A way around instantiating sub classes in super class - oop

I have a base abstract class, which aggregates a bunch of items in a collection:
abstract class AMyAbstract
{
List<string> Items { get; private set; }
public AMyAbstract(IEnumerable<string> items)
{
this.Items = new List<string>(items);
}
}
There are a lot of subclasses, let's name them Foo, Bar, Baz, etc. They all are immutable. Now I need a merge() method, which will merge items of two objects like this:
abstract class AMyAbstract
{
// ...
public AMyAbstract merge(AMyAbstract other)
{
// how to implement???
}
}
Foo foo1 = new Foo(new string[] {"a", "b"});
Bar bar1 = new Bar(new string[] {"c", "d"});
Foo fooAndBar = foo1.merge(bar1);
// items in fooAndBar now contain: {"a", "b", "c", "d"}
Since the objects are immutable, the merge() method should not change the state of items field, but instead it should return a new object of the class uppon which it is called. My question is: how to judiciously implement the merge() method?
Problem 1: AMyAbstract is clearly not aware of specific constructors of the subclasses (dependency inversion principle), thus I cannot (or can I?) create instance of the sub class in a super class.
Problem 2: Implementing merge() method in each of the subclasses is a lot of code repetition (DRY rule).
Problem 3: Extracting the merge() logic to a entirely new class does not solve the DRY rule problem. Even using the visitor pattern it is a lot of copy/paste.
The problems presented above rule out any idea of implementation I might have had before I read about SOLID. (my life has been miserable since then ;)
Or is there an entirely different, out-of-the-box approch to achieve the merge of such objects?
I'd appreciate answer in C#, Java or even PHP.
EDIT: I think I left out a piece of valid information: event though there are a lot of different sub classes, they can (should) only be constructed in two, maybe three ways (as an implication of the single responsibility principle):
parameterless constructor
a constructor which accepts one IEnumerable<T> argument
a constructor which accepts array and some other modifier
This would put the visitor pattern back on the tablie if I could put a constraint on the constructors - for example by defining a constructor in an interface. But this is possible only in PHP. In Java or C# a constructor signature cannot be enforced, thus I cannot be certain of how I would instantiate a subclass. This is a good rule in general, because one could never predict of how author of the subclass would like the object be constructed, but in this particular case it might have been helpful. So a helper question would be: can I somehow enforce how a class is instantiated? Builder pattern sounds like way too much in this simple case, or does it?

You are right about dependency inversion rule and code duplication problems.
You can write the core implementation of the merge logic in your abstract class and give out the task of creating a new instance to the derived classes. Create an abstract method in your abstract class that will force all the children to implement it. The purpose is this method is to create a new instance of the class and return it. This method will be used by the super class to get a new instance and do the merging.
The resultant java code will look something like this
abstract class AMyAbstract {
// ...
public AMyAbstract merge(AMyAbstract other) {
AMyAbstract obj = getNewInstance();
// Do the merge
// Return the merged object.
}
protected abstract AMyAbstract getNewInstance();
}
class foo extends AMyAbstract {
protected foo getNewInstance() {
// Instantiate Foo and return it.
}
}
Hope this helps..

