This question already has answers here:
Can I get Xcode for Leopard still?
(3 answers)
Closed 8 years ago.
I have OSX 10.5.8 on mac Power Mac G5 , and I'm taking a C programming class right now
I download the version xcode 5.1 but its not working in my machine what's the xcode i can instal in my mac ?
Review this wiki link here you can find all the details about Xcode versions with Mac OS X required means Versions compare table as per your OSX 10.5.8 and you can go to the developer site for download the xcode
Xcode Version Release Date and Mac OS X requied and iOS Version
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I recently upgraded iOS in my iPhone device to 12.2 (to provide support of latest versions for my app "Match4app"), and this does not appear to be compatible with Xcode 10.1. Should I update Xcode to 10.2 ?
In my Mac with High Sierra, when I click "Update" for Xcode, 10.2 is not available.
I have found this link:
https://support.apple.com/en-us/HT209606
With this comment:
"Xcode 10.2
Released March 25, 2019
Kernel
Available for: macOS High Sierra 10.13.6 or later"
How can I install Xcode 10.2 with High Sierra in order to test iOS 12.2 ?
Note: Upgrading to Mojave or Catalina is NOT an option in my old Mac (though I will try to install the macOS Catalina Patcher soon (http://dosdude1.com/catalina/) ).
Yes it's possible. Follow these steps:
Download Xcode 10.2 via this link (you need to be signed in with your Apple Id): https://developer.apple.com/services-account/download?path=/Developer_Tools/Xcode_10.2/Xcode_10.2.xip and install it
Edit Xcode.app/Contents/Info.plist and change the Minimum System Version to 10.13.6
Do the same for Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/Info.plist (might require a restart of Xcode and/or Mac OS to make it open the simulator on run)
Replace Xcode.app/Contents/Developer/usr/bin/xcodebuild with the one from 10.1 (or another version you have currently installed, such as 10.0).
If there are problems with the simulator, reboot your Mac
You don't need to run Xcode 10.2 for iOS 12.2 support. You just need access to the appropriate folder in DeviceSupport.
A possible solution is
Download Xcode 10.2 from a direkt link (not from App Store).
Rename it for example to Xcode102.
Put it into /Applications. It's possible to have multiple Xcode versions in the same directory.
Create a symbolic link in Terminal.app to have access to the 12.2 device support folder in Xcode 10.2
ln -s /Applications/Xcode102.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/12.2\ \(16E226\) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
You can move Xcode 10.2 to somewhere else but then you have to adjust the path.
Now Xcode 10.1 supports devices running iOS 12.2
Download xcode 10.2 from below link
https://developer.apple.com/services-account/download?path=/Developer_Tools/Xcode_10.2/Xcode_10.2.xip
Edit: Minimum System Version* to 10.13.6 in Info.plist at below paths
Xcode.app/Contents/Info.plist
Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/Info.plist
Replace: Xcode.app/Contents/Developer/usr/bin/xcodebuild from Xcode 10
****OR*****
you can install disk image of 12.2 in your existing xcode to run on 12.2 devices
Download disk image from here
https://github.com/xushuduo/Xcode-iOS-Developer-Disk-Image/releases/download/12.2/12.2.16E5191d.zip
And paste at Path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
Note: Restart the Xcode
Based on responses and comments below, the following was the simple solution for my issue and THIS WORKED. Now my app, Match4app, is fully compatible with latest iOS versions!
Download Xcode 10.2 from a direct link (not from App Store). (Estimated Size: ~6Gb)
From the downloaded version just copy/paste the DeviceSupport/12.2 directory into "Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport"
You can discard the downloaded version now (we just need the small 12.2 directory!)
None of the above helped for me.
I was able to install Mojave using this link here:
http://dosdude1.com/mojave/
This patch worked beautifully and without a hitch
Proof:
here's Mojave running on my (unsupported) 2011 Mac-mini
Cracked it. Just #Damnum steps and then follow the path to run xcode. Bad way but running like a charm.
Double click to /Applications/Xcode102.app/Contents/MacOS/Xcode
When i open Xcode6 beta3 am getting this error. Can anyone tel the solution fa this.. Am using os x version 10.9.5.
Error:"Xcode 6-Beta 3 cannot be opened because the identity of the developer cannot be confirmed".
I have MacOS-X - 10.7 and Xcode - 4.6.2 and made a Mac application. The client side machine is also MacOS-X - 10.7. But in my mac application there was a small error with NSNumberFormatter which when I was changing, Xcode was crashing. So I edited the code in latest Xcode and OSX. And then I made the binary of it and run in MacOS-x - 10.7, its working fine. But the source code is no more opening in Xcode - 4.6.2. Its asking for the latest version of Xcode. My question is will the binary will work fine in older version of OS-X even if it is developed in latest Xcode?
The version of OS X which your application will run on is dictated by the OS X Deployment Target in the project settings. If that is set to support 10.7, then it doesn't matter which version of OS X you built it on: the built application will work on 10.7 and later.
This setting will also set the minimum allowed OS in the Info.plist, so people trying to run the build on earlier OSes will see an alert instead of the app just crashing.
More information on setting the deployment target and building for different OS versions with SDKs is available in the Apple documentation:
https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/cross_development/Configuring/configuring.html
This question already has answers here:
Run Mac OS applications on Windows? [closed]
(3 answers)
Closed 9 years ago.
Hello I made an OS X app and i want it also to be useable on Windows(windows8).
Is there a way to let it run on Windows?
It doesn't matter if I have to compile it again with an other compiler as Xcode uses.
The code is written in objective C.
If you are able to recompile it, then you can use Cocotron to set up a cross-toolchain targeting Windows (this project also comes with the necessary runtime support, such as a port of AppKit).
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Objective C for Windows
iPhone development on Windows
How do i setup and write Objective-C on my Windows Vista (32 bit) machine?
Can someone please give me instructions?
You can use GNUStep http://www.gnustep.org/. You can also use Eclipse CDT with GNUStep, see configuration here http://wirecode.blogspot.com/2007/11/objective-c-and-eclipse.html
You might be able to compile Objective C code on a Windows machine using the GNUStep toolchain. But this will not allow you to write iPhone apps, as the Objective C runtimes are very different, so you won't be able to link with any of Apple's iOS frameworks, or use much of their example code.