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Developing functional specifications is never a pleasurable experience, but I kind of find a sick pleasure in planning a project well. I think I have some father issues.
Regardless of my own issues, I can find any number of articles on how to create a single functional spec in varying degrees of usefulness. There are templates and examples aplenty, and I've got a good library of my own. However I am finding it difficult to find anyone who discusses a manner in which to produce multiple functional specs with any efficiency.
Does anyone know of a source discussing how to manage the process of quickly generating disparate types of functional specs? Say a company that delivers web apps, perhaps using a rapid development tool like ColdFusion or PhoneGap or something where the experience lies within the use of the tool not the end result. So the functional specs can have a wonderful array of difference in them.
Can anyone point me towards a way of managing this process to ease the burden of building each of these from scratch?
EDIT - I really like OmniGraffle, however I'm not trying to maintain a look and feel or do anything visual (saving past screen shots might be useful if they can be indexed). Code Snippets seems closer to what I wanted. But in actuality I think I am looking for the method to archive/index past blocks of text.
So if I described a purchase order system a year ago and I am building something similar today, I want to find that functional spec from a year ago to have some example text to start from.
In my head this is liek some novel writing software where like code snippets a block of text (either a scene, chapter or blurb or whatever can be written and then moved aroudn int eh body of the whole. yWriter does this. However I need to find a way to index/search through these large chunks of text for relevance. I am hoping to learn more about that kind of system.
Fleshing out the ambiguity
If you are asking about templates that are primarily textual, then your best bet is probably just to have a 'stationary' file that you can open a copy, adding pieces that are copies of the template structure you've saved to the 'stationary', and then save out the draft spec.
If you are referring to diagrams and other visual schematic that follow a 'spec language' that is unique to your development framework, then I would suggest a tool like OmniGraffle, Visio, or LucidCharts, which have active communities that develop 'stencil libraries' (e.g. graffletopia)
I think you more mean #1, in which case you might look to examples like OmniOutliner templates which can contain sophisticated stylization of fonts and format, akin to 'type styles' in Word documents.
Code Snippets are one mechanism for solving this, but you will only get snippet libraries for programming IDEs, which generally will lack text style features. Code Snippet libraries are like text macros: short strips that expand into large blocks of text. You could create your own snippets for the different structures of project spec that related to each kind of framework.
Another solution is to leverage the file interoperability of tools like OmniGraffle and OmniOutliner (or other pairings). WhenOmniGraffle opens an Outliner file, it displays the list structure as a tree of objects/nodes. After adding more nodes, the OmniGraffle file can be re-opened in OmniOutliner and viewed as a list, with all the attached Outliner styles.
This is a nice multi-modal approach, but locks you into a toolset. Probably unavoidable until more people demand tooling to do this kind of thing.
I learnt about some declarative UI languages such as XUL for Mozilla/Gecko and HTA for Microsoft at Wikipedia.
What would be the
advantages/disadvantages of these
markup languages?
Why don't common OSes and
Applications use these techniques?
Do these languages impart flexibility
to the system?
Are there any OSes that use markup
languages for displaying their UI if
not why?...
Examples of these OSes
or Applications however ancient they may be would be welcome..
HTA isn't a markup language. It's basically a container for HTML, which is the markup.
The web is driven around markup languages, so "common" applications do use them.
This is a good place to start reading. Also this.
You might also be interested in Metaprogramming. There's similar ideas to both. You describe something using markup or metadata, and then the program executes it and turns it into something useful.
Many of your questions will be answered in-depth at those links. Except for the last one. I can't think of anything specific on the OS side.
The long and short of my personal experience is that markup is great for defining structures and organization and layout. But behavior isn't well represented. If you want your UI to do something useful, you still need to program it.
Are there any OSes that use markup languages for displaying their UI
The ISPF was a rapid application development system on IBM mainframes which used a declarative markup to define the screens, then Fortran or Cobol code behind it to provide behaviour. One previous job of mine was converting such applications to an XUL based front-end to run on a PC; it was a fairly trivial conversion.
Re #2: I don't know, but I think it's for performance reasons, you couldn't waste time parsing XML on a 486 :)
Re #4: yes, if you count Linux as an OS, GTK uses some kind of markup language for UI. Also XAML in .NET.
I'm playing WoW for about 2 years and I was quite curious about Lua which is used to write addons. Since what I've read so far about Lua was "fast", "light" and "this is great", I was wondering how and when to use it.
