I've been trying to make a virtual dressing room, but am not able to change the avatar of the Avateering sample. I even tried with minor changes in the mesh of the Avatar in Autodesk Maya, but couldn't go through. When I run the code with this new Avatar, no Avatar gets displayed on the screen.
I've changed the Content Processor to SkinnedModelProcessor as well, as mentioned in a post I searched on the web.
I also followed the following blog post but again some random part of the new Avatar show up in the game environment, at an incorrect location.
http://mopred.blogspot.in/2012/11/changing-avateering-avatar-in-kinect.html
I'm also trying to do a virtual dressing room, I too struggled with the same problem. But finally I decided to skip boned model animating and went to normal matrix rotations and movements to 3D non flexible cloths. If you want I can provide help on those. Also I found a link which describe switching the avatar in example
Related
as my title says I am having trouble mapping face data from the Live Link app to a metahuman.
Here is what I have done so far:
Created a UE5 project (Film/Video & Live Event)
Imported a metahuman (custom-made) into the project
Added required plugins to project (Live Link, ArKit, Apple-etc)
Connected Live Link mobile application to local network
Set the metahuman's animation controller to the Live Link feed
Calibrated the Live Link data within the Live Link application
The problem I am having:
Parts of the face are not responding at all (ex. metahuman's right eyebrow does not respond to me lifting my left eyebrow).
The left corner of the mouth seems to be stuck (ex. when I try to open my mouth, all points respond except for the single point stays where it is).
The mapping/naming of facial components seems to be mirrored/off/labeled wrong (ex. if I was to wink my right eye this would result in my right eye closing and my right cheek pressing upward. On the metahuman, the left eye would blink and the right cheek would raise.)
These issues are very frustrating as I can not seem to get past this basic calibration. I see online people using these same tools and getting results with the metahuman's facial movements that are really clean. Is there something I am missing? I know that after the metahuman has been calibrated, I will create sequences, am I supposed to be modifying these value there? I am not sure... I have commented on every video I can find and I have posted this question in the Unreal Discord (here) with basically no help.
Note: I don't need a full solution, I just need to be pointed in the right direction! Please let me know if there is anything I am missing in my setup or calibration workflow.
thanks for reading.
Had the exact same problem with a customer project, and the issue was it wasn't using the correct animation blueprint. Once we switched it to the correct animation blueprint for LiveLink the issue was immediately resolved. I remember that exact same facial expression - sorry as I know this was a frustrating one for the customer as well.
It seemed that I was doing everything right. After upgrading from 5.0.3 to 5.1 the issue stopped completely.
Creating Modified Blog Entries
I am new to React, and very much to Docusaurus, however, I've managed to get a decent looking DS site going. I am trying to capture some simple snippets to as "blog entries", just small factual snippets, etc. simple project summaries. I’ve hit the limit of the Docusaurus.config options and not sure how to expand the out of box components.
How do I begin to alter and edit Docusaurus to change the Blog page to be like "Cards" in component-speak? Ive seen some example in Infima, but not sure how to bridge that gap?
How can I easily replicate the Announcement Bar to also be at the bottom, like a Banner?
Thank You!
One possible arena for you to use is Bootstrap — specifically React-Bootstrap. They have a card component you could use where you link individual blog entries to that card. If you're comfortable with JavaScript, there's probably an automation you can build there, but hand-coded text is somewhat part and parcel with static-site generators.
If you want a different solution with the CSS code in your src file outright, CSSCodeLab has a React Card layout entry with an attached source code file. Some hand-coded text required, and not automatically integrated with a separate blog setup, but YMMV.
Otherwise Docusaurus' Showcase page does provide the card formatting. The source code for the page (coded at index.tsx) as well as the components are available.
A little background info is that my team and I developed a website for a Real Estate Agency and I've been assigned the task of setting the image of the currently selected property into facebook's sharing feature.
The webpage for the property is dynamic as there are several listings, so what I've done is select the first image that is loaded on the page and set it to the og:image meta tag.
Now let's say I copy the URL and post it on Facebook, it'll show the correct thumbnail, HOWEVER, it'll also show multiple thumbnails from other listings.
All images on the website are over 200 x 200px and are within an aspect ratio of 3:1.
My question is, how do I tell Facebook to only take my initial image and not grab others while it's as it.
Is there perhaps a SelectSingleImage property that I can apply?
I've already spent more time searching for the answer to this issue than I would have liked, so thanks for any help provided, it's much appreciated.
One method I use sometimes is to recognize Facebook's server and simply provide it with different data. This way you can actually only have one image on the page (as far as Facebook knows).
I don't know anything about vb.net, but here is a simple code sample in PHP. All it does is perform a regular expression on the user agent of the request to match it against the string "facebook".
$isFacebook = false;
if(preg_match("/facebook/",strtolower($_SERVER["HTTP_USER_AGENT"]))) {
$isFacebook = true;
}
Facebook may very well change their user agent signature one day, but for now, I'm pretty sure you'll be safe but keep synced with the Developers Blog and the Roadmap.
It seems that Facebook saved those images in cache for some bizarre reason, but to resolve this issue all I had to do was enter the URL into Facebook's Linter tool which in turn cleared the cache on their server.
I want to create controls that lets the user decide crop area of a bitmap, in the common way, having four corners on the image. I saw that there is a sample C# app in the Microsoft site for this - http://www.microsoft.com/en-us/showcase/details.aspx?uuid=bef08d57-fa4d-4d9c-9080-6ee55b8623c0
But I cannot figure out how to do this strictly WinJS. Do I need to create custom controls - if so how? Any sample code will help a great deal.
I have an example in my codeSHOW project. It's the demo called Rx Crop. It uses Reactive Extensions (which are awesome by the way), but if you didn't want that dependency you could probably just use the example to figure out how to do it without.
BTW, the codeSHOW project has a bug and a usability issue currently. I have an update in certification. For now, just make sure you select the Rx Crop demo on the home screen and then click See the Code. If you hit See the Code with no demo selected it will crash.
Do me a favor and rate the app. Thanks.
I am developing an iPhone application where i want to display three image in each row on scroll view where i need to click action on each image like Photo album in iPhone. I am not getting any sample code.
Hoping for help
subodh
There's plenty of sample code out there, I found this after only basic googling. You want to search for "UIImageView Iphone". It's also worth mentioning that Apple's very own Developer Center is extremely well written, and will teach you everything you need to know about iPhone programming.
Generally it is frowned down upon to say to look more or read documentation, but you really haven't looked at all. Especially because of Apple's own resource that tells you how to do almost anything, especially something like this. It's not something you can pick up and bits and pieces of and expect to be successful with, it really should be learned starting from the beginning and moving forward. This is especially true if you've never programmed before or are unfamiliar with C/Objective-C.
Three20 has a photo browser that is open source and works similarly to the iPhone's photo browser with some nice code examples. The images come from an image source object that can relate them to images in your apps bundle or images on the web. Looks like its Google group is here. I think that to use images in your bundle you use a URL formed like: bundle://image-name.png and not the typical use of the main bundle to get a path to resource.