Merging custom CodeDOM reference - dll

I need a way of merging my custom DLL with my CodeDOM output automatically when it's build. I think about using ILMerge, but, it's there a better way?

Related

How to replace dll on release build

I have a large solution with a lot of different libraries in and they are used in various solutions. Is it possible to obfuscate and replace the Dll directly before they are copied to projects that reference them, instead of using a separate directory as output?

Adding a two new phases to an Xcode framework project

I am building a project on Github written in Objective-C. It resolves MAC addresses down to manufacturer details. The lookup table is currently stored as text file manuf.txt (from the Wireshark project), which is parsed at run-time, which is costly. I would prefer to compile this down to archived objects at build-time, and load that instead.
I would like to amend the build phases such that I:
Build a simple compiler
Run the compiler, parsing manuf.txt and outputting archived objects
Build the framework
Copy the archived objects into the framwork
I am looking for wisdom on how to achieve steps 1 and 2 using Xcode v7.3 as Xcode provides only a Copy Files phase or a Run Script phase. An example of other projects achieving similar goals would be inspiring.
I suspect that what you are asking is possible, but tricky. The reason is that you will need to write a bunch of class files and then dynamically add them to the project.
Firstly you will need to employ a run script phase to run various tools from the command line to parse your file and generate a number of class files from it. I would suggest looking into various templating engines. For example appledoc uses moustache templates to generate API documentation files. You could use the same technique to generate header and implementation files.
Next, rather than generating archived objects an trying to import into a framework. I think you may be better off generating raw source code, adding it to a project and compiling into a framework. Probably simpler in the long run.
To automatically include the generated code I would look into (which means I haven't actually tried this :-) adding a folder reference to the project rather than an Xcode group. Folder references are an option in the 'Add files to ...' dialog.
Folder references refer to a directory and automatically add the entire contents of that directory to a project. So you can use one to point to the directory where you have generated the source code. This is a much better option than trying to manipulate the project or injecting things into an established framework.
I would prefer to parse the file at runtime. After launch you can look for an already existing output, otherwise parse it one time.
However, I have to do something similar at Objective-Cloud. I simply added a run script build phase and put the compiler call into it.

What is the most easy and fast way to edit PE executable file to make it load specified DLL at startup?

I need to make some exe file to load my DLL at startup...
What is the easiest way to do it?
I need this exactly, no any injectors or starters.
I though about adding one more code section into exe, rewriting to there entry point logic and placing DLL loading code, then NOPing original entry point and calling my custom made entry point function. Will this work?
Are there any other easer ways?
I also thinking about changing one of system dll name in hex editor to name of my DLL. Will this work? If my dll then load that replaced system dll?
Any thoughts?
Adding it to the PE's import table should be enough. Woodman's lists a few tools which can do it:
http://www.woodmann.com/collaborative/tools/index.php/Category:Import_Editors

Merging two .IDL files or two .tlb files into one file

I have 2 .net dll's which I expose to COM using REGASM. In order to simplify referencing within a COM client I would like to make these into one file.
I have tried converting both files to IDL and then copying the contents of the Library section of one into the other and then compiling back to .tlb with MIDL. This works fine for the TypeDefs within the second IDL however it seems to fail when it comes to the interfaces I copied in. OLE/COM viewer can see the interface definitions but when I try and use the TLB via COM it cant find the interfaces that I copied in.
I wanted to make sure before I spend too much time on this, that it is actually possible to meagre IDL's in this way.
Could you use ILMerge to first combine the .NET assemblies and then use REGASM on the resulting assembly?
ILMerge is a utility for merging
multiple .NET assemblies into a single
.NET assembly. It works on executables
and DLLs alike and comes with several
options for controlling the processing
and format of the output.
I don't see an obvious way this would fail. You said you merged the library sections but you didn't say you copy-pasted the interface declarations from the other .idl. That would be an obvious, but unlikely, explanation.
One failure mode is when the client app uses the type library to marshal interface pointers across apartment boundaries or out-of-process. That however requires registry keys in HKCR\Interfaces. .NET doesn't create them, you'd have to do that yourself. You'd know if you did, not much of an explanation either.
Ok so it turns out that the issues I was experiencing were not related to merging the idl's.
If you wish to merge to idl's you can do so by simply copying the content of a library section in one idl into another. Then run midl on the merged file to turn it into a tlb.

MSBuild - Assemblies differ slightly after each clean+build

I'm trying to work with an existing home grown implementation of click-once. Currently we manually update the manifest for assemblies that we actually changed. I'm attempting to make it automatic based on a binary comparison of the existing assemblies and the newly built assemblies. Unfortunately, it seems that each time I run clean + build (automated build script) there are small differences to the assemblies, essentially invalidating the use of our click-once solution at all. I'm guessing that these differences are caused by some sort of guid generation or something along those lines. Is there anyway to prevent the differences in the assemblies?
And unfortunately, due to our branching/CI strategy I don't have the option of not cleaning because each release is from a new branch.
Otherwise, any suggestions on how I can compare two assemblies to see if any code has changed, without having access to the source code.
Thanks,
David
Typically, autobuild systems check the filesystem timestamps of the binary vs the source files (or object files vs source files, depending on the language). If the source is newer than the binary/object, a rebuild is triggered. This strategy may work better for you instead of actually diffing binaries/
I found BitDiffer a tool from www.BitWidgets.com that compares what has changed in an assembly. While this runs slower than a binary comparison, it removes the need to have MSBuild create an identical assembly.
Thanks,
David