What is the typical situation where you will need to embed a script language like Lua in a system ?
When you need end users to be able to define/change the system without requiring the system to rewritten. It's used in games to allow extensions or to allow the main game engine to remain unchanged, while allow content to be changed.
Embedded scripting languages work well for storing configuration information as well. Last I checked, the Mozilla family all use JavaScript for their config information.
Next up, they are great for developing plugins. You can create a custom API to expose to the plugin developers, and the plugin developers gain a lot of freedom from having an entire language to work with.
Another is when flat files aren't expressive enough. If you want to write data driven apps where behavior is parameterized, you'll get really tired of long strings of conditionals testing for config combinations. When this happens, you're better off writing the rules AND their evaluation into your config.
This topic gets some coverage in the book Pragramtic Programmer.
Lua is:
Lightweight
Easy to integrate, even in an asynchronized environment such as a game
Easy to learn for non-programmer staff such as integrators, designers and artists
Since games usually require all those qualities, Lua is mostly used there. Other sitation could be any application that needs some scripting functionality, but developers often opt for a little more heavy weight solution such as .Net or python.
In addition to the scripting and configurability cases mentioned, I would simply state that Lua+C (or Lua+C++) is a perfect match for any software development. It allows one to make an engine/usage interface where engine is done in C/C++ and the behaviour or customization done in Lua.
OS X Cocoa has Objective-C (C and Smalltalk amalgam, where language changes by the line). I find Lua+C similar, only the language changes by a source file, which to me is a better abstraction.
The reasons why you would not want to use Lua are also noteworthy. Because it hardly has a good debugger. Then again, people hardly seem to need one either. :)
a scripting language like Lua can also be used if you have to change code (with immediate effect) while the application is running. one may not see this in wow, because as far as i remember the code is loaded at the start (and not rechecked and reloaded while running).
but think of another example: webserver and scripting language - (thankfully) you can change your php code without having to recompile apache or restart apache.
steve yegge did that thing for his own mmorpg engine powering wyvern, using jython or rhino and javascript (can't remember). he wrote the core engine in java, but the program logic in python/javascript.
the effect of this is:
he doesn't have to restart the core engine when changing the scripts, because that would disconnect all the players
he can let others do the simpler programming like defining new items and monsters without exposing all the critical code to them
sandboxing: if an error happens inside the script, you may be able to handle it gracefully without endangering the surrounding application
Rapid development for application with real-time constraints. Computer games are one of these ;-)
It's a valid solution if you want to allow third parties to develop plug-ins or mods for your software.
You could implement an API in whatever language you are using, but a script language like LUA tends to be more simple and accessible for casual developers.
In addition to all the excellent reasons mentioned by others, Embedding Lua in C is very helpful when you need to manipulate text, work with files, or just need a higher level language. Lua has lots of nifty feature (Tables, functions are first class values, lots of other good stuff). Also, while lua isn't as fast as C or C++, it's pretty quick for an interpreted language.
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Can anyone recommend a program to create user manuals with? Not a markup language (like LaTeX or DocBook) but more something interactive like Scribus. As I'm not the only one that will update the manual the software should be something that's easy for a novice to pick up but still has some advanced features (like linking in text from external sources/tables, handling masterpages/themes etc.).
Regards,
Oscar
Technical Publishing Software - Views on FrameMaker and Its Alternatives
I've done spec documents with LaTeX and Framemaker, and designed a Framemaker workflow to support a team of 5 analysts producing a spec document for an insurance underwriting system. The document was expected to get to 2,000 pages or so. Many years ago (around 1992-1993) I also worked briefly as a typesetter.
Framemaker is designed for technical documentation and does it very well indeed. It also has features designed to support very large documents with multiple authors - people use this system to do documents with more than 100,000 pages. It is also more accessible than LaTeX to users familiar with word processing software.
Key features of Framemaker:
Documents consisting of multiple
files: You can pull together a
'Book' with multiple subsections in
different files. The document can
also be kept in source control.
Textual MIF format for
import/export: The importer is
somewhat finicky (I found generating
working LaTeX to be easier) but you can
generate items such as data
dictionaries and import them into
the document. The file has textual
anchors (see below) so you can
create cross-reference links that
will be stable across imports. I
find this to be a key feature for
specs as it allows cross-references
to link directly to generated items.
