I have the following planned architecture for my WCF client library:
using ChannelFactory instead of svcutil generated proxies because
I need more control and also I want to keep the client in a separate
assembly and avoid regenerating when my WCF service changes
need to apply a behavior with a message inspector to my WCF
endpoint, so each channel is able to send its
own authentication token
my client library will be used from a MVC front-end, so I'll have to think about possible threading issues
I'm using .NET 4.5 (maybe it has some helpers or new approaches to implement WCF clients in some better way?)
I have read many articles about various separate bits but I'm still confused about how to put it all together the right way. I have the following questions:
as I understand, it is recommended to cache ChannelFactory in a static variable and then get channels out of it, right?
is endpoint behavior specific to the entire ChannelFactory or I can apply my authentication behavior for each channel separately? If the behavior is specific to the entire factory, this means that I cannot keep any state information in my endpoint behavior objects because the same auth token will get reused for every channel, but obviously I want each channel to have its own auth token for the current user. This means, that I'll have to calculate the token inside of my endpoint behavior (I can keep it in HttpContext, and my message inspector behavior will just add it to the outgoing messages).
my client class is disposable (implements IDispose). How do I dispose the channel correctly, knowing that it might be in any possible state (not opened, opened, failed ...)? Do I just dispose it? Do I abort it and then dispose? Do I close it (but it might be not opened yet at all) and then dispose?
what do I do if I get some fault when working with the channel? Is only the channel broken or entire ChannelFactory is broken?
I guess, a line of code speaks more than a thousand words, so here is my idea in code form. I have marked all my questions above with "???" in the code.
public class MyServiceClient : IDisposable
{
// channel factory cache
private static ChannelFactory<IMyService> _factory;
private static object _lock = new object();
private IMyService _client = null;
private bool _isDisposed = false;
/// <summary>
/// Creates a channel for the service
/// </summary>
public MyServiceClient()
{
lock (_lock)
{
if (_factory == null)
{
// ... set up custom bindings here and get some config values
var endpoint = new EndpointAddress(myServiceUrl);
_factory = new ChannelFactory<IMyService>(binding, endpoint);
// ???? do I add my auth behavior for entire ChannelFactory
// or I can apply it for individual channels when I create them?
}
}
_client = _factory.CreateChannel();
}
public string MyMethod()
{
RequireClientInWorkingState();
try
{
return _client.MyMethod();
}
catch
{
RecoverFromChannelFailure();
throw;
}
}
private void RequireClientInWorkingState()
{
if (_isDisposed)
throw new InvalidOperationException("This client was disposed. Create a new one.");
// ??? is it enough to check for CommunicationState.Opened && Created?
if (state != CommunicationState.Created && state != CommunicationState.Opened)
throw new InvalidOperationException("The client channel is not ready to work. Create a new one.");
}
private void RecoverFromChannelFailure()
{
// ??? is it the best way to check if there was a problem with the channel?
if (((IChannel)_client).State != CommunicationState.Opened)
{
// ??? is it safe to call Abort? won't it throw?
((IChannel)_client).Abort();
}
// ??? and what about ChannelFactory?
// will it still be able to create channels or it also might be broken and must be thrown away?
// In that case, how do I clean up ChannelFactory correctly before creating a new one?
}
#region IDisposable
public void Dispose()
{
// ??? is it how to free the channel correctly?
// I've heard, broken channels might throw when closing
// ??? what if it is not opened yet?
// ??? what if it is in fault state?
try
{
((IChannel)_client).Close();
}
catch
{
((IChannel)_client).Abort();
}
((IDisposable)_client).Dispose();
_client = null;
_isDisposed = true;
}
#endregion
}
I guess better late then never... and looks like author has it working, this might help future WCF users.
1) ChannelFactory arranges the channel which includes all behaviors for the channel. Creating the channel via CreateChannel method "activates" the channel. Channel factories can be cached.