OBSOLETE, kept for reference (and shows how I arrived at the final solution), see code after EDIT below
I would say the builder pattern is the way to go. We just need a builder which keeps the instance but modifies the one field that needs to be changed.
If one wants to obtain (as shown in your code)
Foo fooAndBar = foo1.merge(bar1);
an additional generic type definition is needed (thus defining class AMyAbstract <T>) to be able to still produce the correct final type (instead of just seeing AMyAbstract as type for the fooAndBar) in the above call.
Note: merge method was renamed to MergeItems in the code below to make clear what is merged.
I specified different constructors for Foo and Bar, so that it is clear that they do not need to have the same number of parameters.
Actually to be truly immutable, the list should not be directly returned in the Items property as it could be modified by the caller (using new List(items).AsReadOnly() produced a ReadOnlyCollection, so I just used this one).
Code:
abstract class AMyAbstract<T> where T : AMyAbstract<T>
{
public ReadOnlyCollection<string> Items { get; private set; }
protected AMyAbstract(IEnumerable<string> items)
{
this.Items = new List<string>(items).AsReadOnly();
}
public T MergeItems<T2>(AMyAbstract<T2> other) where T2 : AMyAbstract<T2>
{
List<string> mergedItems = new List<string>(Items);
mergedItems.AddRange(other.Items);
ButWithItemsBuilder butWithItemsBuilder = GetButWithItemsBuilder();
return butWithItemsBuilder.ButWithItems(mergedItems);
}
public abstract class ButWithItemsBuilder
{
public abstract T ButWithItems(List<string> items);
}
public abstract ButWithItemsBuilder GetButWithItemsBuilder();
}
class Foo : AMyAbstract<Foo>
{
public string Param1 { get; private set; }
public Foo(IEnumerable<string> items, string param1)
: base(items)
{
this.Param1 = param1;
}
public class FooButWithItemsBuilder : ButWithItemsBuilder
{
private readonly Foo _foo;
internal FooButWithItemsBuilder(Foo foo)
{
this._foo = foo;
}
public override Foo ButWithItems(List<string> items)
{
return new Foo(items, _foo.Param1);
}
}
public override ButWithItemsBuilder GetButWithItemsBuilder()
{
return new FooButWithItemsBuilder(this);
}
}
class Bar : AMyAbstract<Bar>
{
public string Param2 { get; private set; }
public int Param3 { get; private set; }
public Bar(IEnumerable<string> items, string param2, int param3)
: base(items)
{
this.Param2 = param2;
this.Param3 = param3;
}
public class BarButWithItemsBuilder : ButWithItemsBuilder
{
private readonly Bar _bar;
internal BarButWithItemsBuilder(Bar bar)
{
this._bar = bar;
}
public override Bar ButWithItems(List<string> items)
{
return new Bar(items, _bar.Param2, _bar.Param3);
}
}
public override ButWithItemsBuilder GetButWithItemsBuilder()
{
return new BarButWithItemsBuilder(this);
}
}
class Program
{
static void Main()
{
Foo foo1 = new Foo(new[] { "a", "b" }, "param1");
Bar bar1 = new Bar(new[] { "c", "d" }, "param2", 3);
Foo fooAndBar = foo1.MergeItems(bar1);
// items in fooAndBar now contain: {"a", "b", "c", "d"}
Console.WriteLine(String.Join(", ", fooAndBar.Items));
Console.ReadKey();
}
}
EDIT
Perhaps a simpler solution would be to avoid the builder class, and instead have
abstract T ButWithItems(List<string> items);
directly in the base class, and implementing classes would just implement it as currently the builders do.
Code:
abstract class AMyAbstract<T> where T : AMyAbstract<T>
{
public ReadOnlyCollection<string> Items { get; private set; }
protected AMyAbstract(IEnumerable<string> items)
{
this.Items = new List<string>(items).AsReadOnly();
}
public T MergeItems<T2>(AMyAbstract<T2> other) where T2 : AMyAbstract<T2>
{
List<string> mergedItems = new List<string>(Items);
mergedItems.AddRange(other.Items);
return ButWithItems(mergedItems);
}
public abstract T ButWithItems(List<string> items);
}
class Foo : AMyAbstract<Foo>
{
public string Param1 { get; private set; }
public Foo(IEnumerable<string> items, string param1)
: base(items)
{
this.Param1 = param1;
}
public override Foo ButWithItems(List<string> items)
{
return new Foo(items, Param1);
}
}
class Bar : AMyAbstract<Bar>
{
public string Param2 { get; private set; }
public int Param3 { get; private set; }
public Bar(IEnumerable<string> items, string param2, int param3)
: base(items)
{
this.Param2 = param2;
this.Param3 = param3;
}
public override Bar ButWithItems(List<string> items)
{
return new Bar(items, Param2, Param3);
}
}
class Program
{
static void Main()
{
Foo foo1 = new Foo(new[] { "a", "b" }, "param1");
Bar bar1 = new Bar(new[] { "c", "d" }, "param2", 3);
Foo fooAndBar = foo1.MergeItems(bar1);
// items in fooAndBar now contain: {"a", "b", "c", "d"}
Console.WriteLine(String.Join(", ", fooAndBar.Items));
Console.ReadKey();
}
}

