Stuck on "Sending API usage to iTunes Connect" - air

I try to upload my game developed with Starling to the appstore but the "Application loader" stuck on "Sending API usage to iTunes Connect", 10 days ago the upload was successful, the new version have only a different line of code then the way to compile is same.
Somebody have this problem?
Somebody have a solution?
I try with this but no work for me:
Can't Submit App to App Store: "Sending API Usage to iTunes Connect" either times out or loses connection
Application Loader (Apple) stuck on "Sending API usage to iTunes Connect"

This is common issue for most of the developer. You may go with Application loader to upload build or you need to restart your wifi or mac. and then it will work. I faced this issue many times there is no specific reason for this.

Related

Xcode 8 GM upload app to iTunes Connect issue

I use Xcode 8GM for build & upload app to iTunes Connect (Testflight). No error messages, no warnings, no e-mails from apple team but after 'Processing' status on iTunes connect I see red badge with exclamation point as status of my build. Third-party libraries are: Google Maps, Google plus, VK-, FB- SDKs. No bit code enabled, no private API used.
The only message that I can see on iTunes Connect is 'There was an error importing this build.'
Someone faced with such a situation the last 3-4 days? Can I see where a reason for rejection of my application?
TNX

Archive submission failed in iTunesConnect

I am trying to submit my app to iTunesConnect from yesterday to now but, still not successful on that.
When I am trying to submit the app over Xcode, on uploading archive step after a few seconds it says "iTunes Store Operation Failed" with "No Error description".
When I am trying to upload by Application Loader it says "Application Loader is currently unavailable, We are having trouble to connect App Store. Please try again later." again with "Error description not available".
I know yesterday iTunesConnect was in maintenance but I cannot figure out why I still cannot upload the archive yet. Is anybody else dealing with an error like that? Or have an idea why this error happens?
Thanks in advance.
After renewing the distribution profile and some re-setting on code-signings, now, I am able to send archive to App Store.

iTunes Connect Mobile Error 206

I've searched a lot for this but I couldn't find the right answer.
I want to log in on the iTunes Connect Mobile app, but if I try to log in to the app, there comes an alert which says:
"Authentication Error"
"No data found for your request (206)"
I really have to use the app, but this error blocks me. Is there a solution?
Is it a bug in iTC mobile or is my account the problem??
It happened with me also, then realized Apple is doing a maintenance upgrade so no data is available to end users during that time.

"The device does not recognize this host message when running app on the device" [duplicate]

I'm trying to profile my application using Instruments on the device itself. Specifically, I'm trying to do time profiling.
Unfortunately, I just can't get it to work. Here's the situation:
1) If I run instruments with the app signed using the developer profile on the simulator, it works.
2) If I run instruments with the app signed using the distribution profile on the simulator, it works.
3) If I run instruments with the app signed using the distribution profile on the device (which is the default case for profiling since the scheme is set to use the release build) then Xcode complains about that there's no valid provisioning profile. That seems reasonable.
4) If I run instruments with the app signed using the developer profile on the device, then Xcode transfers the app, but then states that it's "Finished running" immediately. The app isn't run, and in most cases there's no error message.
Sometimes, just sometimes, there's a message from the Organiser stating that device does not recognise host - E800001C.
5) Running the app directly using the developer profile works fine - I can debug as expected.
Summary - I can't run an app on a device through Instruments using a debug build - it stops before it's had a chance to start. There are no error messages - nothing at all in the debug console.
Help?
Thanks,
Tim
I've solved this. It hadn't occurred to me to check the console inside the organizer. It said:
: entitlement 'keychain-access-groups' has value not permitted by a provisioning profile
After a bit of Googling I discovered that deleting the app from the device would solve my issue. Now I can profile.
So easy when you know how. Hope that helps someone else.
Tim
First of all app can be executed on simulator without signing it. Now apple has provided us the developer profile to test the app on devices.
Distribution profiles are created for submitting the app to the apple store or when application has to be distributed to the employee within the enterprise.
If want to do profiling on device do it with developer one. It should work.

Notification that iTunes has been started

I'm currently developing an application which uses the iTunes COM (Win32) to hook into the iTunes application.
At the moment, I have managed to unhook the COM when iTunes closes through the use of the OnQuittingEvent which is great, iTunes doesn't display the application interface dialog so everything is good.
My problem arises when I re-open iTunes. It seems that it doesn't send the onCOMCallsEnabledEvent that I would expect - iTunes is starting, so surely the COM calls would be enabled. So my question is, does anyone know of any notifications that iTunes sends when it's started?
use itunes visual plugins
Ok, so my best bet is just to keep waiting to see if the iTunes process is back again. Solved.