rack run command for automatic file output - file-io

From a command prompt (on windows), I try
racket text_prog.rkt > output.txt
racket text_prog.rkt does work but it doesn't work outputting to output.txt. The file remains empty.
Are there any other ways I can do this?
Is there a Linux alternative?

On *nix systems, Racket can be used for shell scripts:
For example, if racket is installed in "/usr/local/bin", then a file
containing the following text acts as a “hello world” script:
#! /usr/local/bin/racket
#lang racket/base
"Hello, world!"
see:
http://docs.racket-lang.org/guide/scripts.html

Related

Muttrc: how to source a file in muttrc's directory

I have a muttrc file which sources a secondary file mutt-secrets which resides in its same directory. But I have what appear to be two conflicting needs:
Be free to reference the muttrc file from any working directory
Be free to move it (and mutt-secrets) without having to edit muttrc to change the source path for mutt-secrets
At present, the first line of my muttrc says: source mutt-secrets. That works fine when I run mutt from within the directory where the two file reside, but if I run mutt from elsewhere and reference muttrc with a -F flag, then mutt can find muttrc, but muttrc can't find mutt-secrets.
How can I solve this?
Use absolute paths. For example:
source ~/.mutt/mutt-secrets
TL;DR one-line solution:
source `lsof -c mutt -Fn | grep '/muttrc$' | sed 's|^n||; s|/muttrc$||;'`/mutt-secrets
or, if you want to reuse the muttrc directory, you can save it to a custom variable:
set my_muttrc_dir = `lsof -c mutt -Fn | grep '/muttrc$' | sed 's|^n||; s|/muttrc$||'`
source $my_muttrc_dir/mutt-secrets
If you want to see the output of the command when you launch mutt, you can put this line in your muttrc:
echo `lsof -c mutt -Fn | grep '/muttrc$' | sed 's|^n||; s|/muttrc$||'`
Assumptions: the Mutt process is called mutt and the Mutt's initialization file is called muttrc. Furthermore, you could get in trouble if you have more than one Mutt instance running (for example if you launch in parallel two or more Mutt instances with different initialization files, because the command may select the wrong path).
Explanation
The idea is to look for muttrc full path in the list of open files by Mutt. We can get this list using lsof command (it has to be installed in your system), then extract the full path by parsing the lsof output with grep and sed commands.
This approach is viable because Mutt's initialization files support the use of external command's output with backticks (``). When Mutt encounter and execute our command enclosed in backticks (``), it is in the process of reading the muttrc file, so the muttrc file appears in the list of currently open files by Mutt. This enables us to use the lsof command.
lsof parameters
-c mutt: list open files of process named mutt;
-Fn: for each element, print only the name (it is the path in our case). Because of lsof output format, the path will be prefixed with the character n.
grep and sed
We use grep to select the line which contains muttrc file path, assuming the filename is exactly muttrc. Then we clean the lsof output with sed by both removing the n character at the beginning of the line and the /muttrc string from the end of the line. This way we get the path of the directory containing the muttrc file.
There is a cleaner solution?
Mutt expands relative paths inside initialization files from its current working directory, i.e. from the directory you launch Mutt. It supports a mechanism that allows path's expansion relatives to something different, but the "initialization file directory" or something similar are not available. See here.
I neither found a way to get the -F <path> option you pass to the mutt command inside the initialization file.
References
backticks in Mutt's initialization file;
current directory;
_mutt_buffer_expand_path, source code
source_rc, source code
source_rc call, source code
Tested with: Mutt 2.0.5, lsof 4.93.2, GNU grep 3.7, GNU sed 4.7.

how to use CAM::PDF to find + replace from command line

Sorry for the noob question. I just downloaded CAM::PDF along with Strawberry for Windows, and trying to do find/replace from the command line. Ran buidinstalldeps to get all needed prereqs.
I'm trying to run changepagestring.pl from command line. But idk how to reference the file location and have it put the output file for me in a specified location:
changepagestring.pl master-exch-manual.pdf "as shown in Figure" figure output.pdf
My goal is to replace "see above figure" with "figure" in this file. But it's in a different directory than the one I'm in, C:\Users\Me\Doc\CAM-PDF-1.60\
So how do I run and do all this from the command line. I've seen the help file with example, but I get this:
CAM::PDF from command shell with PL file not recognized
There are a few possible solutions. The easiest one from the directory you mentioned is:
perl -Ilib bin/changepagestring.pl ...
Alternatively, if you run the usual Perl install commands from that folder, then changepagestring.pl should be included in your usual path
perl Makefile.PL
make install
Alternatively^2, you can use the "cpan" tool to automate the download, build, test and install steps in one go:
cpan install CAM::PDF

