Convert expanded blend to one simple vector shape [closed] - adobe-illustrator

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Is it possible to convert an expanded blend to a simple lightweight vector shape, without all these inbetween paths of all n steps? It seems like a complicated object to work with since computer has to recalculate all the changes that are made to the inside paths.

Go to Object > Blend > Expand. Then, with all of the steps selected, go to Pathfinder and merge all the shapes together.

I don't believe there is a way to convert it back to a single vector shape as it would have to be able to translate the blend into either a linear gradient, radial gradient, or gradient mesh.
The beauty of blends is that they aren't bound by the same rules that allow the gradient or gradient mesh tools to work, and you can get some really awesome color blends across complicated shapes.

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How to extend planes and find intersection point [closed]

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Closed 10 months ago.
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I'm new to blender. I want to restore sharp edge and create vertex that is geometrically intersection of selected triangles. Is there fast way to do this?
selected triangles are orange
This isn't very easy to do without changing the volume of the mesh, but here's the best method I've found:
Select the whole mesh (Or just the bevelled faces you want to sharpen):
Select the "Shrink/fatten" tool from the toolbar:
Shrink the faces, until the vertices at the corners are overlapping.
IMPORTANT: if you want to preserve the volume of the object, make sure to make a note of the exact value that you shrank the mesh by (visible in the bottom left of the screen):
Press the M key and select Merge by distance (or go to Mesh > Merge > By distance), and increase the Merge distance parameter until all of the vertices double vertices have been merged:
Finally, use the shrink/fatten tool again to resize the mesh to its original volume. (If you want to be exact, use the negative version of the amount you shrunk it by to begin with):
Bonus tip, if you want to get rid of the annoying triangles on the faces, you can use the Tris to quads operator to remove them.

How to draw a quartic Bezier curve in inkscape [closed]

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Closed 1 year ago.
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When I draw a cubic bezier curve with 4 control points,
I choose regular bezier path,
draw a line, then drag 2 handles out.
But now, I need draw a quartic curve with 5 control points.
I don't know how to do it.
How can I add the 5th control points in to handles?
Am I right to consider handles as control points?
Thank you, friends~~
I think that you are looking for a BSpline path rather than a regular Bezier path. This is the 3rd mode available (see your 1st attached screenshot).
Regular Bezier will interpolate (go through) your control points. BSpline is the classic N-degree Bézier.

Set a resolution higher than the monitor naturally can display - Screenshots [closed]

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Closed 8 years ago.
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I'm looking for a way to do screenshots in a resolution of 2560x1600 pixel (current game: Skyrim).
My Display supports only resolutions up to Full-HD. Since I can't get higher in the Options-Menue (no possible option above Full-HD for me), I tried to modify the preferences.ini ("SkyrimPrefs.ini").
When I try to start the game, the following error appears:
Failed to initialize renderer.
Your display doesn't support the selected resolution.
Can this be "fixed" in a way? I mean, the screenshot for itself shouldn't care about the resolution of the monitor, it just needs the signal from the graphic chip, if I got this right.
First, you screen cannot give a higher resolution than Full-HD, because it just misses the required amount of pixels.
You want to downsample the game, this means that you render the image, but then it will be downsized to the resolution of your screen.
This is not done in the preferences.ini, but in your graphic chip itself. Furthermore, I don't know if the screenshot depends on the framebuffer or the screen itself. You could try FRAPS, which gets its information from the framebuffer.
I cannot explain this thoroughly myself, but luckily there are other people out there which have done this already.
I don't know what graphic card you have or what your OS is.
A guide for NVIDIA: http://www.neogaf.com/forum/showthread.php?t=509076
A guide for AMD: http://www.neogaf.com/forum/showthread.php?t=472941
I hope this helps you.

Photoshop doesn't have Text on shape Tool [closed]

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Closed 4 years ago.
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I watch this tutorial Text on shape tool photoshop elements text shape infopuppet Part II and I see him use Text on Shape Tool. and I want to use it but in my photoshop cs6 doesn't have Text on Shape Tool.
Why my photoshop doesn't have Text on Shape Tool and How can I get it?
Create your shape. Grab the text tool and click directly on the shape and you can now begin to type inside. Remember, don't drag the text tool, just click on the shape with the Text Tool selected. That should work.

How to convert 3D models to SVG line art? [closed]

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Closed 2 years ago.
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I often work with 3D CAD models, which I receive as SolidWorks or PDF files. I need to turn them into black & white line art, like you'd find in a patent application. (In fact, exactly like what you find in a patent application!)
Acrobat-9 allows me to rotate & scale the models, so I can print them with reasonable resolution, but the rest of my drawing toolchain deals with SVG files, while all I can get out of Acrobat is bitmaps. (I also make models from scratch in Blender, and make line drawings using rendering procedures there, but that also produces bitmaps.)
Is there some way to get from a 3D view to an SVG picture (preferably with relatively simple Bezier curves and scaled line weights)?
(As an example, imagine that I have a 3D model of a cube. I position it as desired, then (somehow) convert it to an SVG image with several straight lines where the edges are, with the line weights scaled according to the distance between the edge and the camera/viewer.)
if you have rendered views as PDF files, you can use inkscape's command-line tool to convert PDF to SVG, as discussed on this post.
case there are no rendered PDF's available, you can export PDF snapshots from within CAD prior to converting them.
you can also try other converters made for this purpose, like verydoc or PDF-tron.