Powerful tagging, indexing and cross-referencing System: Everything
is based on tags in Framemaker and
it is easy to apply tags quickly.
This means that cross-referencing,
indexing, conditional text and
applying styles en-masse is easy and
just works. You can generate indexes and TOCs based on tags, so
having multiple specialised indexes
(such as a list of data field names
from screens or a data dictionary)
is easy to do. The document I
described above had 4 separate
indexes.
Stable: Framemaker is designed for
professionals so it doesn't second
guess you in the way that word does.
It is also much more stable on large
documents. Anyone who's tried to
write a document of more than 50-100
pages on Word should have a pretty
fair idea of what this implies.
Scriptable: FM has a C API and there
are various scripting plugins
(FrameScript and FMPython
being probably the most widely used)
which can be used to automate jobs
in FM. Framemaker 10 adds support
for a Javascript based scripting tool
called Extendscript, presumably
ported across from the scripting facility
in InDesign.
Single-sourcing: From a single FM
document you can produce PDF,
Windows Help (CHM), HTML and print
documents fairly easily. The
cross-references also resolve to
hyperlinks.
Global style controls: You can
easily set up styles for a document
and apply it across the whole
document. It also facilitates
running headers and footers with a
great deal of flexibility in having
them track sections, versions,
chapters etc.
Alternatives to Framemaker
LaTeX/Lout: You've already indicated
that you don't want a markup
lanaguage, but the TeX and
Lout systems are used for large
structured documents and do this
well.
Ventura Publisher: Probably the
only real alternative to Framemaker
if you want that sort of user interface
without paying bodily parts for the
privilege.
It has strong support for structured
documents and an XML-based document
interchange format. It's now owned
by Corel, who still appear to be actively promoting it.
There are a couple of other technical publishing tools on the market: Quicksilver (which used to be known as Interleaf) and ArborText. These two are powerful tools - Interleaf used to be the market leader in this field at one point - but quite expensive.
Adobe Indesign: Although Adobe
claim you can do large documents
with InDesign, the cross-referencing
and other large document features
tend to be viewed as lacking by
Framemaker afficionados. There is,
however, a text entry system for it
called InCopy that apparently
does have this sort of
functionality and quite
a large body of Third-party
plugins, some of which do
support tagging and other such facilities.
InDesign also has a scripting API and
a JavaScript interpreter for executing
scripts.
I haven't used Indesign,
so I can't really comment on how
well it works in practice.
DocBook: This is really just
a standard format for structured
documents but has a large ecosystem
of tools surrounding it for writing
and rendering documents. If you
don't want to use LaTeX you will
probably not want to use DocBook for
similar reasons. As Vinko Vrsalovic
points out (+1), This link goes to a StackOverflow
post from someone describing using
DocBook in practice.
I've never really used DocBook and I've
made so many edits to this post that it's now in Wiki mode, so
someone familiar with DocBook might
want to elaborate on this.
Word processing software: Word
has serious shortcomings as a
technical publishing tool and is not
recommended. OpenOffice has
somewhat better structured
documentation functionality than
word and may be a better choice if
politics or requirement to use .doc
as a document interchange format
preclude a better alternative.
Wordperfect is also
considerably better for
documentation-in-the-large than word
and still has a presence in several vertical markets
such as legal offices.
Madcap Software's Blaze and Flare: These
are new kids on the block and live
in roughly the same space as
Framemaker. The company was founded by former
eHelp (creators of RoboHelp) employees and is
actively developing, with multiple releases yearly. Their
offerings have greatly expanded in the past two years,
to the detriment of the quality of the individual products.
It seems focus has been on turning out new products and
by consequence there are a lot of "fit and finish" issues in
each. The authors have chosen to reinvent the wheel in many ways,
resulting in confusing and often broken implementations. Save often,
you will encounter unhandled exceptions. Source control integration
is flaky. For example, moving or deleting a group of files will result in
one source control commit for each file deletion. Big PITA when
you have source control email notifications. Hello 500 emails.
Flare can import Word and Framemaker files, but the import
is far from seamless. Expect to retain all of your content
but plan on completely re-styling from scratch.
Flare shares many of Word's tendancies to do too much behind
the scenes and assume what the user would choose. The HTML looks
like what Word outputs when you export HTML - lots of custom tags
and attributes, deeply nested inline styles, etc. The text
editor is maddening, for example, its cursor model is different
than any other software you've ever used.