I'm a bit late to the party but as you have yet to accept an answer I thought I would add my own.
One of the key points is that the collection should be immutable. In my example I have exposed IEnumerable to facilitate this - the collection of items is immutable outside of the instance.
There are 2 ways I see this working:
a public default constructor
an internal Clone template method similar to #naveen's answer above
Option 1 is less code but really it depends whether an instance of AMyAbstract with no items and no way to change the items is something you want to allow.
private readonly List<string> items;
public IEnumerable<string> Items { get { return this.items; } }
public static T CreateMergedInstance<T>(T from, AMyAbstract other)
where T : AMyAbstract, new()
{
T result = new T();
result.items.AddRange(from.Items);
result.items.AddRange(other.Items);
return result;
}
Seems to satisfy all of your requirements
[Test]
public void MergeInstances()
{
Foo foo = new Foo(new string[] {"a", "b"});
Bar bar = new Bar(new string[] {"c", "d"});
Foo fooAndBar = Foo.CreateMergedInstance(foo, bar);
Assert.That(fooAndBar.Items.Count(), Is.EqualTo(4));
Assert.That(fooAndBar.Items.Contains("a"), Is.True);
Assert.That(fooAndBar.Items.Contains("b"), Is.True);
Assert.That(fooAndBar.Items.Contains("c"), Is.True);
Assert.That(fooAndBar.Items.Contains("d"), Is.True);
Assert.That(foo.Items.Count(), Is.EqualTo(2));
Assert.That(foo.Items.Contains("a"), Is.True);
Assert.That(foo.Items.Contains("b"), Is.True);
Assert.That(bar.Items.Count(), Is.EqualTo(2));
Assert.That(bar.Items.Contains("c"), Is.True);
Assert.That(bar.Items.Contains("d"), Is.True);
}
Whether you ultimately choose a default constructor or a template method the crux of this answer is that the Items only need to be immutable on the outside.

A neat solution based on #AK_'s comment:
tldr: The basic idea is to create a multiple merge methods for each aggregated filed instead of using a merge method for entire object.
1) we'd want a special list type for the purpose of aggregating the items inside AMyAbstract instances, so let's create one:
class MyList<T> extends ReadOnlyCollection<T> { ... }
abstract class AMyAbstract
{
MyList<string> Items { get; private set; }
//...
}
The advantage here is that we have a specialized list type for our purpose, which we can alter later.
2) instead of having a merge method for entire object of AMyAbstract we would want to use a method which merly merges the items of that object:
abstract class AMyAbstract
{
// ...
MyList<T> mergeList(AMyAbstract other)
{
return this.Items.Concat(other.Items);
}
}
Another advatage we gain: decomposition of the problem of merging entire object. So instead we break it into a small problems (merging just the aggregated list in this case).
3) and now we can create a merged object using any specialized constructor we might think of:
Foo fooAndBar = new Foo(foo1.mergeList(bar1));
Instead of returning the new instance of entire object we return only the merged list, which in turn can be used to create object of target class. Here we gain yet another advantage: deferred object instantiation, which is the main purpose of creational patterns.
SUMMARY:
So not only this solution solves the problems presended in the question, but provides additional advantages presented above.

