I am using TFS 2012. So after I checkin a changes of a workspace to the server I don’t need that workspace any more in my server. So how it can be deleted logically? The entries from the database need to be deleted for that workspace?
How can I get the list of workspace whose changes are already checked in ? I think there will be sql some script by using database and tables of that collection. I tried to identify from workspace table entries. But didn’t find any identification there. So please help.
This little program should work for you:
class Program
{
static private TfsTeamProjectCollection _tfs;
static void Main(string[] args)
{
_tfs = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("myuri"));
var service = _tfs.GetService<VersionControlServer>();
Workspace[] ws = service.QueryWorkspaces(null, null, null);
foreach(Workspace s in ws)
{
var pend = s.GetPendingChanges();
if (pend.Count() == 0)
{
Console.WriteLine("Workspace {0} has no pending changes", s.Name);
// s.Delete()
continue;
}
}
// Console.ReadLine();
}
}
I believe that uncommenting the Delete will clear them for you, but that is untested, so use with caution.
Related
I'm working with Rally REST API for Java
I want get the list of actual Iterations and Releases
here is the snippet
JsonObject projects = new JsonObject();
QueryRequest queryProjects = new QueryRequest("release");
queryProjects.setPageSize(1);
queryProjects.setLimit(1000);
queryProjects.setFetch(new Fetch("_refObjectName","Name"));
QueryResponse queryResponse;
try {
queryResponse = restApi.query(queryProjects);
} catch (IOException e) {
// TODO Auto-generated catch block
throw new ServiceException(e);
}
In result I'm getting the list with a lot of duplicates. After closer inspection it seems I'm getting all versions of object - for the same Iteration/Release I have multiple versions - I can see different "_objectVersion" attribute for such duplicates.
Why is it so?
Can you please help me with the query which will retrieve distinct list of Iterations / Releases - I'm interested in just latest versions.
I can filter it out in Java but have a feeling there is more 'proper' way of doing this. Also getting the list with whole object history is not the best for code performance.
Thanks for any help!
When Releases and Iterations are created in Rally in a top project there is an option to propagate them throughout the project hierarchy. For example, if you have top project P1 with child project P2 and grandchild projects P21 and P22, you may create 4 releases with the same name and the same start and release dates. They are not identical releases: they have ObjectID and _ref unique to them. Please verify if this applies to your scenario.
To limit release query to a specific project set request project. Here is an example that returns only three releases that I have in a top project: R1,R2, and R3. Note
String projectRef = "/project/12352608219";
that is used later in the code:
releaseRequest.setProject(projectRef);
Note also the commented out
//String workspaceRef = "/workspace/12352608129";
and
// releaseRequest.setWorkspace(workspaceRef);
If I switch the comments: comment out project reference and uncomment workspace reference I will get what you called duplicates: multiple R1, R2 and R3 releases.
public class FindReleases {
public static void main(String[] args) throws URISyntaxException, IOException {
String host = "https://rally1.rallydev.com";
String username = "user#co.com";
String password = "secret";
String projectRef = "/project/12352608219";
//String workspaceRef = "/workspace/12352608129";
String applicationName = "RESTExampleFindReleasesByProject";
RallyRestApi restApi = null;
try {
restApi = new RallyRestApi(
new URI(host),
username,
password);
restApi.setApplicationName(applicationName);
System.out.println(restApi.getWsapiVersion()); //v.2.0 by default when using 2.0.2 jar and up
QueryRequest releaseRequest = new QueryRequest("Release");
releaseRequest.setFetch(new Fetch("Name"));
releaseRequest.setLimit(1000);
releaseRequest.setScopedDown(false);
releaseRequest.setScopedUp(false);
// releaseRequest.setWorkspace(workspaceRef);
releaseRequest.setProject(projectRef);
QueryResponse releaseQueryResponse = restApi.query(releaseRequest);
int numberOfReleasesInProject = releaseQueryResponse.getTotalResultCount();
System.out.println(numberOfReleasesInProject);
if(numberOfReleasesInProject >0){
for (int i=0;i<numberOfReleasesInProject;i++){
JsonObject releaseJsonObject = releaseQueryResponse.getResults().get(i).getAsJsonObject();
System.out.println(releaseJsonObject.get("Name"));
}
}
}
finally{
if (restApi != null) {
restApi.close();
}
}
}
}
I'm trying to keep a database in sync with the Windows 8 music library and I'm yet to find an efficient solution for doing so. I know that .NET has a FileSystemWatcher that's not available to Windows 8 apps. Currently, my idea is to compare the list of files returned by GetFilesAsync against my database and check if something was modified, deleted or added. I know this is not ideal but I can't find any other useful thing in Windows.Storage. My problem is that I want to make these updates automatically once there is a modification to the music library. Checking the ModifiedDate of the folders is useless when the changes happen in subfolders. Does anybody know if there is a way to tell when has a StorageFolder been modified?
