I have been struggling along with an online objective-c class for a few weeks now. I'm feeling very stupid..
My latest assignment is to write a program that demonstrates a class named Circle by asking the user for the circle's radius, creating a Circle object, and then reporting the circle's area, diameter, and circumference.
We should have the following member variables:
radius: a double
pi: a double initialized to 3.14159
and the following member functions:
setRadius - a mutator function for the radius variable
getRadius - an accessor function for the radius variable
getArea - returns the area of the circle, which is calculated as: area = pi * radius * radius
getDiameter - returns the diameter of the circle, which is calculated as: diameter = radius * 2
getCircumference - returns the circumference of the circle, which is calculated as: circumference = 2 * pi * radius
The member variables of the class should be set as private.
Here is my program so far:
Main:
int main(int argc, const char * argv[])
{
#autoreleasepool {
int radius;
NSLog(#"Enter the circles radius:");
scanf ("%d", &radius);
}
return 0;
}
Interface:
#import <Foundation/Foundation.h>
//circle class
#interface circle : NSObject
{ #private
-(double) radius;
-(double) pi;
}
#property int setRadius, getRadius;
-(double) getArea;
-(double) getDiameter;
-(double) getCircumcerence;
#end
Implementation:
#import "circle.h"
#implementation circle
#synthesize setRadius, getRadius;
-(double) pi
{
pi = 3.14159;
}
-(double) getArea
{
pi * radius * radius;
}
-(double) getDiameter
{
radius * 2;
}
-(double) getCircumcerence
{
2 * pi * radius;
}
#end
As you can see, I haven't gotten very far. I am confused as how to simply utilize my methods in my main, and am sure I have already made mistakes.
Any advice is appreciated! I really need help, and am short on time.
Also, this may be far-fetched but if anyone could maybe skype with me and help me through it?
Thanks!
As a starting point, you should set up your .h to something more like this:
#interface Circle : NSObject
#property double radius;
#property (readonly) double area;
#property (readonly) double diameter;
#property (readonly) double circumference;
#property (readonly) double pi;
-(id)initWithRadius:(double)r;
+(instancetype)circleWithRadius:(double)r;
#end
This will set up a setter and getter for radius as well as getters for area, diameter, and circumference. It also sets up an init and factory method for your circle which takes a double for the radius.
I will come back and edit in some modifications you need to make to your .m as well as your main file in order to make this work. As a note, at a minimum we'll override the getters for the 3 readonly properties. This will prevent the compiler from creating ivars (instance variables) for these properties (because we can just calculate and return the number we calculation when we call it).
In your .m:
#import Circle.h
#implementation Circle
-(id)initWithRadius:(double)r
{
self = [super init];
if(self) {
self.radius = r;
}
return self;
}
+(instancetype)circleWithRadius:(double)r
{
return [[Circle alloc] initWithRadius:r];
}
-(void)setRadius:(double)r //This method is automatically created by #property
{ //include any verification logic (make sure r>0 etc), then...
self.radius = r;
}
//we don't really need to override the radius getter
-(double)pi
{
return 3.14159; //or however much accuracy you want
}
-(double)area
{
return (self.pi * self.radius * self.radius);
}
-(double)diameter
{
return (2.0 * self.radius);
}
-(double)circumference
{
return (self.diameter * self.pi);
}
In main, you use this Circle class in just the same way you use any other object in Objective-C (think about NSString, NSArray, etc).
int main(int argc, const char * argv[])
{
#autoreleasepool {
double radius;
NSLog(#"Enter the circles radius:");
scanf ("%lf", &radius);
Circle *myCircle = [Circle circleWithRadius:radius]; //the factory method we set up
NSLog(#"myCircle radius: %lf", myCircle.radius);
NSLog(#"myCircle area: %lf", myCircle.area);
NSLog(#"myCircle diameter: %lf", myCircle.diameter);
NSLog(#"myCircle circumference: %lf", myCircle.circumference);
}
return 0;
}
There are of course many ways to set this up. I can remember being confused when starting out, below is an alternative example to give you something else to look at.
It is not intended to be fancy but just bare-bones so that you can see a minimal setup of the class with an initializer.
Note that the only value initialized is the const pi, of course, the radius can be initialized there as well, as nhgrif's example shows quite nicely.
Hope this helps!
