Code build in Mac 10.4.4 is not working in 10.3.9? - objective-c

I have build cocoa application in 10.4.4 using (mac10.3.9sdk xcode version:2.2.1,universal binary), but when im trying to invoke the application in 10.3.9 the application is not getting invoked.
Can you please tell me what would be the probable mistakes or reasons of its not getting invoked???or How can i trouble shoot the issue?
which version of xcode should i use in 10.3.9 so that i can debug the code, can someone please provide the corresponding link?

The runtime failure could be for any number of reasons: missing libraries or frameworks, compiled with the wrong settings etc.
Probably your first port of call should be console.app if you are trying to run this on another machine that does not have the development tools installed. It will probably give you some clues as to why the application isn't starting up.

Related

LWIP library files not building on Atmel 7.0 when setting NO_SYS=1

I've got a strange question that I can't seem to find any answers for. I'm building a quite simple application for sending/receving data from/to a PCB, and the application itself builds, but when I exited Atmel Studio (Version 7.0) and reopened the project, the library files no longer built. At least that's what I think happened. I didn't change any code between building the project before and after restart of the program. It has happened before, and that time I solved it by creating the project from scratch, but I'd really like that not to be the only solution. I've also tried restarting the program again, as well as the computer. I also removed and re-added the library.
Has anyone encountered the same issue? If so, any help in the right direction would be greatly appreciated. Information on my system and error messages below:
I'm building for the ATSAMV71N21B board, with Atmel Studio 7.0. I've imported the lwip library trough the ASF wizard, and these files built before the program restart.
These are the files that won't build:
The 122 build errors mainly consists of "expected expression before 'struct'" and undeclared functions and variables, even though these clearly are defined in the various files in the library.
It ended up being because of my NO_SYS setting being 1. When I switched it to 0, everything built, (except for sys_check_timeouts(), but I think I'll find another answer for this). Keeping this here for reference if anyone needs it one day.

Can't run xctest on macOS app - couldn’t be loaded because it is damaged or missing necessary resources

Please do help me on this scenario. I saw several post related to this, but could not able to resolve the issue with my mac App without pods.
Project is several years old, developed in macOS(Objective C). Now I am trying with XCTest for unit testing. Using Xcode 7.3.1, I am not able to run tests classes.
This project is to create frame work. Project is working fine, only issue is with the testing. We are not supposed to do Pods or some other alternatives.
Console window shows below points:
xctest[35530:345970] The bundle “BaseLibTests” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle. xctest[35530:345970]dlopen_preflight(/Users/12345678/Documents/Modify/Cocoa/Projects/BaseLib/build/Debug/BaseLibTests.xctest/Contents/MacOS/BaseLibTests): Library not loaded: #executable_path/../Frameworks/FreeTDS.framework/Versions/A/FreeTDS
Referenced from: /Users/12345678/Documents/Modify/Cocoa/Projects/BaseLib/build/Debug/BaseLib.framework/Versions/Current/BaseLib
Reason: no suitable image found. Did find:
/Library/Frameworks/FreeTDS.framework/Versions/A/FreeTDS: no matching architecture in universal wrapper)
Program ended with exit code: 82
#Anand For the 3rd Point: Please check the build settings.
Please make sure its either set to Standard Architectures (64-bit Intel) (x86_64) - $(ARCHS_STANDARD) or set to represent proper architectures.
To debug this more, could you please copy paste the exact error you are facing and share the build env variables?

Change Target Framework Error (MSVSMON.exe)

I started a new application and changed the target framework to v2.0 for Windows XP compatibility but when I run the debugger (with or without code) I get an error saying MSVSMON.exe appears to not be running. I tried restarting the project and even changing the target framework back to v4.5 but I still get the error. How do I fix this?
I know this is quite old, but in case somebody has the same issue I thought I'll answer it. I changed the platform target to 32bit and debugging worked. Setting it to 64 bit or Any CPU caused the error you are describing. Not really the perfect solution but at least I can debug now.

bootstrap server. Error in iPhone SDK

Can anyone help for the following ERROR:
Couldn't register com.india.XXX with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.
here m using xcode 4.1 and i have same project folders in my local desk.
When ever i open multiple projects with the same name its showing the above error.
Thanks in advance.
Some of the fixes that the links Saif contain may work for some, but not for me.
I have a very simple solution without restarting that will usually get you through the day.
When you get this error, before you do anything else, build for the other device (if you are running a universal application).
When you build for the other device, it kind of "overwrites" the process that creates this error. Once the other device is up and running, immediately build for the device that created the error. This will work most if not all the time, and will save you time digging through the multitude of fixes you will find in the other links.
I tried almost all of the fixes found there and none of them worked in my case. This works, but you should check your appDelegate for any bugs in your willEnter/didEnter (and other related methods).

URGENT:How to keep using SDK after IDE has been expired (FlashBuilder4Force.com)

I was using Flash builder for force .com IDE for my project but it has been expired.
Can I only use its SDK which I think should be free and compile my application using command prompt.
I know how to compile mxml applications from command line in simple flex application but for Force.com projects I am stuck.
I have copied all the swc in libs folder.
The compiler throws an error 'Error: could not resolve 'flexforforce:F3WebApplication' to a component implementation. '.
Can any one help me here? I don't know how to proceed from here :(
Thanks in advence.
You can see the true command-line parameters with the -dump-config option (see http://cookbooks.adobe.com/post_Compiling_Flex_libraries_with_Ant-16504.html)
Cheers