2) You shape the channel factory with bindings and behaviors. This shape is shared with everyone who creates this channel. As you noted in your comment you can attach message inspectors but more common case is to use Header to send custom state information to the service. You can attach headers via OperationContext.Current
using (var op = new OperationContextScope((IContextChannel)proxy))
{
var header = new MessageHeader<string>("Some State");
var hout = header.GetUntypedHeader("message", "urn:someNamespace");
OperationContext.Current.OutgoingMessageHeaders.Add(hout);
}
3) This is my general way of disposing the client channel and factory (this method is part of my ProxyBase class)
public virtual void Dispose()
{
CloseChannel();
CloseFactory();
}
protected void CloseChannel()
{
if (((IChannel)_client).State == CommunicationState.Opened)
{
try
{
((IChannel)_client).Close();
}
catch (TimeoutException /* timeout */)
{
// Handle the timeout exception
((IChannel)innerChannel).Abort();
}
catch (CommunicationException /* communicationException */)
{
// Handle the communication exception
((IChannel)_client).Abort();
}
}
}
protected void CloseFactory()
{
if (Factory.State == CommunicationState.Opened)
{
try
{
Factory.Close();
}
catch (TimeoutException /* timeout */)
{
// Handle the timeout exception
Factory.Abort();
}
catch (CommunicationException /* communicationException */)
{
// Handle the communication exception
Factory.Abort();
}
}
}
4) WCF will fault the channel not the factory. You can implement a re-connect logic but that would require that you create and derive your clients from some custom ProxyBase e.g.
protected I Channel
{
get
{
lock (_channelLock)
{
if (! object.Equals(innerChannel, default(I)))
{
ICommunicationObject channelObject = innerChannel as ICommunicationObject;
if ((channelObject.State == CommunicationState.Faulted) || (channelObject.State == CommunicationState.Closed))
{
// Channel is faulted or closing for some reason, attempt to recreate channel
innerChannel = default(I);
}
}
if (object.Equals(innerChannel, default(I)))
{
Debug.Assert(Factory != null);
innerChannel = Factory.CreateChannel();
((ICommunicationObject)innerChannel).Faulted += new EventHandler(Channel_Faulted);
}
}
return innerChannel;
}
}
5) Do not re-use channels. Open, do something, close is the normal usage pattern.
6) Create common proxy base class and derive all your clients from it. This can be helpful, like re-connecting, using pre-invoke/post invoke logic, consuming events from factory (e.g. Faulted, Opening)
7) Create your own CustomChannelFactory this gives you further control how factory behaves e.g. Set default timeouts, enforce various binding settings (MaxMessageSizes) etc.
public static void SetTimeouts(Binding binding, TimeSpan? timeout = null, TimeSpan? debugTimeout = null)
{
if (timeout == null)
{
timeout = new TimeSpan(0, 0, 1, 0);
}
if (debugTimeout == null)
{
debugTimeout = new TimeSpan(0, 0, 10, 0);
}
if (Debugger.IsAttached)
{
binding.ReceiveTimeout = debugTimeout.Value;
binding.SendTimeout = debugTimeout.Value;
}
else
{
binding.ReceiveTimeout = timeout.Value;
binding.SendTimeout = timeout.Value;
}
}
Related
I am very new to NService Bus, so I am trying to get it working with a simple test solution using LearningPersistence, obviously this will be changed soon!
So I have 3 projects:
IceDataExtractor - Client which sends a message
IceProcessManager - Processes messages
Messages - Contains a single Message class Messages
I am using the standard code generated by NServiceBus.Bootstrap.WindowsService 2.0.1
Here is page I used as to get sample
I then modified as follows
Ice Data Extractor
private async Task AsyncOnStart()
{
try
{
var endpointConfiguration = new EndpointConfiguration("IceDataExtractor");
var transport = endpointConfiguration.UseTransport<LearningTransport>();
transport.Routing().RouteToEndpoint(typeof(TestMessage), "IceProcessManager");
endpointConfiguration.UseSerialization<JsonSerializer>();
//TODO: optionally choose a different error queue. Perhaps on a remote machine
// https://docs.particular.net/nservicebus/recoverability/
endpointConfiguration.SendFailedMessagesTo("error");
//TODO: optionally choose a different audit queue. Perhaps on a remote machine
// https://docs.particular.net/nservicebus/operations/auditing
endpointConfiguration.AuditProcessedMessagesTo("audit");
endpointConfiguration.DefineCriticalErrorAction(OnCriticalError);
//TODO: For production use select a durable persistence.
