Building Google Talk (aka. WebRTC) PeerConnection Example - webrtc

The WebRTC library getting started guide explains how to compile the library.
The sample programs in ./trunk/talk/examples/peerconnection are not built, however, and there are no make files in those directories to do this.
Can someone explain how to compile this, and perhaps the other Talk example programs on Linux?

I've been able to build them using the ninja build tool. I don't know if building using make is supported as well.
When you've checked out the code, you should have subdirectories trunk/out/Debug and trunk/out/Release. In them, there should be build.ninja files. Just go to one of those directories and type ninja to start the build. The peerconnection executables will be peerconnection_client and peerconnection_server in the Debug or Release directory.
In case the ninja build files need to be regenerated, you can execute gyp_webrtc from the trunk/webrtc/build subirectory

Related

Install jpeg 2000 on Windows 10

I want to investigate a new application for JPEG 2000 encoding and decoding. I downloaded openjpeg-master and managed to cobble together the ability to cmake the files. After a bunch of grinding, this resulted in the following output:
"Build files have been written to: C: openjpeg-master/build
\build> "
Any "normal" Unix installations have a multi-step installation like this:
"UNIX/LINUX - MacOS (terminal) - WINDOWS (cygwin, MinGW)
To build the library, type from source tree directory:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Binaries are then located in the 'bin' directory.
To install the library, type with root privileges:
make install
make clean
To build the html documentation, you need doxygen to be installed on your system. It will create an "html" directory in TOP_LEVEL/build/doc)
make doc"
But the Windows 10 equivalent is unclear, to put the most charitable spin on it. You can find it here: "https://github.com/uclouvain/openjpeg/blob/master/INSTALL.md"
Some questions arise:
is there a better starting place for installing JPEG 2000 that actually shows me how to install it and run the tests?
if not, how do I get from the build files to installing the libraries and making the test programs?
Is there more information I can dig out that would help to answer these questions?
Since I'm allergic to Visual Studio, I overlooked a nice tutorial specifying how to install something as complex as openjpeg by direct clone from github. However, in desperation, I found it and it worked. It is Visual Studio Community 2019 Version 16.8.3. I needed only to use -DTHIRDPARTY to get the third party libraries installed. There is a drop-down menu to build and install OPENJPEG. All I need to do now is figure out how to compile and run the utilities that invoke the installed libraries ...
actually, the complete line to add was -DBUILD_THIRDPARTY:bool=true.
Somewhere in my frantic random search for a way forward, I remember seeing the thought that to make the tests work, I merely need to find files like *.vsproj and run them a separate VS solutions. Some random guesswwork with .vdproj files in src/bin/... hasn't produced anything good. Is there not a document somewhere showing how to run the tests?

How to setup CLion to use waf as build system

I am trying to configure my Intellij Clion IDE for working with ns-3. Since ns-3 is using waf, it is more tricky than i thought and would be really happy to hear any advice
CLion supports compilation databases for quite some while, which waf, luckily, is able to generate using the clang_compilation_database extension.
You'll need to load it within your configuration and option step; i.e. like this:
def options(ctx):
# Assuming you just copied the script into a directory called tools
ctx.load('clang_compilation_database', tooldir='tools')
# ...
def configure(ctx):
ctx.load('clang_compilation_database', tooldir='tools')
# ...
Now you can call waf clangdb; you'll be presented a file called 'compile_commands.json' in your build directory.
CLion only uses cmake for its internal project definition - so you have to have a cmake config.
It can be very simple and mirror parts of another build system you actually use, but how CLion treats files and what it does when you tell it to build something is defined by cmake and only cmake.
You could setup compilation databases as suggested by Julian or you could try my fork, if you don't mind using a not completely up-to-date fork of the upstream project. https://github.com/Gabrielcarvfer/NS3.
Visual Studio can also be used with CMake projects and WSL, but ClangCL/MSVC support is being worked on.
I plan on opening a MR to upstream the CMake support, but it is a lot of work to replace Waf completely.

How can I configure CMake generated Eclipse project's Build Command and Project Paths?

