Just want to make sure if this is just me. My app when running on the iOS6 simulator or a iOS6 device is serving iAds just fine. The same app running on the iOS7 Simulator or devices never serves ads.
** Failed to receive ad - The operation couldn’t be completed. Unknown error
If it makes you feel better, I'm getting this too. Works in iOS 6 simulator, but I get the error in the iOS 7 simulator and my iOS 7 device. I'm hoping this is just a problem with debug mode and not a problem when the app is deployed.
As of today Apple seems to have fixed it.
Related
We have an iOS native app developed with Objective C and using auto-layout with Storyboard for UIs.
It is working fine in iOS 12.4.1 in all devices and it is not
working now in the iOS 13 on iPhone 6s/7/8 only.
Only this screen size has the issue.
Other than that all other iphone screens are supporting upto to
iPhone 11 Pro Max.
And this issue is not there in the iPhone 6s/7/8 simulators. Only in
the real device.
When it is installed on iPhone 7 and run the app it lags very much
and freeze the app occasionally, I have to close it, But the iphone is also gets laggy.
I am not getting any errors.
I thought this is layout issue, so I've Removed constraints of all first showing screens and re-added the constraints. And tried to debug with XCode Instruments to test performance but that didnt show me any issue also(I am not much familiar with using XCode Instruments).
I am stuck with this issue for several days.
And I couldnt find anyone having the same issue.
I appreciate any help regarding this.
What could cause this?
I was facing a similar issue and found out that SearchDisplayController which is deprecated, was being used in the code and storyboard as well. That was causing my app to crash on real device, but not on simulator with iOS 13.1.2. After removing the SearchDisplayController, things worked fine for me.
can any one help me out i'm selected iphone5s simulator and selected after loading its giving error Instruments failed to start the app.
I too am having this same issue.
Im running a xamarin uitest application with and iphone 5 as my phyiscial device.
Ive enabled UI Testing on the device.
Ive specifiend the app bundle.
If I spewcify the device identifier I get the error that it is not a simulator and incompatible with app bundle.
My tests work fine on android devices. If I specify an apple simulator, it will run.
Thanks for your thoughts
I have an app that has been in the App Store for almost two years. Published originally for iOS 7, it was updated and runs perfectly under iOS 8, and I just downloaded XCode 7 to make sure I was ready when iOS 9 hits the streets.
I am getting a EXC_BAD_ACCESS error when I run the app in the simulator, but not when I run it on my test device running iOS 9.
I am using NSURLSessionDownloadTask to pull a file down from my server:
NSURLSessionDownloadTask *getTheNoticeFromTheServer = [session downloadTaskWithRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:completeFilePath]]];
[getTheNoticeFromTheServer resume];
The error hits after I call resume. Again, this is only when run on the simulator in XCode 7. Works like a champ on the iOS9 device and on the XCode 6 simulator as well. Anyone else seen anything like this while using NSURLSession with XCode 7?
Thanks!
Scott
Well I thought XCode 7 Beta 3 fixed this, but it just changed the behavior. Now the app will run fine on the device by itself, or in the simulator. But the crash now happens when I run it on the device from within xcode...you know, like you would normally do during development and debugging. Awesome.
I've developed a Phonegap App. Now I'm tryng to release it to some BetaTester.
I've followed the procedure described here and successfully installed on an iPhone 4s with iOs 7.1 and on an iPad2 with iOs 7.1 but I can't install it on an iPhone 5s with iOs 7.1
After the sinc end withot any error the app icon remains faded in grey with a label "Installing..."
I triple checked to have added the UDID to the provisioning profile, and I thought that iTunes will throw an error anyway if the device is not correctly listed. So... I have no Idea on how to fix this...
How can I solve this problem?
Thanks in advance...
try this way How to Test Your App
this will helps you
I get a crash when executing my app on iOS 6.1.: I must have modified something I was not aware of and when I tried to execute the app on the iPod touch of my mum I got that crash and that happens even on the simulator with that version. What could it be and what may I do to fix it so that the app works both on iOS6 and iOS7?
Thanks,