Microsoft Speech Platform: "SPF_NLP_SPEAK_PUNC" does not work - text-to-speech

I'm using Speech Platform for TTS(text-to-speech).
I want to get speech outputs with pronunciation of symbols (punctuation marks).
MSDN says:
ISpVoice::Speak speaks the contents of a text string or file.
HRESULT Speak(
LPCWSTR *pwcs,
DWORD dwFlags,
ULONG *pulStreamNumber
);
...
dwFlags
[in] Flags used to control the rendering process for this call. The flag values are contained in the SPEAKFLAGS enumeration.
...
http://msdn.microsoft.com/en-us/library/speechplatform_ispvoice_speak.aspx
SPEAKFLAGS
...
SPF_NLP_SPEAK_PUNC
Punctuation characters should be expanded into words (for example, "This is a sentence." would become "This is a sentence period").
...
http://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx
so, I wrote code below:
#define TOKEN_ID L"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech Server\\v11.0\\Voices\\Tokens\\TTS_MS_en-US_Helen_11.0"
int main(void) {
CoInitialize(NULL);
ISpVoice* spVoice = NULL;
CoCreateInstance(CLSID_SpVoice, NULL,
CLSCTX_INPROC_SERVER, IID_ISpVoice, (void**)&spVoice);
ISpObjectToken* token = NULL;
SpGetTokenFromId(TOKEN_ID, &token, FALSE);
spVoice->SetVoice(token);
spVoice->Speak(L"This is a sentence.",
SPF_DEFAULT | SPF_NLP_SPEAK_PUNC, NULL);
CoUninitialize();
return 0;
}
But this doesn't work as expected.
This outputs speech of "this is a sentence", not pronouncing "period".
Please help me.

Looking at your code, it appears you're using the Server voices. Those voices (as far as I can tell) don't support SPF_NLP_SPEAK_PUNC.

Related

How to get DXGI_ERROR description?

In a D3D12 program, I encounter a DGXI_ERROR (CreateSharedHandle returns an int <0), but I could not find a way to translate it into the "error description" or "error name" (or both).
I have a description by Microsoft: https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/dxgi-error
Is there such function out there ?
For development purposes, the "Error Lookup Tool" in Visual Studio can tell you the translation and code from a value.
You can also enable "DXGI Debugging" which will provide more information about error cases in the debug output window for your debug builds. See this blog post.
Programmatically, you can do it with FormatMessage on Windows 10:
LPWSTR errorText = nullptr;
DWORD result = FormatMessageW(
FORMAT_MESSAGE_FROM_SYSTEM |FORMAT_MESSAGE_ALLOCATE_BUFFER, nullptr, hr,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
reinterpret_cast<LPWSTR>(&errorText), 0, nullptr );
if (result > 0)
{
// errorText contains the description of the error code hr
LocalFree( errorText );
}
else
{
// Error not known by the OS
}
See this blog post.

How to use DLLs to exchange values between MQL4 programs?

