get some fault when working with the channel? Is only the channel broken or entire ChannelFactory is broken?
I guess, a line of code speaks more than a thousand words, so here is my idea in code form. I have marked all my questions above with "???" in the code.
public class MyServiceClient : IDisposable
{
// channel factory cache
private static ChannelFactory<IMyService> _factory;
private static object _lock = new object();
private IMyService _client = null;
private bool _isDisposed = false;
/// <summary>
/// Creates a channel for the service
/// </summary>
public MyServiceClient()
{
lock (_lock)
{
if (_factory == null)
{
// ... set up custom bindings here and get some config values
var endpoint = new EndpointAddress(myServiceUrl);
_factory = new ChannelFactory<IMyService>(binding, endpoint);
// ???? do I add my auth behavior for entire ChannelFactory
// or I can apply it for individual channels when I create them?
}
}
_client = _factory.CreateChannel();
}
public string MyMethod()
{
RequireClientInWorkingState();
try
{
return _client.MyMethod();
}
catch
{
RecoverFromChannelFailure();
throw;
}
}
private void RequireClientInWorkingState()
{
if (_isDisposed)
throw new InvalidOperationException("This client was disposed. Create a new one.");
// ??? is it enough to check for CommunicationState.Opened && Created?
if (state != CommunicationState.Created && state != CommunicationState.Opened)
throw new InvalidOperationException("The client channel is not ready to work. Create a new one.");
}
private void RecoverFromChannelFailure()
{
// ??? is it the best way to check if there was a problem with the channel?
if (((IChannel)_client).State != CommunicationState.Opened)
{
// ??? is it safe to call Abort? won't it throw?
((IChannel)_client).Abort();
}
// ??? and what about ChannelFactory?
// will it still be able to create channels or it also might be broken and must be thrown away?
// In that case, how do I clean up ChannelFactory correctly before creating a new one?
}
#region IDisposable
public void Dispose()
{
// ??? is it how to free the channel correctly?
// I've heard, broken channels might throw when closing
// ??? what if it is not opened yet?
// ??? what if it is in fault state?
try
{
((IChannel)_client).Close();
}
catch
{
((IChannel)_client).Abort();
}
((IDisposable)_client).Dispose();
_client = null;
_isDisposed = true;
}
#endregion
}
I guess better late then never... and looks like author has it working, this might help future WCF users.
1) ChannelFactory arranges the channel which includes all behaviors for the channel. Creating the channel via CreateChannel method "activates" the channel. Channel factories can be cached.
2) You shape the channel factory with bindings and behaviors. This shape is shared with everyone who creates this channel. As you noted in your comment you can attach message inspectors but more common case is to use Header to send custom state information to the service. You can attach headers via OperationContext.Current
using (var op = new OperationContextScope((IContextChannel)proxy))
{
var header = new MessageHeader<string>("Some State");
var hout = header.GetUntypedHeader("message", "urn:someNamespace");
OperationContext.Current.OutgoingMessageHeaders.Add(hout);
}
3) This is my general way of disposing the client channel and factory (this method is part of my ProxyBase class)
public virtual void Dispose()
{
CloseChannel();
CloseFactory();
}
protected void CloseChannel()
{
if (((IChannel)_client).State == CommunicationState.Opened)
{
try
{
((IChannel)_client).Close();
}
catch (TimeoutException /* timeout */)
{
// Handle the timeout exception
((IChannel)innerChannel).Abort();
}
catch (CommunicationException /* communicationException */)
{
// Handle the communication exception
((IChannel)_client).Abort();
}
}
}
protected void CloseFactory()
{
if (Factory.State == CommunicationState.Opened)
{
try
{
Factory.Close();
}
catch (TimeoutException /* timeout */)
{
// Handle the timeout exception
Factory.Abort();
}
catch (CommunicationException /* communicationException */)
{
// Handle the communication exception
Factory.Abort();
}
}
}
4) WCF will fault the channel not the factory. You can implement a re-connect logic but that would require that you create and derive your clients from some custom ProxyBase e.g.
protected I Channel
{
get
{
lock (_channelLock)
{
if (! object.Equals(innerChannel, default(I)))
{
ICommunicationObject channelObject = innerChannel as ICommunicationObject;
if ((channelObject.State == CommunicationState.Faulted) || (channelObject.State == CommunicationState.Closed))
{
// Channel is faulted or closing for some reason, attempt to recreate channel
innerChannel = default(I);
}
}
if (object.Equals(innerChannel, default(I)))
{
Debug.Assert(Factory != null);
innerChannel = Factory.CreateChannel();
((ICommunicationObject)innerChannel).Faulted += new EventHandler(Channel_Faulted);
}
}
return innerChannel;
}
}
5) Do not re-use channels. Open, do something, close is the normal usage pattern.
6) Create common proxy base class and derive all your clients from it. This can be helpful, like re-connecting, using pre-invoke/post invoke logic, consuming events from factory (e.g. Faulted, Opening)
7) Create your own CustomChannelFactory this gives you further control how factory behaves e.g. Set default timeouts, enforce various binding settings (MaxMessageSizes) etc.
public static void SetTimeouts(Binding binding, TimeSpan? timeout = null, TimeSpan? debugTimeout = null)
{
if (timeout == null)
{
timeout = new TimeSpan(0, 0, 1, 0);
}
if (debugTimeout == null)
{
debugTimeout = new TimeSpan(0, 0, 10, 0);
}
if (Debugger.IsAttached)
{
binding.ReceiveTimeout = debugTimeout.Value;
binding.SendTimeout = debugTimeout.Value;
}
else
{
binding.ReceiveTimeout = timeout.Value;
binding.SendTimeout = timeout.Value;
}
}

