Passing data back and forth using AppDelegate - objective-c

To start I am building an app to learn the basics of Objective-C. If there is anything unclear please let me know and I will edit my question.
The app is supposed to have the next functionality.
Open the camera preview when the app is executed. On the top there is a button to go to a TemplateController where the user can select an array of frames to select from a UICollectionView. User selects the Template and returns to the Camera Preview. User takes a picture and the picture with the frame selected is shown in the PreviewController. If the user doesn't like the frame and wants to switch it for another one. PreviewController has button on top to go to the TemplateController, select the frame and go back again to the PreviewController with the new frame.
I do not want to create an object for the frame everytime. I want the AppDelegate to hold that object. To keep it alive per say?(sorry, English is not my mother tongue).
I was thinking to use NSUserDefaults BUT I really want to do it using the AppDelegate. So at this point NSUserDefaults is not an option.
Now, I am using storyboards with a navigation controller. A screenshot is available here
Right now when I pass from the TemplateController to my PreviewController my code looks like this:
Reaching TemplateController from MainController or PreviewController
- (IBAction)showFrameSelector:(id)sender
{
UIStoryboard *storyboard;
storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
TemplateController *templateController = [storyboard instantiateViewControllerWithIdentifier:#"TemplateController"];
templateController.frameDelegate = self;
[self presentViewController:templateController animated:YES completion:nil];
}
Passing the data from TemplateController to its controller's destiny (Either MainController or PreviewController)
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
_selectedLabelStr = [self.frameImages[indexPath.section] objectAtIndex:indexPath.row];
[self.collectionView deselectItemAtIndexPath:indexPath animated:NO];
[self dismissViewControllerAnimated:YES completion:^{
if ([self.frameDelegate respondsToSelector:#selector(templateControllerLoadFrame:)])
{
[self.frameDelegate performSelector:#selector(templateControllerLoadFrame:) withObject:self];
}
}];
}
This loads the selected frame in PreviewController
- (void)templateControllerLoadFrame:(TemplateController *)sender
{
UIImage *tmp = [UIImage imageNamed:sender.selectedLabelStr];
_frameImageView.image = tmp;
}
My problem is, I don't have very clear what changes I have to do on the AppDelegate(it is untouched right now). What would be the best approach to accomplish this?
Main issue is when Tamplate is chosen before taking the still image. If I select the frame after taking the picture then it displays.

I am not certain that I understand your question. Stuffing an object into the app delegate solution may not be the best way forward. In fact I believe you ought to look at the delegation pattern that is used by Apple to communicate between view controllers. Please note that you appear to be doing half of the delegate pattern already. For example you make your PreviewController a frameDelegate of the TemplateController.
So I would think you'd have something like the following to transfer information from TemplateController back to the PreviewController. Note that I've included prepare for segue as that is a common pattern to push a data object forward (it will be called if you connect a segue from the PreviewController to the TemplateController and in your action method call performSegueWithIdentifier:#"SegueTitle"). Use of the "templateControllerDidFinish" delegation method is a common pattern used to push information back from TemplateController when it closes.
TemplateController.h
#class TemplateController;
#protocol TemplateControllerDelegate <NSObject>
-(void) templateControllerDidFinish :(TemplateController*)controller;
#end
#interface TemplateController : UIViewController
#property (nonatomic, weak) id <TemplateControllerDelegate>delegate;
...
#end
TemplateController.m
//! The internals for this method can also be called from wherever in your code you need to dismiss the TemplateController by copying the internal
-(IBAction)doneButtonAction:(id)sender
{
__weak TemplateController*weakSelf = self;
[self dismissViewControllerAnimated:YES completion:^{
[self.delegate templateControllerDidFinish:weakSelf];
}];
}
PreviewController.h
#import "TemplateController.h"
#interface PreviewController<TemplateControllerDelegate>
...
#end
PreviewController.m
#implementation
...
-(void) templateControllerDidFinish :(TemplateController*)controller
{
self.dataProperty = controller.someImportantData;
...
}
...
-(void)prepareForSegue:(UIStoryboardSegue*)segue sender:(id)sender
{
if ( [[segue identifier]isEqualToString:#""] )
{
TemplateController *tc = [segue destinationViewController];
tc.delegate = self;
tc.data = [someDataObjectFromPreviewController];
}
}
To fix this situation a bit more:
Add a segue from the PreviewController to the TemplateController
(Ctrl-drag from Preview view controller to the Template Controller
in the document outline mode)
Name the segue identifier in the identity inspector
Change your code that presents the view controller from:
(IBAction)showFrameSelector:(id)sender
{
UIStoryboard *storyboard;
storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
TemplateController *templateController = [storyboard instantiateViewControllerWithIdentifier:#"TemplateController"];
templateController.frameDelegate = self;
[self presentViewController:templateController animated:YES completion:nil];
}
to
- (IBAction)showFrameSelector:(id)sender
{
[self performSegueWithIdentifier:#"SegueTitle"];
}
Add your data object to the target view controller as noted in prepareForSegue and you will be in good shape. Then use the delegate method to catch any data returned from your template (just add the data as properties to the controller and you should be golden)
You can see a better example of this delegation in a utility project template from Xcode (I just keyed this in..) I hope this information helps. You can get more information at these resources and also by searching Google and SO for iOS delegation :
Concepts in Objective C (Delegates and Data Sources)
Cocoa Core Competencies