// https://docs.particular.net/nservicebus/persistence/
endpointConfiguration.UsePersistence<LearningPersistence>();
//TODO: For production use script the installation.
endpointConfiguration.EnableInstallers();
endpointConfiguration.Conventions()
.DefiningCommandsAs(t => t.Namespace != null && t.Namespace.StartsWith("Messages") &&
t.Namespace.EndsWith("Commands"));
endpoint = await Endpoint.Start(endpointConfiguration)
.ConfigureAwait(false);
PerformStartupOperations();
**var testMessage = new TestMessage {Id = Guid.NewGuid()};
await endpoint.Send(testMessage).ConfigureAwait(false);**
}
catch (Exception exception)
{
logger.Fatal("Failed to start", exception);
Environment.FailFast("Failed to start", exception);
}
}
Ice Process Manager
private async Task AsyncOnStart()
{
try
{
var endpointConfiguration = new EndpointConfiguration("IceDataExtractor");
var transport = **endpointConfiguration.UseTransport<LearningTransport>();
transport.Routing().RouteToEndpoint(typeof(TestMessage), "IceProcessManager");**
endpointConfiguration.UseSerialization<JsonSerializer>();
//TODO: optionally choose a different error queue. Perhaps on a remote machine
// https://docs.particular.net/nservicebus/recoverability/
endpointConfiguration.SendFailedMessagesTo("error");
//TODO: optionally choose a different audit queue. Perhaps on a remote machine
// https://docs.particular.net/nservicebus/operations/auditing
endpointConfiguration.AuditProcessedMessagesTo("audit");
endpointConfiguration.DefineCriticalErrorAction(OnCriticalError);
//TODO: For production use select a durable persistence.
// https://docs.particular.net/nservicebus/persistence/
endpointConfiguration.UsePersistence<LearningPersistence>();
//TODO: For production use script the installation.
endpointConfiguration.EnableInstallers();
**endpointConfiguration.Conventions()
.DefiningCommandsAs(t => t.Namespace != null && t.Namespace.StartsWith("Messages") &&
t.Namespace.EndsWith("Commands"));**
endpoint = await Endpoint.Start(endpointConfiguration)
.ConfigureAwait(false);
PerformStartupOperations();
var testMessage = new TestMessage {Id = Guid.NewGuid()};
await endpoint.Send(testMessage).ConfigureAwait(false);
}
catch (Exception exception)
{
logger.Fatal("Failed to start", exception);
Environment.FailFast("Failed to start", exception);
}
}
TestMessage class
using System;
namespace Messages.Commands
{
public class TestMessage
{
public Guid Id { get; set; }
}
}
This all compiles and runs fine, other than performance warnings which I dont think matter
I have a message handler
TestMessageHandler
using System;
using System.Threading.Tasks;
using Messages.Commands;
using NServiceBus;
namespace IceProcessManager
{
public class TestMessageHandler : IHandleMessages<TestMessage>
{
public Task Handle(TestMessage message, IMessageHandlerContext context)
{
Console.WriteLine("Handled TEst MEssage ID:{0}", message.Id);
return Task.CompletedTask;
}
}
}
As you can see from the screenshot, no message is being received by the IceProcessManager. What am I doing wrong? I was thinking initially that I am sending the message too early, i.e. before the ProcessManager is up and running, but this not the problem because if I leave the ProcessManager running (i.e. run from explorer) then run the extractor, no message is receieved
Ideally I would like to have sent lots of messages to test this but I am not familiar with async stuff yet!
Can someone help please?
Paul
If I am not missing something you are using the same endpoint name for both instances?
var endpointConfiguration = new EndpointConfiguration("IceDataExtractor");
While you are routing the message to "IceDataManager" which doesn't exist.
I guess you might have pasted the wrong code?
I have a WCF request in WP8 environment that I wrapped according to this
http://msdn.microsoft.com/en-us/library/hh873178%28v=vs.110%29.aspx#EAP
My call to the WCF service proceeds as follows:
try
{
var result = await mWCFClient.PerformRequestAsync();
}
catch(Exception e)
{
}
where PerformRequestAsync is an extension method. i.e.
public static ResultType PerformRequestAsync(this WCFClient client)
{
// EAP wrapper code
}
What happens is that occasionally something goes wrong on the WCF service and it returns "NotFound". I am not 100% sure why this happens and it seems like a rare occasion. The problem, however, is not the WCF service behavior, but the fact that it breaks in the EndPerformRequestAsync() in the automatically generated WCF code instead of going to my exception handler.
