Edit and upload Game Center achievements and leaderboard using Application Loader - app-store-connect

Since it's possible to download Game Center metadata through Transporter into a .itmsp package file, how would you edit and upload that file using Application Loader? I see no interface for Game Center metadata in Application Loader. Application Loader is default app to open .itmsp packages. Did I miss something?
At worst best I guess it could be possible to edit the contained .xml file, add a few achievements, and then try to upload that into iTunes Connect using Application Loader.

If you make a lookup on an existing app inside your Itunes account, you download a file called like like the vendor_id with the .itmsp format. My experience was, opening this file by double clicking inside the Application Loaderjust changes the data inside this archive.
In my case, an additional file was created called something like meta-local... and the metadata.xml from Itunes Connect has been changed. It's like the Application Loader deletes information like description, keywords, url`s, screenshots and all the data you have to define the first time you create the app before uploading the binary.
Instead of using the Application Loader you should open the .itmsp file by right clicking and selecting show package content. This way nothing will be changed and you can open the metadata and change specific data.
I don't have Game Center elements included in my app yet but I did some researches on tools which could automate the process of generating and changing data. Have a look at these projects, the first one looks like it could be exactly what you're looking for:
iTunes Transporter Generator
iTunes Store Connector
iTunes Store Transporter Web
If not maybe you could create an Apple Script to parse the metadata.xml and add or change your data.
I would appreciate if you could leave a comment if any of these tools could help you with the Game Center problem.

Related

implementing xmp data or dng data on other images in mobile app

I'm trying to build a mobile app (react-native or native languages) that will be able to take xmp file (in other words is presets of photos) and implement its data on other photo, or implementing dng settings on another photo.
What I'm trying to understand if that is even possible, to use Lightroom presets outside of Lightroom App.
Did someone here succeed to implement his\her own Lightroom preset without using Lightroom on mobile?
I dont think so cuz every app has different sets of editing skills, the best I think you could do is to create an app from where a user will click on DNG and it will open in Lightroom.

Download on demand resources for react native app

I am trying to figure out a way to update one of the static files in my react native project.
The requirement being after client downloads the app, we can either update the app using code-push (I just want to update some static files).
Or maybe create some resource pack kind of thing, so that when user clicks on download/update resource, the file gets downloaded or updated.
So, how do I create this resource pack thing, whose content are being used in the app, consider I want to update an logo. So, downloading it, and then using that image instead of the old one.
Or any other alternatives are welcome.

iOS app files that the user can download from the app

The idea is that i will create a file in the app and store some data in it.
I want for the end user to be able to download that file from the iOS device to his mac/pc.
Is this somehow possible? Where should i put the file for the user to be able to download it via itunes?
Here is good tutorial you can use:
Tutorial
It is important to know, that in iOS, when your user needs to create file, you do not need to care where to save it.
Another possibility for you might be to avoid saving data as file. For example, if your data is picture:
UIImage send to email

Integrate Dropbox app in my app

So, this is the task I want to achieve. In my app, I have a text field which displays a list of all the apps and files that are present in my iOS device. One of them will be dropbox. When I tap on drop box, it should open the dropbox app and ask for user credentials. Once the user enters his credentials, it should save them and it shouldn't ask the next time he logs in again. Now, in that textbox that I mentioned earlier, I should get the list of the files that are there in my dropbox folder.
I'm new to iOS app development stuff so any help in the form of links, documentation will help alot. Please give me a brief idea on how to achieve this task.
Since you said links:
Tutorial Links
http://www.mathiastauber.com/integration-o-dropbox-in-your-ios-application/
http://www.mathiastauber.com/integration-of-dropbox-in-your-ios-application-authentication/
http://programmaticallytakingscreenshot.blogspot.com/2011/04/dropbox-integration-in-iphone.html
Dropbox Links
http://www.dropbox.com/developers/apps
https://www.dropbox.com/developers/start/setup#ios
You should consider using Table Views to show your data instead of Text Fields.
http://www.appcoda.com/ios-programming-tutorial-create-a-simple-table-view-app/
Apple Documentation on Table Views:
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/tableview_iphone/AboutTableViewsiPhone/AboutTableViewsiPhone.html
Good luck with this!
What you are proposing violates the sandboxing principle of iOS. Apps don't know about anything outside their own documents folder, and do not have permission to read or write outside the area.
Files stored in Dropbox are accessible via the Dropbox API, so you will be able to achieve that part of your design, but most of the other apps on the device will not be visible or accessible to you.

Add 'Open With' to own app

I am currently developing an app that has to be able to share documents between two apps. A PDF file will be openend in my app and has to be sent to another app, Pages for example, to make changes to it. From there I can send the file back to my own app if the second app supports it. Now I have been able to register the file types for my own app, and it is showing up and opening files from the second app.
The problem I'm having is adding an 'Open with' option to my own app. Apple's documentation only seems to cover assigning file types to your own app, but not how to share files with other apps. Can any of you point me in the right direction?
You need to use UIDocumentInteractionController explained here and maybe this link will help link too.