I just did some researches on google but I didn't find an answer to my question.
Is there a way to get the list of the active objects (instances of classes) at runtime?
In my application I need to have single instance classes that needs to be used by different running forms but if I create an instance in the form A, ho do i get control of the same instance in the form B?
Thank you
Actually, your question has 2 parts:
1. How to create single-instance objects.
2. How to have the same object accessible from different forms.
Fortunately for you, there is a solution to both of these problems in one simple and common design pattern called Singleton.
Classes written in the Singleton pattern can only have a single instance, and as you are about to see, as a side effect, this instance is accessible through the entire application.
The simplest way to use the singleton design pattern is this:
Public Class SingletonClass
Private Shared _instance As SingletonClass
Public Shared Function GetSingletonClass() As SingletonClass
If isNothing(_instance) Then
_instance = New SingletonClass()
End If
Return _instance
End Function
Private Sub New()
'' Create the instance here
End Sub
End Class
As you can see, since the constructor is private, it is not accessible from anywhere outside of class SingletonClass, and since class SingletonClass holds a static reference to it's instance, it means that every time you write SingletonClass.GetSingletonClass() in your application you get the same instance.
This design pattern solves both of your problems in a simple, elegant, and well known architecture.
Update
I've recently read a great article about different ways to implement singleton patterns. It turns out that my above specific implementation is not so good, as it is not thread safe. The code examples in this article are C#, but it should be very easy to change them to VB.Net. If you are using .Net 4 or higher, I would recommend going with the 6th version - using .NET 4's Lazy type.
It is both thread safe and lazy loading, two advantages that the implementation I've written doesn't have.
Related
Currently in a Win Form application, im using a Global Variable Class which contains variables that are used to to share data. My question is, what other ways are there to achieve this? Best practises? and why?
Globals are bad for many reasons, but probably the most glaring reason is because, ideally speaking, every time you call the same method, passing it the same parameters, it should always do the same thing with the same results. Globals brake that rule. Suddenly your code starts behaving in unpredictable ways because something wasn't initialized properly somewhere else, or some global got modified incorrectly.
The best way I've found to get rid of the need for globals is to adhere to the principles of dependency injection (DI). There is much material on the topic online, but in a nutshell, rather than having classes reach out to create or find their dependencies on their own, they should simply request that the dependencies be provided to them, often in the constructor. Anything that you are accessing via global variables would, by definition, be considered dependencies of the classes that access them. Therefore, instead of, for instance, having a global settings object, like this:
Global settings As New Settings()
And then a class that uses it like this:
Public Class MyClass
Public Sub DoSomething()
If settings.SomethingEnabled Then
' ...
End If
End Sub
End Class
You would instead, do it like this:
Public Class MyClass
Public Sub New(settings As Settings)
_settings = settings
End Sub
Private _settings As Settings
Public Sub DoSomething()
If _settings.SomethingEnabled Then
' ...
End If
End Sub
End Class
This makes your code much cleaner, more flexible, and more reliable. It also makes the code far more testable too, which is a great added benefit.
Data should be shared according to how it is going to be used. If a variable is required across the entire application then it can be seen to have global scope and a global variable concept (e.g. public static shared) may well be appropriate.
Often this is not the case however as global variables should really be avoided (check out here and here for more reasoning)
Data should be encapsulated at the level it is required - for example if a form has data / variables within it that are applicable to it's function but where other forms need to now the value, this would be the ideal case for a public readonly property on the form, which would mask the actual detail of the variable from the rest of the aplication.
I have developed a Data Access Layer for an application that connects to Oracle and SQL databases. I have written a similar class to that provided by Application Blocks here: http://www.sharpdeveloper.net/source/SqlHelper-Source-Code-cs.html.
I am not sure why the methods are static in the link. When I want to perform a CRUD operation I create an instance of the class and then call the appropriate function. Why are the methods static?
VB.NET does not allow for Shared classes (only shared functions). Therefore I was thinking about making all the functions Shared. Before I do this I want to understand why the methods in the link are static.
I have researched this. For example, the following link explains that the methods are static but does not explain why: https://web.archive.org/web/20210304123854/https://www.4guysfromrolla.com/articles/062503-1.aspx.
A couple of big reasons spring to mind.
Simplicity
Everything you need to run that method arrives via the parameter list. Developers don't have to follow any quirks of an instantiated implementation.
Speed.
According to the following link, static method calls are about 4-5 times faster than their instanced equivalent.
http://msdn.microsoft.com/en-us/library/ms973852.aspx
In vb a module behaves as a static class does in c#. Useful when you just want a helper type class with all shared methods.
