Jython photo editing in real time - jython

I am taking an intro to programming class which focuses on Jython, and I am having difficulty completing our current assignment. the program should ask the user to select a picture from their files, and "posterize" the image. This isn't where my issue arises, but here is what i have so far...
def main():
file = pickAFile()
pic = makePicture(file)
for p in getPixels(pic):
red = getRed(p)
green = getGreen(p)
blue = getBlue(p)
if (red < 128):
setRed(p, 0)
else:
setRed(p, 255)
if (green < 128):
setGreen(p, 0)
else:
setGreen(p, 255)
if (blue < 128):
setBlue(p, 0)
else:
setBlue(p, 255)
show(pic)
return(pic)
This completes the first step of the project without issue. The next step is where I have problems.
We have to modify the program to complete the editing in "real-time". I am assuming that we have to show the original picture, have it edited on screen to the final "posterized" image.

I'm having issues reading your code due to the lack of indentation. Python (or in this case, the Java implementation of Python, Jython) runs its entire syntax off of indentation. Therefore, I can't really read your code to help you much right now. I know what to do with your code, I just need to see the code indented.

Related

Octave printf does not output when followed by ginput

I am trying to make a prompt for the user to select from the figure (plot).
When I run it with the code below, the prompt doesnt display until i click on the figure, after which the prompt displays and the code continues. In fact, no call to printf (or disp) that is called before the ginput call displays until i select the figure.
printf("Select part\n"); % (disp also doesnt work properly)
[xinput,yinput] = ginput(1);
The purpose of the prompt is to alert the user to move to the figure, so naturally it needs to display before selecting the figure.
I can add an extra redundant input call between the two which forces the printf to display in the console. eg input("Press Enter"). but this is an inconvenient solution.
Strangely, if you run just the code above it does work normally. But when running in the remainder of the program it displays the issue. So it may be a difficult one to debug. Also, running it one line at a time in the full code using the debugger works properly, displaying the prompt before selecting the figure.
Just to add to the confusion. When running this part of the program in a loop, the first instance doesnt display the prompt correctly, but every other instance it works.
Thanks
EDIT:
The following code reliably fails (for me) in the same way my full program fails; (edited again to simplify)
figure(1);
input_test = input("press 1: ");
switch input_test
case 1
while true
clc;
printf("Left click to get coords or right click to finish\n");
[xinput,yinput,mouse_button] = ginput(1)
if mouse_button == 3
break
endif
endwhile
endswitch
It appears it has something to do with the line;
input_test = input("press 1: ");
If I replace this with
input_test = 1;
it works properly.
I dont know what is the reason for this, and I cannot remove the input request from this location.
Thanks Roger, you were correct, I did find a solution.
Using
fflush(stdout)
before the 'ginput' call solves the problem.
Found this in the 'input' help;
"Because there may be output waiting to be displayed by the pager,
it is a good idea to always call 'fflush (stdout)' before calling
'input'. This will ensure that all pending output is written to
the screen before your prompt."

What is the functioning of fireevent() in HP QTP / UFT?

