How to deal with arguments in macro names in Objective-C? - objective-c

The idea is to setup several fixed CGPoint values with macros, and read them in code flexibly (randomly or with provided integer value)
I have a header file defining several CGPoints value like this:
#define kSpawnPoint1 {550,20}
#define kSpawnPoint2 {550,80}
#define kSpawnPoint3 {200,175}
I'm generating a random integer in my code between 1 to 3, and plan to read the CGPoint value in the macro according to the integer value. But don't know how to do it. After learning other tutorials about preprocessors, I write my code like following.
#define kSpawnPoint1 {550,20}
#define kSpawnPoint2 {550,80}
#define kSpawnPoint3 {200,175}
#define kSpawnPoint(x) kSpawnPoint##x
in the m file:
int tempInt = 1;
CGPoint tempSpawnPoint = kSpawnPoint(temInt);
However it doesn't work.(with warning: undeclared identifier 'kSpawnPointspawnPoint') How can I make this right? And is it the right way to pre-define several CGPoint? I think I must use the preprocessor to achieve this considering future multi-screen resolution support would be easier to implement in macro too, and my kSpawnPoints would not be the same with different screen resolution.

Macros only operate on text, not the values of variables. When you write kSpawnPoint(an_int), the preprocessor takes the literal string "an_int" and then pastes it, so you end up with kSpawnPointan_int. Thus, you would have to put a literal number as the argument in order to end up with one of your points: kSpawnPoint(1) -> kSpawnPoint1 -> {550, 20}
To choose randomly among your macros, you will have to put them into a structure that will exist at runtime, like an array or a switch statement.

Related

VBA Constants List as Arguments and Assignment Statements

Is there a way in VBA to create classes and/or methods that have a limited list of acceptable constants to use as arguments or in assignment statements?
These exist already in VBA per the images below:
I would like to incorporate this in my classes.
It's not a limited set of constants. You type xlsheethidden the program sees 0. The compiler puts 0 into the program. Nothing stops you doing this. ReportCS1.Visible = 1,000,000. It's an aid to writing programs, it doesn't form part of the finished program.
If you want to limit what can be passed then you'll need to write code checking what was passed, if wrong do err.raise(&h80070000 OR 13, blah,blah, blah).
This turns a WinError into a HResult - 13 seems resonable. = 0x8007000d
//
// MessageId: ERROR_INVALID_DATA
//
// MessageText:
//
// The data is invalid.
//
#define ERROR_INVALID_DATA 13L
Tim Williams answered my question in his comment. Thanks Tim!
You can create an Enum See: cpearson.com/excel/Enums.aspx

What does "macro" mean in Objective-C?

I am new to iOS development and I just want to know the meaning of macro in Objective-C?
I have found that "macro" is used with #define but still do not get its meaning.
http://www.saturngod.net/ios-macro-define-value-with-condition
Yes, Larme is right. Macros can be used in many languages, it's not a specialty of objective-c language.
Macros are preprocessor definitions. What this means is that before your code is compiled, the preprocessor scans your code and, amongst other things, substitutes the definition of your macro wherever it sees the name of your macro. It doesn’t do anything more clever than that.
Almost literal code substitution. e.g.-
Suppose you want a method to return the maximum of two numbers. You write a macro to do this simple task:
#define MAX(x, y) x > y ? x : y
Simple, right? You then use the macro in your code like this:
int a = 1, b = 2;
int result = 3 + MAX(a, b);
EDIT:
The problem is that the preprocessor substitutes the macro definition into the code before compilation, so this is the code the compiler sees:
int a = 1, b = 2;
int result = 3 + a > b ? a : b;
C order of operations requires the sum 3 + a be calculated before the ternary operator is applied. You intended to save the value of 3 + 2 in result, but instead you add 3 + 1 first, and test if the sum is greater than 2, which it is. Thus result equals 2, rather than the 5 you expected.
So you fix the problem by adding some parentheses and try again:
#define MAX(x, y) ((x) > (y) ? (x) : (y))
A macro is a fragment of code which has been given a name. Whenever the name is used, it is replaced by the contents of the macro. There are two kinds of macros. They differ mostly in what they look like when they are used. Object-like macros resemble data objects when used, function-like macros resemble function calls.
An object-like macro is a simple identifier which will be replaced by a code fragment. It is called object-like because it looks like a data object in code that uses it. They are most commonly used to give symbolic names to numeric constants.
You create macros with the ‘#define’ directive. ‘#define’ is followed by the name of the macro and then the token sequence it should be an abbreviation for, which is variously referred to as the macro's body, expansion or replacement list. For example,
#define BUFFER_SIZE 1024
defines a macro named BUFFER_SIZE as an abbreviation for the token 1024. If somewhere after this ‘#define’ directive there comes a Objective C statement of the form
foo = (char *) malloc (BUFFER_SIZE);
The Objective C compiler will see the same tokens as it would if you had written
foo = (char *) malloc (1024);
You can also define macros whose use looks like a function call. These are called function-like macros. To define a function-like macro, you use the same ‘#define’ directive, but you put a pair of parentheses immediately after the macro name.
Like:
#define isIphone([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
#define GetImage(imageName) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:#"png"]]
Macros are compile time constants. That means they will replaced with actual values in the compile time.
#define MIN_VALUE 3 // Definition
if(x > MIN_VALUE) // Usage
{
}
While compiling it actually looks like
if(x > 3) // During compilation
{
}
Wikipedia has the answer, under Macro.
Definition:
The term originated with macro-assemblers, where the idea is to make available to the programmer a sequence of computing instructions as a single program statement, making the programming task less tedious and less error-prone.
Usage:
Keyboard and mouse macros that are created using an application's built-in macro features are sometimes called application macros. They are created by carrying out the sequence once and letting the application record the actions. An underlying macro programming language, most commonly a Scripting language, with direct access to the features of the application may also exist.

