How to use GPS Intermediate Driver? - vb.net

I'm exploring on how to connect to GPS on Windows Mobile using VB.net. (Compact framework)
Most of the result that I found is using GPS Intermediate Driver . but this seems not solve my problem(or perhaps I just don't understand it?)
Besides, I found that there is something like gpsapi.dll in which I think I can add as a reference. But where can I get this?
I've read article:using the managed GPS sample too, but it seems only for C?
Please guide me / correct me if I'm wrong

It looks like it is for C#. And the download for the Windows Mobile 6.5.3 Developer Tool Kit
is here: http://www.microsoft.com/en-au/download/details.aspx?id=5389
Read the steps in the article link carefully:
Find the samples folder, compile the sample, grab the generated dll, import into your solution as a reference, put in the imports directive and you should be there.

Related

What is the least technical method to use D (dlang) with Qt5

I am a beginner wanting to learn D. I would like to be able to create simple GUI applications with Qt5.
I have found tutorials for adapting Qt Designer .ui files to python scripts using PyQt5. Might there be a comparable method for using Qt5 with D?
Thank you.
I have never tried this myself, but you may start by having a look at the QtE5 project here.
Gtk+'s Glade says it supports dlang.
I am going to look into this further.
I added a tag for Gtk3.
(Sorry, I know the question was for Qt. It looks for now that I have converted to Gtk.)

wacom stu-300 , wintab32.dll? Where, how do I start? Cant find wintab32...? VB.NET

I purchased two Wacom stu-300 signature tabs. I had the ooption of buying the significant SDK/software, but I wanted to interact witht he pads myself. From research I see that I basically need access to wintab32.dll. I cant't find it anywhere? Can someone point me in the right direction?
I am looking to just capture a basic signature. No fancy graphics. Just cap signature. I have tried a few sample apps, but most of them complain about wintab being missing. Wacom seems to explicitly declare that the stu-300 is to be used as part of a compelte solution, and they don;t provide any driver or software for it. The signature pad is installed tho, and shows in devices. Does this tab work / fall into the caterogy of a "tablet" pc functionality?
I would really appreciate some help, maybe a sample app? I would prefer vb.net.
Thanks
It was last maintained by Wacom. The DLL is hidden inside their driver installs. I found it as part of the PenTablet driver version 5.2.5-5a, available at http://www.wacom.com/en/customercare/Drivers.aspx?model=Bamboo&os=
Rather than installing the entire driver, you can extract wintab32.dll from the self-extracting installer.
The stu-300 does not have wintab, Wacom has a set of SDK for the stu tablets, you can request it from https://ssl.wacom.eu/signature.wacom.eu/index.php?page_id=18

Playstation Eye with Labiew

Does anyone know how to integrate the Playstation Eye with Labview? Can a driver somehow be used to allow Labview to recognize it as a webcam?
You should be able to do this with vision (install IMAQdx and Vision Dev Module)- it seems to be DirectShow, which IMAQ can do- or try out the code found on this page: http://www.labviewforum.de/thread-21279.html - it uses the original dlls.
as there are NO official dll´s for the PS3 Eye on Windows, the ONLY Option is to use the 3rd Party drivers from Code Laboratries or directly interface the Hardware via USB-RAW commands. Code Laboratries PS3 Implementation however does not seem to be 100% conform with the Direct Show standard. You can get a PS3 Eye to work with Labview (via Direct Show and IMAQ), but you will be limited by the usable framerates.
I tried to interface the dll from code laboratries directly, but got stuck on a stange error with the second function i tried (see the already referenced Thread http://www.labviewforum.de/thread-21279.html). However it seems as for now there is a Vi Package available for the PS3 Eye to support LabView under OSX with the full available framerate. More Information can be found here:
http://labview.epfl.ch/
Hope this helps.
Best Regards,
Jan

How can I change the audio output device in Objective-C?

I'm building a simple Cocoa app and I want to direct the audio output to a specific device, instead of the system selected one. I know some apps, like Skype, let you select where to send the output to. How do they do this?
I tried the MTCoreAudio framework but I can't even compile my app (or their AudioMonitor demo) with it included and the errors aren't helpful (_objc_fatal). Are there any complete examples that I can learn from? So far my searches haven't turned anything up.
Thanks!
The CAPlayThrough example on the Mac Dev Center Sample Code library shows how to list all of the available input and output devices, and select a default device from a menu.
Have you looked through the sample code on http://developer.apple.com ?
Look at these projects http://developer.apple.com/mac/library/navigation/index.html?section=Resource+Types&topic=Sample+Code
Namely the DefaultAudioUnit project.
I should say that working with Core Audio is more challenging than Cocoa. Most of the API's are C-based (I find that harder). You should read the Core Audio programming guide as well to get a sense of how the audio system is put together.

Zune API ZuneCore.dll

I noticed the other day that the Zune PC Software exposes a type library (ZuneCore.dll). It seems to be related to the WMPLib API in some way but I can't figure out how to use it either from VB6 or C#.
Has anybody tried this and had any luck?
Dave
May be an old question, but this link might help: http://zunelcd.codeplex.com/ If you download the source for this project one of the class libraries is a decent API for communicating with the Zune Software.
i just found out about this -> http://soapitstop.com/blogs/fleamarket/archive/2008/03/03/read-the-zune-collection-in-net-from-zune-s-own-api.aspx but it seems a bit outdated Initialize method now takes some parameters and i dont know what to put there!
Try adding a reference to it from a .NET project in Visual Studio. Perhaps this namespace will appear magically: MicrosoftZuneLibrary