Our project uses CMake to configure our code. We use Ninja along with a distributed build system. A number of people on our team use Eclipse CDT. We run CMake with the "Eclipse CDT4 - Ninja" generator and the result is generally pretty good.
The issues is that any time a CMake file is changed and you ask Eclipse to build the code it regenerate the eclipse project file overwriting any manual changes you've made to the project.
For example the default build command that it provides the eclipse project is /usr/bin/ninja when in fact I want to take advantage of our distributed build system and set the build command to /usr/bin/ninja -j16. It would be nice if I could have the project file that CMake generates automatically include this setting change.
The other setting I am most interested in preserving is the C/C++ Project Paths->Source. As a general rule we place our CMake build directory as a sibling to the main project directory i.e. ./project ./build. We want to include some files in the build directory in the Eclipse index to make code completion and other tools work better. The default project doesn't include the build directory in source path and thus it does not get indexed.
Is there some way to remedy these issues?
I found a solution to build command issue.
When you run cmake to generate the eclipse project include the additional argument:-DCMAKE_ECLIPSE_NINJA_ARGUMENTS=-j100. I haven't confirmed but I believe a similar command is required for eclipse make projects -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j100.
Unfortunately this feature is poorly documented and I have not found a solution to my other issue.

CMake/CTest & gcovr: filename extensions?

After compiling with CMake with flags --coverage, and running my boost unit test programs, files with extension .cpp.gcda and .cpp.gcno are created. If I then run gcovr it claims it cannot find the .gcno files (error message ".gcno:cannot open graph file"). I could possibly move all output files but that would be really awkward/silly.
Related problems of other people could be solved by using CTest but as I am using Jenkins I'd like to stick to gcovr and use the cobertura xml output.
Ps. Maybe I should simply ask: how should I combine CMake with gcovr?
This is the solution we are using for the same setup inside jenkins: http://www.semipol.de/archives/320. You can simply grab the CMake macro from the linked RSC library for your own purposes.
Apart from that read something about a slightly changed format of the coverage files in recent gcc versions and it seems gcovr didn't keep up with that. But I cannot remember where I read this.

How do I use a dynamically load library in a command line utility? [duplicate]

This question already has answers here:
Closed 13 years ago.
Possible Duplicate:
using frameworks in a command line tool
Hey,
I've written a command line 'foundation tool' that uses the RegexKit.framework extensively. Everything works when run in Xcode but if I compile the release build and try to run it in Terminal I get the following error:
dyld: Library not loaded: #executable_path/../Frameworks/RegexKit.framework/Versions/A/RegexKit
Closer inspection reveals that the RegexKit.framework bundle is sat in the same directory as my executable file... I've done some research and I'm thinking that as command line tools don't use application bundles there's no where for Xcode to copy the framework to. So I'm guessing that I need to compile the framework as a static library and include it in my code... am I right? If so, how do I go about doing this? Is there anything I can do in Terminal to point to the framework externally?
Any help would be very greatly received, I've been banging my head against this for a few days now!
Thanks in advance,
Tom
So... What I did in the end was to recompile the framework with a different Installation Directory (in the Deployment section, under the Build tab in the Target's Info) - I set it to just #executable_path.
I then compiled the framework and replaced the one in my Utilitie's project, I also changed the Copy Files build phase to copy the framework to "Executables" rather than Frameworks.
The good news is that this fixes my original problem - but obviously the framework has to be in the same directory as the executable.
So this got me unstuck but I'd still love to know how to compile RegexKit.framework statically!
You shouldn't be installing the framework in the Executable folder of your bundle. It should be in the Frameworks folder. You need a Copy Files phase in your project that copies the framework and you need to set the Destination to "Frameworks". "Copy only when installing" should be unchecked.
When testing this, you should make sure you perform a clean build. I typically delete the build folder rather than using Xcode's Clean menu option since it's quicker and more comprehensive.
Also: you cannot statically link to a framework. If you want to statically link to something, it needs to be a static library so in this case, you'd need to hack about with RegexKit. Bear in mind that static libraries cannot contain resources, whereas Frameworks, being bundles, can.