Framemaker vs. LaTeX
These two are main systems I have used to produce large, presentable system documents and I've had good results with both.
Ease of Learning: TeX can give you absolute control but actually
achieving this on a complex LaTeX
document without breaking other
items isn't trivial, particularly
where a large number of macro
packages are involved. Basic LaTeX
isn't hard to learn, but making
modified versions of .sty files that
still work takes a bit of tinkering
if you're not a really deep TeX
hacker. It can be done but be
prepared to spend quite a lot of
time fiddling.
Framemaker can give you a good degree of control on the look of the document and isn't that hard to learn. Getting a house style and tweaking the layout (which you probably will have to do) will be easier with Framemaker.
Ease of Text Entry: You can use tools such as Lyx to provide a
wordprocessor-like front end to
LaTeX, and these work well if you
want to write large bodies of text.
Framemaker's DTP-like user interface
works in a way familiar to people
who are used to wordproessing
software. From this perspective
there is little practical
difference.
Templating Document Structure: Framemaker allows a document
structure to be defined in terms of
tags or an XML schema (if using
Structured Framemaker). LaTeX has a
set of canned structural elements
that are flexible enough to be
useful. Adding additional
structural elements (e.g. a data
dictionary item) can be done as a
macro, but making them auto-number
is a bit more challenging and you will
need to poke around behind the
scenes. Both can do it, but it's
considerably more technical to do it
in LaTeX in anything but trivial
cases.
Also, LaTeX does not have
the facility to template the
document structure in the way that
Structured Framemaker does.
However, you can achieve this type
of effect with DocBook and then
generate to LaTeX if desired.
Ease of Integration: I found making a generator for non-trivially
complex MIF files to be quite
fiddly. The MIF parser is quite
pernickety in FM and doesn't really
give good diagnostics. LaTeX
produces far better error messages
and is quite a bit less fussy.
Technical Publishing Software vs. Layout Software
Page layout software started with Pagemaker and the other main players in this space were its competitor Quark Xpess and now InDesign, with which Adobe is essentially trying to deprecate and replace it and Framemaker. Scribus, which you mentioned before, lives in the same space as these products.
If you are producing a manual with less than (say) 50-100 pages, one of the packages would probably do an adequate job. They are really designed for advertising and layout-heavy publication tasks such as magazines, so their support for large-document features of the sort found in Framemaker is fairly limited. The key issue with these products is scalability - they do not work well on large documents.
Just for reference I have actually typeset a 200-page book (someone's autobiography) using Pagemaker. While the fine-grained kerning and leading control helps a bit for copyfitting, it is still a highly manual process to lay out a book sized document. In this case the book was just straight text with no significant cross-referencing or structure other than chapters. Doing a complex technical spec document or manual this size with Pagemaker would have been very fiddly and probably next to impossible to get right without any mistakes.
Technical Publishing vs. Word Processing Software
This is more of a description of key shortcomings of MS-Word for large spec documents. However, it will illustrate some of the main features required for documentation-in-the-large:
Indexing and Cross-Referencing: This is a real chore in Word, and
quite unstable. Framemaker's
tagging features and LaTeX's labels
mean that you can assign a tag or
known label (in a predictable format
if necessary). The textual format
for the tag anchors is exposed in
the user interface, and is used for
the linkage. In Word, the anchors
are much more opaque and not
easily controllable in this way.
Combined with the clumsy user
interface and instability of the
product, this makes maintaining
these fiddly, and often unstable -
you often have to manually fix them
up.
Templated Layouts: Style support in word are quite basic and
numbering tends to be somewhat
unstable. FrameMaker is all about
driving from the tags and applying
styles based on the tags. Global
style changes just work in
Framemaker in a way that they do not
in Word.
Large multi-file Documents: I've never been able to make this work
well in Word, but it is a key
feature in Framemaker and LaTeX.
Again, Word's instability means that
you tend to spend a lot of time
tidying up after it. As the
document grows larger, the
proportion of time spent on this
work grows quadratically -
propensity for breakage proportional
to n (size of document) * time to
fix proportional to size n (time
to fix)
Why is Word so Unstable: Word does a lot behind the scenes to
support novice users and intervene
in layouts. It is also not really
frame-based (text flow conceptually
separate from document layout), but
the developers try to implement
various frame-like behaviours in the UI. When
the A.I. second-guesses you on a
complex document it often does the
wrong thing. Framemaker 'treats the
user as an adult' and does none of
this so things stay where you put
them.