// Circle.h
#import <Foundation/Foundation.h>
#interface Circle : NSObject
{
double radius;
double pi;
}
#property double radius, pi;
-(double) getArea;
-(double) getDiameter;
-(double) getCircumference;
#end
And then the implementation:
// Circle.m
#import "Circle.h"
#implementation Circle
#synthesize radius, pi;
// Initialize with const pi:
- (id)init {
self = [super init];
if (self) {
pi = 3.14159;
NSLog(#"Circle created.");
}
return self;
}
-(double) getArea {
return pi*radius*radius;
}
-(double) getDiameter {
return 2*radius;
}
-(double) getCircumference {
return 2*pi*radius;
}
#end
And then for main:
// main.m
#import <Foundation/Foundation.h>
#import "Circle.h"
int main(int argc, const char * argv[])
{
#autoreleasepool {
Circle *aCircle = [[Circle alloc] init];
// Use an arbitrary value:
[aCircle setRadius:2];
NSLog(#"Area = %f",[aCircle getArea]);
NSLog(#"Circumference = %f",[aCircle getCircumference]);
NSLog(#"Diameter = %f",[aCircle getDiameter]);
NSLog(#"Check pi = %f",[aCircle pi]);
}
return 0;
}
Related
I am setting up a basic geometry class where I define a rectangle and can manipulate the width and height along with calculating the area and perimeter. Everything works and outputs fine, except the perimeter and area variables return as zero. I don't know how to set the variable properly within itself or during the #implementation, so I'm sure it is showing the zero from when the variable is first initialized (before the width and height are set).
I'm inexperienced with OOP and ObjC so I may be missing something simple.
#import <Foundation/Foundation.h>
// #interface setup as required.
#interface Rectangle: NSObject
-(void) setWidth: (int) w;
-(void) setHeight: (int) h;
-(int) width;
-(int) height;
-(int) area;
-(int) perimeter;
-(void) print;
#end
// #implementation setup for the exercise.
#implementation Rectangle {
int width;
int height;
int perimeter;
int area;
}
// Set the width.
-(void) setWidth: (int) w {
width = w;
}
// Set the height.
-(void) setHeight: (int) h {
height = h;
}
// Calculate the perimeter.
-(int) perimeter {
return (width + height) * 2;
}
// Calculate the area.
-(int) area {
return (width * height);
}
-(void) print {
NSLog(#"The width is now: %i.", width);
NSLog(#"The height is now: %i.", height);
NSLog(#"The perimeter is now: %i.", perimeter);
NSLog(#"The area is now: %i.", area);
}
#end
int main(int argc, const char * argv[])
{
#autoreleasepool {
// Create an instance of Rectangle.
Rectangle *theRectangle;
theRectangle = [Rectangle alloc];
theRectangle = [theRectangle init];
// Use the designed methods.
[theRectangle setWidth: 100];
[theRectangle setHeight: 50];
[theRectangle print];
}
return 0;
}
Short answer:
Call your object methods like this:
[self perimeter];
// as in
NSLog(#"The perimeter is now: %i.", [self perimeter]);
instead of just
perimeter
which accesses the variable with that name, instead of calling the method you've defined.
Longer answer:
There are several things in your code that can be improved:
You should use properties instead of ivars and methods to get and set them. A property declared like this: #property (nonatomic) int width; will give you a getter and a setter, created implicitly by the compiler. So then you can do either of these to set a value:
theRectangle.width = 100;
// is the same as:
[theRectangle setWidth:100];
You can override your getters and setters too. You could also create readonly properties, e.g.
#interface Rectangle: NSObject
#property (nonatomic) int width;
#property (nonatomic) int height;
#property (nonatomic, readonly) int perimeter;
#end
#implementation Rectangle
- (int)perimeter
{
return self.width * self.height * 2;
}
#end
I am an OLD procedural language programmer, trying to learn Obj C. And after pulling out all my hair realize I am missing a fundamental understanding
When I alloc an instance of an object ( myObj), give it some data via methods, and the call a method/send a message to that instance, can the implementation routine assume that all the data in that instance is available?
i.e [myObj doSomeStuff]
can the implementation of doSomeStuff assume that all the instance data of myObj is available or do I need to send in as arguments of all the parts and pieces of myObj that I need?
