Since Titanium doesn't allow you to manually change the hintText colour of a textfield, I have to set hintText manually. Because of this, I have to dynamically change the passwordMask setting on one of fields I'm using.
However, I'm getting weird behaviour and I can't tell if I'm doing something wrong, or if it's a bug in Titanium.
So, here's my markup:
<TextField id="password" onFocus="passwordFocusEvent" onReturn="passwordReturnEvent" onBlur="passwordBlurEvent" value="password"></TextField>
And some of my controller code:
function passwordFocusEvent(e) {
slideViewUp();
if (e.value === 'password') {
e.source.setPasswordMask(true);
e.source.value = '';
}
}
function passwordBlurEvent(e) {
if (!e.value) {
e.source.setPasswordMask(false);
e.source.value = 'password';
}
}
function passwordReturnEvent(e) {
slideViewDown();
passwordBlurEvent(e);
}
What happens is bizarre. When I focus on the password field, it remains plain text. I enter some text, then click off to another field, stays as plain text.
I click back to the password field, it's STILL plain text.
Now here's the weirdness. Up to this point, I would just assume it's not working. However, when I click off this second time, the passwordMask is set.
Major WTF.
I even tried targeting the field directly using $.password.passwordMask = true; but same thing.
Unfortunately, you cant do this. According to the docs on Ti.UI.TextField in the fine print;
Note: on iOS, passwordMask must be specified when this text field is created.
Its not all bad news though, there are a couple ways you can approach this, one option is to make the password mask yourself, by listening to the change event:
var theStoredPassword = '';
$.password.addEventListener('change', function(e) {
var newpass = e.source.value;
if(newpass.length < theStoredPassword.length) {
// Character deleted from end
theStoredPassword = theStoredPassword.substring(0, theStoredPassword.length-1);
} else {
// Character added to end
theStoredPassword += newpass.substring(newpass.length-1);
}
// Mask the text with unicode ● BLACK CIRCLE, 25CF
$.password.value = new Array(newpass.length + 1).join('●');
});
Another option, would be to have two text fields and swap them out whenever the user focuses the password field, the top one would have the custom hinttext, the bottom one would be passwordMasked. In fact thats probably way easier than what I just coded up. :-)
Related
I have a problem with ModalBottomSheet and it's on my work computer so I can't record it to you right now. So basically, after I give focus to one of my TextFields, my keyboard comes up and pushes all the content upwards so I can see the TextField that I'm writing to. When I'm hiding my keyboard I can see that my ModalBottomSheet hides too, but I never set it to come up.
So if you are familiar with this bug, please let me know your solutions.
My coworker, so he inserted a boolean that checks if keyboard is up or not and if it is, dont put ap modal bottom sheet.
You can use this method until this problem is fixed with an additional update.
You can use LaunchedEffect for this. Here is an example for you.
The important thing here is to disable the ModalBottomSheetDialog when the keyboard is opened and re-enable it half a second after the keyboard is closed.
You can trigger the required function by assigning a value to this variable when the keyboard is turned on, and then changing and checking this value when the keyboard is closed.
/*Change this value to "keyboard_on" when the keyboard is turned on and "keyboard_off" when the keyboard is closed again. You can give different names for different usage areas. That's why we're using a string, not a Boolean.*/
var taskCodeValue = remember { mutableStateOf("keyboard_off") }
var sheetOpener by remember { mutableStateOf(true) }
if (taskCodeValue.value == "keyboard_off"){
LaunchedEffect(taskCodeValue.value == "keyboard_off"){
delay(500)
sheetOpener = true
}
}else {
sheetOpener = false
}
/*
By adding the Scaffold, which includes ModalBottomSheet and other compose
elements, into a box, we enable them to work independently of each other.
*/
Box(modifier = Modifier.fillMaxSize()) {
Scaffold(
content = {}
)
if (sheetOpener){
ModalBottomSheetLayout(
sheetState = sheetState,
sheetContent = {}
) {}
}
}
I want to increase the value of i every time the button is clicked
I've tried this code but it's not working.
val textview = findViewById<TextView>(R.id.texttest)
var i = 10
bookbutton.setOnClickListener {
i++
}
textview.text = "$i"
You have to set the text inside the listener:
bookbutton.setOnClickListener {
i++
textview.text = "$i"
}
Your listener is updating the value of i — but that's not having any visible effect because by then it's too late: the text shown in your textview has already been set.
Let's review the order of events:
Your code runs. That creates a text view and a variable, sets a listener on the button, and sets the text in the text view.
At some later point(s), the user might click on the button. That calls the listener, which updates the variable.
So while your code sets the listener, the listener does not run until later. It might not run at all, or it might run many times, depending on what the user does, but it won't run before you set the text in the text view.
So you need some way to update the text when you update the variable. The simplest way is to do explicitly it in the listener, e.g.:
bookbutton.setOnClickListener {
textview.text = "${++i}"
}
(There are other ways — for example, some UI frameworks provide ways to ‘bind’ variables to screen fields so that this sort of update happens automatically. But they tend to be a lot more complex; there's nothing wrong with the simple solution.)
I am working on a Blazor textarea input. What I want to achieve is whenever user types "#" character, I am going to popup a small window and they can select something from it. Whatever they select, I will insert that text into the textarea, right after where they typed the "#".
