How do I catch when UIViewController displays after dismissViewControllerAnimated - objective-c

I've got two UIViewControllers. I'm using modal segue to the second one, when coming back I use dismissViewControllerAnimated. I want to fire a method when I come back to the first one. How can I do that?
I tried to fire a custom notification before dismissViewControllerAnimated and catching it in the first UIViewController, but it doesn't catch anything, because it's still on the second one when it's fired.

There are easy options I can see.
Use the viewDidDisappear: method in the view you're dismissing.
dismissViewControllerAnimated:completion: method accepts a block that actually executes after viewDidDisappear executes in the dismissing view.
To pass a reference from one view controller to the next:
In the second view controller's .h file, add a property:
#property (nonatomic,strong) FirstViewController *firstVC;
In your first view controller, add the following method:
- (void)prepareForSegue:(UIStoryboardSegue*)segue sender:(id)sender {
if([#"segue_YOUR_SEGUE_NAME" isEqualToString:[segue identifier]]) {
if([[segue destinationViewController] isKindOfClass:
[SecondViewController class]]) {
SecondViewController *dest = (SecondViewController*)[segue
destinationViewController];
dest.firstVC = self;
}
}
}
Now, in your second view controller, you can do two things, as I already stated:
[self dismissViewControllerAnimated:YES
completion:^{
[self.firstVC someMethod];
}];
OR...
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
[self.firstVC someMethod];
}

Related

Performwithsegue and programatically switching views - Objective-C

I am having a problem, I want to change to another viewcontroller when a timer expires and this works with this code:
- (IBAction)Akkoord:(id)sender {
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
UIViewController *vc = [mainStoryboard instantiateViewControllerWithIdentifier:#"Innameformulier"];
[self presentViewController:vc animated:YES completion:nil];
[self performseguewithidentifier:#"nextcontroller"]
}
But when I use this, my variables in my prepareforsegue method are not passing. How can I do this? I already tried [self performseguewithidentifier] but this is not working.
my preparforsegue code is:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
Innameformulier *IForm = [segue destinationViewController];
IForm.SignatureTransport = _drawImage.image;
IForm.KlantnaamInname = _Klantnaamtransport;
}
How can I call this function to happen on the timer?
In Interface Builder, select the View Controller from which you want to fire a segue, CTRL-drag from it to the destination View Controller and create a segue.
Select the segue, open the Attributes Inspector and create an Identifier for it.
Go back to your View Controller Class that fires the segue and if you don't already have it commented, add the method prepareForSegue:
In your prepareForSegue: method you should have something like the following:
- (void)prepareForSegue:(UIStoryboardSegue *)segue {
if ([segue.identifier isEqualToString:#"XXXX"]) {
DestinationVC *dVC = segue.destinationViewController;
dVC.attribute1 = self.anAttribute;
dVC.attribute2 = self.anotherAttribute;
}
}
And now you can fire the segue by calling [self performSegueWithIdentifier:#"XXXX"].
Note: you can also fire an action segue from an UIControl subclass like UIButton
OK, what you are doing here is bypassing the segue completely. You need to do something like this...
- (IBAction)Akkoord:(id)sender {
[self performseguewithidentifier:#"nextcontroller"]
}
This is all you need to do. The segue will then create the nextController for you and then the code inside prepareForSegue will pass the variables across.
If you want it on a timer then you just need to set up a timer and when it expires you can run...
[self performseguewithidentifier:#"nextcontroller"]
As long as you have a segue with this identifier then it will work anywhere. Ever after a timer.

