Usb Midi cable on iOS simulator - objective-c

I would like to test some code that uses midi functions on iOS simulator from xcode.
Is there a way to let iOS simulator see the USB MIDI PORT connected to the Computer?
Xcode 4.6 - iOS simulator 6.1
thans to everybody

No. The External Accessory framwork does not work in the iOS simulator according to Apple

Related

Do I need OSX to test IOS applications

I'm looking for a new testautomation tool to test our responsive web application for different devices (Windows Phone, Android, Iphone, Ipad etc). Maybe it is a misunderstanding, but do I need a Mac computer to test a web application through a Ipad or Iphone. For a tool like SilkMobile this is not necessary.
See:
http://appium.io/slate/en/v1.1.0/?ruby#running-appium-on-mac-os-x
I hope you can help me out.
You can use virtual machine to run OS X and iOS emulator.
To test ios applications on IPad or Iphone through appium, Mac ios x 10.7 or higher is required.
you may not need real devices like iphone or ipad, you can use simulators, But Mac PC or Book is required. [Or can be virtually installed in VMware workstation]
See the requirements, Appium requirments

Xcode 6.1.1 Instruments Can Not Use Counters Template on Devices

XCode 6.1.1 Instruments 6.1
Can use the Counters template fine on Simulator, but not on devices. Get the warning / error message:
"The current OS does not have support for your CPU"
The Red Button is greyed out and can not start the session.
Can only run Counters on the Simulator?
This is from an XCode PRODUCT / PROFILE with target as a device and not a simulator.
iPhone 4 and iPad Mini both exhibit this problem.
The current version of Xcode, currently 7.2.1 as of this writing, apparently only supports 64-bit processors when using Counters. For 64-bit, you'll need an Apple A7 or newer so the following are currently the minimum supported devices:
iPhone 5s
iPad Air
iPad Mini 2

Xcode 6 run app wirelessly

Eventhough, Xcode 6 displays in iOS devices section my iOS 8.0.2 running iPad2 wirelessly and builds normally my app, when it tries to run end up the the following message:
Cannot retrieve value from the passcode locked device.
Please check your setup and try again. (0xE8000016).
Any ideas ?
Try restarting the device to make sure Xcode is referencing the correct device.
In my case, Xcode detected one of my iPads nearby as a wireless device (which happened to be passcode locked), but when I plugged in my other iPad it mistook it for the wireless one.

how to get ios 5.1 into xcode simulator?

iOS 5.1 was just recently released and I want to test it on my simulator but the highest available is iOS 5.0. I went to the developer centre to download it but all I could find was a list for sdk iOS 5.1 for devices (ipad, iphone, ipad 2 etc etc).
How do I get 5.1 into my simulator?
thanks!
You have to install Lion and the new Xcode 4.3.1.

Xcode : how to run a program in Simulator window ?

I'm running MAC OS 10.6 SDk , Xcode version 3.2.3
When running a program , " Simulator " option is not showing.
I can open the simulator separately by going to platforms and choosing IPhone Simulator platform.
How can I just link this to have my program open in Simulator window instead of the normal one? Any Ideas ??
I believe that you would need to be coding to an iOS SDK in order to use the simulator.