Worklight Studio Rich Page Editor fails of WL.* call in page load - ibm-mobilefirst

I'm using Worklight Studio 6.0.0.20130917-1749 in 64 bit Eclipse Juno on OSX Lion.
I'm finding that if I put a call to WL.Client.invokeProcedure(), or even WL.Logger.debug() in a jQueryMobile (1.3.1) pagebeforeshow handler, it causes the design portion of the rich page editor to hang when I try to switch to that page.
$("#myPage").on("pagebeforeshow", function(){WL.Logger.debug("loading myPage...");});
If I double click on myPage in the Mobile Navigation view, the page doesn't display, and I am unable to switch to any other page in the app, or do anything with he design pane. The refresh button doesn't fix it (it just tries to load the same page and I am right back where I started) The only thing I can do is to close the html file and re-open it.
This seems to be caused by a missing definition for WL.StaticAppProperites in the code that is run in the RPE. If I look at the html source of the common resources for the app under chrome I see a definition:
<script>
// Define WL namespace.
var WL = WL ? WL : {};
/**
* WLClient configuration variables.
* Values are injected by the deployer that packs the gadget.
*/
WL.StaticAppProps = {
"APP_DISPLAY_NAME": "MyApp",
"APP_ID": "MyApp",
"APP_SERVICES_URL": "\/MyApp\/apps\/services\/",
"APP_VERSION": "1.0",
"ENVIRONMENT": "preview",
"LOGIN_DISPLAY_TYPE": "popup",
"LOGIN_POPUP_HEIGHT": 610,
"LOGIN_POPUP_WIDTH": 920,
"PREVIEW_ENVIRONMENT": "common",
"WORKLIGHT_PLATFORM_VERSION": "6.0.0",
"WORKLIGHT_ROOT_URL": "\/MyApp\/apps\/services\/api\/MyApp\/common\/"
};</script>
There are similar definitions in the generated HTML for the various environments. But looking in weinre, I see that there is no corresponding script injected into the html that is displayed in the RPE. The lack of a definition for WL.StaticAppProperties is causing the code in worklight.js to fail just before the definition of WL.Utils.
Is there any way for me to add WL.StaticAppProps = {} so that this would come before the code that gets injected to load worklight.js?
Is there any other workaround for this problem?

The editor is defining that WL.StaticAppProps property under-the-covers but it is in an additional injected .js file, not in an inline script block like in the running page. It's possible that the location of that script in the editor's markup is incorrect and we will investigate that.
However there's a larger issue here, which is that a page in the editor is not able to make calls to the Worklight server. Because the editor always needs to operate independently of whether a preview server has been published and started, it uses its own mechanism to load web resources into the Design pane. Therefore the origin server is not the Worklight development server and attempted calls to server-side logic will go unanswered. I believe this is more likely the reason for the hang scenarios you see.
A general recommendation is to use the editor to construct the page's UI markup and then start to wire in service calls after the UI is generally complete. At that point previewing the application should likely shift over to the Mobile Browser Simulator and/or native device testing. In order to continue to do incremental UI work in the editor you can also add some temporary conditional logic to avoid (or mock-up) server calls while doing design work, such as:
var designMode = true; // switch to false for real server preview
if(!designMode) {
// your service invocations here
}

Related

Can vscode's markdown preview scripts trigger actions directly in an extension?

