Where exactly is my code going - bamboo

I am bamboo noob. I start off with a git check out and it succeeds. I'd like to see exactly where it is putting my code. I cannot access the actual machine bamboo is running on but I have admin rights for the bamboo server. Is there any way I can see the code bamboo brought down?

I don't believe this is possible. Atlassian sells a different product, Fisheye, for viewing source code.
If you are interested in the location of the checked out source, all the path information is available in Bamboo Administration -> System information -> Bamboo paths.

Related

I am not able to connect github using bamboo

Installed latest version of bamboo. I am not able to pull the repository from the github. I am getting below error..
Bamboo Server Edition
Version : 6.9.0
I am getting below error
[Git credentials storage exception.])
Look at agent logs. It should contain more details. Usually it means Bamboo was not able to create or access credentials file.
Bamboo documentation advises against installing Bamboo main directory into C:/Program Files
and also you may want to avoid installing "bamboo-home" into users directory.
I faced the same exception. What worked for me was creating a new folder "X" on desktop and redirecting the Bamboo installation to folder "X."
Similarly, I did the same thing for "bamboo-home."
(Sorry, I don't have the link for bamboo documentation on this. You may want to find it yourself.)

Wordpress development process [closed]

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I want to design a wordpress development process like in following picture:
First I want to create a bitbucket repository for my Wordpress site. From this repository all our software developers should able to clone the site to their local machines for developing. For developing all developers should have one local database to test changes.
After a developer finished a task he should be able to push his changes to the repo. When a sprint is done I want to send all changes from the repo with Jenkins pipeline/job to the test environment. At this environment a tester should be able to test all new functions with a cloned database from the prod system (including the dev changes).
When all tests are successfully done I want be able to apply the database changes to the prod system (with a SQL script) and send all changes with an other Jekins pipeline/job to the prod system.
Do you think this can work? Whats with plugin updates? Can I setup environment variables for each system so the plugin updates can be just done on the dev machine?
I'm not sure if this could work because a plugin or plugin update creates a lot of new database changes and I think I need a tool who can display all changes like Sourcetree for git.
Is there someone who has expert knowledge with wordpress and this kind of development process and can share his experience with me?
Or do you think this process is not working with wordpress? If this is true it would be realy bad because I need a process like this.
Thanks a lot!
I don't really know Wordpress, but the process you describe is definitely possible (I've implemented similar solutions on Drupal and Adobe Experience Manager, for instance).
However...
It's hard.
In a CMS project, a change/new feature can include:
a code change (PHP, CSS, JavaScript)
a database structure change (e.g. a new table)
a database content change (e.g. a copy fix, or default/test content)
a configuration change
Working out which version should get what is really hard. You want a developer to commit a change, and have that change replicated on QA with test content - but once QA sign it off, you probably don't want to promote that test content to production. And config changes should probably flow between systems but with different values for each environment.
For managing the database changes, I've found a plug-in that monitors database changes; no idea how scriptable that is.
See WP Activity Log.
What I've done in the past in similar situations is write a script that creates the database definition for each change - so a developer can run that script, and commit it as part of their code change. It requires a lot of discipline, though - you can only modify the database structure by using the scripts.
The correct answer is yes you can do this. I know WordPress, Bit-bucket, GIT, SVN, Linux, Ubuntu exceptionally well. I have built a system very similar to what you describe and use it daily.
The problem stated is the CMS can get tricky. That is true, but you need to use the correct tools for the correct upgrades. So, WordPress ALREADY has versioning and revisions built into it. The DATABASE doesn't need to be involved at all
First off. The database doesn't need to be updated unless you are updating plugins. But for strict development no DB pushes are necessary. So have your developers check files in and out of Bit-bucket. When the lead developer approves the changes have him migrate / push to the MASTER BRANCH in your REPO. Inside of bit-bucket there is a tool called GIT HOOKS. You can trigger a php file on the server every time there is a push to the production branch. What the PHP file does is simply trigger the linux command GIT PULL which will update all the code on the server with what in on your PRODUCTION BRANCH. GIT PULL will also remove any files if files were removed etc. On the server you will have a "checked out" copy of the GIT repo and on linux the credentials after the first clone will be stored. Simply have your PHP file trigger a BASH script that does a GIT PULL. Done.
No matter how many developers you have there will always need to be a set of eyes that reviews the code changes and merges those into production. I.e. that is where the Lead Developer comes into play.
FYI. The only directories in your wordpress instance that needs to be in bitbucket is the THEME DIRECTORY and the PLUGINS directory. You DO NOT need to sync the entire WP install which is pretty large.
In the case that you would be building custom Plugins, again, it is just code that is stored in the plugins directory. If your custom plugins are built correctly and require the use of Databases then when they are activated they will immediately build the WP DB's that are needed. Likewise, correctly built plugin will also drop its own custom table when uninstalled.
You will need to sync the 2 below directories.
Plugins folder resides in: wp-content/plugins/
Themes Folder is wp-content/themes/SELECTED_THEME
Any additional questions just ask and I am here.
From my experience it is always better to allow each developer to have their own Branch and to setup the the Dev server a dedicated master branch for quality control. you can check out some documentation on how to set this up https://plixxer.com/docs/server-management/website-quality-control/
basically you want to have a live server and dev server. The live server should only ever pull from the REPO and and the Dev and coders can pull or Push from the repo. My team treats the dev server as a quality checking station. If the current live code is not up to our standards the entire dev is rolled back to what is live on the master branch. When code in the master succeeds our standards we pull from the master branch onto the live server. Each developer should have their own branch for testing on their local server. Let me know if you need some help on setting up a local environment with GIT.
You will want to make a distinction around "build" and another around "release". The workflow I understand is that developers call their local workstations "dev", and pull request their work to the develop branch (you may have already read through Gitflow). Then, using your choice of CI automation, you get the latest source into a build area and do that - build it. Check out Ansible. If you have BitBucket, maybe you also want to organize your sprint with the likes of Jira? Then you have pretty seemless integration of your sprint objectives with actual branches containing the relative work/source. Ansible can help you automate builds and releases to the point where you are doing daily builds, and running the unit tests across your builds in the various integration environments.
During builds, you would have different configuration files being factored in depending on the target environment. This is how to care for environment configuration. It is part of the build process, and ideally all configuration is possible through the build. For example, a connection string might be different across the environment if you are having different databases to isolate migration of schema changes. For example, in a Angular application you would execute ng b --prod to build production and this would bring in a production configuration file during build to change the connection string (for example).
More about configuration specific to environments... you can also include post deployment scripts that get deployed and executed after files are uploaded so that they will configure the environment as required.
Ask your questions below, and I will do my best to build this out into a comprehensive guide.

