How to create a bitmap cropping control in WinJS - windows-8

I want to create controls that lets the user decide crop area of a bitmap, in the common way, having four corners on the image. I saw that there is a sample C# app in the Microsoft site for this - http://www.microsoft.com/en-us/showcase/details.aspx?uuid=bef08d57-fa4d-4d9c-9080-6ee55b8623c0
But I cannot figure out how to do this strictly WinJS. Do I need to create custom controls - if so how? Any sample code will help a great deal.

I have an example in my codeSHOW project. It's the demo called Rx Crop. It uses Reactive Extensions (which are awesome by the way), but if you didn't want that dependency you could probably just use the example to figure out how to do it without.
BTW, the codeSHOW project has a bug and a usability issue currently. I have an update in certification. For now, just make sure you select the Rx Crop demo on the home screen and then click See the Code. If you hit See the Code with no demo selected it will crash.
Do me a favor and rate the app. Thanks.

Related

Codename one Camera app

I'm trying to build sort of a Camera app using Codename one, taking a picture is no problem. But streaming camera feed to the background, like it is on a regular camera on mobile phones, so you can actually see what you're about to film or photograph.
We don't currently support some of the more elaborate AR API's introduced by Google/Apple but we do support placing a camera view finder right into your app with a new cn1lib: https://github.com/codenameone/CameraKitCodenameOne
Since this is implemented in a library you can effectively edit the native code and add functionality as needed.
The original answer is out of date by now I'm keeping the original answer below for reference:
You can record video or take a photo with Codename One.
However, augmented reality type applications where you can place elements on top of the camera viewfinder are currently not supported by Codename One. This functionality is somewhat platform specific and hard to implement in a portable manner.

Add an application title, and an image, to Win8's startup splash screen

I work at one of those benighted companies that don't realize the benefits of living entirely within the MS world. (My bosses are so deluded by social media group-think they actual make us use PyQt4, but that's neither here nor there...;)
So, in terms of saving me a lot of bookyuck, how does an app that is NOT generated by Visual Studio put all of ...
a rotating picture
a string of text
... into MS's vaunted Win8 start splash screen?
I think it has something to do with writing a package.appxmanifest, and putting some splashscreen.jpg goodness inside that. Then I send the manifest to the splash screen by ... what? Registering it? Installing it with the right-click context menu?
What's the shortest path to this simple task?
See Desktop App tiles on the Start Screen, but it's not what you were hoping for.
Obly Tile looks interesting, but I suspect that's something they do ex post facto to put a shell around a desktop app that's already installed, but perhaps that's sufficient for your needs?

What is the best way to display and interact with a skill tree

I am trying to create an interface that is similar to the interface on this website for the skill tree: http://www.pathofexile.com/passive-skill-tree. What is the best way to go about doing this and have the same or similar user interaction. ie. you click on a node and it activate or deactivates it. The movement of the tree and zooming on it would be nice as well. Would like to try to stay away from webView as I am thinking about features I want to add. Thanks in advance just want to see what a good way to do this is.
you can use webView and have almost a copy-paste of the presented webpage html source and load it.
However with native components you can have better performance, but it will "not a copy"
Native componets:
IIViewDeckController for iOS
iHasApp for iOS
iHasApp for iOS
There are more on that side. Consider a combination of they,

Very confused by a binding issue between a Cocoa app and a Movie Loader patch in Quartz Composer

I've been programming for a while, but just recently decided to start developing for Mac OS X. I feel like I've come to grips with the basics of Objective-C and Cocoa development over the past week. I'm planning on making graphics apps, and as such am currently in the process of learning how to control Quartz compositions through a Cocoa app. I went through the tutorial that apple offers (with the Mac Engravings composition), and was able to create that just fine. In order to make sure that I truly understood what I learned, I decided to create my own composition and link it to a slightly more complicated Cocoa application.
Essentially, I have a composition that loads a movie or image through a Movie Loader patch, at which point it applies various filters to the frames before outputting it. In my Cocoa app, I've written code (or rather copied and pasted from other apple examples) that lets a user pick a file using an NSOpenPanel object. The filepath of the file they pick gets placed in a text-box that I placed in the app's window using Interface Builder. I binded the value of said text-box to the "Movie_Location" key in my composition, which is a published input in the Movie Loader patch that I'm using. However, no matter what I do, movies and images aren't loaded into this composition no matter what I try. The only thing that gets displayed is the default image that I have saved in that input from Quartz Composer (or nothing if I leave it blank before publishing).
I've added a Clear Color patch to the composition and binded that to a colorwell in my UI, and that successfully changes the color in my display, so I know that the composition and my Cocoa app are communicating. I've spent numerous hours at this point trying to figure out what's going on, and I've just about given up. Does the Movie Loader have any weird behaviors that I'm not aware of, or is there something obvious that I seem to be missing? I'd really appreciate any help or advice from anybody.
Thanks for reading through this...
Best,
Sami
There are two things I can think of as reasons why it is doing this:
The file path isn't formatted incorrectly. Try checking backslashes, colons, etc.
The box isn't updating the value. Try literally clicking in the text field and hitting enter.
That's all I can think of without seeing your quartz composition and/or code.
EDIT:
Check the other continuous box, in the general properties.
I figured this out yesterday. spudwaffle's second idea is what was going on. If I were to type a filepath in and hit enter, it would work just fine. I got this to work properly by just removing the bind and instead using the setValue:keyInPath: function that a patch controller offers. That said, is there some way to force a text-box to update? I remember seeing a "continuously update" or something like that button within the bind sub-menu in the inspector, but my code didn't work with that checked either.
Thanks to those of you that tried to help me! I really appreciate it.
Best,
Sami

Displaying image on Scroll View

I am developing an iPhone application where i want to display three image in each row on scroll view where i need to click action on each image like Photo album in iPhone. I am not getting any sample code.
Hoping for help
subodh
There's plenty of sample code out there, I found this after only basic googling. You want to search for "UIImageView Iphone". It's also worth mentioning that Apple's very own Developer Center is extremely well written, and will teach you everything you need to know about iPhone programming.
Generally it is frowned down upon to say to look more or read documentation, but you really haven't looked at all. Especially because of Apple's own resource that tells you how to do almost anything, especially something like this. It's not something you can pick up and bits and pieces of and expect to be successful with, it really should be learned starting from the beginning and moving forward. This is especially true if you've never programmed before or are unfamiliar with C/Objective-C.
Three20 has a photo browser that is open source and works similarly to the iPhone's photo browser with some nice code examples. The images come from an image source object that can relate them to images in your apps bundle or images on the web. Looks like its Google group is here. I think that to use images in your bundle you use a URL formed like: bundle://image-name.png and not the typical use of the main bundle to get a path to resource.