Related

Json Serialize an interface's properties which have non primitive types [duplicate]

With a simple class/interface like this
public interface IThing
{
string Name { get; set; }
}
public class Thing : IThing
{
public int Id { get; set; }
public string Name { get; set; }
}
How can I get the JSON string with only the "Name" property (only the properties of the underlying interface) ?
Actually, when i make that :
var serialized = JsonConvert.SerializeObject((IThing)theObjToSerialize, Formatting.Indented);
Console.WriteLine(serialized);
I get the full object as JSON (Id + Name);
The method I use,
public class InterfaceContractResolver : DefaultContractResolver
{
private readonly Type _InterfaceType;
public InterfaceContractResolver (Type InterfaceType)
{
_InterfaceType = InterfaceType;
}
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
//IList<JsonProperty> properties = base.CreateProperties(type, memberSerialization);
IList<JsonProperty> properties = base.CreateProperties(_InterfaceType, memberSerialization);
return properties;
}
}
// To serialize do this:
var settings = new JsonSerializerSettings() {
ContractResolver = new InterfaceContractResolver (typeof(IThing))
};
string json = JsonConvert.SerializeObject(theObjToSerialize, settings);
Improved version with nested interfaces + support for xsd.exe objects
Yet another variation here. The code came from http://www.tomdupont.net/2015/09/how-to-only-serialize-interface.html with the following improvements over other answers here
Handles hierarchy, so if you have an Interface2[] within an Interface1 then it will get serialized.
I was trying to serialize a WCF proxy object and the resultant JSON came up as {}. Turned out all properties were set to Ignore=true so I had to add a loop to set them all to not being ignored.
public class InterfaceContractResolver : DefaultContractResolver
{
private readonly Type[] _interfaceTypes;
private readonly ConcurrentDictionary<Type, Type> _typeToSerializeMap;
public InterfaceContractResolver(params Type[] interfaceTypes)
{
_interfaceTypes = interfaceTypes;
_typeToSerializeMap = new ConcurrentDictionary<Type, Type>();
}
protected override IList<JsonProperty> CreateProperties(
Type type,
MemberSerialization memberSerialization)
{
var typeToSerialize = _typeToSerializeMap.GetOrAdd(
type,
t => _interfaceTypes.FirstOrDefault(
it => it.IsAssignableFrom(t)) ?? t);
var props = base.CreateProperties(typeToSerialize, memberSerialization);
// mark all props as not ignored
foreach (var prop in props)
{
prop.Ignored = false;
}
return props;
}
}
Inspired by #user3161686, here's a small modification to InterfaceContractResolver:
public class InterfaceContractResolver<TInterface> : DefaultContractResolver where TInterface : class
{
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
IList<JsonProperty> properties = base.CreateProperties(typeof(TInterface), memberSerialization);
return properties;
}
}
You can use conditional serialization. Take a look at this link. Basicly, you need to implement the IContractResolver interface, overload the ShouldSerialize method and pass your resolver to the constructor of the Json Serializer.
An alternative to [JsonIgnore] are the [DataContract] and [DataMember] attributes. If you class is tagged with [DataContract] the serializer will only process properties tagged with the [DataMember] attribute (JsonIgnore is an "opt-out" model while DataContract is "op-in").
[DataContract]
public class Thing : IThing
{
[DataMember]
public int Id { get; set; }
public string Name { get; set; }
}
The limitation of both approaches is that they must be implemented in the class, you cannot add them to the interface definition.
You can add the [JsonIgnore] annotation to ignore an attribute.
I'd like to share what we ended up doing when confronted with this task. Given the OP's interface and class...
public interface IThing
{
string Name { get; set; }
}
public class Thing : IThing
{
public int Id { get; set; }
public string Name { get; set; }
}
...we created a class that is the direct implementation of the interface...