As a very general rule static/shared methods should be more efficient. As you do not need to instantiate a class to make the same call. So you aren't generating an entire object to do something that you don't need a full object to do. For example, a simple math function.
public shared function AddNumbers(number1 as integer, number2 as integer) as integer
versus something that modifies or accesses object data.
public function AccrueInterest() as integer
which might be something that accesses an interestRate and Balance property on the same object.
I've been battling with AS3 for a little while now, and I'm working on a simple application using only actionscript and the FlashDevelop/flex-compiler combo. I've hit a bit of a wall in my fledgling OOP understanding, and I'm wondering whether someone might be able to point me in the right direction. I have genuinely read several books, and spent many hours reading online tutorials etc, but something's just not clicking!
What's baffling me is this: When something is declared 'public', according to what I read, it is therefore available anywhere in the application (and should therfore be used with care!) However, when I try to use public properties and methods in my program, they most definitely are not available anywhere other than from the class/object that instantiated them.
This leads me to conclude that even if objects (of different class) are instantiated from the same (say 'main') class, they are not able to communicate with each other at all, even through public members.
If so, then fair enough, but I've honestly not seen this explained properly anywhere. More to the point, how do different objects communicate with other then? and what does Public actually mean then, if it only works through a direct composition hierarchy? If one has to write applications based only on communication from composer class to it's own objects (and presumably use events for, er, everything else?) - isn't this incredibly restrictive?
I'm sure this is basic OOP stuff, so my apologies in advance!
Any quick tips or links would be massively appreciated.
There are different topics you are covering in your question. Let me clarify:
What does the modifier public mean?
How can instances of the same class communicate to each other?
--
1.
In OOP you organize your code with objects. An object needs to be instantiated to provide its functionality. The place where you instantiate the object can be considered as the "context". In Flash the context might be the first frame, in a pure AS3 movie, it might be the main class, in Flex it could be the main mxml file. In fact, the context is always an object, too. Class modifier of your object public class MyClass tells your context whether it is allowed to instantiate the object or not. If set to internal, the context must live in the same directory as the class of the object. Otherwise it is not allowed to create a new object of the class. Private or protected are not valid class modifiers. Public class ... means that any context may create an object of that class. Next: Not only instantiation is controlled by these modifiers but also the visibility of a type. If set to internal, you cannot use an expression like var obj : InternalType in a context that does not live in the same directory as Internal type.
What about methods and properties? Even if your context is allowed to access a type, certain properties and methods might be restricted internal/protected/private var/method and you perhaps are not able to invoke them.
Why we're having such restrictions? Answer is simple: Differnent developers may develop different parts of the same software. These parts should communicate only over defined interfaces. These interfaces should be as small as possible. The developer therefore declares as much code as possible to be hidden from outside and only the necessary types and properties publicly available.
Don't mix up with modifiers and global properties. The modifier only tells you if a context is allowed to see a type or method. The global variable is available throughout the code. So even if a class is declared to be public, instances of that class do not know each other by default. You can let them know by:
storing the instances in global variables
providing setter such as set obj1(obj1 : OBJ1) : void where each object needs to store the reference in an instance variable
passing the object as method arguments: doSomething(obj1 : OBJ1)
Hope this helps you to more understand OOP. I am happy to answer your follow up questions.
Jens
#Jens answer (disclaimer: I skimmed) appears to be completely correct.
However, I'm not sure it answers your question very directly, so I'll add a bit here.
A public property is a property of that class instance that is available for other objects to use(function: call, variable: access, etc). However, to use them you must have a reference (like a very basic pointer, if that helps?) to that object instance. The object that instantiates (creates, new ...) that object can take that reference by assigning it to a variable of that class type.
// Reference is now stored in 's'
public ExampleClass s = new ExampleClass();
If you'd like to, you do have the option of making a static property, which is available just by knowing the class name. That property will be shared by all instances of that class, and any external class can refer to it (assuming it's public static) by referring to the class name.
A public property is referred to by the reference you stored.
//public property access
s.foo
s.bar(var)
A static property is referred to by the class name.
//static property access
ExampleClass.foo
ExampleClass.bar(var)
Once you've created the instance, and stored the reference, to an object, you can pass it around as you'd like. The below object of type OtherExampleClass would receive the reference to 's' in its constructor, and would have to store it in a local variable of its own to keep the reference.
public OtherExampleClass s2 = new OtherExampleClass(s);
I am not sure how clear my question is by the title, but I am trying to make Class methods instead of Instance methods in Visual Basic that way I don't have to waste memory and code creating temporary objects to execute methods that don't need instance variables.
I am not sure if you can do that in VB but I know you can in Objective-C by using either a "+" or "-" sign in front of the method declaration. And in C++ (at least I think, I can't remember) you put the static keyword or const keyword in front of the function.