Other word processors such as
Open Office and WordPerfect do not
misbehave in quite the same way as
Word, which is one of the reasons
that just about any word
processor other than Word will do a
better job of technical documents.
Pre-Flighting: In documentation-speak, this is the
process of checking that your
assemblage of files for the document
(image files etc.) is correct before
committing to print. The
professional systems will complain
about things that are wrong, giving
you a chance to correct it. Word
will just put on a happy face and
try to fix things behind the scenes.
A good example of this is a word
file with linked graphics. If you
copy the file and graphics to
another directory and update one of
the graphics in situ, word may well
still read the file from the old
path (I've seen it do this) and not
the new one you've just updated.
However, this behaviour is not consistent and
typifies the rampant abuse of
unstable heuristics in that product.
Pre-Press Support: A publishing system extends into the pre-press
phase of the workflow. This means
it covers preparation for print.
Word processing software tends not
to have this functionality or have
it in a very limited form.
Without getting too far into this, a key difference is that publishing software tends to treat you like a consenting adult and not get in the way when you want to scale or automate things. One can use word processing software for large scale documentation but it has many design decisions adapted to casual users writing short documents with little regard for quality. These adaptations come at the expense of fitness-for-task on large scale document preparation work. The main issues I find with Word for spec documents are the poor indexing and cross-referencing and general instability issues where I am always having to go back and fix things. However, political considerations in most environments (I'm a contractor) mean one is often stuck with it.
Some general comments on the state of technical documentation software
Framemaker would be the obvious choice if Adobe didn't keep giving off signals that they are trying to deprecate it and move its user base to InDesign. However, FM is widely used in aerospace, software and engineering circles and Adobe's management would face a lynch mob if they actually EOL'd the product without a credible migration path. From what one reads on the web, Adobe's acquisition of FM was driven by John Warnock, but he was ousted and FM became a victim of office politics. The net result is that it's been moved to maintenance mode and is quite stagnant.
Ventura Publisher has also been relegated to a niche market to some extent, but at least Corel do not have two competing product lines in the way that Adobe do. It is probably a passable substitute for FM and may be more politically acceptable to PHB types as it is marketed as a 'business publishing' system.
Quicksilver and Arbortext both seem to be viable products, but are very expensive. I've not used either, so I can't really make any real judgement on their merits.
The markup language systems are free and very powerful in many ways. Lout might be a bit easier to work with as it doesn't have quite the level of legacy baggage that LaTeX does. DocBook is also quite widely used and does have quite a bit of tool support. These technologies put a significant squeeze on the 'geek' end of Framemaker's market share and do so on their merits - they have probably taken quite a chunk out of Adobe's profit margins over the years. I would not dismiss these technologies out of hand, but they will be harder to learn in practice.
You might try evaluating InDesign and a selected set of plugins (concentrate on those for tagging and cross-ref/index management). Finally, some of the word processing software (Wordperfect and OpenOffice) give you a reasonable toolkit for structured documentation and work considerably better for this than MS-Word.
PostScript
Yes, that is a pun. I haven't touched on Pre-Press functionality of any of these products. Printing and Pre-Press are technical fields in their own right and the scope for expensive mistakes means you should probably leave this up to specialists.
Framemaker, InDesign, Ventura, QuickSilver, Arbortext and (presumably) the MadCap products all come with facilities to do pre-press preparation. By and large, word processing software does not.
Doing pre-press with LaTeX tends to involve post-processing the PS output with software like psutils or rendering to PDF and taking the pre-press workflow from there. Generally, most pre-press houses can work from PDF, so a good PDF writing tool like Distiller is the best interface for work prepared from tools that are not designed for prepress work. Note that the quality of the output from Distiller tends to be better than the Ghostscript based ones like PDFCreator.
Note that the RGB colour space of a monitor does not have a direct map to a CYMK colour space used by a printing press. Actually getting colours - especially colour photos - to come out correctly on a press is somewhat fraught if you do not have the right kit. For print production, see a specialist unless you have reason to believe you know what you're doing. For a casual user I would still recommend this 15 years after I was involved in the industry, as mistakes are very expensive to fix once they're committed to print.