If you are able to get ContentsChanged to fire reliably, then the code below may help you determine what changed.
Note, it isn't fast. GetBasicPropertiesAsync appears to take ~5ms/file... so ~10 seconds to diff a set of 1000 files.
(I cannot get ContentsChanged to fire reliably, and, after hours of googling, it appears many others have the same problem)
private class DiffSet
{
public IReadOnlyList<StorageFile> Added { get; set; }
public IReadOnlyList<StorageFile> Deleted { get; set; }
public IReadOnlyList<StorageFile> Changed { get; set; }
}
private static async Task<DiffSet> Diff(IEnumerable<StorageFile> oldSet, IEnumerable<StorageFile> newSet)
{
var newAsDict = newSet.ToDictionary(sf => sf.Path);
var added = new List<StorageFile>();
var deleted = new List<StorageFile>();
var changed = new List<StorageFile>();
var fromOldSet = new HashSet<string>();
foreach (var oldFile in oldSet)
{
if (!newAsDict.ContainsKey(oldFile.Path))
{
deleted.Add(oldFile);
continue;
}
var oldBasicProperties = await oldFile.GetBasicPropertiesAsync();
var newBasicProperties = await newAsDict[oldFile.Path].GetBasicPropertiesAsync();
var oldDateModified = oldBasicProperties.DateModified;
var newDateModified = newBasicProperties.DateModified;
if (oldDateModified != newDateModified)
{
changed.Add(oldFile);
}
fromOldSet.Add(oldFile.Path);
}
foreach (var newFile in newSet)
{
if (!fromOldSet.Contains(newFile.Path))
added.Add(newFile);
}
return new DiffSet
{
Added = added,
Deleted = deleted,
Changed = changed
};
}
I don't think you can get that info from your Windows 8 app. Your best bet is to query the folders and files asynchronously and compare the info to that stored in the database. See one example of enumerating folders and files here. I know this is not very efficient for what you are trying to do. If you find any other better ways, please share.
You can use the StorageFileQueryResult and its ContentsChanged event to be notified on changes on a folder and its subfolders. However the event does not contain any information about what actually changed, so you need to re-parse the folder and check if anything you're interested in has been modified.
This works for me:
public async void ListenAsync() {
query = storageFolder.CreateFileQuery();
query.ContentsChanged += query_ContentsChanged;
var files = await query.GetFilesAsync();
}
void query_ContentsChanged(IStorageQueryResultBase sender, object args) {
// args has no info about what changed. check manually
}
I installed a TFS2012 as a test system and doing some tests before we go productive.
This includes to define many BuildDefinitions which was a lot of work.
After the tests are successful, an new server will be installed with TFS2012 on it.
For this new server - which operates then as the productive system - i would like to restore the BuildDefinitions from the test system. But only the BuildDefinitions, not the whole TeamCollections. Because i ran test checkins and i don`t want these on my productive server.
Now, is it possible to backup and restore BuildDefinitions only?
Maybe it is possible directly throught the Sql database?, but i`am a little affraid of references there, pointing on some other tables.
Best Regards, Peter Bucher
Build definitions are not source controlled. The only option is relying on the TFS database backup where can restore or view the tbl_BuildDefinition* tables in the Tfs_DefaultCollection database.
There is a user voice for this feature and also you can use TFS API to do it.
Add a vote on uservoice:
provide a way to version-control build definitions
Using TFS API
How can I copy a TFS 2010 Build Definition?
Finally i decided not to touch the database, because there are references to a lot of other tables.
I used the TFS API v11 (TFS2012) and a bit C# Code, which i fitted to my needs from this base: How can I copy a TFS 2010 Build Definition?
It copies all Build Definitions from one TFS2012 Server to another. For both servers there is the need to specifiy a TeamCollection and a TeamProject.
So, the copy-task has to be done per TeamProject.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.TeamFoundation.Build.Client;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.VersionControl.Client;
namespace TFSBuildDefinitionCreator
{
internal class Program
{
private static void Main(string[] args)
{
// Copies build definitions from one server to another.
// Uses the TeamFoundation API V11 (TFS2012).
// Code was used to copy b uild definitions from a test server to a productive.
string sourceServer = "http://testTfs:8080/tfs/MyTeamCollection";
string sourceTeamProject = "MyTeamProject";
string targetServer = "https://productiveTfs:8080/tfs/MyTeamCollection";
string targetTeamProject = "MyTeamProject";
// DropLocation for defininitions: Share on which the build should be dropped.
string defaultDropLocation = "\\\\MyBuildserver\\Builds$";
// Change the DefaultProcessTemplate in the following method below: GetDefaultProcessTemplateByServerPathFromBuildServer.