Ditto on what Luis and rmaddy said. Some of this is best illustrated with an example. Lets consider a Circle class object:
Here is the .h file:
// Circle.h
#import <Foundation/Foundation.h>
#interface Circle : NSObject
{
double radius;
double pi;
}
#property double radius, pi;
-(double) area;
-(double) diameter;
-(double) circumference;
#end
And then the implementation file (note that I have defined instance methods as Luis points out):
// Circle.m
#import "Circle.h"
#implementation Circle
#synthesize radius, pi;
// Initialize with default radius:
- (instancetype)init {
self = [super init];
if (self) {
pi = 3.14159;
NSLog(#"Circle created.");
}
return self;
}
-(double) area {
return pi*radius*radius;
}
-(double) diameter {
return 2*radius;
}
-(double) circumference {
return 2*pi*radius;
}
#end
Now create a circle object in main and send messages to return several relevant quantities:
// main.m
#import <Foundation/Foundation.h>
#import "Circle.h"
int main(int argc, const char * argv[])
{
#autoreleasepool {
Circle *aCircle = [[Circle alloc] init];
[aCircle setRadius:2];
NSLog(#"Area = %f",[aCircle area]);
NSLog(#"Circumference = %f",[aCircle circumference]);
NSLog(#"Diameter = %f",[aCircle diameter]);
NSLog(#"Check pi = %f",[aCircle pi]);
}
return 0;
}
You can see from this example the value of pi is set when the object is created and then is stored as part of the object, available for other calculations.
Note: you wouldn't want to define pi this way in practice, this is just a simple example to illustrate the point.
Note also that I could have set other internal values of the object after it was created, then this data is also available from that point forward, subject to the qualifications pointed out in the post.
Does this make better sense? You should run this code and experiment with the idea until you feel more comfortable with it.
EDIT: At Andrew Madsen's suggestion, updated the accessor methods for area, diameter, and circumference; these should not be prefixed with 'get'
YES, if the method is an instance method (those who starts with a "-" not "+").
I have a doubt in implementing oops concept in objective-c.Is Pholyorphism possible in objective-c. How to implement polymorphism in objective-c.please explain with example?
Every method, including class methods, is dynamic in Objective-C.
One very basic approach would be:
Declare the base interface:
#interface MONConstantColor : NSObject
- (UIColor *)color;
#end
Define the base implementation:
#implementation MONConstantColor
- (UIColor *)color { return /* ...do/ret something appropriate */; }
#end
Then create some variations:
#interface MONRedColor : MONConstantColor
#end
#implementation MONRedColor
- (UIColor *)color { return [UIColor redColor]; }
#end
#interface MONYellowColor : MONConstantColor
#end
#implementation MONYellowColor
- (UIColor *)color { return [UIColor yellowColor]; }
#end
- (HomeWorkResult *)homeWorkResultFromHomeWorkTask:(HomeWorkTask *)task
{
if (!self.lazy) {
return [self HW_performHomeWorkTask:task];
}
StackOverflowPost *post = [StackOverflow postHomeWorkTask:task];
for (id user in post.responders) {
// Here is the pholyorphism[sic].
// First, test to see if a stack overflow user is able to do home work tasks.
if ([user respondsToSelector:#selector(homeWorkResultFromHomeWorkTask:)]) {
// Next, have the user do the home work task.
HomeWorkResult *result = [user homeWorkResultFromHomeWorkTask:task];
// If there is a result, return that result.
if (result) {
return result;
}
}
}
// Finally, if no stack overflow user does home work tasks or if there was no
// result perform the task yourself.
return [self HW_performHomeWorkTask:task];
}
The word polymorphism means having many forms
Objective-C polymorphism means that a call to a member function will cause a different function to be executed depending on the type of object that invokes the function.
Consider the example, we have a class Shape that provides the basic interface for all the shapes. Square and Rectangle are derived from the base class Shape.
We have the method printArea that is going to show about the OOP feature polymorphism.
#import <Foundation/Foundation.h>
#interface Shape : NSObject
{
CGFloat area;
}
- (void)printArea;
- (void)calculateArea;
#end
#implementation Shape
- (void)printArea{
NSLog(#"The area is %f", area);
}
- (void)calculateArea{
}
#end
#interface Square : Shape
{
CGFloat length;
}
- (id)initWithSide:(CGFloat)side;
- (void)calculateArea;
#end
#implementation Square
- (id)initWithSide:(CGFloat)side{
length = side;
return self;
}
- (void)calculateArea{
area = length * length;
}
- (void)printArea{
NSLog(#"The area of square is %f", area);
}
#end
#interface Rectangle : Shape
{
CGFloat length;
CGFloat breadth;
}
- (id)initWithLength:(CGFloat)rLength andBreadth:(CGFloat)rBreadth;
#end
#implementation Rectangle
- (id)initWithLength:(CGFloat)rLength andBreadth:(CGFloat)rBreadth{
length = rLength;
breadth = rBreadth;
return self;
}
- (void)calculateArea{
area = length * breadth;
}
#end
int main(int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Shape *square = [[Square alloc]initWithSide:10.0];
[square calculateArea];
[square printArea];
Shape *rect = [[Rectangle alloc]
initWithLength:10.0 andBreadth:5.0];
[rect calculateArea];
[rect printArea];
[pool drain];
return 0;
}
use this link as refernce
http://www.tutorialspoint.com/objective_c/objective_c_polymorphism.htm
i am new to Objective-C, not entirely sure where I am going wrong here.