I am learning HP UFT.
Recently I came across fireevent and I tried to implement it on the website of Flipkart. I was trying to use firevent("onmouseover") for the link Men on the homepage of the website.
I used ChildObjects to find out the Link and WebElement (in two different tests), first Highlighted it and then used object.fireevent("onmouseover") as well as object.fireevent("OnClick"). The OnClick is working and it is showing the link as selected (i.e. the dotted box covering the link when we press tab), but it is not showing the Menu Under Men Section.
I had googled and bingged a lot. But was unable to find the exact working of FireEvent in QTP/UFT.
Please Help me solving the above problem as well as some tutorials on FireEvent.
EDIT: I am using IE 11 for testing.
Motti has already answered the technical definition, but I shall attempt to give you a solution to your functional issue.
In my experience .FireEvent often doesn't work as you would expect. An alternative for something like onmouseover is to simulate user behaviour a bit more closely by actually moving the mouse to the desired location. In our framework we have a little extension function to do just that, a pared-down version of which is shown here:
Sub My_MouseOver(objSender)
Dim absX : absX = objSender.GetROProperty("abs_x")
Dim absY : absY = objSender.GetROProperty("abs_y")
Dim width : width = objSender.GetROProperty("width")
Dim height : height = objSender.GetROProperty("height")
Dim x : x = (absX + (width / 2))
Dim y : y = (absY + (height / 2))
Dim deviceReplay : Set deviceReplay = CreateObject("Mercury.DeviceReplay")
deviceReplay.MouseMove x, y
Reporter.ReportEvent micDone, "A step name", "A useful step description"
End Sub
RegisterUserFunc "Link", "MouseOver", "My_MouseOver"
RegisterUserFunc "WebButton", "MouseOver", "My_MouseOver"
RegisterUserFunc "WebElement", "MouseOver", "My_MouseOver"
As an example you can then do as follows to bring up the "ELECTRONICS" menu overlay on flipkart.com (obviously substitute your own Browser and Page definitions):
Browser("Flipkart").Page("Main Nav").Link("xpath:=//a[#data-tracking-id='electronics']").MouseOver
In the original version there's various extra bits of error handling and custom reporting so it tells you what you clicked on, but the essence is the same. It locates the object on screen, calculates the centre and moves the mouse there. You might want to wait a small amount of time for the menu overlay to appear after doing so before calling .Click on one of the newly-displayed sub-elements.
I found a solution to my problem and it is working perfectly.
Setting.WebPackage("ReplayType") = 2
object.FireEvent "onmouseover"
Setting.WebPackage("ReplayType") = 1
In this case, the object will be:
Browser("name:=Online Shopping.*").Page("name:=Online Shopping.*").Link("innertext:=Men")
I have tried this and it is working fine. I guess, we do not need any alternatives. But I really don't know is, Ctrl+Space is not working for this in UFT. Don't know the reason.
This actually depends on what browser you're using.
Warning: There are exceptions to the information presented in this answer and it also may change in the future. The answer is meant to give a basic understanding but don't depend on it to be true without checking the behaviour for your specific version/use-case.
Originally QTP's FireEvent was supposed to call IE's non-standard fireEvent method.
On Firefox and Chrome this is implemented using the standard dispatchEvent. You should check which events the web site expects to get.
Things get complicated if you mix the event models (the standard DOM level 2 and Microsofts) as explained in this blog post.

GIMP Script-fu changing default scripts

I am having issues re-writing one of the default logo scripts in GIMP(using Script-fu based on scheme). For one thing the alpha layer is not shown in the layer browser after the image is shown. I am re-writing the Create Neon Logo script(neon-logo.scm) and I want it to do the following before it displays the new image:
add an alpha channel
change black(background color) to transparent via colortoalpha
return the generated image as an object to be used in another python script(using for loops to generate 49 images)
I have tried modifying the following code to the default script:
(gimp-image-undo-disable img)
(apply-neon-logo-effect img tube-layer size bg-color glow-color shadow) *Generates neon logo
(set! end-layer (car (gimp-image-flatten img))) *Flattens image
(gimp-layer-add-alpha end-layer) *Adds alpha layer as last layer in img(img=the image)
(plug-in-colortoalpha img 0 (255 255 255)) *Uses color to alpha-NOT WORKING
(gimp-image-undo-enable img) *Enables undo
(gimp-display-new img) *Displays new image
For number 3 my python code is this:
for str1 in list1:
for color1 in list3:
img = pdb.script_fu_neon_logo(str1,50,"Swis721 BdOul BT",(0,0,0),color1,0)
But img is a "Nonetype" object. I would like to make it so that instead of displaying the generated image in a new window, it just returns the generated image for use with my python script.
Can anyone help?
Maybe to keep everything more managaeable and readable, you should translate theoriginal script into Python - that way you willhaveno surprises on otherwiser trivial things as variable assignment, picking elements from sequences and so on.
1 and 2) your calls are apparantly correct to flaten an "add an alpha channel " (not "alpha layer",a s you write, please) to the image - but you are calling color-to-alpha to make White (255 255 255) transparemt not black. Trey changing that to (0 0 0) - if it does not work, make]
each of the calls individually, either on script-fu console or on python console, and check what is wrong.
3) Script-fu can't return values to the caller (as can be seen by not having a "return value type" parameter to the register call. That means that scripts in scheme in GIMP can only render thigns on themselves and not be used to compose more complex chains.
That leaves you with 2 options: port the original script to Python-fu (and them just register it to return a PF-IMAGE) - or hack around the call like this, in Python:
create a set with all images opened, call your script-fu, check which of your images currently open is not on the set of images previously opened - that will be your new image:
The tricky part with this is that: there is no unique identifier to an image when you see it from Python-fu - so you 'dhave to compose a value like (name, number_of_layers, size) to go on those comparison sets and even that might not suffice - or youg could juggle with "parasites" (arbitrary data that can be attached to an image). As you can see, having the original script-fu rewriten in Python, since all the work is done by PDB calls, and these translate 1:1, is preferable.