Related

UIPageViewControllerSpineLocation Delegate Method Not Firing

Major head-scratcher all day on this one :-(
I have an instance of a UIPageViewController that does not appear to be firing the delegate method:
-(UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController
spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
I have tried various methods of displaying the UIPageViewController and have settled on a programatic approach (as opposed to a Storyboard one) that appears to be working correctly, with one exception... when rotating the iPad to landscape the spine does not appear mid-point as expected. I simply cannot find out why the delegate method does not get called.
Code Explanation (simplified for example)
Consider three classes as follows:
RootViewController - loaded when the app starts
PageViewController - loaded by RootViewController upon user initiation
PageContentViewController - loaded by PageViewController when pages are needed
Fairly self-explanatory. The RootViewController is loaded by the app upon launch. When the user taps an image within this view controller's view (think magazine cover opening a magazine) it launches the PageViewController as follows:
PageViewController *pvc = [[PageViewController alloc] initWithNibName:#"PageView"
bundle:[NSBundle mainBundle]];
pvc.view.frame = self.view.bounds;
[self.view addSubview:pvc.view];
In the actual app there is animation etc to make the transition all nice, but essentially the PageViewController's view is loaded and takes fullscreen.
PageViewController
This is the workhorse (only relevant methods shown). I have tried various examples from the infinite world of Google and written directly from the Apple docs...
#interface PageViewController : UIViewController <UIPageViewControllerDelegate, UIPageViewControllerDataSource>
#property (nonatomic, strong) UIPageViewController *pageViewController;
#property (nonatomic, strong) NSMutableArray *modelArray;
#end
#implementation TXCategoryController
-(void)viewDidLoad
{
[super viewDidLoad];
// Simple model for demo
self.modelArray = [NSMutableArray alloc] init];
for (int i=1; i<=20; i++)
[self.modelArray addObject:[NSString stringWithFormat:#"Page: %d", i]];
self.pageViewController = [[UIPageViewController alloc]
initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil];
self.pageViewController.delegate = self;
self.pageViewController.dataSource = self;
PageContentViewController *startupVC = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
startupVC.pageLabel = [self.modelArray objectAtIndex:0];
[self.pageViewController setViewControllers:[NSArray arrayWithObject:startupVC]
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:nil];
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
[self.pageViewController didMoveToParentViewController:self];
self.pageViewController.view.frame = self.view.bounds;
self.view.gestureRecognizers = self.pageViewController.gestureRecognizers;
}
-(UIViewController *)pageViewController:(UIPageViewController *)pageViewController
viewControllerBeforeViewController:(UIViewController *)viewController
{
// Relevant code to add another view...
}
-(UIViewController *)pageViewController:(UIPageViewController *)pageViewController
viewControllerAfterViewController:(UIViewController *)viewController
{
// Relevant code to add another view...
}
-(UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController
spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
{
// Setting a break point in here - never gets called
if (UIInterfaceOrientationIsPortrait(orientation))
{
// Relevant code to create view...
return UIPageViewControllerSpineLocationMin;
}
// Relevant code to create 2 views for side-by-side display and
// set those views using self.pageViewController setViewControllers:
return UIPageViewControllerSpineLocationMid
}
#end
This all works perfectly well as I mentioned earlier. The PageViewController's view gets shown. I can swipe pages left and right in both portrait and landscape and the respective page number appears. However, I don't ever see two pages side-by-side in landscape view. Setting a breakpoint in the spineLocationForInterfaceOrientation delegate method never gets called.
This is such a head-scratcher I have burned out of ideas on how to debug/solve the problem. It almost behaves like the UIPageViewController isn't responding to the orientation changes of the device and therefore isn't firing off the delegate method. However, the view gets resized correctly (but that could be just the UIView autoresizing masks handling that change).
