Image slider or carousel that handles different image sizes - slider

NivoSlider, Flexslider, and others all require the images to be the same width and height. I need a slider that will allow me to have images with varying widths.
http://www.sasaki.com/ has a good example, but it only works if you have the slider take up the full width of the screen.
Any direction would be greatly greatly appreciated!

RoyalSlider fits the bill. It accommodates different size images.

Check this out http://owlgraphic.com/owlcarousel/index.html
Touch enabled jQuery plugin that lets you create beautiful responsive
carousel slider.

Related

Horizontal scrollable table that is responsive

people,
I am currently trying to create a horizontally scrollable table (filled with pictures) where my content (img with some p) always fitts the screen. This means the height of the content has to adapt depening on your screen resolution or ideally also when browsing from a mobile device... I've tried a lot with HTML and CSS and actually thought this should be an easy task, but I just can't get it to work properly :(
I'd really appreciate some help. How'd you do this?
Thanks in advance!

Alpha overlay not rendering correctly in Eevee Blender, but display correctly in viewport

I have two textures with transparency overlaying on top of each other (the hair, as a multiple alpha overlay) via Material nodes. At first the overlay would not display correctly (one texture would cancel the other out), which I solved following this thread:
https://blender.stackexchange.com/questions/86617/how-to-stack-layer-two-textures-with-alpha-over-each-other-with-material-nodes/239331?noredirect=1#comment405876_239331
I solved the problem in the viewport, however when I render the image the alpha textures again display incorrectly, see screenshot:
Alpha Render Problem Screenshot
Playing with the material settings did not change the rendered result. I'm not sure how to go about solving this - any help is appreciated and thank you!
I FOUND THE SOLUTION:
The Solidify Modifier (for correct backface culling) wasn't enabled in the render view, only in viewport 🤦🏻‍♀️

Set Size for Images from Remote URL relative to parent in react native

Within my react native app I have a simple ScrollView with containers which should stretch horizontally to 100% width. Each of these containers should display an image. I receive the image for each container from a web API (but I could send the actual image as byte64 string too if it makes any difference).
Now the problem I have is that the Image component needs me to set the height and width style attributes in order to display the image. I understand the reasoning for that, since the actual dimensions of the image are only available at runtime and it would cause the UI to behave strange when the images are loaded.
However I would like to set the width of the image to 100% of the parent container, eventhough that means that the the containers height will change when each image are loaded.
Any advice on how to solve this issue?
Not sure if I'm completely understanding the scenario you're describing, so this idea may not work. But if you know the width of the container, you can use that to scale the image's height based on the ratio of the container's width to the image's original width.
I've actually answered a recent question about this by providing a component I coded up for a similar purpose:
Auto scale image height with React Native
Hope this helps.
You can do something like
resizemode="stretch"
with this the image will stretch in the whole container irrespective of the size of the image

NextGen Nivoslider (Wordpress): Image Resize

I have the plugin working on a slideshow of images here:
http://samsweet.info/
I've uploaded all the images at the desired full size; all fall within 600 X 500 px. If I don't specify the height/width in the shortcode, the images are stretched and blown out to fill the entire content area. But when I specify the height and width in the shortcode, the images are not responsive and do not "shrink down" when the window is resized. Can someone guide me on how to get these images to (a) show up as they are at full size, centered and (b) resize properly in a smaller window/mobile device?
Any help appreciated!
If your slider is wrapped in a div, try just resizing the div with css. That way your images will keep their aspect ratio, but you can still use percentages (and max-width).
.slider-div{
width: 80%;
max-width: 600px;
}
This boggled my mind for a year and today I finally figured it out. It is the transition that is stretched. When I changed it to effect="none" it still worked and no more stretching. But the quick click buttons below the images no longer work. Ahhh...always something. But there's a clue at least.

iOS loss of image quality

This is the case:
I have an image. In the projects browser it looks good.
/but when I 'load' it in one of my controls the edges get rather blurry. And I'm not resizing it or anything. Why is this?
The image, unloaded:
The image when loaded in a control:
As you can see the corners get rather blurry/streched. Why?
It happened to me in the past.
Most of the time the problem is that the dimensions of the image are different from the dimensions of the controller.
Check you controller size with:
NSLog(#"controller size = %#",NSStringFromRect(your_controller.rect));
And see if it the image size fits.
I've also had this before and as #shannoga said if the dimensions of the view are different to the image it will auto stretch it.
Are you loading the image into an ImageView? if so the imageView.Mode property defaults to Scale To Fill. If you set the mode to Top, Left or Center it wont stretch the image.