Division by defined constant in Obj-C does not work

If I write
#define ANOTHER_CONSTANT 200
#define MYDIVISOR 1000/ANOTHER_CONSTANT
and then a method
- (void)result {
NSRange range = [#"--BB-------A----" rangeOfString:#"A" options:NSBackwardsSearch];
int rest = range.location % MYDIVISOR;
NSLog(#"Rest is %i", rest);
}
the output is always that rest is 0, no matter where the A occurs. I have solved it by storing the MYDIVISOR into an intermediate integer variable, but I would like to know why it does not work with the predefined constant. Any ideas?
This is because you did not put parentheses around your MYDIVISOR definition:
#define MYDIVISOR (1000/ANOTHER_CONSTANT)
Without parentheses, the code will look like this after the substitution by the preprocessor:
int rest = range.location % 1000 / ANOTHER_CONSTANT;
Because % and / have the same priority and are applied left-to-right, the compiler would generate the code that obtains a remainder of the division by 1000, and then quickly divide the result by 200, which is certainly not what you'd expect.
In general, it is a good idea to always put parentheses around your entire macro. In case of function-like macros with parameters, it is also a good idea to parenthesize each parameter as well.

Simulater/Generated switch statement range in c

Is there a hack to support range case in a c(99?) or objective C switch statement ?
I know this is not supported to write something like this:
switch(x)
case 1:
case 2..10:
case 11:
But I was thinking there should be a way to generate code with a #define macro. Of course
I can define a macro with the list of cases but I was hoping for a more elegant way like
CASERANGE(x,x+10) which would generate:
case x
case x+1
case x+2
is it even possible ?
GCC has an extension to the C language that allows something similar to your first example, but other than that, if there was a portable/ANSI way of doing it, it would have been done by now. I don't believe there is one.
Doing this with macros is near to or impossible. Compiler extensions exist, but they are compiler specific and not cross-platform/standard. There is no standard way to do this, use if/else chains instead.
In modern C (C99, with variable length macros), doing this with macros is possible. But you probably wouldn't want to code this completely yourself. P99 provides a toolbox for this. In particular there is a meta-macro P99_FOR that allows you to do unrolling of finite length argument lists.
#define P00_CASE_FL(NAME, X, I) case I: NAME(X); break
#define CASES_FL(NAME, ...) P99_FOR(NAME, P99_NARG(__VA_ARGS__), P00_SEQ, P00_CASE_FL, __VA_ARGS__)
would expand CASES_FL(myFunc, oi, ui, ei) to something like
case 0: myFunc(oi); break; case 1: myFunc(ui); break; case 2: myFunc(ei); break
Edit: to reply to the concrete question
#define P00_CASESEP(NAME, I, X, Y) X:; Y
#define P00_CASERANGE(NAME, X, I) case ((NAME)+I)
#define P99_CASERANGE(START, LEN) P99_FOR(START, LEN, P00_CASESEP, P00_CASERANGE, P99_REP(LEN,))
where P00_CASESEP just ensures that there are the :; between the cases, and P99_REP generates a list with LEN empty arguments.
You'd use that e.g as
switch(i) {
P99_CASERANGE('0',10): return i;
}
Observe the : after the macro to keep it as close as possible to the usual case syntax, and also that the LEN parameter has to expand to a plain decimal number, not an expression or so.