If you really do want to do colour print work in-house, you will probably need to calibrate your monitor. For best results, you should get a high-fidelity monitor like this one from HP. In order to calibrate the monitor you may also need a sensor like one of the ones described in this review if the monitor does not come with one. Most professional graphics cards like these from Nvidia, AMD or Matrox have facilities to support gamma correction; many consumer ones do as well. You will also need to get calibration data for the press you are going to be using to print, although the pre-press house will probably be able to do this.
As stated before, print media is quite technical in its own right, easy to get wrong and expensive to fix once it's gone to print. If you're not 100% certain you've got your calibration right, get a colour proof like a Chromalin. This is done from the actual film separations (and is thus quite expensive), so it gives an accurate rendition of the actual colour of the final printed article. Doing this for a few sample pages will give you accurate feedback about whether your calibration is set up right.
Acknowledgements: Thanks to Aidan Ryan for expanding the section on Madcap products.
I would recommend "Help & Manual" from EC Software. You can create a printed manual, PDF, Windows help file (CHM), and HTML web based help from a single source document.
I've heard good things about FrameMaker. I've not used it myself, but have had it recommended to me for just such an application.
Adobe Framemaker indeed is the classic tool for writing user manuals. I've used it for all kinds of long documents, and it works very well. Too bad that Adobe left it to rot for years, before noticing that users wouldn't switch.
MSWord took till 2003 to get the bullet/numbering bugs out, and I don't know if they finally got master document working.
LaTeX still is a reasonable alternative. The format is easy to process, and you could generate it from a wiki.
If you want collaboration, then a language-based approach (LaTeX would be my preference although XML-based ones are also good -- Docbook being the flagship here) does make sense, especially if you are tracking files with a version control system.
Anything that does complicate things like any software with a binary or proprietary format will not help you here.
Sorry if it is not the answer you want.
I agree with Ollivier that using DocBook (or LaTEX) is the sanest approach to have easy conversion, sane formatting, nice version control.
Happily, you can try to have your cake and eat it too with a DocBook editor.
Try the ones on this list and see if any satisfies your needs (I haven't used any).
We are using "Help & Manual" from EC Software and it works quite well. Our authors are spread through the U.S. so we share our content files via a hosted SVN server to manage version control. On each workstation we use Tortoise SVN to stay in sync. The product is extremely easy to use and productive.
A VERY nice explanation on what O'Reilly (actually the ones selling all these books...) uses:
O'Reilly Toolchain
It may seem complicated, but depending on the amount of pages you are going to write you maybe should put some consideration into it.
Word (or your favorite word processor)
I make all my user manuals (not to be confused with user HELP files) in Word. Then I can determine if they need to be in PDF, RTF, DOC or even converted to HTML. To solve the multi-user updating issue, I store the file in Source Control which handles all those fun things.
See the Fastware Project blog for an in depth discussion of the tradeoffs of using DocBook etc. Scott Meyer has tried out a lot of possibilities and shares what he's thinking.
Adobe InDesign CS5.5 is much better at cross references and long documents than earlier versions. It is very powerful and relatively easy to learn and use. The feature set is very rich and the more you learn about it the more you can do with it. It supports very powerful XML features and can import and export XML as needed. It can also map Styles to Tags and Tags to styles allowing you to create your XML in an automated fashion if you simply use a full set of character and paragraph styles. I have used the program for years and produced multiple projects from books to one-off advertisements. It is a graphic design tool, but has support for many aspects of book and manual production. I recommend it if you are more concerned with graphics, images or illustrations. InDesign support a wide number of import and export formats.
InDesign CS5.5 has added and improved support for both interactive content and export for EPUB (electronic book) and Adobe's Digital Publishing Suite (DPS) electronic magazine formats.
Framemaker is an excellent tool for books, manuals and long technical documents. It is a bit harder to learn than InDesign but has a richer set of tools for building variables and running headers and footers, if you have the time and inclination to learn how to use them. It also has a very robust XML feature-set, but I have not used it personally.
Unfortunately, Framemaker suffers from lack of support for graphic design. The color system is based very kludgey and spot (PMS) colors are hard to define. Simple things like adding a stroke color and fill color are rudimentary at best. For example, you still can't select a stroke color that's different from an objects fill color. The program is intended to output to laser and inkjet printers and not really to printing presses.