public class DirectThing : IThing
{
public string Name { get; set; }
}
Then simply serialized our Thing instance, deserialized it as a DirectThing, then Serialized it as a DirectThing:
var thing = new Thing();
JsonConvert.SerializeObject(
JsonConvert.DeserializeObject<DirectThing>(JsonConvert.SerializeObject(thing)));
This approach can work with a long interface inheritance chain...you just need to make a direct class (DirectThing in this example) at the level of interest. No need to worry about reflection or attributes.
From a maintenance perspective, the DirectThing class is easy to maintain if you add members to IThing because the compiler will give errors if you haven't also put them in DirectThing. However, if you remove a member X from IThing and put it in Thing instead, then you'll have to remember to remove it from DirectThing or else X would be in the end result.
From a performance perspective there are three (de)serialization operations happening here instead of one, so depending on your situation you might like to evaluate the performance difference of reflector/attribute-based solutions versus this solution. In my case I was just doing this on a small scale, so I wasn't concerned about potential losses of some micro/milliseconds.
Hope that helps someone!
in addition to the answer given by #monrow you can use the default [DataContract] and [DataMember]
have a look at this
http://james.newtonking.com/archive/2009/10/23/efficient-json-with-json-net-reducing-serialized-json-size.aspx
Finally I got when it will not work...
If you want to have inside another complex object it will not be properly serialized.
So I have made version which will extract only data stored in specific assembly and for types which have the same base interface.
So it is made as .Net Core JsonContractResolver.
In addition to data extraction it solves:
a) camelCase conversion before sending data to client
b) uses top most interface from allowed scope (by assembly)
c) fixes order of fields: field from most base class will be listed first and nested object will meet this rule as well.
public class OutputJsonResolver : DefaultContractResolver
{
#region Static Members
private static readonly object syncTargets = new object();
private static readonly Dictionary<Type, IList<JsonProperty>> Targets = new Dictionary<Type, IList<JsonProperty>>();
private static readonly Assembly CommonAssembly = typeof(ICommon).Assembly;
#endregion
#region Override Members
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
if (type.Assembly != OutputJsonResolver.CommonAssembly)
return base.CreateProperties(type, memberSerialization);
IList<JsonProperty> properties;
if (OutputJsonResolver.Targets.TryGetValue(type, out properties) == false)
{
lock (OutputJsonResolver.syncTargets)
{
if (OutputJsonResolver.Targets.ContainsKey(type) == false)
{
properties = this.CreateCustomProperties(type, memberSerialization);
OutputJsonResolver.Targets[type] = properties;
}
}
}
return properties;
}
protected override string ResolvePropertyName(string propertyName)
{
return propertyName.ToCase(Casing.Camel);
}
#endregion
#region Assistants
private IList<JsonProperty> CreateCustomProperties(Type type, MemberSerialization memberSerialization)
{
// Hierarchy
IReadOnlyList<Type> types = this.GetTypes(type);
// Head
Type head = types.OrderByDescending(item => item.GetInterfaces().Length).FirstOrDefault();
// Sources
IList<JsonProperty> sources = base.CreateProperties(head, memberSerialization);
// Targets
IList<JsonProperty> targets = new List<JsonProperty>(sources.Count);
// Repository
IReadOnlyDistribution<Type, JsonProperty> repository = sources.ToDistribution(item => item.DeclaringType);
foreach (Type current in types.Reverse())
{
IReadOnlyPage<JsonProperty> page;
if (repository.TryGetValue(current, out page) == true)
targets.AddRange(page);
}
return targets;
}
private IReadOnlyList<Type> GetTypes(Type type)
{
List<Type> types = new List<Type>();
if (type.IsInterface == true)
types.Add(type);
types.AddRange(type.GetInterfaces());
return types;
}
#endregion
}