I'm writing a vscode extension where I'm hoping to squeeze more dynamic functionality out of markdown preview. Effectively the problem I'm trying to solve is:
In markdown preview, there's a checkbox
When user clicks the checkbox in markdown preview, send a message/event to the vscode extension runtime
Vscode extension can listen for this message/event and store the action in local storage
Checkbox state is saved - and subsequent renders of the markdown preview can use this action
Ideally, I'd like to do this while keeping the default markdown preview security (https://code.visualstudio.com/Docs/languages/markdown#_strict). After all, I don't need the extension to or markdown preview script to talk to a remote server - I just want them to be able to talk to one another.
Problem as code
To write the problem as sudo code, I want my markdown preview script to contain something like:
const button = ... // get button element
button.addEventListener('click', () => {
... /*
* Send a message to the vscode extension. Something like:
* `vscode.postMessage('vscode.my-extension.preview-action' + value)`
* (which I can't get to work, I'll discuss why)
*/
});
where then my extension can listen for messages like 'vscode.my-extension.preview-action'.
What I've Tried Already
I have tried acquireVsCodeApi() but because the markdown extension already does that, I can't do it again in the subsequent loaded script. I've also tried registering a uri handler but as far as I can try out the preview script still needs to fetch to that uri, which is still blocked by the default markdown security settings.
Perhaps markdown preview scripts are not the place to do this kind of thing, but I just wanted to leverage as much as possible that's already there with the vscode markdown extension. I want to supplement markdown but not replace it, the functionality I want to add is just icing on markdown documentation.
I've read https://code.visualstudio.com/api/extension-guides/markdown-extension#adding-advanced-functionality-with-scripts and it doesn't tell me much about markdown extension scripts capabilities and limitations.
Thanks to #LexLi I looked at some of the source code in the markdown extension and was able to come up with an ugly hack to make this work in preview scripts. Markdown allows normal clicks. And vscode extensions can handle normal clicks. I've paraphrased the code so there could be small syntax errors.
In the extension I did this:
vscode.window.registerUriHandler({
handleUri(uri: vscode.Uri): vscode.ProviderResult<void> {
console.log(`EXTENSION GOT URL: ${uri.toString()}`);
},
});
Then I made sure my extension/preview script put this in the document
<!-- in the preview script I place a button like this -->
<!-- it even works with hidden :) so I can do more app customization -->
<a
hidden
id="my-extension-messager"
href="vscode://publisher-id.my-extension"
>
cant see me but I'm there
</a>
Then my preview script I can even set href before faking a click:
const aMessager = document.querySelector("#my-extension-messager");
console.log('client is setting attribute and clicking...')
aMessager.setAttribute('href', 'vscode://publisher-id.my-extension?action=do-something');
aMessager.click();
console.log('client clicked');
Logs I saw (trimmed/tweaked from my particular extension to match the contrived example):
client is setting attribute and clicking...
client clicked
[Extension Host] EXTENSION GOT URL: vscode://publisher-id.my-extension?action%3Ddo-something
It's a hack but I can do a lot with this. Within the URL I can encode data back to the extension and kind of pass whatever I want (as long as data is relatively small).

Create a NW.js without a window

Is it possible to create a NW.js app (node), that don't have a window entry point?
I want to use NW.js, because I want to create windows, but not at the entry point. The app should work in the background, and open a window, at specific time.
Just set show:false in the manifest file, later on you can open new windows and close them.
As for window entry point you can always set a blank page or a single javascript file to be executed at start
http://docs.nwjs.io/en/latest/References/Manifest%20Format/#main
http://docs.nwjs.io/en/latest/References/Manifest%20Format/#show
There's some ways to startup your app in NW.js.
You could use a javascript file and control when your page will show in it. Your package will be like this:
//package.json
{ "main": "src/index.js" }
Or you could set window to not show initially, and control the application flow on other file.
//package.json
{
"main": "src/index.html",
"window":{
"show":false
},
"node_main":"index.js"
}
I use the first way.
See the NW.js doc for more information about package.json.
http://docs.nwjs.io/en/latest/

Automate a button click on chrome://extensions page using selenium webdriver

I'm trying to write an automated test that will automate the process of updating a google chrome extension. I'm not aware of another method of doing this automatically so here is what I'm currently trying to do:
Open the chrome extensions page (as far as I'm aware this is just an html page unless I'm missing something).
Click on the "Update extensions" button
Here is what I have tried having opened the chrome extensions page:
IwebElement UpdateButton = driver.findelement(By.Id("update-extensions-now"));
UpdateButton.Click();
For some reason the button click is not registering. I have tried some other locators such as CSS path and Xpath but they don't work either. Also, when I debug this test, it passes fine so I know it's not an issue with any of my locators. I have (as a test) tried to automate clicks on the other elements on this page and it's the same issue. I can't get a handle on any elements on the chrome://extensions page at all.
Has anyone encountered this or have any ideas as to what's going on?
You can use the Chrome extensions API to auto-update required extension.
Find the file "manifest.json" in the default Google Chrome
C:\Users\*UserName*\AppData\Local\Google\Chrome\User Data\Default\Extensions
There find the update URL of your extension:
{
"name": "My extension",
...
"update_url": "http://myhost.com/mytestextension/updates.xml",
...
}
The returned XML by the Google server looks like:
<?xml version='1.0' encoding='UTF-8'?>
<gupdate xmlns='http://www.google.com/update2/response' protocol='2.0'>
<app appid='yourAppID'>
<updatecheck codebase='http://myhost.com/mytestextension/mte_v2.crx' version='2.0' />
</app>
</gupdate>
appid
The extension or app ID, generated based on a hash of the public key, as described in Packaging. You can find the ID of an extension or Chrome App by going to the Extensions page (chrome://extensions).
codebase
A URL to the .crx file.
version
Used by the client to determine whether it should download the .crx file specified by codebase. It should match the value of "version" in the .crx file's manifest.json file.
The update manifest XML file may contain information about multiple extensions by including multiple elements.
Another option is to use the --extensions-update-frequency command-line flag to set a more frequent interval in seconds. For example, to make checks run every 45 seconds, run Google Chrome like this:
chrome.exe --extensions-update-frequency=45
Note that this affects checks for all installed extensions and apps, so consider the bandwidth and server load implications of this. You may want to temporarily uninstall all but the one you are testing with, and should not run with this option turned on during normal browser usage.
The request to update each individual extension would be:
http://test.com/extension_updates.php?x=id%3DyourAppID%26v%3D1.1
You can find even more detailed information on exntesions developers site: https://developer.chrome.com/extensions
If you look at the HTML of the "chrome://extensions" page you will notice that the "Update extensions now" button is contained within an iframe. You need to switch to the iframe before trying to register a button click. i.e:
(This is in c#. Note that this code is written from memory so it may not be 100% accurate. Also, you will want to write more robust method. This code just quickly demonstrates that by switching to the iframe, it will work ok)
String ChromeExtensionsPage = "chrome://extensions";
driver.Navigate().GoToUrl(ChromeExtensionsPage);
driver.Switchto().Frame("DesiredFrame");
IwebElement UpdateButton = driver.findelement(By.Id("DesiredButtonID"));
UpdateButton.Click();

