How to go to a certain pixel in ScrollView in Basic4android - scrollview

I am currently making a comic app n for the pictures, i am usin a scrollview. Since there are many pictures, i want to create a Box where the picture's name is typed and it takes you to the picture in the contained activity.. How can i do so?

ScrollView sv = (ScrollView)findViewById(R.id.scrl);
sv.scrollTo(0, sv.getBottom());
or
sv.scrollTo(5, 10);

Related

How to build below screen in titanium?

below i attached an app help guide screen. I am understanding how to build this screen.
If any body have idea please share here
View with semi transparent background color (backgroundColor:"rgba(0,0,0,0.5)";) and some images on top of it.
So, using images is bad. You'll need images for translations and if you do this as one image you'll need to ensure all devices are covered so your arrows point to the right element.
Minimise images == smaller app.
First thing you'll need to do is a create a blocker view -- so that's a view that will fill the screen and have a black background with opacity.
You can't apply that to the window as everything in it will be semi-transparent so:
Create a transparent Window that fills the screen.
Add to that window a view that fills the window and has opacity say 0.5 and black background
Add to the Window (not the view you just created) the other elements and button -- ideally, these should be individual graphics of the arrows, sized in such a way that you can position them based on the host element (the item they are pointing to / referring to). Use real text so you can handle translations / reduce file size.
So you'll need a way to associate each tip with a control they are anchored too, and that will ensure that regardless of the screen size, the tip will appear in the correct place.
First of all, always give a try before putting questions anywhere because it makes you learn things on your own for long time.
The easiest step for you to do this is to ask your designer to create a complete image just like that & you just have to show it on top.
If you have to show that image in different translations, then you can ask your designer to provide you required translations images.

UI controller that mimics home screen

Is it possible to create a UI controller that would look like a home screen? Or is there one already?
I am trying to make one using a Grid controller, but I am struggling with sizing - I could not find exact sizes for tiles, margins, only for their content, and it appears that margins and tile sizes change on over-scroll.
I would like to use this to display something like a picture album.
Your answer for photo album is WrapPanel.
One of the new controls in the Silverlight Toolkit is WrapPanel. It enables users to position child elements sequentially from left to right or top to bottom. When elements extend beyond the panel edge, they are positioned in the next row or column.
For more Refrence how to use it go here

live tiles in Windows Phone and Grids

I'm trying to create a live tile for my application, using a user control.
The user control contains a grid, an image and a rectangle filled with color.
Now here comes the funny part.
I want the rectangle to act as a background for the tile's title, and the image to fill the rest of the tile. And i said to myself, well, lets put some rows in that grid and set the like you usually set them in a WPF/SL application.
I then write the entire thing in a WBM and save it to isostore.
The problem is, the parser seems to ignore the presence of grid's rows. regardless of what I try, the rectangle is not shown, and the image covers the full tile, when it should only cover the first row. It is as if the grid didn't even existed.
Another funny aspect is that it doesn't matter if I use rows or columns, the result is the same.
Any ideas?
Are you using the following method?
Dynamic LiveTile - adding background image?
I recently implemented a Live Tile using a Grid with Rows and Columns for layout of some TextBlocks. I encountered similar challenges, so I placed the control that I was using for my Live Tile on a blank page in my app to better see what was happening. Does the control render correctly when displayed on a page (versus being rendered to a WriteableBitmap)?
Another idea. Instead of trying to position the Rectangle relative to the tile's Title, why not leave the Title property blank and put the same text in a TextBlock within the user control?
If you are careful about the font and positioning of the TextBlock, the text on the resulting background image can appear indistinguishable from text displayed from the Title property. I decided to follow this strategy myself. I found the font information in the following answer:
Font size and family for a tile's title
Otherwise, could you post an example of the XAML you are using?

How to create a view which contain image and text as like newspaper has?

I want to create a view which contains image and text, like a newspaper has.
For example, in 320 pixel width, a 200 x 100 image. The image is on the left side of the view, and the remaining space on the right side and bottom will contain text.
Well you can 3 options:
Create a layout with UIIImageViews and UITextView
Use HTML and UIWebView
NSAttributedString and draw it on a view with CoreText
That's almost certainly laid out in an UIWebView, with the styling on the image set to "float: left" with margin settings that hold the text off from the edge of it but let it wrap around it.
Here's a little tutorial about it: http://www.tizag.com/cssT/float.php
Note that this is about the HTML and CSS content to feed the UIWebView, not anything iOS-ish.
You arrange UIImageViews and UITextViews in the way you want them by setting their frames. Then assign images to the imageViews and text to the textViews.

Easy way to use an UIScrollView

Does someone have an "easy way" to make a view like camera roll app? I need to display miniature photos (buttons) and push new views from them. I don't know how to display miniature images in a scroll view. The number of miniatures is large, so they don't fit the screen, and I think UIScrollView is the only solution.
Check out TTThumbsViewController, part of Three20; this should pretty much do what you want (and it's open source if you need to change it).
A scroll view really just controls the visible region of a single content view. If you want a grid of small images, you'll need to create a view that contains a number of image views or otherwise displays the grid of images. Make this the content view of the scroll view. Also, it'd be a good idea to construct your image grid view such that it only loads and draws the images that are visible, particularly if you're going to display a large number of such images.