Arraylist what am i actually doing here

Suppose am in a class
`public class Foo{
//some fields
ArrayList fooList = new ArrayList<>();
//methods
Public void addFoo(){
//some code
fooList.add(this);
}
}`
wrote a method call addFoo() in 'foo' class. So now my question is what am I doing when I say arraylistObject.add(this) inside addFoo()... What am I actually doing.
Please find the below usecase which might help you.
A data structure that stores a collection of the same structure will create a tree implicitly.
public class TreeSample {
private String value;
private List<TreeSample> childNodes;
TreeSample(String value) {
this.value = value;
childNodes = new LinkedList<TreeSample>();
}
public void addChild(TreeSample childTree) {
this.childNodes.add(childTree);
}
}
So, the client code can construct a tree data structure, by adding child trees to the parent nodes.

C# + Class Design

I am having a bit of trouble understanding how I will design a class.
I want to be able to get n amount of System fields out onto a report alongside custom fields.
I want a simple method on an interface called:
ICollection<Field> GetFieldDefinitions();
Internally this should get all the fields that I need to show on the report.
A second method will return field and their values too:
ICollection<Field> GetFieldDefinitionsWithValues(T src);
T is the source of where the information for each field will be populated from, e.g. if I pass in Company, the field definition if it contains CompanyName, I will do a lookup on the Company table and retrieve the info and add it to the field.
public Class SystemFieldCompany
{
IDictionary<string,Field> list;
private readonly ValidationEngine _val;
public SystemFieldCompany(ValidationEngine val)
{
_val = val;
list = new Dictionary<string,Field>();
}
public ICollection<Field> GetFields()
{
list.add("id",new Field{name = "id", value = "5"});
list.add("nameofcompany",new Field{name = "nameofcompany", value = "super guys"});
return list.Values;
}
//pass in model object with values on it, set up fields, then pass back all fields
ICollection<Field> GetFieldsWithValues(T object);
}
Should this class above be a concrete class?
e.g. var fields = new FieldClass().GetFields();
or should I use composition? How can I do this via an interface?
Abstract Class is what your after
public abstract class FieldBase
{
ICollection<Field> _data=new List<Field>();
abstract void DoValidationOrSomething();
ICollection<Field> virtual GetFields() //perform validation internally - return back the object
{
DoValidationOrSomething();
return _data;
}
T virtual UpdateFields(ICollection<Field> fields); //pass in model object with values on it, set
{
_data.Clear();
_data.AddRange(fields);
}
up fields, then pass back all fields
ICollection<Field> virtual GetFieldsWithValues(T object)
{
return _data.Where(f=>f.Name=T);
}
}
then in your concrete
public class SomeTable:FieldBase
{
public void DoValidationOrSomething()
{
//per class validation here
}
}

Ninject Cascading Inection with IList

I am trying to use Ninject to implement cascading injection into a class that contains an IList field. It seems that, unless I specifically specify each binding to use in the kernel.Get method, the IList property is always injected with a list of a single default object.
The following VSTest code illustrates the problem. The first test fails because the IList field contains one MyType object with Name=null. The second test passes, but I had to specifically tell Ninject what constructor arguments to use. I am using the latest build from the ninject.web.mvc project for MVC 3.
Does Ninject specifically treat IList different, or is there a better way to handle this? Note that this seems to only be a problem when using an IList. Createing a custom collection object that wraps IList works as expected in the first test.
[TestClass()]
public class NinjectTest
{
[TestMethod()]
public void ListTest_Fails_NameNullAndCountIncorrect()
{
var kernel = new Ninject.StandardKernel(new MyNinjectModule());
var target = kernel.Get<MyModel>();
var actual = target.GetList();
// Fails. Returned value is set to a list of a single object equal to default(MyType)
Assert.AreEqual(2, actual.Count());
// Fails because MyType object is initialized with a null "Name" property
Assert.AreEqual("Fred", actual.First().Name);
}
[TestMethod()]
public void ListTest_Passes_SeemsLikeUnnecessaryConfiguration()
{
var kernel = new Ninject.StandardKernel(new MyNinjectModule());
var target = kernel.Get<MyModel>(new ConstructorArgument("myGenericObject", kernel.Get<IGenericObject<MyType>>(new ConstructorArgument("myList", kernel.Get<IList<MyType>>()))));
var actual = target.GetList();
Assert.AreEqual(2, actual.Count());
Assert.AreEqual("Fred", actual.First().Name);
}
}
public class MyNinjectModule : NinjectModule
{
public override void Load()
{
Bind<IList<MyType>>().ToConstant(new List<MyType> { new MyType { Name = "Fred" }, new MyType { Name = "Bob" } });
Bind<IGenericObject<MyType>>().To<StubObject<MyType>>();
}
}
public class MyModel
{
private IGenericObject<MyType> myGenericObject;
public MyModel(IGenericObject<MyType> myGenericObject)
{
this.myGenericObject = myGenericObject;
}
public IEnumerable<MyType> GetList()
{
return myGenericObject.GetList();
}
}
public interface IGenericObject<T>
{
IList<T> GetList();
}
public class StubObject<T> : IGenericObject<T>
{
private IList<T> _myList;
public StubObject(IList<T> myList)
{
_myList = myList;
}
public IList<T> GetList()
{
return _myList;
}
}
public class MyType
{
public String Name { get; set; }
}
lists, collections and arrays are handled slightly different. For those types ninject will inject a list or array containing an instance of all bindings for the generic type. In your case the implementation type is a class which is aoutobound by default. So the list will contain one instance of that class. If you add an interface to that class and use this one the list will be empty.