How would I do this in VB if it is possible? Or should I just make a separate set of functions that are not members of a class?
If you are looking to define class methods in VB.Net you just need to add the Shared modifier to the function
Class C1
Public Shared Function DoSomething() As String
' Insert code here
End Function
End Class
As to whether or not you should use a class method over an instance method to avoid allocations. I think you're using the wrong reasoning pattern here. I would start simply with design the class to have the most natural and straight forward API. Then after that process if a profiler shows that allocation of small objects is a problem update the API to account for this.
Making an API design decision for performance reasons without using a profiler will almost surely lead to wasted effort.
You want to create a Shared method in VB.net.
I am new to vb.net and very frustrated.
Like all good programmers I want to split my code into separate files based on functionality . Some of my code interacts with users via Forms and some interacts with lab equipment behind the scenes (no direct user interaction). Sometimes a user will change something that will impact the lab equipment and sometimes something will happen with the lab equipment that a user needs to be aware of. When I use VS to create files I have to choose a Module or Form. VS then creates an empty file with a with either
Public Class Foo
End Class
or
Module Foo
End Module
If I have a bunch of files, each a Module, and if I define routines in a Module to be Friend then I can call them from other Modules, so:
Module Foo
Friend Sub DoSomeWork()
End Sub
End Module
Code in Fee can call routines in Foo -
Module Fee
Friend Sub Stuff()
DoSomeWork()
End SUb
End Module
When I create a Form, VS creates a Class. I find that I can call subroutines defined in a Module from a Class but when I try to call from a Module into a Class I get an error that the routine I am trying to call is not declared. I also cannot call from one Class into another Class. Declarations seem to apply only to library routines outside my program.
I have looked through several online explanations and tutorials, but frankly I don't understand these nor do I care about "inheriting from the base class" and all the other gobbledygook that such "explanations" contain. I want to concentrate on building my application.
My Main form has the name "Main"
I tried putting all the module code into the Main Class first by renaming "Module Foo" to "Public Partial Class Main" - bad idea - creates an impossible-to-find duplicate error. I tried creating empty code files, defining them as Public Partial Class Main and putting the Module code into them, - this worked in that code in the Class Main could call the "Module" code (which was now in Main) and vice-versa, but, other Forms (of course I have more than one) are created by VS to have their own Classes and once the "Module" code is moved out of Modules into Class Main the other Forms(Classes) could not call the code anymore.
I just want some recipe (best practice) I can follow to for defining Modules and Classes so that code and data can be shared.
ANSWER from below
To invoke a subroutine in another Class you simply need to put the class name in front of the subroutine name.
So not
DoSomeWork()
but
Foo.DoSOmeWork()
This may be obvious to all of you experienced programmers but not to me. You do not have to prepend a class/module name to a Module-to-Module call or a Class-to-Module call, only to calls that are made into Classes. Personally, for the sake of consistency, I think the things should be the same, but it would probably violate some OO rule. Anyway thank you to all.
Generally, if you have a function that needs to be called from more than one form, or from forms and modules, put it in the main module. If you have an exceptional case and need to call a function or sub in a form from another form or a module, you can declare it to be public:
Public Class Form1
public sub test(i as integer)
...
end sub
end class
and then you can call it by referring to the class.subname:
call form1.test(7)
NomD,
Like all good programmers
you should indeed care
about "inheriting from the base class" and all the other gobbledygook that such "explanations"
This will make you a better programmer and taking the time to understand why proper code structuring is important will also begin to yield better results for you.
I am not sure why two commentors seem to have an issue with VB.Net. The question would be the same regardless of the language, since both are C# and VB are built on .Net. Code can be written poorly in C#, just like VB. Please leave the language wars at home. NormD, the answer to your question should really be to direct you to the resources needed to better understand the problem. Here is an article on scope that might help a bit - class scope. The reason you are getting the behavior that you see is due to what you are working with. Modules (similar to static classes in C#) are created when you program begins, so there is no need to create them. So you can reference a method on a module, like so - module.method. Classes on the other hand, some exceptions, need to be created in order to be referenced. So to use an employee (or form class) you must create a variable of that class. So you would use dim myemp as New Employee() and then call myemp.method() from your module. This is a rather simplistic description, so please read the scope article and other MSDN articles for more information. I am sure other posters can post additional links with good information. Hope this helps a bit.
Wade
It seems like you don't understand the basics of object-oriented programming (OOP).
If you DON'T want to learn how to design your application in an object-oriented way, then only create modules in your application and you will be able to call functions from one to another without any problem. But this will result in code that will not be easily maintainable and scalable.
The other option is to learn OOP by picking a book about it, or following a course or tutorial on the subject. It's a significant investment but it will result in more robust code that will scale better when your application grows.