How and where should I be catching this exception as it never reaches my intended handler?!
[Edit]
As per Stephen's request, I've included the wrapper code here:
public static Task<RegistrationResult> RegisterAsync(this StoreServiceReference.StoreServiceClient client, string token, bool dummy)
{
var tcs = new TaskCompletionSource<RegistrationResult>();
EventHandler<RegisterCompletedEventArgs> handler = null;
handler = (_, e) =>
{
client.RegisterCompleted -= handler;
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.RegisterCompleted += handler;
PerformStoreRequest(client, () => client.RegisterAsync(), token);
return tcs.Task;
}
private static void PerformStoreRequest(StoreServiceClient client, Action action, string token)
{
using (new OperationContextScope(client.InnerChannel))
{
HttpRequestMessageProperty requestMessage = new HttpRequestMessageProperty();
requestMessage.Headers[STORE_TOKEN_HTTP_HEADER] = token;
OperationContext.Current.OutgoingMessageProperties[HttpRequestMessageProperty.Name] = requestMessage;
action.Invoke();
// TODO: Do we need to add handler here?
}
}
Now that I look at it, I think the problem stems from the nature of action invoke. But adding custom headers to WP8 WCF services already is a pain.
The action inside is an async operation, but Invoke as far as I know is not.
What's the proper way to go about it here?
I have a WCF service that is processing a call, sending that processed data onto another service, and alerting the caller and any other instances of that application by firing a callback. Originally the callbacks were being called at the end but I found that if the second service was not running that there would be a twenty second delay while we attempted to discover it. Only then were the callbacks called. I moved the callback notification before the call to the second service but it still had the delay. I even tried firing the callbacks on a background process but that didn't work either. Is there a way to get around this delay, outside of changing the timeout of the discovery? Here is a code snippet.
// Alert the admins of the change.
if (alertPuis)
{
ReportBoxUpdated(data.SerialNumber);
}
// Now send the change to the box if he's online.
var scope = new Uri(string.Format(#"net.tcp://{0}", data.SerialNumber));
var boxAddress = DiscoveryHelper.DiscoverAddress<IAtcBoxService>(scope);
if (boxAddress != null)
{
var proxy = GetBoxServiceProxy(boxAddress);
if (proxy != null)
{
proxy.UpdateBox(boxData);
}
else
{
Log.Write("AtcSystemService failed on call to update toool Box: {0}",
data.SerialNumber);
}
}
else if (mDal.IsBoxDataInPendingUpdates(data.SerialNumber) == false)
mDal.AddPendingUpdate(data.SerialNumber, null, true, null);
}
and
private static void ReportBoxUpdated(string serialNumber)
{
var badCallbacks = new List<string>();
Action<IAtcSystemServiceCallback> invoke = callback =>
callback.OnBoxUpdated(serialNumber);
foreach (var theCallback in AdminCallbacks)
{
var callback = theCallback.Value as IAtcSystemServiceCallback;
try
{
invoke(callback);
}
catch (Exception ex)
{
Log.Write("Failed to execute callback for admin instance {0}: {1}",
theCallback.Key, ex.Message);
badCallbacks.Add(theCallback.Key);
}
}
foreach (var bad in badCallbacks) // Clean out any stale callbacks from the list.
{
AdminCallbacks.Remove(bad);
}
}
Have you considered caching the result?
I want the server to constantly track for available clients using WCF Discovery.
public void Start()
{
findCriteria = new FindCriteria(typeof(ITestRunnerAgent))
{
Scopes = {new Uri(scope)},
Duration = TimeSpan.FromMilliseconds(DiscoveryIntervalInMiliseconds)
};
discoveryClient = GetInitilizedDisoveryClient();
discoveryClient.FindAsync(findCriteria);
}
private DiscoveryClient GetInitilizedDisoveryClient()
{
var client = new DiscoveryClient(new UdpDiscoveryEndpoint());
client.FindProgressChanged += OnFindProgressChanged;
client.FindCompleted += OnFindCompleted;
return client;
}
private void OnFindCompleted(object sender, FindCompletedEventArgs e)
{
if (!e.Cancelled)
{
// HERE! Sometimes e.Error is not null, but as described in question
discoveryClient.FindAsync(findCriteria);
}
}
Unfortunately, sometimes at the point specified by comment i get an aborted Udp channel:
The communication object,
System.ServiceModel.Channels.UdpChannelFactory+ClientUdpDuplexChannel,
cannot be used for communication
because it has been Aborted.