Asynchronous call in one more Asynchronous call not working in silverlight

I have a UI view lossreport.xaml in that below code is there
LossReportTowGlassServiceClient wcf = new LossReportTowGlassServiceClient();
wcf.HouseholdSearchCompleted += (o, ev) =>
{
string a = errorMessg.ToUpper();
//Code to work with ev
};
wcf.HouseholdSearchAsync(lossDate, txtPolicyNumber.Text, errorMessg);
in service.svc page
try
{
policyinq.retrieveHouseHoldPoliciesCompleted += new retrieveHouseHoldPoliciesCompletedEventHandler(policyinq_retrieveHouseHoldPoliciesCompleted);
policyinq.retrieveHouseHoldPoliciesAsync(reqh, searchCriteria, lossdate, true, string.Empty, string.Empty);
break;
}
catch (Exception ex)
{
Logger.Exceptions("", "HouseholdSearch", ex);
errorToSend = "Household error";
}
void policyinq_retrieveHouseHoldPoliciesCompleted(object sender, retrieveHouseHoldPoliciesCompletedEventArgs e)
{
{
if (e.transactionNotification != null && e.transactionNotification.transactionStatus == TransactionState.S)
{
}
else
{
ErrorHandling.ErrorSend(e.transactionNotification, "HouseHold");
}
};
}
now before retrieveHouseHoldPolicies is completed HouseholdSearchCompleted event is fired.How to make it wait
You have an architectural issue here, The service should not invoke async request unless you go ta good reason (maybe invoke some paralleled stuff. Just invoke your server side code synchronously.
A service entry point got it's own handler thread, it should be the one who starts and end the request response process on service side. what you do is call an async method on service side making the thread that handle the request finish his job. So you either make this thread wait or execute the entire logic on him without calling async method, kapish?
using System.Threading;
ManualResetEvent _wait = new ManualResetEvent(false);
_wait.Set();//In completed event
_wait.WaitOne();//After the event is completed WaitOne will wait untill the _wait is set with value

WCF discovery slowing processing of callbacks

I have a WCF service that is processing a call, sending that processed data onto another service, and alerting the caller and any other instances of that application by firing a callback. Originally the callbacks were being called at the end but I found that if the second service was not running that there would be a twenty second delay while we attempted to discover it. Only then were the callbacks called. I moved the callback notification before the call to the second service but it still had the delay. I even tried firing the callbacks on a background process but that didn't work either. Is there a way to get around this delay, outside of changing the timeout of the discovery? Here is a code snippet.
// Alert the admins of the change.
if (alertPuis)
{
ReportBoxUpdated(data.SerialNumber);
}
// Now send the change to the box if he's online.
var scope = new Uri(string.Format(#"net.tcp://{0}", data.SerialNumber));
var boxAddress = DiscoveryHelper.DiscoverAddress<IAtcBoxService>(scope);
if (boxAddress != null)
{
var proxy = GetBoxServiceProxy(boxAddress);
if (proxy != null)
{
proxy.UpdateBox(boxData);
}
else
{
Log.Write("AtcSystemService failed on call to update toool Box: {0}",
data.SerialNumber);
}
}
else if (mDal.IsBoxDataInPendingUpdates(data.SerialNumber) == false)
mDal.AddPendingUpdate(data.SerialNumber, null, true, null);
}
and
private static void ReportBoxUpdated(string serialNumber)
{
var badCallbacks = new List<string>();
Action<IAtcSystemServiceCallback> invoke = callback =>
callback.OnBoxUpdated(serialNumber);
foreach (var theCallback in AdminCallbacks)
{
var callback = theCallback.Value as IAtcSystemServiceCallback;
try
{
invoke(callback);
}
catch (Exception ex)
{
Log.Write("Failed to execute callback for admin instance {0}: {1}",
theCallback.Key, ex.Message);
badCallbacks.Add(theCallback.Key);
}
}
foreach (var bad in badCallbacks) // Clean out any stale callbacks from the list.
{
AdminCallbacks.Remove(bad);
}
}
Have you considered caching the result?