If I create a brand new project with just this code (and appropriate XIb's etc) it works perfectly fine. So something somewhere in my actual project is causing this. I have no idea where to continue looking.
As usual, any and all help would be very much appreciated.
Side Note
I wanted to add the tag 'uipageviewcontrollerspinelocation' but couldn't because it was too long and I didn't have enough reputation (1500 required). I think this is a devious ploy on Apple's part to avoid certain tags in Stackoverflow... ;-)
Finally found the problem. It was something of a red herring in its symptoms, but related just the same.
Putting a break point in the shouldAutorotateToInterfaceOrientation: method was a natural test to see if the UIViewController was even getting a rotation notification. It wasn't which led me to Apple's technical Q&A on the issue: http://developer.apple.com/library/ios/#qa/qa1688/_index.html
The most relevant point in there was:
The view controller's UIView property is embedded inside UIWindow but alongside an additional view controller.
Unfortunately, Apple, in its traditional documentation style, doesn't provide an answer, merely confirmation of the problem. But an answer on Stack Overflow yielded the next clue:
Animate change of view controllers without using navigation controller stack, subviews or modal controllers?
Although my RootViewController was loading the PageViewController, I was doing it as a subview to the main view. This meant I had two UIViewController's in which only the parent would respond to changes.
The solution to get the PageViewController to listen to the orientation changes (thus triggering the associated spine delegate method) was to remove addSubview: and instead present the view controller from RootViewController:
[self presentViewController:pac animated:YES completion:NULL];
Once that was done, the orientation changes were being picked up and the PageViewController was firing the delegate method for spine position. Only one minor detail to consider. If the view was launched in landscape, the view was still displaying portrait until rotated to portrait and back to landscape.
That was easily tweaked by editing viewDidLoad as follows:
PageContentViewController *page1 = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
NSDictionary *pageViewOptions = nil;
NSMutableArray *pagesArray = [NSMutableArray array];
if (IS_IPAD && UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
pageViewOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:UIPageViewControllerSpineLocationMid]
forKey:UIPageViewControllerOptionSpineLocationKey];
PageContentViewController *page2 = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
[pagesArray addObject:page1];
[pagesArray addObject:page2];
}
else
{
[pagesArray addObject:page1];
}
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal
options:pageViewOptions];
self.pageViewController.delegate = self;
[self.pageViewController setViewControllers:pagesArray
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
Job done and problem solved.

Storyboard to a nib

I have an RSS parser in a UITableView that pushes to the detail view when one of the rows is selected. I had it working fine in the old UI format of using Nib files, but I wanted to transfer everything to UIStoryboard. I learned that UIStoryboards and nibs were compatible, so I decided I would keep the same code, but put the UITableView in the UIStoryboard and have the detail view be its own nib. I linked everything up and it should be working, and its not giving me any errors, but its not. Is there anything that I missed, or are storyboards and nibs not compatible at all.
Edit:
- (id)initWithItem:(NSDictionary *)theItem {
if (self == [super initWithNibName:#"RssDetailController" bundle:nil]) {
self.item = theItem;
self.title = [item objectForKey:#"title"];
}
return self;
}
Are you pushing from a UIViewController in UIStoryboard to a NIB file?
If so check out this sample project that pushes from storyboard to a NIB:
// in a navigation controller
// to load/push to new controller use this code
// this will be next screen
DetailsViewController *detailsViewController = [[DetailsViewController alloc ]init];
[self.navigationController pushViewController:detailsViewController animated:YES];
// to go back or pop controller use this
// now it will send back to parent screen
[self.navigationController popViewControllerAnimated:YES];