First of all I need to say I don't know much about DLLs.
I am trying to send data from one program to another, using functions from kernel32.dll. My programs are coded in MQL4.
This is the code I use for the server part, which is supposed to save the data:
#define INVALID_HANDLE_VALUE -1
#define BUF_SIZE 256
#define PAGE_READWRITE 0x0004
#define FILE_MAP_ALL_ACCESS 0xf001F
#import "kernel32.dll"
int CreateFileMappingA(int hFile, int lpAttributes, int flProtect, int dwMaximumSizeHigh, int dwMaximumSizeLow, string lpName);
int MapViewOfFile(int hFileMappingObject, int dwDesiredAccess, int dwFileOffsetHigh, int dwFileOffsetLow, int dwNumberOfBytesToMap);
int UnmapViewOfFile(int lpBaseAddress);
int RtlMoveMemory(int DestPtr, string s, int Length);
int CloseHandle(int hwnd);
int CreateMutexA(int attr, int owner, string mutexName);
int ReleaseMutex(int hnd);
int WaitForSingleObject(int hnd, int dwMilliseconds);
bool started = False;
int hMapFile = 0;
int pBuf=0;
int hMutex;
int OnInit()
{
if(!started) {
started = true;
string szName="Global\\Value1";
int hMapFile = CreateFileMappingA(INVALID_HANDLE_VALUE,0,PAGE_READWRITE,0,BUF_SIZE,szName);
if(hMapFile==0) {
Alert("CreateFileMapping failed!");
return;
}
pBuf = MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0, BUF_SIZE);
if(pBuf==0) {
Alert("Map View failed!");
return;
}
hMutex = CreateMutexA(0,0,"PriceMapMutex");
}
}
void OnTick()
{
WaitForSingleObject(hMutex,1000);
if(pBuf==0) return;
string szMsg = DoubleToStr(Bid,Digits);
Comment("Data: ",szMsg);
RtlMoveMemory(pBuf, szMsg, StringLen(szMsg)+1);
ReleaseMutex(hMutex);
return(0);
}
int deinit()
{
switch(UninitializeReason()) {
case REASON_CHARTCLOSE:
case REASON_REMOVE:
UnmapViewOfFile(pBuf);
CloseHandle(hMapFile);
break;
}
return(0);
}
This is what I use for my client part, which is supposed to pick up the data:
#define INVALID_HANDLE_VALUE -1
#define BUF_SIZE 1024
#define FILE_MAP_READ 4
extern int BufferSize = 1024;
#import "kernel32.dll"
int OpenFileMappingA(int dwDesiredAccess, bool bInheritHandle, string lpName);
string MapViewOfFile(int hFileMappingObject, int dwDesiredAccess, int dwFileOffsetHigh, int dwFileOffsetLow, int dwNumberOfBytesToMap);
int UnmapViewOfFile(string lpBaseAddress);
int CloseHandle(int hwnd);
int CreateMutexA(int attr, int owner, string mutexName);
int ReleaseMutex(int hnd);
int WaitForSingleObject(int hnd, int dwMilliseconds);
string szName;
int hMapFile;
string obj;
string data;
int hMutex;
double dd;
int OnInit()
{
szName="Global\\Value1";
hMapFile = OpenFileMappingA(FILE_MAP_READ,False,szName);
if(hMapFile==0) {
Alert("CreateFile Failed!");
return;
}
obj="data";
ObjectCreate(obj,OBJ_HLINE,0,0,0);
ObjectSet(obj,OBJPROP_COLOR,Gold);
hMutex = CreateMutexA(0,0,"PriceMapMutex");
}
void OnDeinit(const int reason)
{
CloseHandle(hMapFile);
Comment("");
ObjectDelete(obj);
return(0);
}
void start()
{
getsignal();
Comment("Data: ",DoubleToStr(dd,Digits));
Sleep(50);
}
void getsignal() {
WaitForSingleObject(hMutex,333);
data = MapViewOfFile(hMapFile,FILE_MAP_READ,0,0,BUF_SIZE);
dd = StrToDouble(data);
ReleaseMutex(hMutex);
UnmapViewOfFile(data);
ObjectMove(obj,0,Time[0],dd);
}
The code basically works. However I am facing 2 major problems with it.
Problem number 1:
I want to exchange multiple values ( value1, value2, value3, ... ). For some reason it seems to be irrelevant which name I use for szName="Global\\Value1". The server saves the value and the client picks it up no matter what names I use szName="Global\\Value1", szName="Global\\Value2" or szName="Global\\Value3". So for example in the server code I use szName="Global\\Value1" and in my client code I use szName="Global\\Value3" the client still picks up the value which the server writes to szName="Global\\Value1".
Problem number 2:
my client is only stable for about 5 hours. After that I get a message in the client programme saying
"There is a problem and the program needs to be closed...".
Then I close and restart my client and its again working for the next 5 hours.
Has anyone any idea?
FILE MEDIUM
I agree that Kernel32 is not a good option if you need to do MT4-to-MT4 interfacing. The reason is that Kernel32 is Windows specific. The EA won't work on Mac. Also, messing around with Kernel32 DLL might cause memory leaks (eg, your 5hr live). Plus, it requires user to know how to enable DLL (you'd be surprise how many users have no idea how to enable it).
Recommendation:
If you only need SAME MT4 exchange (EAs between charts), then use the GlobalVariableGet(), GlobalVariableSet(), etc.
If you need exchange between 2 different MT4s (on the same PC) --even if it is across different broker MT4, then use the FILE system: Files\FilePipe.mqh which allows you to write to the common MT4 folder:
#include <Files\FilePipe.mqh>
CFilePipe voPipeOut;
voPipeOut.Open("yourFileName.txt", FILE_WRITE|FILE_COMMON|FILE_BIN);
voPipeOut.WriteString("WhatEverMessage, probably some CSV value here");
voPipeOut.Close();
and subsequently
CFilePipe voPipeFile;
string vsInString = "";
voPipeFile.Open("yourFileName.txt", FILE_SHARE_READ|FILE_COMMON|FILE_BIN);
voPipeFile.Seek(0,SEEK_SET);
voPipeFile.ReadString( vsInString );
voPipeFile.Close();
This way, your EA won't depend on DLLs and also works in a wide range of environments. It is very fast (under 2ms for a 1Mb pipe). It works even for cross-broker interfacing (exchanging info [feed?] between 2 different brokers).
The best idea?
The best thing I can advise you is to stop trying to tweak KERNEL32.DLL published API to make it use with MetaTrader Terminal 4 code-execution ecosystem and to rather start designing a professional distributed system, independently of injecting objects into the O/S pagefile and hassling with semaphores and MUTEX-es.
Besides the best next step:
MQL4 code ought NEVER block. A MUTEX-signalling turned into a non-blocking state is a must
MQL4 code / API mapper ought respect the data-types and their actual memory sizes in MQL4
MQL4 code ought conform to the recent New-MQL4 rules ( sections are in "old"-MQL4 )
MQL4 declared string is not a C-lang string, but rather a struct! Handle with care!
MQL4 code violated in several places syntax rules, just test with #property strict
MQL4 code is "shooting itself in leg" when ignoring namespace boundaries / scopes of declaration
MQL4 code ignores potential error states, not inspecting any GetLastError() to handle such collision(s)
MQL4 code does not gracefully return resources ( forgets to clear 'em )
MQL4 code proposed exposes itself into an immense risk of KERNEL32.DLL API usage unlocked stealth security flaw / enabling a run-time hijacking hack
better use separation of concerns, using ZeroMQ or nanomsg messaging to "exchange values between ( not only ) MQL4 programs"

Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT

I am starting with Vulkan and I follow the Niko Kauppi's tutorial on Youtube.
I have an error when creating a device with vkCreateDevice, it returns VK_ERROR_EXTENSION_NOT_PRESENT
Here some part of my code:
The call to vkCreateDevice
_gpu_count = 0;
vkEnumeratePhysicalDevices(instance, &_gpu_count, nullptr);
std::vector<VkPhysicalDevice> gpu_list(_gpu_count);
vkEnumeratePhysicalDevices(instance, &_gpu_count, gpu_list.data());
_gpu = gpu_list[0];
vkGetPhysicalDeviceProperties(_gpu, &_gpu_properties);
VkDeviceCreateInfo device_create_info = _CreateDeviceInfo();
vulkanCheckError(vkCreateDevice(_gpu, &device_create_info, nullptr, &_device));
_gpu_count = 1 and _gpu_properties seems to recognize well my nvidia gpu (which is not up to date)
device_create_info
VkDeviceCreateInfo _createDeviceInfo;
_createDeviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
_createDeviceInfo.queueCreateInfoCount = 1;
VkDeviceQueueCreateInfo _queueInfo = _CreateDeviceQueueInfo();
_createDeviceInfo.pQueueCreateInfos = &_queueInfo;
I don't understand the meaning of the error: "A requested extension is not supported" according to Khronos' doc.
Thanks for your help
VK_ERROR_EXTENSION_NOT_PRESENT is returned when one of the extensions in [enabledExtensionCount, ppEnabledExtensionNames] vector you provided is not supported by the driver (as queried by vkEnumerateDeviceExtensionProperties()).
Extensions can also have dependencies, so VK_ERROR_EXTENSION_NOT_PRESENT is also returned when an extension dependency of extension in the list is missing there too.
If you want no device extensions, make sure enabledExtensionCount of VkDeviceCreateInfo is 0 (and not e.g. some uninitialized value).
I assume 2. is the whole body of _CreateDeviceInfo(), which would confirm the "uninitialized value" suspicion.
Usually though you would want a swapchain extension there to be able to render to screen directly.
First of all, make sure your VkDeviceCreateInfo is zero filled, otherwise it may carry garbage to your VkCreateDevice() call.
Add following line just after declaring your VkDeviceCreateInfo:
memset ( &_createDeviceInfo, 0, sizeof(VkDeviceCreateInfo) );
Some extensions are absolutely necessary, as swapchain one.
To retrieve available extensions do this:
// Available extensions and layers names
const char* const* _ppExtensionNames = NULL;
// get extension names
uint32 _extensionCount = 0;
vkEnumerateDeviceExtensionProperties( _gpu, NULL, &_extensionCount, NULL);
std::vector<const char *> extNames;
std::vector<VkExtensionProperties> extProps(_extensionCount);
vkEnumerateDeviceExtensionProperties(_gpu, NULL, &_extensionCount, extProps.data());
for (uint32_t i = 0; i < _extensionCount; i++) {
extNames.push_back(extProps[i].extensionName);
}
_ppExtensionNames = extNames.data();
Once you have all extension names in _ppExtensionNames, pass it to your deviceCreateInfo struct:
VkDeviceCreateInfo device_create_info ...
[...]
device_create_info.enabledExtensionCount = _extensionCount;
device_create_info.ppEnabledExtensionNames = _ppExtensionNames;
[...]
vulkanCheckError(vkCreateDevice(_gpu, &device_create_info, nullptr, &_device));
I hope it helps.
Please double check above code, as I'm writing it by heart.

