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I was wondering how I would go about creating a game. I do not care if it is only available on windows or it is cross-platform. Which languages would I use to create a game?
Q: Which languages would I use to create a game?
A: One could program a game in almost any known programming language. Different languages work better or worse for different types of games, so it really depends.
Remark: Without extensive knowledge of how even simple games like PacMan are coded, you will run into many issues when trying to code a more complex game. I highly recommend you try to write a simple PacMan or Tetris game using only Java, just to get a hang of things and then from there move on to more and more complex games and only then start to being with more complex game languages.
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Does being a game developer require more specific skills than a normal programmer ?
I found that some developers know graphic design and 3D motion etc... so they can work on full projects by themselves ....
so what is really needed to build a good foundation as a game developer ?
Very good question. I've been asking myself the same questions. That's why I did a deep research to get good answers.
Let's start this way. The most known project by a single developer is LSA (Lost soul aside) which is not even released, but the game developer claims that he did everything by himself. He is a designer. I've checked other projects as well. Every good single project has been made by a designer. So if you are a designer, you can develop a game yourself. If your a programmer without the design talent, I recommend a team work. If your asking yourself how is it possible that a designer can create a good game. The answer is simple. Game development with existing game engines (UE - Unreal engine) for example, is so simplified that you don't even need to use any programming language. You're just playing with objects and when you get the feeling, you can do a real masterpiece there.
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I know there are a lot of posts dealing the question out there but some years passed now.
I started working with Unity and want to start developing 2D games. Unity is a pretty good engine and is able to deal with 2D but obviously this game engine is designed for 3D.
Other engines or Frameworks may use scripting languages but I want to use C# as my main language. I know Godot supports C# but it focuses on GDScript.
I just read about Monogame and want to know if it is still worth using or outdated. By saying outdated I mean it is not maintained anymore or not many people use it anymore.
It is maintained and the community is pretty active.
For me, it is the optimal Framework for 2D games. You surely have to make some Things on your own while e.g. Unity takes care of them for you, but you have full control and you can do whatever you want.
And - as you said - Unity is designed for 3D games and therefore creating quite a lot Overhead when building 2D games.
Since the Framework is kinda low level, even if they would stop development next year, you would be able to use it for quite a long time.
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I recently started looking at programming and have been quite interested in it. The only bad thing is that I don't know how code works, where I can write it, or what languages to take into consideration.
I want to learn how to make applications for the iOS operating system, and i heard Objective C is the language for that. Is Objective C something you would recommend to a beginner?
I just wish I could grasp the concept of programming a little better and get a better understanding because, as of right now, it seems extremely complicated.
As a beginning programmer, I would advise that you'd be better served learning how computers and programs work as a general concept, which will orient your thinking as to how programs are made.
I've heard lots of good things about the Haskell language in this regard, and I would recommend you start here: http://tryhaskell.org
Once you have a good concept of how programs work, and what kind of thinking and organisation is required, then you can move on to languages like C/Objective-C, which would be very frustrating to start on.
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I often heard about CryEngine, Unreal Engine, etc., but it is hard to imagine what it is about and why some are more powerful than others.
Can I say it is a high level library?
Can I say it is a high level library ?
I would say no, because game engines are typically more like operating systems than they are libraries.
Fabien Sanglard's code reviews of some famous older games are exceptional, and give some great insight into modern game engines. I especially recommend the Quake source code review; in many ways Carmack's Quake engine is the precursor to almost every current-gen 3D engine:
http://fabiensanglard.net/quakeSource/index.php
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While studying different programming languages, I recently hit upon Icon programming language. It seems to have quite cool syntax and functions for string scanning, goal directed execution, generators etc. and it was developed quite a few decades back (1977).
There doesn't seem to be much information available on it regarding the places it is used currently. It doesn't seem to be actively developed or supported also. I was wondering if people really use this language in certain niche areas even today or is the language now primarily of historical interest? Will it have much relevance in future also?
The TIOBE programming language index http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html places it somewhere between 50th and 100th in terms of
the number of skilled engineers world-wide, courses and third party vendors.
If it hasn't gotten any further than that since 1977, I doubt it ever will.
If you're into "cool," complex languages with sophisticated capabilities, Scala may scratch your itch.