Passing data back and forth using AppDelegate

To start I am building an app to learn the basics of Objective-C. If there is anything unclear please let me know and I will edit my question.
The app is supposed to have the next functionality.
Open the camera preview when the app is executed. On the top there is a button to go to a TemplateController where the user can select an array of frames to select from a UICollectionView. User selects the Template and returns to the Camera Preview. User takes a picture and the picture with the frame selected is shown in the PreviewController. If the user doesn't like the frame and wants to switch it for another one. PreviewController has button on top to go to the TemplateController, select the frame and go back again to the PreviewController with the new frame.
I do not want to create an object for the frame everytime. I want the AppDelegate to hold that object. To keep it alive per say?(sorry, English is not my mother tongue).
I was thinking to use NSUserDefaults BUT I really want to do it using the AppDelegate. So at this point NSUserDefaults is not an option.
Now, I am using storyboards with a navigation controller. A screenshot is available here
Right now when I pass from the TemplateController to my PreviewController my code looks like this:
Reaching TemplateController from MainController or PreviewController
- (IBAction)showFrameSelector:(id)sender
{
UIStoryboard *storyboard;
storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
TemplateController *templateController = [storyboard instantiateViewControllerWithIdentifier:#"TemplateController"];
templateController.frameDelegate = self;
[self presentViewController:templateController animated:YES completion:nil];
}
Passing the data from TemplateController to its controller's destiny (Either MainController or PreviewController)
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
_selectedLabelStr = [self.frameImages[indexPath.section] objectAtIndex:indexPath.row];
[self.collectionView deselectItemAtIndexPath:indexPath animated:NO];
[self dismissViewControllerAnimated:YES completion:^{
if ([self.frameDelegate respondsToSelector:#selector(templateControllerLoadFrame:)])
{
[self.frameDelegate performSelector:#selector(templateControllerLoadFrame:) withObject:self];
}
}];
}
This loads the selected frame in PreviewController
- (void)templateControllerLoadFrame:(TemplateController *)sender
{
UIImage *tmp = [UIImage imageNamed:sender.selectedLabelStr];
_frameImageView.image = tmp;
}
My problem is, I don't have very clear what changes I have to do on the AppDelegate(it is untouched right now). What would be the best approach to accomplish this?
Main issue is when Tamplate is chosen before taking the still image. If I select the frame after taking the picture then it displays.
I am not certain that I understand your question. Stuffing an object into the app delegate solution may not be the best way forward. In fact I believe you ought to look at the delegation pattern that is used by Apple to communicate between view controllers. Please note that you appear to be doing half of the delegate pattern already. For example you make your PreviewController a frameDelegate of the TemplateController.
So I would think you'd have something like the following to transfer information from TemplateController back to the PreviewController. Note that I've included prepare for segue as that is a common pattern to push a data object forward (it will be called if you connect a segue from the PreviewController to the TemplateController and in your action method call performSegueWithIdentifier:#"SegueTitle"). Use of the "templateControllerDidFinish" delegation method is a common pattern used to push information back from TemplateController when it closes.
TemplateController.h
#class TemplateController;
#protocol TemplateControllerDelegate <NSObject>
-(void) templateControllerDidFinish :(TemplateController*)controller;
#end
#interface TemplateController : UIViewController
#property (nonatomic, weak) id <TemplateControllerDelegate>delegate;
...
#end
TemplateController.m
//! The internals for this method can also be called from wherever in your code you need to dismiss the TemplateController by copying the internal
-(IBAction)doneButtonAction:(id)sender
{
__weak TemplateController*weakSelf = self;
[self dismissViewControllerAnimated:YES completion:^{
[self.delegate templateControllerDidFinish:weakSelf];
}];
}
PreviewController.h
#import "TemplateController.h"
#interface PreviewController<TemplateControllerDelegate>
...
#end
PreviewController.m
#implementation
...
-(void) templateControllerDidFinish :(TemplateController*)controller
{
self.dataProperty = controller.someImportantData;
...
}
...
-(void)prepareForSegue:(UIStoryboardSegue*)segue sender:(id)sender
{
if ( [[segue identifier]isEqualToString:#""] )
{
TemplateController *tc = [segue destinationViewController];
tc.delegate = self;
tc.data = [someDataObjectFromPreviewController];
}
}
To fix this situation a bit more:
Add a segue from the PreviewController to the TemplateController
(Ctrl-drag from Preview view controller to the Template Controller
in the document outline mode)
Name the segue identifier in the identity inspector
Change your code that presents the view controller from:
(IBAction)showFrameSelector:(id)sender
{
UIStoryboard *storyboard;
storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
TemplateController *templateController = [storyboard instantiateViewControllerWithIdentifier:#"TemplateController"];
templateController.frameDelegate = self;
[self presentViewController:templateController animated:YES completion:nil];
}
to
- (IBAction)showFrameSelector:(id)sender
{
[self performSegueWithIdentifier:#"SegueTitle"];
}
Add your data object to the target view controller as noted in prepareForSegue and you will be in good shape. Then use the delegate method to catch any data returned from your template (just add the data as properties to the controller and you should be golden)
You can see a better example of this delegation in a utility project template from Xcode (I just keyed this in..) I hope this information helps. You can get more information at these resources and also by searching Google and SO for iOS delegation :
Concepts in Objective C (Delegates and Data Sources)
Cocoa Core Competencies