Rebol/View: How to assign images to layout already created?

Using Rebol/View 2.7.7, I'm trying to create a card game based on Nick's Rebol tutorial at: http://re-bol.com/rebol.html#section-10.18. What I want to do though is read the cards from the binary file Nick created, discard some of the data, and use it to layout a tableau of cards, 4 rows of 3 columns, with the 2 center card locations not used.
Here's my code:
protect-system
random/seed now
do %cards.r ;--include the binary card data
the-tableau: [
size 320x480 backdrop 0.170.0
style tabstyle image 80x100 teal
style holdplace box 80x100 coal
across
at 30x20 tc1: tabstyle
tc2: tabstyle
tc3: tabstyle return
at 30x130 tc4: tabstyle
tc100: holdplace
tc5: tabstyle return
at 30x240 tc6: tabstyle
tc200: holdplace
tc7: tabstyle return
at 30x350 tc8: tabstyle
tc9: tabstyle
tc10: tabstyle
]
lc: copy []
lc: [tc1 tc2 tc3 tc4 tc5 tc6 tc7 tc8 tc9 tc10]
deck-cards: copy [] ; The deck holds all of the cards from the binary file
deck-cards-num: copy []
deck-cards-color: copy []
lay: layout the-tableau
foreach [card label num color pos] cards [
dimg: load to-binary decompress (card)
append deck-cards dimg ;feel movestyle
throw-away-label: label
append deck-cards-num num
append deck-cards-color color
throw-away-pos: pos
]
random-card: does [pick deck-cards random length? deck-cards]
foreach c lc [set-face get c deck-cards]
view lay
do-events
But this doesn't show the cards at all. I'm not even sure it's reading the correctly? Where is the problem?
Actually you didn't use the random-card function in your for loop at the end... :-)
foreach c lc [get c set-face get c random-card ]
You note that you are not sure if data was loaded correctly...
here is a simple way to find out... just print/probe the TYPE? of that data
dimg: load to-binary decompress (card)
probe type? dimg
In this case it will print out image! in the console... so yep... that's working. :-)
As an added little detail, I noticed you didn't compensate your random for the "back face" image in the card data (which is at its end), so the random-card function should be fixed like so:
random-card: does [pick deck-cards random (length? deck-cards) - 1] ; - 1 since we don't want the back face to be picked.
You only need 'do-events if the event loop is not started.
View/new does not start the event loop .. but View does
I'm not addressing your actual problem though :(
to make the do-events note clear, I added a little answer here so I can add some inline code....
here is an example where you'd want your do-events to be used.
view/new lay ; display the interface right now. (with no cards)
random-card: does [pick deck-cards random (length? deck-cards) - 1] ; - 1 since we don't want the back face to be picked.
; deal cards with a half second delay.
foreach c lc [f: get c set-face get c random-card wait 0.5]
do-events
here, any code you put after 'DO-EVENTS will be executed once all view windows have closed.
which can be things like tmp file cleanup, save on exit, "save changes" dialogs, etc.
additional note:
While building graphics code, its a good habit to place this at the very start of you application:
print " "
It will open up the console, and then any view windows will show up in front of it.
When ready to share, just comment the line and remove any print statements in your code.
this is useful for 3 things:
1) Its usually highly annoying when the console always pops-up over your application while its tracing (print/probe/etc) some stuff after your window opens.
2) This also has the more useful side-effect of showing you if your application quit correctly since the console will ALSO quit when all waits have terminated correctly.
In your original example, if you add the above print, then you'll see that the console never closes, so this means the application is still running with no more application windows listening to events.
3) It also has the advantage that you can terminate the graphic app directly by closing the console window. This effectively closes all windows and waits immediately and shortcuts any "on application quit" code you might have (code after do-events).

