I have a TabBarViewController which include image.png and image#2x.png as TabBar icons. XCode will automatically choose the image for retina and non-retina display.
I have designed my icon using Photoshop (30x30 and 60x60) but it is not sharpen to display on retina. The information about my icon (png - 8bits, 300dpi)
I saw Amazon - they have a TabBar icon very sharpen and i want to display like that but 60x60, i think it's not enough. Any idea?
Tks in advance!
Related
Exponents ImagePicker API lets you pick an image from your library. After picking an image it opens the image in an image editor that lets you edit the image. Is there any way to skip the image picking part and directly go to the editor screen?
Like I give in an image URI and it opens that image in the image editor screen of expo.
Set allowsEditing={false}. See here for details.
allowsEditing (boolean) -- Whether to show a UI to edit the
image/video after it is picked. Images: On Android the user can crop
and rotate the image and on iOS simply crop it. Videos: On iOS user
can trim the video. Defaults to false.
I'm using Crossrider to develop a cross browser extension, it's working fine except that the button icon on Safari is so small you can't really see it. How can I expand it?
I uploaded it as a 128x128 PNG in the settings page.
This is a screen shot from my Retina Macbook Pro, could the issue be related to the retina display?
I hadn't checked the image DPI settings in Photoshop. They need to be set to 72 but were in fact 300.
If anyone from Crossrider sees this, it would be great if it were possible to upload a retina sized button icon.
I am bulding an iOS8 app and i have noticed that on the iPhone 6 Plus my TabBars and Navigation bars are bigger than the stock Apple apps. I cant seem to find any documentation for this. How do i tell my top and bottom bars to resize for the bigger iPhones?
The screenshot below shows Maps next to my app. (Amended to show clock app instead.) I am pretty sure the clock app uses a TabBar Controller and not a toolbar as suggested below.
Do you have a proper Launch Image for the higher (#3x) resolution for the iPhone 6+? If you don't you're app is going to get scaled, which is probably why it looks bigger. Run your app with the debugger on an iPhone 6 Plus and look at the value of UIScreen.MainScreen.Scale. If it reports back "2.0", then you don't have a proper launch image for your app, the resolution is being scaled. Once you have the proper launch image, UIScreen.MainScreen.Scale should report back as 3.0.
As J2K said to you, your tab and navigation are ok. Apple Maps app uses searchbar at the top and toolbar at the bottom which are smaller. Don't waste time on this, ios will handle the size for this elements for you in all iphone sizes
I am having some graphical issues adapting my app to ios7. All my icons (color icons) now seem worse. They are completelly blue or grey depending where they are set.
Ok, I can assume that. But now, I have some problems with UISegmentedControl. they show a blue thiny line all around and I want to hide it. Just showing the image icon.
Is it possible?
How do I upload custom images to my tab bar in the iPhone SDK?
I uploaded an image, added it to resources, and tried to make it the image for a tabbar item. This is what happened:
http://www.mediafire.com/download.php?tmn1xtnmjhz
Thanks
Tab bar icons should be .png files, about 30px square, and should be 24-bit with an alpha channel. All you do is make the image completely transparent except for the part you want to appear as the icon.
You can see some examples here: http://glyphish.com/