Cannot dismiss the Search view

I have a parent class with tableview and searchbar over it which is a subclass of tableview controller. Delegates for the searchBar and searchdisplaycontroller are set in a seperate class inherited from UISearchdisplaycontroller. The datasource and delegates for tableview and searchbar are handled in this class seperately. The classes are under ARC.
Hence, When a user taps on search, the control transfers from FilesListController (parent)class to this class. Now, When a user taps on cancel button, the searchbar delegate set in this class i.e.
- (void)searchBarCancelButtonClicked:(UISearchBar *) searchBar
is CALLED but DOESN'T serve the purpose of dismissing the full screen searchtableview and return to the parentviewcontroller. However, if I don't write this delegate in the search class, it works properly. I have set the searchbar delegates in xib and on calling:
- (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar
like this:
self.searchResultsTableView.delegate = self;
self.searchResultsTableView.dataSource = self;
[parentFileViewController.searchDisplayController setDelegate:self];
Where am I going wrong? Thanks in advance.
If you want to dismiss a UISearchBar with a SearchBarController, just use this Code:
[self.searchDisplayController setActive:NO animated:YES];
you should implement resign the responder in the delegate function i.e
- (void)searchBarCancelButtonClicked:(UISearchBar *) searchBar {
[searchBar resignFirstResponder];
}
Memory warnings can appear at any time during the application run time, you must assume a memory warning will happen and the view and disposable objects will have to be recreated.
We are handling such situation by setting to nil our arrays:
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
if([self isViewLoaded] && self.view.window == nil)
{
self.view = nil;
keys = nil;
names = nil;
errorDuringNetworkCall = nil;
}
}
And by dismissing the search bar tableview before performing the segue operation:
[self performSegueWithIdentifier:#"navigateToNextScreen" sender:self];
self.searchBar.text = #"";
[self.searchDisplayController setActive:NO animated:YES];
After a Memory warning is received the viewDidLoad method is called again and the arrays are populated, the search bar will continue to be useful.work without issues

Storyboard Segue not loading view

I'm trying to segue in code. the prepareForSegue function runs and shows correct destination view controller, but nothing happens. Any idéas on what I'm missing or what I have misconfigured?
View controller possible path:
A ->B (sgueResultat)
or
A->C (sgueStopSplash)
Code that chooses the segue:
if (proversion)
[self performSegueWithIdentifier:#"sgueResultat" sender:self];
}
else {
[self performSegueWithIdentifier:#"sgueStopSplash" sender:self];
}
`
The prepareForSegue that I can confirm is running by NSLog:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSLog(#"Source Controller = %#", [segue sourceViewController]);
NSLog(#"Destination Controller = %#", [segue destinationViewController]);
NSLog(#"Segue Identifier = %#", [segue identifier]);
Nslog output:
2012-06-26 22:22:26.002 ClosetV2[2333:fb03] Source Controller = <ABStartViewController: 0xeb12270>
2012-06-26 22:22:26.002 ClosetV2[2333:fb03] Destination Controller = <SplashAfterStopViewController: 0x6b2c9e0>
2012-06-26 22:22:26.003 ClosetV2[2333:fb03] Segue Identifier = sgueStopSplash
2012-06-26 22:22:26.003 ClosetV2[2333:fb03] sgueStopSplash
Regards
Andreas
Make sure your segues are set to "modal" in your storyboard (or custom if you are fancy).
I remember when I first started using segues when storyboarding came out, I kept trying to use push, which you can only do if you have an embedded UINavigationController. Otherwise, a push segue will simply not function.
Another thought... where is the code below executing? If an animation is already taking place or if the current view is not already showing on the screen, it will not function properly. For example, if you have this code in your viewDidLoad, it will not work.
if (proversion)
[self performSegueWithIdentifier:#"sgueResultat" sender:self];
}
else {
[self performSegueWithIdentifier:#"sgueStopSplash" sender:self];
}
Edit: Updated Answer
Waiting for the [self dismissModalViewController:YES] animation to complete before performing your segue is actually annoying and somewhat messy. I don't think there is a "proper" way to do it. However, if you put the following method inside the view that has the modal controller and send it a message after using [self dismissModalViewController:YES], you should be in good shape.
- (void)waitUntilModalControllerIsDismissed
{
if(self.modalViewController)
{
[self performSelector:#selector(waitUntilModalControllerIsDismissed:)
withObject:nil
afterDelay:0.1f];
return;
}
else
{
//At this point, the modal animation will be completed and you can perform your segue if you want
}
}