PyGTK: dynamic label wrapping

It's a known bug/issue that a label in GTK will not dynamically resize when the parent changes. It's one of those really annoying small details, and I want to hack around it if possible.
I followed the approach at 16 software, but as per the disclaimer you cannot then resize it smaller. So I attempted a trick mentioned in one of the comments (the set_size_request call in the signal callback), but this results in some sort of infinite loop (try it and see).
Does anyone have any other ideas?
(You can't block the signal just for the duration of the call, since as the print statements seem to indicate, the problem starts after the function is left.)
The code is below. You can see what I mean if you run it and try to resize the window larger and then smaller. (If you want to see the original problem, comment out the line after "Connect to the size-allocate signal", run it, and resize the window bigger.)
The Glade file ("example.glade"):
<?xml version="1.0"?>
<glade-interface>
<!-- interface-requires gtk+ 2.16 -->
<!-- interface-naming-policy project-wide -->
<widget class="GtkWindow" id="window1">
<property name="visible">True</property>
<signal name="destroy" handler="on_destroy"/>
<child>
<widget class="GtkLabel" id="label1">
<property name="visible">True</property>
<property name="label" translatable="yes">In publishing and graphic design, lorem ipsum[p][1][2] is the name given to commonly used placeholder text (filler text) to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. The lorem ipsum text, which is typically a nonsensical list of semi-Latin words, is a hacked version of a Latin text by Cicero, with words/letters omitted and others inserted, but not proper Latin[1][2] (see below: History and discovery). The closest English translation would be "pain itself" (dolorem = pain, grief, misery, suffering; ipsum = itself).</property>
<property name="wrap">True</property>
</widget>
</child>
</widget>
</glade-interface>
The Python code:
#!/usr/bin/python
import pygtk
import gobject
import gtk.glade
def wrapped_label_hack(gtklabel, allocation):
print "In wrapped_label_hack"
gtklabel.set_size_request(allocation.width, -1)
# If you uncomment this, we get INFINITE LOOPING!
# gtklabel.set_size_request(-1, -1)
print "Leaving wrapped_label_hack"
class ExampleGTK:
def __init__(self, filename):
self.tree = gtk.glade.XML(filename, "window1", "Example")
self.id = "window1"
self.tree.signal_autoconnect(self)
# Connect to the size-allocate signal
self.get_widget("label1").connect("size-allocate", wrapped_label_hack)
def on_destroy(self, widget):
self.close()
def get_widget(self, id):
return self.tree.get_widget(id)
def close(self):
window = self.get_widget(self.id)
if window is not None:
window.destroy()
gtk.main_quit()
if __name__ == "__main__":
window = ExampleGTK("example.glade")
gtk.main()
Here's a one-line variation on killown's solution:
label.connect('size-allocate', lambda label, size: label.set_size_request(size.width - 1, -1))
The above will make sure that the label takes on the width allocated to it, so that word-wrapping is happy.
Not sure why there's a "-1" for the width, but it seems harmless!
VMware's libview has a widget called WrapLabel which should do what you want, but it's in C++. A Python translation is available in the Meld repository (separated out from busybox.py).
example for resize and wrap the label dynamically:
EDIT:
import gtk
class DynamicLabel(gtk.Window):
def __init__(self):
gtk.Window.__init__(self)
self.set_title("Dynamic Label")
self.set_size_request(1, 1)
self.set_default_size(300,300)
self.set_position(gtk.WIN_POS_CENTER)
l = gtk.Label("Dynamic Label" * 10)
l.set_line_wrap(True)
l.connect("size-allocate", self.size_request)
vbox = gtk.VBox(False, 2)
vbox.pack_start(l, False, False, 0)
self.add(vbox)
self.connect("destroy", gtk.main_quit)
self.show_all()
def size_request(self, l, s ):
l.set_size_request(s.width -1, -1)
DynamicLabel()
gtk.main()
You can use this. Not sure where it came from originally. Create your label and then call label_set_autowrap(label)
def label_set_autowrap(widget):
"Make labels automatically re-wrap if their containers are resized. Accepts label or container widgets."