One feature that is really cool is the ability to apply master pages based on the Paragraph styles appearing on the page. The paragraph/illustration numbering in Framemaker is superior to any other program that I have ever used. But it is also difficult to learn and use.
Both programs support output to PDF and PostScript file formats and can generate hyperlinks and interactive content.
I'm looking at adding scripting functionality to an existing codebase and am weighing up the pros/cons of various packages. Lua is probably the most obvious choice, but I was wondering if people have any other suggestions based on their experience.
Scripts will be triggered upon certain events and may stay resident for a period of time. For example upon startup a script may define several options which the program presents to the user as a number of buttons. Upon selecting one of these buttons the program will notify the script where further events may occur.
These are the only real requirements;
Must be a cross-platform library that is compilable from source
Scripts must be able to call registered code-side functions
Code must be able to call script-side functions
Be used within a C/C++ codebase.
Based on my own experience:
Python. IMHO this is a good choice. We have a pretty big code base with a lot of users and they like it a lot.
Ruby. There are some really nice apps such as Google Sketchup that use this. I wrote a Sketchup plugin and thought it was pretty nice.
Tcl. This is the old-school embeddable scripting language of choice, but it doesn't have a lot of momentum these days. It's high quality though, they use it on the Hubble Space Telescope!
Lua. I've only done baby stuff with it but IIRC it only has a floating point numeric type, so make sure that's not a problem for the data you will be working with.
We're lucky to be living in the golden age of scripting, so it's hard to make a bad choice if you choose from any of the popular ones.
I have played around a little bit with Spidermonkey. It seems like it would at least be worth a look at in your situation. I have heard good things about Lua as well. The big argument for using a javascript scripting language is that a lot of developers know it already and would probably be more comfortable from the get go, whereas Lua most likely would have a bit of a learning curve.
I'm not completely positive but I think that spidermonkey your 4 requirements.
I've used Python extensively for this purpose and have never regretted it.
Lua is has the most straight-forward C API for binding into a code base that I've ever used. In fact, I usually quickly roll bindings for it by hand. Whereas, you often wouldn't consider doing so without a generator like swig for others. Also, it's typically faster and more light weight than the alternatives, and coroutines are a very useful feature that few other languages provide.
AngelScript
lets you call standard C functions and C++ methods with no need for proxy functions. The application simply registers the functions, objects, and methods that the scripts should be able to work with and nothing more has to be done with your code. The same functions used by the application internally can also be used by the scripting engine, which eliminates the need to duplicate functionality.
For the script writer the scripting language follows the widely known syntax of C/C++ (with minor changes), but without the need to worry about pointers and memory leaks.
The original question described Tcl to a "T".
Tcl was designed from the beginning to be an embedded scripting language. It has evolved to be a first class dynamic language in its own right but still is used all over the world as an embeded language. It is available under the BSD license so it is just about as free as it gets. It also compiles on pretty much any moden platform, and many not-so-modern. And not only does it work on desktop systems, there are variations available for mobile platforms.
Tcl excels as a "glue" language, where you can write performance-intensive functions in C while still benefiting from the advantages of a scripting language for less performance critical parts of the application.
Tcl also comes with a first class GUI toolkit (Tk) that is arguably one of the easiest cross platform GUI toolkits available. It also interfaces very nicely with SQLite and other databases, and has had built-in support for unicode for quite some time.
If the scripting interface will be made available to your customers (as opposed to simply enabling your own engineers to work at the scripting level), Tcl is extremely easy to learn as there are a total of only 12 rules that govern the entire language (as of tcl 8.6). In fact, Tcl shines as a way to invent domain specific languages which is often how it is used as an end-user scripting solution.
There were some excellent suggestions already, but I just wanted to mention that Perl can also be called / can call to C/C++.
You probably could use any modern scripting / bytecode language.
If you're willing to put up with the growing pains of a new product, you could use the Parrot VM. Which has support for many, if not all of the languages listed on this page. Unfortunately it's not done yet, but that hasn't stopped some people from using it in a production environment.
I think most people are probably mentioning the scripting language that they are most familiar with. From my perspective, Tcl was designed specifically to interface with C, so your problem domain is tailor-made for the language. However, I'm sure Python, Perl, or Lua would be fine. You should probably choose the language that is most familiar to your current team, since that will reduce the learning time.