How to draw a quartic Bezier curve in inkscape [closed] - bezier

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Closed 1 year ago.
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When I draw a cubic bezier curve with 4 control points,
I choose regular bezier path,
draw a line, then drag 2 handles out.
But now, I need draw a quartic curve with 5 control points.
I don't know how to do it.
How can I add the 5th control points in to handles?
Am I right to consider handles as control points?
Thank you, friends~~

I think that you are looking for a BSpline path rather than a regular Bezier path. This is the 3rd mode available (see your 1st attached screenshot).
Regular Bezier will interpolate (go through) your control points. BSpline is the classic N-degree Bézier.

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How to extend planes and find intersection point [closed]

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I'm new to blender. I want to restore sharp edge and create vertex that is geometrically intersection of selected triangles. Is there fast way to do this?
selected triangles are orange
This isn't very easy to do without changing the volume of the mesh, but here's the best method I've found:
Select the whole mesh (Or just the bevelled faces you want to sharpen):
Select the "Shrink/fatten" tool from the toolbar:
Shrink the faces, until the vertices at the corners are overlapping.
IMPORTANT: if you want to preserve the volume of the object, make sure to make a note of the exact value that you shrank the mesh by (visible in the bottom left of the screen):
Press the M key and select Merge by distance (or go to Mesh > Merge > By distance), and increase the Merge distance parameter until all of the vertices double vertices have been merged:
Finally, use the shrink/fatten tool again to resize the mesh to its original volume. (If you want to be exact, use the negative version of the amount you shrunk it by to begin with):
Bonus tip, if you want to get rid of the annoying triangles on the faces, you can use the Tris to quads operator to remove them.

Set a resolution higher than the monitor naturally can display - Screenshots [closed]

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Closed 8 years ago.
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I'm looking for a way to do screenshots in a resolution of 2560x1600 pixel (current game: Skyrim).
My Display supports only resolutions up to Full-HD. Since I can't get higher in the Options-Menue (no possible option above Full-HD for me), I tried to modify the preferences.ini ("SkyrimPrefs.ini").
When I try to start the game, the following error appears:
Failed to initialize renderer.
Your display doesn't support the selected resolution.
Can this be "fixed" in a way? I mean, the screenshot for itself shouldn't care about the resolution of the monitor, it just needs the signal from the graphic chip, if I got this right.
First, you screen cannot give a higher resolution than Full-HD, because it just misses the required amount of pixels.
You want to downsample the game, this means that you render the image, but then it will be downsized to the resolution of your screen.
This is not done in the preferences.ini, but in your graphic chip itself. Furthermore, I don't know if the screenshot depends on the framebuffer or the screen itself. You could try FRAPS, which gets its information from the framebuffer.
I cannot explain this thoroughly myself, but luckily there are other people out there which have done this already.
I don't know what graphic card you have or what your OS is.
A guide for NVIDIA: http://www.neogaf.com/forum/showthread.php?t=509076
A guide for AMD: http://www.neogaf.com/forum/showthread.php?t=472941
I hope this helps you.

Photoshop image resize looks terrible for an unknown reason [closed]

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Original image file
http://fc08.deviantart.net/fs70/f/2014/173/1/7/4_charmander_by_monstermmorpg-d7ngugj.png
Resized with paint.net 3.5.11
http://fc04.deviantart.net/fs71/f/2014/173/5/6/paint_net_resize_by_monstermmorpg-d7nguje.png
Resized with photoshop cs 6 13.0 x64 and quality is terrible
http://fc07.deviantart.net/fs70/f/2014/173/9/c/photoshop_resize_by_monstermmorpg-d7nguqn.png
Any idea why and any idea how to solve this very annoying problem ? I tried all re-sampling options nothing works
Thank you
I think it is probably because it is indexed colour, which gives is a limited palette.
Go to Image - Mode - RGB Color
When it is RGB, it should resize fine.

Convert expanded blend to one simple vector shape [closed]

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Closed 7 years ago.
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Is it possible to convert an expanded blend to a simple lightweight vector shape, without all these inbetween paths of all n steps? It seems like a complicated object to work with since computer has to recalculate all the changes that are made to the inside paths.
Go to Object > Blend > Expand. Then, with all of the steps selected, go to Pathfinder and merge all the shapes together.
I don't believe there is a way to convert it back to a single vector shape as it would have to be able to translate the blend into either a linear gradient, radial gradient, or gradient mesh.
The beauty of blends is that they aren't bound by the same rules that allow the gradient or gradient mesh tools to work, and you can get some really awesome color blends across complicated shapes.

Photoshop doesn't have Text on shape Tool [closed]

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Closed 4 years ago.
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I watch this tutorial Text on shape tool photoshop elements text shape infopuppet Part II and I see him use Text on Shape Tool. and I want to use it but in my photoshop cs6 doesn't have Text on Shape Tool.
Why my photoshop doesn't have Text on Shape Tool and How can I get it?
Create your shape. Grab the text tool and click directly on the shape and you can now begin to type inside. Remember, don't drag the text tool, just click on the shape with the Text Tool selected. That should work.