How to use gitbash instead of windows cmd.exe with meteor Release 0.7.0.1-win2

I am getting started with Meteorjs. I'm a windows user so I downloaded the windows installer package Release 0.7.0.1-win2. I use gitbash for my command line interface and can't get it to recognize meteor. I get the error "sh.exe": meteor: command not found". It works fine in windows command line but I prefer gitbash.
How do I get meteor to work with gitbash?
I have the perfect answer for you since I literally just solved the issue myself.
First of all make sure meteor works in the default windows command prompt. Next open git bash and check if the following command works:
cmd //c meteor
This runs the command meteor as if you were in the command prompt.
Next step is to set up an alias in git bash so you don't have to type that out each time.
Open git bash and enter the following:
vim ~/.bashrc
this will open/create the bashrc file in VIM, press i to insert and type the following:
alias meteor="cmd //c meteor"
Save and exit vim by first pressing the Esc key then press the ":" key. Now you should be able to enter commands in VIM. Type "wq" and press enter which will write into your .bashrc file and exit vim.
Almost there! Now that you are back in git bash, all you need to do is point to your .bashrc file by entering the following:
source ~/.bashrc
Now you will be able to run meteor commands straight from git bash! Hope that helped!
Here's the fix:
The problem is because of .bat files not being handled properly by
MinGW
Go to this directory - C:\Users[your username]\AppData\Local\.meteor
You should see a meteor.bat file there. Create a new file called "meteor" (without any extension and ""). Open it with notepad and paste the following:
#!/bin/sh
cmd //c "$0.bat" "$#"
save the file and now run git bash. You should be able to use meteor command in git bash.
Details
To run a *.bat command from MinGW's MSYS shell, you must redirect the execution to cmd.exe, thus:
cmd //c foo.bat [args ...]
The foo.bat command file must be in a directory within $PATH, (or you must specify the full path name ... using slashes, not backslashes unless you use two of them for each path name separator). Also, note the double slash to inform cmd.exe that you are using its /C option, (since it doesn't accept the -c form preferred by the MSYS shell.
If you'd like to make the foo.bat file directly executable from the MSYS shell, you may create a two line Bourne shell wrapper script called simply foo alongside it, (in the same directory as foo.bat), thus:
#!/bin/sh
cmd //c "$0.bat" "$#"
(so in your case, you'd create script file meteor alongside meteor.bat).
In fact, since this wrapper script is entirely generic, provided your file system supports hard file links, (as NTFS does for files on one single disk partition), you may create one wrapper script, and link it to as many command file names as you have *.bat files you'd like to invoke in this manner; (hint: use the MSYS ln command to link the files).
Credits to: Keith Marshall on SO and rakibul on Meteor Forums
It shouldn't be too hard - you just need to make sure that the meteor.bat file is in your executable. Check with echo $PATH from the bash console if it is already there.
For me, the meteor 0.7.0.1-win installer appended meteor's folder to the path automatically. However, you can add it manually with:
export PATH=$PATH:/path/to/user/folder/AppData/Local/.meteor
(On CygWin my user folder is at /cygdrive/c/Users/adam - I'm not sure what the equivalent path would be on git bash).
If you like, append that line to your ~/.profile to make sure meteor gets added to the path when the console opens.
Finally, on Windows the executable file is meteor.bat. I made a symbolic link to the filename meteor, just so I wouldn't have to type the .bat:
cd /path/to/user/folder/AppData/Local/.meteor
ln -s meteor.bat meteor.
Please have a look at the issue https://github.com/sdarnell/meteor/issues/18
I would suggest maybe creating a trivial wrapper script or alias that invokes LaunchMeteor.exe with the original arguments.
After more research on google I see that there isn't an implemented way to do this yet. The guys at meteor are working on it and accepting pull requests if you have a solution. The conclusion I came to is to use Vagrant and virtualbox to set up a ubuntu vm for meteor development. You can find info at this site: http://win.meteor.com/ on how to install virtual machines and provision to work with meteor.