How to have an Azure test and production website

I'm in the process of switching to Azure and had a question about my setup. I'm running 2 Azure websites....1 for test and 1 for production. I've linked my team foundation service account to my test website, which works great for continuous integration. When I'm happy with the build on the test site, I want to push it to the production website. The only way I can see how this can be done is to just manually deploy from my local machine straight to the production website, which I don't want to do. Is there any other way this can be done?
One way that I see is to link your TFS service to the production WebSite also. Then edit the build definition which was auto created during the linking, and make it not CI build (executed upon every check-in) but rather be a "Manual trigger". Then, when you want to push to production, trigger that build.
Update
Somehow I knew there will be question on editing the build definition. Just open the "Team Explorer", Navigate to "Builds", right click on your Build definition and click "Edit" on the context menu:
UPDATE 2
Despite the fact that this changes to pure TFS/Build definition question, I will just add - note that when you first linked your dev/test site, it created one build definition targeting that site. When you link the production website, to the same solution in your TFS, it will create another build definition targeting that production website. Now you will have two build definitions for the same Team Project. You, in fact can have as many build definitions as you like (you can even manually create ones). Rest is build configuration editing, deserving another question, most probably on ServerFault.

Recommendations for Continuous integration for Mercurial/Kiln + MSBuild + MSTest

We have our source code stored in Kiln/Mercurial repositories; we use MSBuild to build our product and we have Unit Tests that utilize MSTest (Visual Studio Unit Tests).
What solutions exist to implement a continuous integration machine (i.e. Build machine).
The requirements for this are:
A build should be kicked of when necessary (i.e. code has changed in the Repositories we care about)
Before the actual build, the latest version of the source code must be acquired from the repository we are building from
The build must build the entire product
The build must build all Unit Tests
The build must execute all unit tests
A summary of success/failure must be sent out after the build has finished; this must include information about the build itself but also about which Unit Tests failed and which ones succeeded.
The summary must contain which changesets were in this build that were not yet in the previous successful (!) build
The system must be configurable so that it can build from multiple branches(/Repositories).
Ideally, this system would run on a single box (our product isn't that big) without any server components.
What solutions are currently available? What are their pros/cons? From the list above, what can be done and what cannot be done?
Thanks
TeamCity, from JetBrains, the makers of ReSharp, will do all of that. You will have to configure it for what specifically it means to "build your product", but you can configure up everything you specified with it.
The software can alert you to failed builds, even down to alerting only the person responsible for checking in code that broke the build. It even comes with handy web pages you can view to see only your own changes, which builds they've been through successfully, which ones are pending, and which ones are currently being executed.
Since it is a distributed product, you can make it grow with your organization and product. If at some point you discover that you're waiting for the build to complete too much, because a lot of builds are being queued up, you can add more build agents. The build agents are basically separate client programs you install on additional machines, that execute the actual build configurations.
It comes in two flavors, the professional version and the enterprise version. The professional version is free, can contain up to 20 build configurations, 20 users, and 3 build agents. The enterprise version has unlimited users and build configurations, and you can also use LDAP based security (think domain verified users.) There's also some other bonuses from the enterprise version. You can also buy licenses for more build agents if you need more than the initial 3.
Now, if "no server components" means you don't want it to act like a web server, you're going to be hard pressed to find something that will react to your commits.
However, if you mean that you don't want to have to install a server OS, then TeamCity can work on workstation versions of Windows as well. That isn't to say that you shouldn't consider setting up a proper server for it, but it will run on a workstation if that is what you require.
Our product BuildMaster does all of the things you listed by design and there is a free, somewhat limited edition (e.g. you can only have a limited number of issue tracking providers integrate with it, the database change script packaging tool isn't included in the free version, etc.) for 5 users or fewer.
What you've described is the basics of a CI Tool, so every CI Tool should be OK.
I use Cruise Control.NET but it is bugged with Mercurial and is not very straightforward at first glance. I am nevertheless happy with it. Other tools that come in my mind are Hudson, Team Build (from TFS) and TeamCity.
I have not tried other tools but you can see pros/cons here :
TeamCity vs CC.net
Hudson vs CC.net, Link 1 and Link 2
CC.net vs TFS
EDIT : I forgot to mention that Hudson and Cruise Control.net are Open Source project, you can easily write plugins and patches to your install.
EDIT² : Mercurial bugs seem to be fixed in the upcoming 1.6 version of ccnet (changes commited to the trunk this week).
There's always BuildBot which I like (and have contributed some code to ). It's fairly easy to set-up and run on any OS, and to do simple tasks like that you say, and remarkably flexible if you need it.
What you might find missing is batteries-included log-scrapers and/or report generators that other more commercial CI-servers comes with, especially for Enterprise-y frameworks.
It scales pretty well too, Mozilla and Chromium use it, amongst others.