CopyBuildDefinitions(sourceServer, sourceTeamProject, targetServer, targetTeamProject, defaultDropLocation);
Console.Read();
}
private static IBuildServer GetBuildServerFromServerUrl(string serverUrl)
{
var tfs = TeamFoundationServerFactory.GetServer(serverUrl);
return (IBuildServer)tfs.GetService(typeof(IBuildServer));
}
private static IBuildController GetDefaultBuildControllerFromBuildServer(IBuildServer buildServer)
{
return buildServer.QueryBuildControllers()[0];
}
private static IProcessTemplate GetDefaultProcessTemplateByServerPathFromBuildServer(IBuildServer buildServer, string teamProject)
{
var processTemplates = buildServer.QueryProcessTemplates(teamProject);
var result = processTemplates.First(t => t.ServerPath.Contains("/BuildProcessTemplates/MyDefaultTemplate.xaml"));
return result;
}
private static void CopyBuildDefinitions(string sourceServer, string sourceTeamProject, string targetServer,
string targetTeamProject, string defaultDropLocation)
{
var sourceBuildServer = GetBuildServerFromServerUrl(sourceServer);
var sourceBuildDetails = sourceBuildServer.QueryBuildDefinitions(sourceTeamProject);
foreach (var sourceBuildDetail in sourceBuildDetails)
{
CopyBuildDefinition(sourceBuildDetail, targetServer, targetTeamProject, defaultDropLocation);
}
}
private static void CopyBuildDefinition(IBuildDefinition buildDefinition, string targetServer, string targetTeamProject, string defaultDropLocation)
{
var targetBuildServer = GetBuildServerFromServerUrl(targetServer);
var buildDefinitionClone = targetBuildServer.CreateBuildDefinition(targetTeamProject);
buildDefinitionClone.BuildController = GetDefaultBuildControllerFromBuildServer(targetBuildServer);
buildDefinitionClone.ContinuousIntegrationType = buildDefinition.ContinuousIntegrationType;
buildDefinitionClone.ContinuousIntegrationQuietPeriod = buildDefinition.ContinuousIntegrationQuietPeriod;
// Noch ändern.
//buildDefinitionClone.DefaultDropLocation = buildDefinition.DefaultDropLocation;
buildDefinitionClone.DefaultDropLocation = defaultDropLocation;
buildDefinitionClone.Description = buildDefinition.Description;
buildDefinitionClone.Enabled = buildDefinition.Enabled;
//buildDefinitionClone.Name = String.Format("Copy of {0}", buildDefinition.Name);
buildDefinitionClone.Name = buildDefinition.Name;
//buildDefinitionClone.Process = buildDefinition.Process;
buildDefinitionClone.Process = GetDefaultProcessTemplateByServerPathFromBuildServer(targetBuildServer, targetTeamProject);
buildDefinitionClone.ProcessParameters = buildDefinition.ProcessParameters;
foreach (var schedule in buildDefinition.Schedules)
{
var newSchedule = buildDefinitionClone.AddSchedule();
newSchedule.DaysToBuild = schedule.DaysToBuild;
newSchedule.StartTime = schedule.StartTime;
newSchedule.TimeZone = schedule.TimeZone;
}
foreach (var mapping in buildDefinition.Workspace.Mappings)
{
buildDefinitionClone.Workspace.AddMapping(
mapping.ServerItem, mapping.LocalItem, mapping.MappingType, mapping.Depth);
}
buildDefinitionClone.RetentionPolicyList.Clear();
foreach (var policy in buildDefinition.RetentionPolicyList)
{
buildDefinitionClone.AddRetentionPolicy(
policy.BuildReason, policy.BuildStatus, policy.NumberToKeep, policy.DeleteOptions);
}
buildDefinitionClone.Save();
}
}
}
Hope that helps others.
I'm reading through Rob Ashton's excellent blog post on RavenDB:
http://codeofrob.com/archive/2010/05/09/ravendb-an-introduction.aspx
and I'm working through the code as I read. But when I try to add an index, I get a 401 error. Here's the code:
class Program
{
static void Main(string[] args)
{
using (var documentStore = new DocumentStore() { Url = "http://localhost:8080" })
{
documentStore.Initialise();
documentStore.DatabaseCommands.PutIndex(
"BasicEntityBySomeData",
new IndexDefinition<BasicEntity, BasicEntity>()
{
Map = docs => from doc in docs
where doc.SomeData != null
select new
{
SomeData = doc.SomeData
},
});
string entityId;
using (var documentSession = documentStore.OpenSession())
{
var entity = new BasicEntity()
{
SomeData = "Hello, World!",
SomeOtherData = "This is just another property",
};
documentSession.Store(entity);
documentSession.SaveChanges();
entityId = entity.Id;
var loadedEntity = documentSession.Load<BasicEntity>(entityId);
Console.WriteLine(loadedEntity.SomeData);
var docs = documentSession.Query<BasicEntity>("BasicEntityBySomeData")
.Where("SomeData:Hello~")
.WaitForNonStaleResults()
.ToArray();
docs.ToList().ForEach(doc => Console.WriteLine(doc.SomeData));
Console.Read();
}
}
}
It throws the 401 error when on the line that makes the PutIndex() call. Any ideas what permissions I need to apply? And where I need to apply them?