App works as desired in debug mode but crashes in Rally environment

I have created an app that creates a grid dynamically, as well as lets the user make changes to one of the grid columns via a 'numberfield' editor. Everything is working great in the debug environment but when I try to edit one of the fields in the Rally environment it crashes the app. From the looks of it, the iframe containing the app is just reloading altogether.
Now, here's the weird part that may be a clue to what's going on. The app crashes after I click elsewhere on the app (committing the change) but if I scroll the mouse wheel somewhere on the app, the spinner loses focus (no up/down arrows) and then if I click somewhere the edits are applied and the app doesn't crash. Once again in the debug mode I don't need to go through this, I can just click elsewhere and the changes are applied.
This is a known issue with 2.0p5 that will be fixed with the next release of the SDK. Basically it's using a sledgehammer to respond to the fact that something was edited and refreshing it. Since the new SDK can communicate with the message bus this is totally unnecessary...
In the meantime you should be able to patch your app by defining a global Rally.getApp function that returns your app instance to prevent the hard refresh:
//In your app definition give it an xtype:
Ext.define('My.App', {
extend: 'Rally.app.App',
//...
alias: 'widget.myapp'
//...
});
//Find the app instance by its xtype and return it
Rally.getApp = function() {
return Ext.ComponentQuery.query('myapp')[0];
};
You can then delete that code once 2.0p6 is released and you upgrade.

Safari extension options pages with access to background page

I'm developing a cross-platform browser extension, and have based all my code on the Chrome-way of doing this. I have counted on that the background page will be accessible from the options page, which in Safari extensions turns out to be not possible (since there is no such thing as an options-page). You can only access safari.extension.globalPage.contentWindow from within the extension popup, and the background page itself.
Now, I have an options page, which is an html-page within the extension bundle, and so far I haven't found a way for Safari to give it extension "rights". The closest I have come is adding a content script that's only added on the options page. This seems a bit silly, since the html page itself is in the extension bundle?!
Others have suggested using asynchronous ping-pong style message event handlers, and even the canLoad-mechanism (which is "only" able to run in a beforeload-event). I have been able to hack the canLoad-mechanism for synchronous messaging by forging the BeforeLoadEvent:
// Content script (run from anywhere)
var result = safari.self.tab.canLoad(new BeforeLoadEvent, "data")
-> "return value"
// Background page
safari.application.addEventListener('message', function(e) {
if ( e.name === "canLoad" )
e.message = "return value";
}, true);
It's a hack, but it works. However, I am crippled by the message transport serialization, since I need to be able access methods and data on my objects from the background page. Is there anyway around this?
Possible ways that might work but I don't know if possible:
Access options-page window-object from backgrounds page. Is that possible?
Message passing, need to bypass message serialization
Any shared/global object that I can attach objects to and fetch from the options page?
Make Safari run the options.html page from outside the content-script sandbox? It works in Chrome since they are both within the extension-bundle. It's quite annoying that safari doesn't do this too.
Run the options-page from within the popup. This is promising, but it crashes safari (which is very promising!). However, from the looks of it it's just something to do with a CSS animation in my options.html page. The biggest issue is that it has to be able to open an OAuth2 popup, but thanks to being able to programmatically open the popover, it might be a non-issue. However, this option is the most realistic, but I would rather have it open in a new tab.
Any suggestions and hackish workarounds would really help.