How can I run my app on physical iOS device without apple developer programm? I read some tutorials but there are only for jailbroken devices.
It's not possible to run apps on an iDevice without an official Apple certificate, because you have to sign the app.
A solution is, to jailbreak your phone and sign it yourself (you already found the tutorials), so you just need AppSync to run them.
Somehow I got the certificate on my phone with my Apple Id, and I haven't actually paid for it yet, and I run it every day on my phone. I'm pretty sure you can get the certificate without having to pay for it, you just have limited options in app capabilities(No access to platforms like GameCenter without paying).
Related
I've created an iOS7 project in Xcode 5. It's a very simple app. I zipped it and sent it to another developer. When they open it, they get these messages:
No matching code signing identity found
No code signing identities (i.e.certificate and private key pairs)
matching "iPhone Developer" were found. Xcode can resolve this issue
by downloading a new provisioning profile from the Member Center.
How do they get around this? The app isn't going to be submitted to the app store.
Is this happening because they have not linked Xcode to their online developer account? Isn't an online developer account free?
The other developer can ignore that message if the intention is to run the app on the Simulator. But you must use code signing in order to run an app from Xcode on a device, even for testing purposes, even if the app is never going to be submitted to the App Store. And that costs $99/year. End of story.
You could turn your account into a Company account and put this developer on your company; that way the developer is covered under your $99.
Or, if you just want to send the app to someone for testing and you don't need them to run the app directly from Xcode on a device, you can create an Ad Hoc build targeted to their device.
And of course the developer can look at your code, test on the simulator, and run your previously built Ad Hoc build on the device - but not run from Xcode on the device, i.e. the developer can not build for a device without someone paying that $99/year fee.
In iOS6 I used to install some of my apps over an adhoc network without internet sharing. So the iPad had no internet connection. Therefore I use a typical html and plist file. Everything was alright.
Now, in iOS7 the installation is not working anymore. It is just stuck in "Waiting" and nothing more happens. (Note: It is still working on my iOS6 iPad)
First I thought something might be wrong with my plist, but then I copied the files to my IIS Server and installed it from there. Here I had a internet connection on my iPad and everything worked out.
Is it possible that the wireless distribution now needs an internet connection in iOS7 e.g. to check the ipa in the app store or something like that? Because this is the only difference I can see.
The app is signed with a valid distribution profile.
Thanks for your help.
It turned out the installation of apps over the air in iOS 7 really needs an internet connection now. The iPad tries to contact at least the following URLs before installing the app.
ax.init.itunes.apple.com: The device obtains the current file-size limit for downloading apps over the cellular network.
ocsp.apple.com: The device contacts this site to check the status of the distribution certificate used to sign the provisioning profile.
It seems in iOS6 it was ok if those URLs were not reachable and now in iOS 7 they have to be reachable.
Well i just had the same problem and I figured it out. At least on my xcode this is what happened. Turns out the application target release code siging identities auto set to developer and not their current state, from xcode 4.x, which is distribution. So when I went to distribute my application I kept getting the same error you had. So Click on your project name in your project explorer then click on the application target, not the project, and make sure the code signing identity is not set to developer for your releases. I have no idea why the code signing identities were automatically set to the developer profile, maybe there was some sort of bug when updating from xcdoe 4.x to xcode 5 that caused this. But now other devices are able to install the program. Hope this helps.
I have a small app I've made that I intend to make available on both iTunes and on Android Market (AM).
I have purchased the developer certifications for both, built my app with the Android SDK and the iOS Xcode SDK. So I think I'm most of the way along.
I'm a little fuzzy on the steps after this, though. When I launch my app, I'd like it to be available on each market on more or less the same time. I'd also like to do a little testing to try and download each app to different people's devices for a beta phase. Also, my understanding is that iTunes requires some sort of approval before it goes live (does Android require the same?).
So, what I'd like to do is be able to put my app on both AM and iTunes, but have it not be publicly available. A sort of private phase, where I can test it, have selected testers download it, make sure it is working fine, and maybe even get Apple (and Android) approval.
Then, when I'm ready to go live, then mark my apps as public.
Is there anything like that on either market? If I upload my app to either market, is it from that moment publicly available?
If there isn't any such "private" phase, what is the usual process for testing the app on different devices before making it available for sale?
The android developer site confirms that you can upload your app without publishing to allow for final testing. See more information here: Publishing on Android Market (under "Configuring options and uploading assets" header). When you actually publish the app it should be up within minutes. See this answer as well Just uploaded Android App: How long before app shows in Android Market search?
Apple has a different approval which can take hours or weeks depending on how lucky you are :) I personally have not submitted an app for approval though so I don't know if there's a way to get approval and then delay the release. I don't have a dev account with Apple so I can't log in to see their app approval guidelines apparently, but maybe this has some useful info: iOS App Store Approval Guidelines
I am developing a proof-of-concept tool for an internal research project.
We have specific needs which can only be met by running our application as a system app, like the Settings or Phone app.
Am I right in thinking that the only way to run an application under the system user (uid=1000) is by setting the following in the manifest:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.frogdesign.desktop"
android:sharedUserId="android.uid.system" >
and signing my application with the platform certificate?
If so, for a given phone, e.g. Galaxy S, this would require us to sign using Samsung's certificate. Not going to happen, right.
So if we root the phone and stick something like cyanogenmod on it, would the required certificate be cyanogenmod's platform certificate?
Is this generally made available?
I am fairly confident that you would not be using the manufacturer's key. On my Galaxy S, the Gmail app is a system app, and you can update it from the Android Market (i.e. it's signed, if it is at all, by Google and not by Samsung).
If the phone is deodexed, you should be able to just move the app to /system/app/ (or /system/priv-app/ on newer OS versions). This requires a rooted phone, so that you can mount the system partition as writeable. This is in conjunction with your manifest settings, of course. I'm not sure if that's sufficient, since I haven't done this myself, but it's something to try.
I'm getting a "new" kind of error in the provisioning hell from iPhone. Does anyone have an idea what's going on .. because reinstalling , redownloading of the profile doesn't work.
I've uploaded a screenshot.
http://img94.imageshack.us/img94/1559/picture15f.png
So the part where it says cannot be installed on devices?
If that is your distribution certificate (as your title implies) then the error message is correct. Distribution certificates are only for submitting applications to Apple for review.
Instead you will want to install a development certificate on your phone. That will allow you to load your phone with your own code for testing before submitting to Apple.
I would absolutely call it hell. Signing my first app for Apple is taking 100 times longer than it took for Android. I'm not quite sure why such tight security is needed. I've been spending an entire day on this security stuff. I'm sure once I figure it out it won't be too horrible, but this is a real pain so far.