How to deal with a Many-To-Many Relation in my API

I have two entities Foo and Bar with a Many to Many relationship between them.
Let's say there is no semantic argument for why Foo might be "responsible" for the many to many relationship, but we arbitrarily decide that Foo is responsible for the relation (I.e., in NHibernate we would mark Bar as Inverse)
That's all well and good from a DB perspective, but my entity APIs reveal a problem.
// Responsible for the relation
public class Foo
{
List<Bar> Bars = new List<Bar>();
public void AddBar(Bar bar)
{
Bars.Add(bar);
bar.AddFoo(this);
}
}
public class Bar
{
List<Foo> Foos = new List<Foo>();
// This shouldn't exist.
public void AddFoo(Foo foo)
{
Foos.Add(foo);
foo.AddBar(this); // Inf Recursion
}
}
If we've decided that Foo is responsible for this relationship, how do I update the associated collection in Bar without creating a public Bar.AddFoo() method which shouldn't even exist?
I feel like I should be able to maintain the integrity of my domain model without resorting to having to reload these entities from the DB after an operation such as this.
UPDATE: Code tweak inspired by commenter.
You might be missing a domain concept there. Have you tried creating a third entity: FooBarRelationship?
See Working bi-directional links in the Hibernate documentation.
Many developers program defensively
and create link management methods to
correctly set both sides, e.g. in
Person:
protected Set getEvents() {
return events;
}
protected void setEvents(Set events) {
this.events = events;
}
public void addToEvent(Event event) {
this.getEvents().add(event);
event.getParticipants().add(this);
}
public void removeFromEvent(Event event) {
this.getEvents().remove(event);
event.getParticipants().remove(this);
}
I personally think Entity object holding the list of related object is being too smart, and you should let the DAL hit the database.
DALFactory.FooAdapter.getBars(foo);
You said that one side will "own" the relationship. Make this method public. The other associations (or add methods) can be made internal to avoid consumers from interacting with it directly.
public class Foo
{
private IList<Bar> Bars {get;set;}
public void AddBar(Bar bar)
{
Bars.Add(bar);
bar.Foos.Add(this);
}
}
public class Bar
{
internal IList<Foo> Foos {get;set;}
}
you could make it static
public class Foo
{
List<Bar> Bars = new List<Bar>();
public void AddBar(Bar bar)
{
Bars.Add(bar);
Bar.AddFoo(bar,this);
}
}
public class Bar
{
List<Foo> Foos = new List<Foo>();
// This shouldn't exist.
public static void AddFoo(Bar bar, Foo foo)
{
bar.Foos.Add(foo);
//foo.AddBar(this); inf recurtion
}
}
Not really ideal but it does get the function off the object its self