Issue with UIAlertView buttons - objective-c

In my app, I've allocated a new UIAlertView...A keyboard pops up in conjunction with its appearance and I can enter whatever I like into the UIAlertView's textfield.
I'm having a problem where, when I type on the keyboard, the color of the button located at index one on the UIAlertView changes every time I strike a key.
I've tried looking at all the right, obvious places...But cannot solve this.
I know a callback is triggered when I hit a key...But yeah.
Please help.
thanks

Related

Automatically scroll the view up when keyboard is shown in react-native

How can I automatically scroll the view up when I focus in a TextInput box and a keyboard is shown such that the TextInput box is not hidden behind the keyboard?
This question has been asked on StackOverflow a few times and I implemented the solution here which is the general solution advised in most of the answers. This solution works fine in the iPhone simulator but doesn't work on the actual phone. Has anyone else experienced this problem that the solution doesn't work on the actual phone?
Second thing that I noticed after adding this solution is that now if I am focussing in a TextInput box and keyboard is shown, if I press a button or try to focus into a different TextInput box, the first touch is always consumed to hide the keyboard and the button is not pressed or the other TextInput box is not focussed. It is a little annoying for the user to have to do the operation twice. Has anyone else observed this problem?
Please let me know if you have any inputs on how to solve these problems?
I assume you are using this solution. I ran into the same problem and made some adjustments (see gist). I addressed both problems you describe. keyboardShouldPersistTaps solves your second problem.
I have not found the exact reason why the spacing works in Simulator but not on a real device. It has something to do with the timing. The original code sets a timeout on input focus and tries to scroll down after 50ms. Increasing this to for example 500ms makes it work on devices too, but I don't really like adding magic timeouts that I don't understand. I changed it, so onFocus I look up the element to scroll to and store a reference. When onKeyboardDidShow fires I use the reference.

Bringing up the iPad keyboard which is predominantly symbols

Apologies in advance if this is answered but I genuinely couldn't find it. I'm trying to bring up the keyboard type on iPad which appears when pressing the "#+=" button. I've tried going through all the types on the docs and I'm sure that this wasn't successful. Am I missing something or does the user have to click this button every time?
Edit: this question was closed as "off-topic" because it didn't include code or ideas or what I've tried already... Therefore for a bit of extra detail, I used EVERY keyboard type that is available on the docs e.g.
theTextField.keyboardType = UIKeyboardTypeNumberPad;
This did not yield the results that I require, which is the keyboard plane that appears when you press the #+= button because I wanted users to go straight to that one.
Unfortunately, this is impossible. It's not a keyboard type you want, it's a keyboard plane. There is no public API to switch or in any way access the keyboard planes.
One solution could be to create your own keyboard with the symbols you want. Another solution would be to open the keyboard and then generate a touch event that will switch the keyboard plane. However, this would be complicated, non-portable and a bit dangerous.
You have no ability to affect the built-in keyboards.
You can however create your own custom input view which you would set on the inputView of your text editing view before you make it first responder. Then iOS will show this view instead.
Have a look at this project of mine which implemented a "Morse keyboard" (April Fool's joke), but demonstrates how to achieve a custom keyboard that still interacts with a text field as you'd expect. http://www.cocoanetics.com/2012/04/dtmorsekeyboard-tutorial/

UIText field does not respond to touch after switching view

In my app, I have a text field that works fine, however after going back to the main menu and then back onto the page with the text field, the text field becomes un-touchable, the keyboard does not show no matter how many times you click it.
Here is a screen shot of the interface http://tinypic.com/view.php?pic=y11sm&s=6
I think I may have to add code or connect an action with the text field, but how?
Thanks for your time.
You can remove subviews that you don't use anymore like #Kim has already told you or if you need these subviews but they are blocking the action, you can bring your textfield to front using,
[your_view bringSubviewToFront: your_textfield];

How to make VoiceOver work when the input view is moving

I have an iPad app that presents a UITextField inside a UIPopover when a button is tapped. This button is near the bottom of the screen. So, the user taps the button, the popover appears and becomes the first responder, which causes the keyboard to appear. This, in turn, causes the popover to move up as the keyboard slides in. This works fine, except for VoiceOver.
It appears that VoiceOver gets confused by the moving view. It starts to describe the new text field, but then stops mid-word as soon as it starts to move.
Does anyone know of a good work-around. The best I've come up with so far is to listen for UIKeyboardDidShowNotification and then find some way to kick VoiceOver to talk again, though I'm not sure how to kick VoiceOver into action.
You can inform VoiceOver of changes to your screen layout by using the accessibility notifications - UIAccessibilityLayoutChangedNotification or UIAcessibilityScreenChangedNotification would be good candidates.

problem in TextFields

I got a problem in textfields.Actually I have 4 textfields when I click on to the first textfield and i entered the text into it.If I click on to the next textfield with out clicking on to the Done button in the keyboard of the first textfield the view goes up and the text in the first textfield is erased.
To solve this problem I used [TextField2 setUserInteractionEnabled:NO];
to disable the textfield until the first textfield should completes.
But I heard that Disabling the User Interface is a wrong process and its not a good idea to use in Iphone Apps.
So I got an Idea when we are typing the text into the textfield itself the text in the textfield should be saved.
Hey guys please help me how to get this.
Any one's help will be appreciated.
Thank you,
Monish Kumar.
Are your text fields inside a UITableView? If so, make sure you don't reuse cells or reload data.