I got this HTML:
<textarea rows="10" class="form-control" id="CSTemplate" #bind="original" #oninput="(e => InputHandler(e.Value))" #onkeypress="#(e => KeyWasPressed(e))"></textarea>
And the codes are:
protected void InputHandler(object value)
{
original = value.ToString();
}
private void KeyWasPressed(KeyboardEventArgs args)
{
if (args.Key == "#")
{
showVariables = true;
}
}
protected void AddVariable(string v)
{
original += v + " ";
showVariables = false;
}
This worked very well. The showVariables boolean is how I control the pop-up window and AddVariable function is how I add the selected text back to the textarea.
However, there is one small problem. If I've already typed certain text and then I go back to any previous position and typed "#", menu will still pop-up no problem, but when user selects the text and the insert is of course only appended to the end of the text. I am having trouble trying to get the exact caret position of when the "#" was so I only append the text right after the "#", not to the end of the input.
Thanks a lot!
I did fast demo app, check it https://github.com/Lupusa87/BlazorDisplayMenuAtCaret
I got it - I was able to use JSInterop to obtain the cursor position $('#CSTemplate').prop("selectionStart") and save the value in a variable. Then use this value later in the AddVariable function.
you can set your condition in InputHandler and when you are checking for the # to see if it's inputed you can also get the length to see that if it's just an # or it has some characters before or after it obviously when the length is 1 and value is # it means there is just an # and if length is more than one then ...
I have two editors on the screen, one read-only. What I want to do is allow the user to select content from the read-only editor and paste it into the current position of the other by clicking a button. (the logic may manipulate the text which is one reason I don't want to use the system's clipboard.)
So far I have the function that is able to paste the text like as follows. (I am using the Angular wrapper which explains the presence of the CKEditorComponent reference.
doPaste(pasteEvent: PasteEvent, editorComponent: CKEditorComponent) {
const editor = editorComponent.editorInstance;
editor.model.change(writer => {
writer.insertText(pasteEvent.text, editor.model.document.selection.getFirstPosition() );
});
}
What I can't find from the documentation is how to extract the selected text. What I have so far is:
clickPasteSelectedPlain(editorComponent: CKEditorComponent) {
const editor = editorComponent.editorInstance;
const selection = editor.model.document.selection;
console.log('clickPasteAll selection', selection);
console.log('clickPasteAll selectedcontent', editor.model.document.getSelectedContent);
}
The selection appears to change depending on what is selected in the editor's view. The getSelectedContent function is undefined. How do I get the content?
With a bit of poking around I figured out how to do this. I'll document it here on the chance that it will help someone down the road avoid the process of discovery that I went through.
On the source document I have a ckeditor element like this:
<div *ngIf="document">
<ckeditor #ckEditor
[editor]="Editor" [config]="ckconfig" [disabled]="true"
[(ngModel)]="document.text"></ckeditor>
<button mat-flat-button (click)="clickPasteSelectedPlain(ckEditor)">Paste Selected Text Plain</button>
</div>
In the component the function called on the click event is like this:
#Output() paste = new EventEmitter<PasteEvent>();
...
clickPasteSelectedPlain(editorComponent: CKEditorComponent) {
const editor = editorComponent.editorInstance;
this.paste.emit({
content: editor.model.getSelectedContent(editor.model.document.selection),
obj: this.document,
quote: false
});
}
The PasteEvent is defined as an exported interface which I will omit here to save space. The content key will refer to a DocumentFragment.
Note that I am passing the CKEditorComponent as a parameter. You could also access it via an Angular #ViewChild declaration but note that my ckeditor is inside an *ngIf structure. I think that works well in Angular 6 but in the past I have had difficulty with #ViewChild references when the target was conditionally in the DOM. This method always works but use whatever method you want.
The event fired by the emit is processed with a method that looks like this:
doPaste(pasteEvent: PasteEvent, editorComponent: CKEditorComponent) {
const editor = editorComponent.editorInstance;
editor.model.insertContent(pasteEvent.content);
}
Because the content is a DocumentFragment the paste operation will include all formatting and text attributes contained in the selected source. But that's all there is to it.
I am writing FuncUnit for my application. I am browsing the application in Google Chrome. I have a textbox which is initially hidden. I need to make it visible and then clear the text already present in that textbox. I have the following code which makes the box visible but fails to clear the text in it.
S('#search').visible().clearText();
Can anyone tell what is wrong here?
Try to clear the textbox by typing - Ctrl+A and Delete.
var input = S('input.my-input');
input.type('[ctrl]a[ctrl-up][delete]', function() {
// Continue in test case after the text has been removed
});
Your statement is not accurate. visible() does not turn things visible. It is a wait function which waits for the source element to become visible before proceeding to the next action.
koalix's key sequence works. With the type() command you might need to first click into the text input before clearing it.
Try:
S('#search').visible().click().type('[ctrl]a[ctrl-up][delete]');
You could also try empty quotes <" ">
var input = S('input.my-input');
input.type('', function() {
// remove existing text
});
I don't know if you're still waiting for an answer.
I think you're not using visible() in the correct way.
In FuncUnit (see docs here), among other things, you can distinguish between "actions" and "waits". visible() is a wait, and should be used to wait for an element to become visible, like this:
S('#el').visible( function() {
// do something when element with id="el" becomes visible
});