I am trying to get the program to print the area and perimeter of a square.
The program is telling me that I am sending an undeclared identifier to the perimeter and area methods
#import <Foundation/Foundation.h>
#interface Rectangle : NSObject
{
int width;
int height;
}
-(void) setWidth: (int) w;
-(void) setHeight: (int) h;
-(int) width;
-(int) height;
-(int) area;
-(int) perimeter;
#end
#implementation Rectangle
-(void) setWidth:(int)w
{
width = w;
}
-(void) setHeight: (int)h
{
height = h;
}
-(int) width
{
return width;
}
-(int) height
{
return height;
}
-(int) area
{
return width*height;
}
-(int) perimeter
{
return (2*width + 2*height);
}
#end
int main(int argc, const char * argv[])
{
#autoreleasepool {
Rectangle *rect1 = [[Rectangle alloc] init];
[rect1 setWidth:2];
[rect1 setHeight:7];
NSLog(#"The perimeter of rect1 is: %i and the area is: %i", area, area);
}
return 0;
}
There's no variable named area, it is a method. Try [rect1 area]; and [rect1 perimeter];, you already created the object and used two methods correctly, you slipped on the area :( Good luck!
Out of curiosity, what learning resources are you using?
I highly recommend Paul Hegarty's iOS dev course from Stanford. All free, and it really guides you through everything (ObjC syntax; iOS SDK etc.)
http://www.stanford.edu/class/cs193p/cgi-bin/drupal/
I changed the line to:
NSLog(#"The perimeter of rect1 is: %i and the area is: %i", [rect1 area], [rect1 perimeter]);
and it gave me the right results, thanks for the help!
I am following along with a series of web tutorials relating to Objective-C and am now getting a "Accessing unknown origin getter method" error when i try to build my program (origin being a member of a Rectangle class that I created).
Here is my class titled PointXY:
#import <Foundation/Foundation.h>
#interface PointXY : NSObject
{
int x;
int y;
}
//Setters and Getters
#property int x;
#property int y;
//Methods
- (void) setXY : (int) xCO : (int) yCO;
#end
I then define a rectangle class, that has a member that is of type PointXY:
#import <Foundation/Foundation.h>
#class PointXY;
#interface rectangle : NSObject
{
float width;
float height;
PointXY * origin;
}
//Setters and Getters
#property float width, height;
//Instance Methods
- (float) getArea;
- (float) getPerimeter;
//We already have setters and getters defined for width
//and height. The below method is for illustration purposes
- (void) setHW: (float) h : (float) w;
//Methods to set and get origin values
- (PointXY *) getOrigin; //Returns a PointXY object
- (void) setOrigin : (PointXY *) point;
#end
I get the error in main, if i try to access the x or y property of my origin member via my NSLog statement:
#import <Foundation/Foundation.h>
#import "rectangle.h"
#import "PointXY.h"
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
//Create an object
rectangle * myRectangle = [[rectangle alloc]init];
PointXY * rOrigin = [[PointXY alloc]init];
[rOrigin setXY:100 :100];
myRectangle.origin = rOrigin;
NSLog(#"The origin for the rectangle is %i, %i", myRectangle.origin.x, myRectangle.origin.y);
[pool drain];
return 0;
}
I understand that one cannot access the members without either explicitly defining a synthesized accessor or by creating a method to do just that and was surprised to see the author of the tutorial do the above with no issue.
Is the above even possible? Can I access myRectangle.origin.x without origin being synthesized in myRectangle or do I have something set up incorrectly.
Thanks for your time.
Origin is an instance variable you need to create an #property for it and synthesize it as you already know.
//Setters and Getters
#property float width, height;
#property PointXY *origin;
But without the property you could access the origin by doing this rectangle->origin but that defeats the purpose of encapsulation.
Edit- origin will need to be defined as #public or #package