It is possible to use an existing ViewController with PerformSegueWithIdentifier?

I use the method performSegueWithIdentifier:sender: to open a new ViewController from a storyboard-file programmatically. This works like a charm.
But on every time when this method is being called, a new ViewController would be created. Is it possible to use the existing ViewController, if it exista? I don't find anything about this issue (apple-doc, Stack Overflow, ...).
The Problem is:
On the created ViewController the user set some form-Elements and if the ViewController would be called again, the form-elements has the initial settings :(
Any help would be appreciated.
Edit:
I appreciate the many responses. Meanwhile, I'm not familiar with the project and can not check your answers.
Use shouldPerforSegueWithIdentifier to either allow the segue to perform or to cancel the segue and manually add your ViewController. Retain a pointer in the prepareForSegue.
... header
#property (strong, nonatomic) MyViewController *myVC;
... implementation
-(BOOL) shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender{
if([identifier isEqualToString:#"MySegueIdentifier"]){
if(self.myVC){
// push on the viewController
[self.navigationController pushViewController:self.myVC animated:YES];
// cancel segue
return NO;
}
}
// allow the segue to perform
return YES;
}
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"MySegueIdentifier"]){
// this will only be called the first time the segue fires for this identifier
// retian a pointer to the view controller
self.myVC = segue.destinationViewController;
}
}
To reuse an existing UIViewController instance with a segue create the segue from scratch and provide your own (existing) destination (UIViewController). Do not forget to call prepareForSegue: if needed.
For example:
UIStoryboardSegue* aSegue = [[UIStoryboardSegue alloc] initWithIdentifier:#"yourSegueIdentifier" source:self destination:self.existingViewController]
[self prepareForSegue:aSegue sender:self];
[aSegue perform];
Following code makes singleton view controller.
Add them to your destination view controller implementation, then segue will reuse the same vc.
static id s_singleton = nil;
+ (id) alloc {
if(s_singleton != nil)
return s_singleton;
return [super alloc];
}
- (id) initWithCoder:(NSCoder *)aDecoder {
if(s_singleton != nil)
return s_singleton;
self = [super initWithCoder:aDecoder];
if(self) {
s_singleton = self;
}
return self;
}
I faced this problem today and what I have done is to create the view controller manually and store it's reference.
Then every time I need the controller, check first if exists.
Something like this:
MyController *controller = [storedControllers valueForKey:#"controllerName"];
if (!controller)
{
controller = [[UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:NULL] instantiateViewControllerWithIdentifier:#"MyControllerIdentifierOnTheStoryboard"];
[storedControllers setValue:controller forKey:#"controllerName"];
}
[self.navigationController pushViewController:controller animated:YES];
Hope it helps.
Create a property for the controller.
#property (nonatomic, weak) MyController controller;
And use some kind of lazy initialization in performSegueWithIdentifier:sender
if (self.controller == nil)
{
self.controller = [MyController alloc] init]
...
}
In this case, if controller was already created, it will be reused.
Firstly you would be going against Apple's design in Using Segues: "A segue always presents a new view controller".
To understand why it might help to know that what a segue does is create a new view controller and then the perform calls either showViewController or showDetailViewController depending on what kind of segue it is. So if you have an existing view controller just call those methods! e.g.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
Event *object = [self.fetchedResultsController objectAtIndexPath:indexPath];
self.detailViewController.detailItem = object;
[self showDetailViewController:self.detailViewController.navigationController sender:self];
}
You would need to make the Viewcontroller into a singleton class.