Calling functions from within function(float *VeryBigArray,long SizeofArray) from within objC method fails with EXC_BAD_ACCESS

Ok I finally found the problem. It was inside the C function(CarbonTuner2) not the objC method. I was creating inside the function an array of the same size as the file size so if the filesize was big it created a really big array and my guess is that when I called another function from there, the local variables were put on the stack which created the EXC_BAD_ACCESS. What I did then is instead of using a variable to declare to size of the array I put the number directly. Then the code didnt even compile. it knew. The error wassomething like: Array size too big. I guess working 20+hours in a row isnt good XD But I am definitly gonna look into tools other than step by step debuggin to figure these ones out. Thanks for your help. Here is the code. If you divide gFileByteCount by 2 you dont get the error anymore:
// ConverterController.h
# import <Cocoa/Cocoa.h>
# import "Converter.h"
#interface ConverterController : NSObject {
UInt64 gFileByteCount ;
}
-(IBAction)ProcessFile:(id)sender;
void CarbonTuner2(long numSampsToProcess, long fftFrameSize, long osamp);
#end
// ConverterController.m
# include "ConverterController.h"
#implementation ConverterController
-(IBAction)ProcessFile:(id)sender{
UInt32 packets = gTotalPacketCount;//alloc a buffer of memory to hold the data read from disk.
gFileByteCount=250000;
long LENGTH=(long)gFileByteCount;
CarbonTuner2(LENGTH,(long)8192/2, (long)4*2);
}
#end
void CarbonTuner2(long numSampsToProcess, long fftFrameSize, long osamp)
{
long numFrames = numSampsToProcess / fftFrameSize * osamp;
float g2DFFTworksp[numFrames+2][2 * fftFrameSize];
double hello=sin(2.345);
}
Your crash has nothing to do with incompatibilities between C and ObjC.
And as previous posters said, you don't need to include math.h.
Run your code under gdb, and see where the crash happens by using backtrace.
Are you sure you're not sending bad arguments to the math functions?
E.g. this causes BAD_ACCESS:
double t = cos(*(double *)NULL);
Objective C is built directly on C, and the C underpinnings can and do work.
For an example of using math.h and parts of standard library from within an Objective C module, see:
http://en.wikibooks.org/wiki/Objective-C_Programming/syntax
There are other examples around.
Some care is needed around passing the variables around; use the C variables for the C and standard library calls; don't mix the C data types and Objective C data types incautiously. You'll usually want a conversion here.
If that is not the case, then please consider posting the code involved, and the error(s) you are receiving.
And with all respect due to Mr Hellman's response, I've hit errors when I don't have the header files included; I prefer to include the headers. But then, I tend to dial the compiler diagnostics up a couple of notches, too.
For what it's worth, I don't include math.h in my Cocoa app but have no problem using math functions (in C).
For example, I use atan() and don't get compiler errors, or run time errors.
Can you try this without including math.h at all?
First, you should add your code to your question, rather than posting it as an answer, so people can see what you're asking about. Second, you've got all sorts of weird problems with your memory management here - gFileByteCount is used to size a bunch of buffers, but it's set to zero, and doesn't appear to get re-set anywhere.
err = AudioFileReadPackets (fileID,
false, &bytesReturned, NULL,0,
&packets,(Byte *)rawAudio);
So, at this point, you pass a zero-sized buffer to AudioFileReadPackets, which prompty overruns the heap, corrupting the value of who knows what other variables...
fRawAudio =
malloc(gFileByteCount/(BITS/8)*sizeof(fRawAudio));
Here's another, minor error - you want sizeof(*fRawAudio) here, since you're trying to allocate an array of floats, not an array of float pointers. Fortunately, those entities are the same size, so it doesn't matter.
You should probably start with some example code that you know works (SpeakHere?), and modify it. I suspect there are other similar problems in the code yoou posted, but I don't have time to find them right now. At least get the rawAudio buffer appropriately-sized and use the values returned from AudioFileReadPackets appropriately.