Problems with storyboard

recently I started using storyboard and I've the following situation: I want to set the text of an UILabel from the AppDelegate. So I created an instance of my ViewController
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"MainStoryboard"
bundle: nil];
ViewController *controller = (ViewController*)[mainStoryboard
instantiateViewControllerWithIdentifier: #"mainViewController"];
myViewController = controller;
[window addSubview:myViewController.view];
[window makeKeyAndVisible];
and called the following method from the delegate
- (void) updateParameterLabel:(NSString *)parameter {
NSLog(#"URL-2: %#", parameter);
parameterLabel.text = parameter;
}
But the parameter is not shown in the UI.
Another think, which is kind of strage:
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
NSLog(#"View did Appear");
}
The "View did appear" is logged twice ...
Any hints?
Regards,
Sascha
Setting the text of a UILabel from your application delegate isn't great design. Your view controllers should be managing the content of your views, hence their name. Typically your storyboard is instantiated automatically, and you don't need any of the storyboardWithName et code you've got, assuming you're working with Apple's default templates.
Maybe think about re-architecting your application to follow the 'model-view-controller' pattern more strictly, and also look at how Apple instantiate storyboards automatically (just create a new storyboard project in XCode to see this).
If you still want to make it work, make the UILabel a property of your viewcontroller and set the label by using
In delegate :
- (void) updateParameterLabel:(NSString *)parameter {
NSLog(#"URL-2: %#", parameter);
[myViewController updateParemeter:parameter];
}
In myViewController:
- (void) updateParameterLabel:(NSString *)parameter {
NSLog(#"URL-2: %#", parameter);
parameterLabel.text = parameter;
[self.view setNeedsDisplay];//edit
}
So use the viewController to update your label. Of course you need the label as a property in your viewController
For what I see you are trying to update the label before it appears, so why don't you try calling your updateLabel method in the viewWillAppear, it would be something like this
-(void)viewWillAppear:(BOOL)animated{
[self updateParameterLabel:#"Some Text"];
[super viewWillAppear:YES];
}
And updateParameterLabel has to be implemented in the viewController.

It is possible to use an existing ViewController with PerformSegueWithIdentifier?

I use the method performSegueWithIdentifier:sender: to open a new ViewController from a storyboard-file programmatically. This works like a charm.
But on every time when this method is being called, a new ViewController would be created. Is it possible to use the existing ViewController, if it exista? I don't find anything about this issue (apple-doc, Stack Overflow, ...).
The Problem is:
On the created ViewController the user set some form-Elements and if the ViewController would be called again, the form-elements has the initial settings :(
Any help would be appreciated.
Edit:
I appreciate the many responses. Meanwhile, I'm not familiar with the project and can not check your answers.
Use shouldPerforSegueWithIdentifier to either allow the segue to perform or to cancel the segue and manually add your ViewController. Retain a pointer in the prepareForSegue.
... header
#property (strong, nonatomic) MyViewController *myVC;
... implementation
-(BOOL) shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender{
if([identifier isEqualToString:#"MySegueIdentifier"]){
if(self.myVC){
// push on the viewController
[self.navigationController pushViewController:self.myVC animated:YES];
// cancel segue
return NO;
}
}
// allow the segue to perform
return YES;
}
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"MySegueIdentifier"]){
// this will only be called the first time the segue fires for this identifier
// retian a pointer to the view controller
self.myVC = segue.destinationViewController;
}
}
To reuse an existing UIViewController instance with a segue create the segue from scratch and provide your own (existing) destination (UIViewController). Do not forget to call prepareForSegue: if needed.
For example:
UIStoryboardSegue* aSegue = [[UIStoryboardSegue alloc] initWithIdentifier:#"yourSegueIdentifier" source:self destination:self.existingViewController]
[self prepareForSegue:aSegue sender:self];
[aSegue perform];
Following code makes singleton view controller.
Add them to your destination view controller implementation, then segue will reuse the same vc.
static id s_singleton = nil;
+ (id) alloc {
if(s_singleton != nil)
return s_singleton;
return [super alloc];
}
- (id) initWithCoder:(NSCoder *)aDecoder {
if(s_singleton != nil)
return s_singleton;
self = [super initWithCoder:aDecoder];
if(self) {
s_singleton = self;
}
return self;
}
I faced this problem today and what I have done is to create the view controller manually and store it's reference.
Then every time I need the controller, check first if exists.
Something like this:
MyController *controller = [storedControllers valueForKey:#"controllerName"];
if (!controller)
{
controller = [[UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:NULL] instantiateViewControllerWithIdentifier:#"MyControllerIdentifierOnTheStoryboard"];
[storedControllers setValue:controller forKey:#"controllerName"];
}
[self.navigationController pushViewController:controller animated:YES];
Hope it helps.
Create a property for the controller.
#property (nonatomic, weak) MyController controller;
And use some kind of lazy initialization in performSegueWithIdentifier:sender
if (self.controller == nil)
{
self.controller = [MyController alloc] init]
...
}
In this case, if controller was already created, it will be reused.
Firstly you would be going against Apple's design in Using Segues: "A segue always presents a new view controller".
To understand why it might help to know that what a segue does is create a new view controller and then the perform calls either showViewController or showDetailViewController depending on what kind of segue it is. So if you have an existing view controller just call those methods! e.g.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
Event *object = [self.fetchedResultsController objectAtIndexPath:indexPath];
self.detailViewController.detailItem = object;
[self showDetailViewController:self.detailViewController.navigationController sender:self];
}
You would need to make the Viewcontroller into a singleton class.