Has anyone ideas why?
It could be that some network infrastructure at your office is droping the connections.
You should write your code to check for aborted communication, and recover from it.
To recover you could close down the aborted channel and create a new one.
Well, this doesn't answer your question, but I feel a little wary about your code. It seems fundamentally correct, but it feels like your discovery could be running very fast. I would implement recurring discovery in a separate thread with some sleep time just to make the network happier. Just a thought to clean up the code. Sorry if this doesn't help.
public void Start()
{
var bw = new System.ComponentModel.BackgroundWorker();
bw.DoWork += new System.ComponentModel.DoWorkEventHandler(DiscoveryThread);
bw.RunWorkerAsync();
}
private void DiscoveryThread(object sender, System.ComponentModel.DoWorkEventArgs e)
{
var client = new DiscoveryClient(new UdpDiscoveryEndpoint());
var findCriteria = new FindCriteria(typeof(ITestRunnerAgent))
{
Scopes = {new Uri(scope)},
Duration = TimeSpan.FromMilliseconds(DiscoveryIntervalInMiliseconds)
};
while(true)
{
client.Find(findCriteria);
// lock, clear, and add discovered endpoints to a global List of some sort
System.Threading.Thread.Sleep(3000);
}
}
As it is asynchronous operation the thread terminates after executing FindAsync(criteria) method. just wrote Console.Readline() after method call or use Autoreset event hold the thread.
I am trying to build a WCF service that exposes the functionality of a particular COM object that I do not have the original source for. I am using duplex binding so that each client has their own instance as there are events tied to each particular instance which are delivered through a callback (IAgent). It appears there is a deadlock or something because after the first action, my service blocks at my second action's lock. I have tried implementing these custom STA attribute and operation behaviors (http://devlicio.us/blogs/scott_seely/archive/2009/07/17/calling-an-sta-com-object-from-a-wcf-operation.aspx) but my OperationContext.Current is always null. Any advice is much appreciated.
Service
Collection:
private static Dictionary<IAgent, COMAgent> agents = new Dictionary<IAgent, COMAgent>();
First action:
public void Login(LoginRequest request)
{
IAgent agent = OperationContext.Current.GetCallbackChannel<IAgent>();
lock (agents)
{
if (agents.ContainsKey(agent))
throw new FaultException("You are already logged in.");
else
{
ICOMClass startup = new ICOMClass();
string server = ConfigurationManager.AppSettings["Server"];
int port = Convert.ToInt32(ConfigurationManager.AppSettings["Port"]);
bool success = startup.Logon(server, port, request.Username, request.Password);
if (!success)
throw new FaultException<COMFault>(new COMFault { ErrorText = "Could not log in." });
COMAgent comAgent = new COMAgent { Connection = startup };
comAgent.SomeEvent += new EventHandler<COMEventArgs>(comAgent_COMEvent);
agents.Add(agent, comAgent);
}
}
}
Second Action:
public void Logoff()
{
IAgent agent = OperationContext.Current.GetCallbackChannel<IAgent>();
lock (agents)
{
COMAgent comAgent = agents[agent];
try
{
bool success = comAgent.Connection.Logoff();
if (!success)
throw new FaultException<COMFault>(new COMFault { ErrorText = "Could not log off." });
agents.Remove(agent);
}
catch (Exception exc)
{
throw new FaultException(exc.Message);
}
}
}
Take a look at this very similar post: http://www.netfxharmonics.com/2009/07/Accessing-WPF-Generated-Images-Via-WCF
You have to use an OperationContextScope to have access to the current OperationContext from the newly generated thread:
System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ThreadStart(delegate
{
using (System.ServiceModel.OperationContextScope scope = new System.ServiceModel.OperationContextScope(context))
{
result = InnerOperationInvoker.Invoke(instance, inputs, out staOutputs);
}
}));