How do I set up a build server on the cheap/free?

Currently I'm tasked with doing the daily build. We have an ASP.NET 2005 website with a SQL Server 2005 backend. Our current source control is Visual Source Safe 2005.
At this point, I use the brute-force method of daily builds.
Get Latest version of source code
Get Latest version of Database release script
Backup old website files to a directory
Publish new code to my local machine
Run on my server to keep the test/stage site working
Push newly created files to the website
Run SQL Script on test database (assuming updates, otherwise I don't bother)
Test website on the Test Server.
Looking at the idea of automated builds intrigues me since it means that I do less each morning. How would you recommend I proceed? I want to have a fully fleshed out idea before I present it to my boss.
Ditch VSS, move to Subversion, and check out CruiseControl.NET. Alternatively, if you have a MSDN developer license, you can run TFS workgroup edition and set up a build server on any old XP box. Its what we do at our shop.
As Assaf noted, you can use CC.NET with VSS directly. Nice.
TeamCity has worked well for me. It has a very simple setup. Combine it with an MsBuild script for your operations and you're auto-matic.
For build management I wholeheartedly recommend TeamCity. It doesn't require IIS6 (like CC.net does) since it runs on it's own copy of Tomcat and the setup is all done thru various forms. This is a big deal to me since the build server is just an XPPro box. It integrates well with SVN and there is no crazy XML file manipulation like I had to do with CruiseControl.Net. Big win for me.
For a build runner we use NAnt to send emails to various people, copy the packaged builds where they're supposed to go, run NUnit and NCover, and deploy the software to our web farm.
For automated testing we use Watin.
http://www.nunit.org/index.php
http://www.jetbrains.com/teamcity
http://ncover.sourceforge.net/
http://subversion.tigris.org/
http://nant.sourceforge.net/
http://watin.sourceforge.net/
Try CruiseControl.Net. It's free, and whatever customized daily/continuous routine you want it to perform you can always add with scripts.
Remember, it's not just about daily (nightly) builds, but also about letting you catch build errors in time (since it continuously builds after every source commit/check-in). You don't necessarily test every code chance on every possible platform and build configuration, but CC can do exactly that for you (in the background).
http://confluence.public.thoughtworks.org/display/CCNET/Visual+Source+Safe+Source+Control+Block
All of what you are doing can be performed by a set of batch files, depending on how automated your test environment is. The main batch file can be started as a 'scheduled task' at midnight or whatever. That's how we 'do it cheap' here and at other places I've worked. If you need help with a particular batch, I can provide a sample.
I second (or third) the reccomendation for Subversion/CruiseControl.net. Also, if it is appropriate, check out hosted services for SVN like CVSDude. You'll probably become well versed with MSBuild in the process too. Once you get it setup it is great.
The cost doesn't come from licensing of the tools or even hardware necessarily, but from your time building and maintaining the system - and depending on what you are doing, that could become significant.
Start with the basics and incrementally improve it over time. Like anything else, if you try to come out of the gate with lots of automation and functionality you could find yourself mired in it fulltime for weeks.
Whatever tools you use, house them in a virtual machine (ie., vmware).
When the equipment inevitably goes south, you can copy the image onto any machine and not miss a beat because your build server decided to take the day off, assuming of course, you back up.