# For this to work the label in the glade file must be set to wrap on words.
if isinstance(widget, gtk.Container):
children = widget.get_children()
for i in xrange(len(children)):
label_set_autowrap(children[i])
elif isinstance(widget, gtk.Label) and widget.get_line_wrap():
widget.connect_after("size-allocate", _label_size_allocate)
def _label_size_allocate(widget, allocation):
"Callback which re-allocates the size of a label."
layout = widget.get_layout()
lw_old, lh_old = layout.get_size()
# fixed width labels
if lw_old / pango.SCALE == allocation.width:
return
# set wrap width to the pango.Layout of the labels
layout.set_width(allocation.width * pango.SCALE)
lw, lh = layout.get_size() # lw is unused.
if lh_old != lh:
widget.set_size_request(-1, lh / pango.SCALE)
In GTK 3, this is done automatically using height-for-width and width-for-height size requests.
I just wanted to share how I made Kai's solution work with PyGtk and Glade-3 using wraplabel.py.
I didn't want to have to modify Glade catalogs to get WrapLabel in Glade and I'm not sure if that would work anyway with a PyGtk component. I was however pleasantly surprised to find that simply by putting the WrapLabel class in the python environment before calling into gtk.Bilder() it will load the class as a component.
So now the only problem was to get the WrapLabels into the glade file. First I changed the names of all the labels I wanted to wrap to wlabel###, where ### is some number. Then I used a sed expression to replace the classes, but since I didn't want to add extra processing to the build system I ended up adding the following in python:
import re
import gtk
from wraplabel import WrapLabel
. . .
# Filter glade
glade = open(filename, 'r').read()
glade = re.subn('class="GtkLabel" id="wlabel',
'class="WrapLabel" id="wlabel', glade)[0]
# Build GUI
builder = gtk.Builder()
builder.add_from_string(glade)
I'm sure there are more elegant ways to do the substitution but this worked well. However, I found I had one more problem. When I opened one of the dialogs with the wrapped labels some of the text was not visible. Then when I resized the window with the mouse, even a little bit, everything would snap in to place. Some how the labels were not getting the right sizes when initialized. I fixed this with another work around. When opening one of the dialogs I run this code:
def open_dialog(self, dialog):
# Hack to make WrapLabel work
dims = dialog.get_size()
dialog.resize(dims[0] + 1, dims[1] + 1)
dialog.present()
dialog.resize(*dims)
This just sets the size one point too big, presents the window and then resets to the correct size. This way the WrapLabels get the signal to resize after the dialog layout is complete.
There is still one small glitch. When you open the dialog sometimes you can see the text snapping in to place. Otherwise, it seems to work.
NOTE 1) All the variations of calling label.set_size_request(size.width - 1, -1) on size-allocate caused the GUI to lockup for me. Probably depends on the parent widgets.
NOTE 2) Another solution is to use TextView's and disable editing, the cursor and sensitivity. However, TextViews have a different color than the background which is difficult to fix in the face of Gtk themes. The other problem with this solution is that TextViews capture mouse scroll events. This makes mouse scrolling a box with these TextViews inside it very erratic. I tried many things to solve the mouse scroll problem but never did figure it out. Otherwise using TextViews does work. So you might consider this if your text labels are not inside a scroll pane and the WrapLabel solution doesn't work for you.
I have modified the code that was in the other answers to get a callback that behaved a little better:
def on_label_size_allocate(self, label, allocation, *args):
""" Callback that re-allocates the size of a label to improve word wrap. """
layout = label.get_layout()
layout.set_width((allocation.width-20) * pango.SCALE)
_, lh = layout.get_pixel_size()
label.set_size_request(-1, lh+6)
The -20 and +6 numbers were obtained by trial and error. It would be nice to get them from somewhere in the widgets, but I couldn't find any relationship to the widgets. This makes the label resize fine both in growing and shrinking and lines are not cut.