Trying to check size of some cin statement

I have some simple user input function which reads what the user types, ignoring any enter's and taking the first character it comes across. I am using the cin.ignore statement because this is part of a menu, and I want to replay the menu if they enter none of the given options, but only once. Now I basically want to have an if-statement which is true iff the user entered only one character (he may enter multiple enter's before this character), so I wanted to use something like sizeof or length, but I couldn't quite get it to work. Can anybody help with this? It would be much appreciated. Also, if anything should be changed about the phrasing of the question, please let me know. Thanks in advance.
char Interface::leesin ( ) {
char invoer;
do {
invoer = cin.get();
} while (invoer == '\n');
cin.ignore(MAX,'\n');
return invoer;
}
the following is a code snippet whereby the user will be presented with a console menu and needs to input a character. The cin will read in only 1 char and then the program can do some processing with this char. The loop will terminate, when the user inputs the char '9'.
#include <iostream>
using namespace std;
int main() {
char ch;
do {
//print menu here
cin >> ch; // take in one char only
//perform action based on ch
} while (ch != '9');
return 0;
}

How do I get user input without using scanf in a console app?

I'm trying to allow users to simply hit Enter without typing anything, and use this to mean accepting a default value. scanf isn't doing what I want and the app still 'blocks': the next line of code doesn't run.
The only way is to actually type something THEN press Enter.
I tried using NSFileHandle and fileHandleWithStandardInput; however, it seems that the user is now forced to hit Ctrl-D to indicate EOF.
Someone suggested using fgets, but I cannot work out what to pass as 3rd parameter (of FILE* type). Tried stdin but it doesn't 'block'.
How do I accept input from a user, using Objective-C, and at the same time allow the user to simply hit Enter without being forced to type anything? How do I read a single line, even if that line is blank?
Assuming the code doesn't block and the next line runs immediately (as you seemed to indicate early in the question and in a comment), you have a common problem when mixing non-line-based and line-based input.
What happens is you have a newline left in the buffer, and fgets sees that, reads it, and returns, instead of doing what you really want: ignoring it, and then reading a line.
The solution is to simply do the ignoring part yourself, and then call fgets:
#include <stdio.h>
#include <string.h>
FILE* ignoreline(FILE* stream) {
for (int c; (c = fgetc(stream)) != EOF;) {
if (c == '\n') break;
}
return stream;
}
void example_use() {
char buf[1000];
ignoreline(stdin);
fgets(buf, sizeof buf, stdin);
// or, since it returns the stream, can be more compact:
fgets(buf, sizeof buf, ignoreline(stdin));
}
int main() { // error handling omitted
int n;
printf("Enter a number: ");
scanf("%d", &n);
char buf[1000];
printf("Enter a line: ");
ignoreline(stdin); // comment this line and compare the difference
fgets(buf, sizeof buf, stdin);
*strchr(buf, '\n') = '\0';
printf("You entered '%s'.\n", buf);
return 0;
}
Note that it is also common and encouraged to "pair" the ignoreline with the scanf (or other non-line-based input) to turn that into line-based input. You may want to modify it, in that case, so you can tell the difference between input of "42 abc" and "42" (in the "Enter a number" case). Some people just use fgets everywhere, then parse that line with sscanf, and while that works, it's not necessary.
I use getch(); in library conio.h
simply the program waits for any key to be pressed
If you're using Windows, you can use the ReadConsoleInput function (see MSDN for more on this) :
INPUT_RECORD keyin;
DWORD r;
while (ReadConsoleInput(GetStdHandle(STD_INPUT_HANDLE),&keyin,1,&r)) {
if (keyin.EventType!=KEY_EVENT) continue;
if (keyin.Event.KeyEvent.wVirtualKeyCode==VK_SPACE) break; ///use these VK codes to get any key's input
if (keyin.Event.KeyEvent.wVirtualKeyCode==VK_F1)
{
printf("You pressed F1\n");
}
if (keyin.Event.KeyEvent.wVirtualKeyCode==VK_F2)
{
printf("You pressed F2\n",);
}
}//end while loop
You don't need to hit enter after each key then.This works like a dream for me...
use getchar() to take input without using scanf function...