What do you mean by Server mode? Do you mean simply executing Raven.Server?
I've not had to do anything special client-side to get that to work, although I have had to run Raven.Server with elevated privileges because I'm not sure the code to ask for relevant permissions is quite working as intended. (Actually, I'll raise a query about that on the mailing list)
You shouldn't be getting a 401 error unless you've changed the configuration of Raven.Server.
If you're running the server, you can browse to it directly using the url specified in configuration (localhost:8080 by default) - make sure it's actually running and working as intended before continuing with troubleshooting
I am new to smack API. I am trying to develop a chat application where I was trying for setting and getting the presence.
When I change the presence of a user, its working perfectly fine and it is getting reflected in the Openfire Server.
But when I tries to get the Presence of a user, I am always getting the status as 'unavailable' even if his presence in openfire is showing as 'available'.
I am using the following code to set the status.
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
user.getConnection().sendPacket(presence);
I am using the Roster class to get the presence as follows.
Roster roster = avatar.getRoster();
Collection<RosterEntry> entries = roster.getEntries();
for(RosterEntry rosterEntry: entries) {
String user = rosterEntry.getUser();
Presence presence = roster.getPresence(user);
System.out.println("Presence : "+presence); // 1
System.out.println("Presence type: "+presence.getType()); // 2
System.out.println("Presence mode: "+presence.getMode()); // 3
}
Line No 1 alwasys gives 'unavailable' while line number 2 and 3 always give null
I am not able to figure out the cause of this problem. Please help me to resolve this issue.
Thanks in advance.
Using RosterListener is the proper solution to this problem. There is no reason that code should have a Thread.sleep() in order to make it work properly.
Roster roster = con.getRoster();
roster.addRosterListener(new RosterListener() {
// Ignored events public void entriesAdded(Collection<String> addresses) {}
public void entriesDeleted(Collection<String> addresses) {}
public void entriesUpdated(Collection<String> addresses) {}
public void presenceChanged(Presence presence) {
System.out.println("Presence changed: " + presence.getFrom() + " " + presence);
}
});
(source: http://www.igniterealtime.org/builds/smack/docs/latest/documentation/roster.html)
the problem is that after logging in immediately, it is gonna take some time for the presence of users to get updated.So between logging in and calling the online buddies function there should be a thread.sleep() for a few seconds.Then the online contacts will be retrieved. I did that and was able to retrieve them.
after login use
Thread.sleep(5000);
use in the beginiing of the method also
I had the same problem and searched for a while before finding what the problem was. In fact, you don't need to do a Thread.sleep(). The problem is that you don't have the "permission" to get the Presence of other users.
To solve the problem, just go in Openfire admin -> your user options -> Roster // Then just set the subscription of the buddy you wanna get the presence to "both" (both users can view each other presence).
Hope that is helps.
Edit : In fact you need to add a Thread.sleep() before getting the roster from the connection. Without the Thread.sleep(), sometimes it works, sometimes not...
I fixed it adding:
if (!roster.isLoaded())
roster.reloadAndWait();
after:
Roster roster = Roster.getInstanceFor(connection);
Ref: Smack 4.1.0 android Roster not displaying
This full code
public void getRoaster(final Callback<List<HashMap<String, String>>> callback) {
final Roster roster = Roster.getInstanceFor(connection);
boolean success = true;
if (!roster.isLoaded())
try {
roster.reloadAndWait();
} catch (SmackException.NotLoggedInException | SmackException.NotConnectedException | InterruptedException e) {
android.util.Log.e(AppConstant.PUBLIC_TAG, TAG + " " + e.getMessage());
success = false;
}
if (!success) {
if (callback != null) {
callback.onError(new Throwable());
}
}
Collection<RosterEntry> entries = roster.getEntries();
List<HashMap<String, String>> maps = new ArrayList<HashMap<String, String>>(entries.size());
for (RosterEntry entry : entries) {
HashMap<String, String> map = new HashMap<String, String>(3);
Presence presence = roster.getPresence(entry.getUser());
map.put(ROASTER_KEY, entry.getName());
map.put(ROASTER_BARE_JID, entry.getUser());
map.put(PRESENCE_TYPE, presence.isAvailable() == true ? PRESENCE_ONLINE : PRESENCE_OFFLINE);
maps.add(map);
}
if (maps != null && maps.size() > 0 && callback != null) {
callback.onSuccess(maps);
} else {
callback.onError(new Throwable());
}
}