Change Target Framework Error (MSVSMON.exe) - vb.net

I started a new application and changed the target framework to v2.0 for Windows XP compatibility but when I run the debugger (with or without code) I get an error saying MSVSMON.exe appears to not be running. I tried restarting the project and even changing the target framework back to v4.5 but I still get the error. How do I fix this?

I know this is quite old, but in case somebody has the same issue I thought I'll answer it. I changed the platform target to 32bit and debugging worked. Setting it to 64 bit or Any CPU caused the error you are describing. Not really the perfect solution but at least I can debug now.

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LWIP library files not building on Atmel 7.0 when setting NO_SYS=1

I've got a strange question that I can't seem to find any answers for. I'm building a quite simple application for sending/receving data from/to a PCB, and the application itself builds, but when I exited Atmel Studio (Version 7.0) and reopened the project, the library files no longer built. At least that's what I think happened. I didn't change any code between building the project before and after restart of the program. It has happened before, and that time I solved it by creating the project from scratch, but I'd really like that not to be the only solution. I've also tried restarting the program again, as well as the computer. I also removed and re-added the library.
Has anyone encountered the same issue? If so, any help in the right direction would be greatly appreciated. Information on my system and error messages below:
I'm building for the ATSAMV71N21B board, with Atmel Studio 7.0. I've imported the lwip library trough the ASF wizard, and these files built before the program restart.
These are the files that won't build:
The 122 build errors mainly consists of "expected expression before 'struct'" and undeclared functions and variables, even though these clearly are defined in the various files in the library.
It ended up being because of my NO_SYS setting being 1. When I switched it to 0, everything built, (except for sys_check_timeouts(), but I think I'll find another answer for this). Keeping this here for reference if anyone needs it one day.

Build failed. Could not find type 'System.Globalization.SortVersion'

Somewhere along the line in the last week, Xamarin on my Windows machine started giving the above mentioned error any time I compile with MONO.
Specifically occurs when Project|Active Runtime is MONO - never happens when runtime is Microsoft.NET.
I've tried uninstalling/reinstalling MONO runtime (mono-3.2.3-gtksharp-2.12.11-win32-0.exe)
Any clues? Google searches come up with pretty much nothing
I get the same error today, (after an update yesterday to 4.2.4 Build 35) There is a bugfix here
Build works fine on another PC without the latest update (4.2.3 build 59). I guess the answer is to roll back to 4.2.3.
You can get it from your account page at Xamarin.com >> Downloads >> View all versions.
The solution from here says that you should either uncheck the box "Use MsBuild" in project settings or use .NET for building but then run with Mono if you want to test runtime compatibility.

bootstrap server. Error in iPhone SDK

Can anyone help for the following ERROR:
Couldn't register com.india.XXX with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.
here m using xcode 4.1 and i have same project folders in my local desk.
When ever i open multiple projects with the same name its showing the above error.
Thanks in advance.
Some of the fixes that the links Saif contain may work for some, but not for me.
I have a very simple solution without restarting that will usually get you through the day.
When you get this error, before you do anything else, build for the other device (if you are running a universal application).
When you build for the other device, it kind of "overwrites" the process that creates this error. Once the other device is up and running, immediately build for the device that created the error. This will work most if not all the time, and will save you time digging through the multitude of fixes you will find in the other links.
I tried almost all of the fixes found there and none of them worked in my case. This works, but you should check your appDelegate for any bugs in your willEnter/didEnter (and other related methods).

"GeometryHitTestParameters' HitTestParameters are not supported on 'Viewport3DVisual" error from the new SDK?

I was part of a team that developed a Surface application during the summer. I was set to do some minor changes to this application now, but got errors that were not present last time the exact same code was ran.
The error message is "GeometryHitTestParameters' HitTestParameters are not supported on 'Viewport3DVisual" and is complaining about some parameter in theVisualTreeHelper. HitTest().
The code is the same, but the working environment is slightly different:
I could not find the old SDK, so i had to use Surface SDK 1.0 SP1.
The computer is running Windows 7
I've got the code running by catching all exceptions and ignoring them.
Does anyone know if Surface SDK SP1 could have changed the way 'Viewport3DVisual is used or if the SDK is throwing exceptions not thrown in 1.0?
I would really like to know if masking this exception will make the application run like it used to or if the changes in behavior would turn up later and backfire.
I've had the same exception myself. We were unable to resolve it and just shipped with the defect. I'm pretty sure its a bug in the SDK.

Code build in Mac 10.4.4 is not working in 10.3.9?

I have build cocoa application in 10.4.4 using (mac10.3.9sdk xcode version:2.2.1,universal binary), but when im trying to invoke the application in 10.3.9 the application is not getting invoked.
Can you please tell me what would be the probable mistakes or reasons of its not getting invoked???or How can i trouble shoot the issue?
which version of xcode should i use in 10.3.9 so that i can debug the code, can someone please provide the corresponding link?
The runtime failure could be for any number of reasons: missing libraries or frameworks, compiled with the wrong settings etc.
Probably your first port of call should be console.app if you are trying to run this on another machine that does not have the development tools installed. It will probably give you some clues as to why the application isn't starting up.