can you please tell me how to create folder in internal memory of IOS and in android using titatinium .I want to create first folder than inside I want to create a text file in that .?
Suggest me good way to do that ?
Thanks
Have you read Titanium.Filesystem module and Titanium.Filesystem.File?
You can create a directory createDirectory() method and create a file using the createFile() method.
Please read the documentation well and you can also refer appcelerator titanium: Creating a new file.
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Hello sorry I'm begginer.
I don't have my sound files in my assets folder but in my .obb
I'm using the RythmGame sample who is using only assets folder.
I'm trying to use DataSound but only AAssetDataSource is used in my sample for create a DataSound.
I look at Asset and NDKExtractor for the decode function, but can only be use with an AAsset from an AssetManager...
How can I play sound from an .obb with Oboe ?
Can someone help me with that problem ?
Thanks
You should be able to do this by getting the path to your expansion file and passing that through JNI to your native code, opening it as a normal file object and passing the contents to the extractor.
You're right about the NDKExtractor::decode methods - they take an AAsset *, however it should be pretty easy to update them to take the file descriptor from your open file instead.
I am trying to use WhirlyMaply for a personal project.
Am trying to follow their tutorial and they mention I have to have a bridge file since the code is written in Objective-C and I am writing my project in Swift.
However there is no MaplyBridge.h file found as per their instructions ...
The following is the link http://mousebird.github.io/WhirlyGlobe/tutorial/building_from_source.html
The description on page http://mousebird.github.io/WhirlyGlobe/tutorial/building_from_source.html is bad.
You need to create MaplyBridge.h yourself. You may decide to not create it in the "BinaryDirectory/WhirlyGlobeMaplyComponent.framework/Headers/" folder but instead create it somewhere in your project. As described in the tutorial, you still need to go to Build Settings and look for “Objective-C Bridging Header” then correctly set the path to your new MaplyBridge.h".
In a later path of the tutorial, such as in http://mousebird.github.io/WhirlyGlobe/tutorial/ios/your_first_globe.html, you will add code to MaplyBridge.h. For example, to get the tutorial's swift code to compile you'll add the line "#import " to MaplyBridge.h.
See http://www.learnswiftonline.com/getting-started/adding-swift-bridging-header/ for some more background information
I'm trying to change the eglfs mouse cursor graphics for my embedded linux QT application (QT5.5). I have the new cursor atlas PNG and the new JSON descriptor file, but the documentation is rather vague:
".. a custom cursor atlas can be provided by setting the QT_QPA_EGLFS_CURSOR environment variable to the name of a JSON file. The file can also be embedded into the application via Qt's resource system."
I'd prefer to keep everything within the resource system if possible but I can't work out how to do it.. do I need a specific qrc file containing the path to the JSON file? I assume that the PNG file would also need to be added as a resource so that it gets built into the application?
If adding it via the resource system is a bad idea where's the correct place to set the QT_QPA_EGLFS_CURSOR environment variable? I'm currently specifying the platform on the command line via "-platform eglfs"; will this be ok or will I need to set the platform to eglfs in the build?
After much trial, error and digging around I have found the solution that I was looking for within the resource system.
Create a new resource file called "cursor.qrc", the contents of which needs to be two lines:
path/to/your/custom-cursor-atlas.png
cursor.json
The first line (path to your cursor atlas) must be relative to your resource directory.
You then need to put the JSON file (contents as described in the documentation) in the root of your resource directory. It must be called "cursor.json", and its image location line must must match the location in your new resource file and be of the format:
"image": ":/path/to/your/custom-cursor-atlas.png",
This will then include your cursor atlas in resources, and Qt will find it when your application starts.
Run time solution example:
export XDG_RUNTIME_DIR=~
export QT_QPA_EGLFS_CURSOR=~/cursor.json
In the cursor.json:
"image": "cursor.png",
Put your custom cursor.png atlas into your home dir (~) then run the Qt app from there.
Assuming that my JS file is in /libs/qrcode/qrcode.js and i have another file qrcode.html at /libs/qrcode/, is it possible to get current directory/path (i.e. /libs/qrcode/) inside the qrcode.js?
what i'm trying to do is to load qrcode.html in the webview inside qrcode.js without worrying where is the qrcode folder reside in the Resource directory.
Any help?
Try Ti.Filesystem.resourcesDirectory or Ti.includeAbsolute
This should give you the path from your Resources folder or take a look at the Titanium.Filesystem.File
I'm trying to create an NSService in a Bundle project. I need to add a main and other bits of code to the actual cocoa bundle created for me by xcode.
Is this as simple as just adding an object-c class via the xcode wizard, then adding my main function to that? or is there some other magic way or other steps involved?.
Many thanks.
You can add code by simply adding source files.
A bundle normally does not have a main function since it is loaded from another executable.
thanks Nikolia - after adding the code, i also had to change the bundle type to Executable, which also allowed me to change the extension from .bundle to .service.
Now all I need to do is work out how to stop the service!