How to update DetailView using MasterDetail Application Template

I'm new to using the split view for creating iPad applications. When I first create the project just using the standard MasterDetail Application template (Xcode 4.2), it creates a MasterViewController and a DetailViewController. The template has the following method that is called when a row is selected from the popover table (master detail view controller):
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
if (!self.detailViewController)
{
self.detailViewController = [[DetailViewController alloc] initWithNibName:#"DetailViewController" bundle:nil];
}
[self.navigationController pushViewController:self.detailViewController animated:YES];
Now I understand when you are using a regular navigation controller if you are programing for an iPhone you just do this type of thing to push on another view controller on to the stack. However, with this template, it just pushes the detail view onto the popover rather than updating what is already present. I'm confused as what I need to update to select something from the pop over (master detail view), and then have the detailView update.
Update:
To try and test out the "detailItem" that is already setup for you in the DetailViewController, I commented out the pushViewController and added the following:
//[self.navigationController pushViewController:self.detailViewController animated:YES];
self.detailViewController.detailItem = #"Test";
// setter in detailViewController
- (void)setDetailItem:(id)newDetailItem
{
if (_detailItem != newDetailItem) {
_detailItem = newDetailItem;
// Update the view.
[self configureView];
}
if (self.masterPopoverController != nil) {
[self.masterPopoverController dismissPopoverAnimated:YES];
}
}
- (void)configureView
{
// Update the user interface for the detail item.
// detailDescriptionLabel.text is a IBOutlet to the label on the detailView
if (self.detailItem) {
self.detailDescriptionLabel.text = [self.detailItem description];
}
}
According to this code, the text of the label on the detailViewController should be updated. However, when I do click on the item in the master view controller table, nothing happens.
There are a couple different ways you could do it. First off, like you said, remove the pushViewController call (I don't know why Apple's template does this... maybe just to show you you can?).
Next, let your MasterViewController know about the DetailViewController that is already displayed. I usually set master.detailViewController = detailViewController in the appDelegate.
Remember, the DetailViewController is already being displayed, so you won't always need to realloc it (unless you are replacing it with some other view)
First Option
Use delegate calls to set the information. Declare a protocol to pass information to the detailView and have it display it appropriately. Here is a tutorial describing this in more detail.
Second Option
Pass DetailViewController some data & override the setter to refresh the detailView. Here is a tutorial describing this in more detail.
// in DetailViewController
- (void)setDetailItem:(id)newDetailItem {
if (detailItem != newDetailItem) {
[detailItem release];
detailItem = [newDetailItem retain];
// Update the view.
navigationBar.topItem.title = detailItem;
NSString * imageName = [NSString stringWithFormat:#"%#.png",detailItem];
[self.fruitImageView setImage:[UIImage imageNamed:imageName]];
}
}
Edit: Just looked at the template again, and setDetailItem type code is already in there, but the code is creating a completely new detailView so the detailView that is viewable on the splitViewController is not changed at all.