Executing Love2D scripts

The only way I found out to execute my script with the Love2d framework is to zip all of it and then rename the zip to love. This kinds of take a lot of time for a small modification. Is there a faster way to do it? I tried to command line and I get this error
'love' is not recognized as an internal or external command,
operable program or batch file.
LÖVE also executes folders if they have the main.lua in them - you can just drag and drop the folder onto the application, or call it from the command line with the folder as the argument if you prefer.
LÖVE runs the contents of a folder if it can find a main.lua in it (Like Bill said).
[Note that it doesn't check subfolders].
There are three ways to run a love2D program, you can:
a) Drag the folder over the love.exe binary/link (This works in Win and *Nix, I don't know about OS X).
b) Navigate to the directory that is one level above the folder and type love [folder containing main.lua]
or
c) Zip it up and rename the .zip to a .love. Then double click the .love file
Option 'b' will fail if the binary is not in the %PATH%(Windows) or $PATH(*Nix) variable
(It will spout an error message like 'love' is not recognized as an internal or external command, operable program or batch file. on windows and bash: love: command not found on linux).
There are two ways to solve this:
(Both require ADMIN/root privileges, )
1) Add the love binary to the PATH variable. Here's how to do this in windows and in linux (In linux you want to do something like this: PATH=$PATH:$HOME/where/ever/you/put/love/)
2) You can add a link to the love2D binary in C:\WINDOWS\system32 or /usr/bin/.
In windows you create a shortcut to the love.exe (wherever you installed it to) and then drag it into C:\WINDOWS\system32. In linux you can run this:
sudo link /path/to/love/binary /usr/bin/love && sudo chmod ugo+rwx /usr/bin/love
I hope this helps!
Sources:
Google (the links above), Love2D and my knowledge :D
I found this to be very helpful when i started. Hope this helps
A Guide to Getting Started With Love2d
If you're using Mac OS, you should run using:
open -a love xxx.love
To recreate a file as .love, you can run in command line:
zip xxx.love file1.lua file2
If you just want to replace a file in .love:
zip -r xxx.love file1.lua
I think this will make your work easier.
simple way:
create folder /path/to/Game
put your files (main.lua, conf.lua, ...) in folder /path/to/Game
you can run script like this:
love /path/to/Game/
or if you use Linux, you can go in folder (cd /path/to/Game) and type just:
love .
(dot means that you want to run it form in folder
I found a simple solution for save time.
You have to create a file .bat with this simple command:
del Project.love
7z.exe a Project.zip ..\Project\*
ren Project.zip Project.love
For do this you need to download 7zip and insert this file (file.bat) into the folder of your project. Like this:
Good work!
If you're yousing Notepad++ to write your code, just open your main.lua file, then go to Run and add there this text including quotes:
"Path" "$(CURRENT_DIRECTORY)"
Where Path is a Full path to love.exe.
The save it to a key combination and now you can test your code by using this combination in any script at Notepad++.
If you use Sublime Text, you can make a build which runs your application.
https://love2d.org/wiki/Sublime_Text
While in Sublime Text press CMD + B or Ctrl + B

Automating GNUStep from Notepad++

I use GNUStep to compile Objective-C on Windows 7 using GCC and MinGW. I'd like to be able to automate the "make" instruction (with make files) from Notepad++ and have any complier errors reported to Notepad++s console window.
Edit:
What I am trying to do is script GNUStep/Bash to login to the right directory, build the directory, then exit. Currently I have to type in the following:
sh -login -i
$ cd d:\directory
$ make
Does anyone have any experience with this?
Rich
The npp-plugins gives you most of what you are looking for. Install the plugin and:
Press F6 to open the NppExec Execute window
Type 'make' (you may also want to cd to the proper directory first) and click OK
Output from make is shown in the notepad++ console
Another cool feature is that it will save the command if you restart notepad++, so you only need to type 'make' a single time.
You may need to make some tweaks to only show compiler errors, however.
I have done it, with considerable help from my friends.
Create a Bash script called 'nppmake'. I saved it in c:\GNUStep. The file should contain the following:
#! /bin/bash
cd $1
make
Create a DOS batch file called 'nppmake.bat', which again I saved in c:\GNUStep. This file contains the following:
sh --login -i C:\GNUstep\nppmake %1
In N++, go to 'Plugins > NppExec > Execute' and type in the following:
C:\GNUstep\nppmake.bat $(CURRENT_DIRECTORY)
Hit 'Save' and call the script 'make'.
In 'Plugins > NppExec > Advanced Options...', create a menu item, which I called 'Build' and associate it to the script called 'make' (I'm a Visual Studio developer, so 'build' feels more natural to me). Make sure 'Place to the Macros submenu' is checked.
You may need to restart N++ at this point, but then all that is left to do is add the keyboard shortcut. Go to 'Settings > Shortcut Mapper > Plugin Commands' and find 'Build'. I assigned 'Ctrl-Shift-B', is it is the same as VS.
You're done. Now open up a file in a Objective-C project, that has a GNUmakefile, and hit 'Ctrl-Shift-B'. The NppExec window reports any errors, or hopefully a successful build!
Just a small correction to kim3er's answer.
cd $1 make
should be
cd $1
make