My dojo application breaks after building, during loading the app, throwing 'multipleDefine' and giving this error:
Error {src: "dojoLoader", info: Object}
Message: multipleDefine
info: Object {pid: "dojo", mid: "dojo/nls/dojo_en-us", pack: Object,
url: "dojo/nls/dojo_en-us.js", executed: 5…}
Here is my profile:
var profile = {
// `basePath` is relative to the directory containing this profile file; in this case, it is being set to the
// src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change
// this, you will also need to update run.js.)
basePath: '../src/',
// This is the directory within the release directory where built packages will be placed. The release directory
// itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo
// 0.4.
// If you do use this, you will need to update build.sh, too.
// releaseName: '',
// Builds a new release.
action: 'release',
// Strips all comments and whitespace from CSS files and inlines #imports where possible.
//cssOptimize: 'comments',
// Excludes tests, demos, and original template files from being included in the built version.
mini: true,
// Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe,
// though ShrinkSafe is deprecated and not recommended.
// This option defaults to "" (no compression) if not provided.
optimize: '',
// We're building layers, so we need to set the minifier to use for those, too.
// This defaults to "shrinksafe" if not provided.
//layerOptimize: 'closure',
layerOptimize: '',
// Strips all calls to console functions within the code. You can also set this to "warn" to strip everything
// but console.error, and any other truthy value to strip everything but console.warn and console.error.
// This defaults to "normal" (strip all but warn and error) if not provided.
stripConsole: 'all',
// The default selector engine is not included by default in a dojo.js build in order to make mobile builds
// smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if
// you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is
// only suitable if you are not supporting IE7 and earlier.)
selectorEngine: 'acme',
//localeList:"en-gb,en-us,de-de,es-es,fr-fr,it-it,pt-br,ko-kr,zh-tw,zh-cn,ja-jp",
// Builds can be split into multiple different JavaScript files called "layers". This allows applications to
// defer loading large sections of code until they are actually required while still allowing multiple modules to
// be compiled into a single file.
layers: {
// This is the main loader module. It is a little special because it is treated like an AMD module even though
// it is actually just plain JavaScript. There is some extra magic in the build system specifically for this
// module ID.
'dojo/dojo': {
// In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including
// the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are
// all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such
// tiny files.
include: [ 'dojo/i18n', 'dojo/domReady', 'app/main', 'app/run' ],
// By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds
// a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to
// load as possible, so we configure it as a custom, bootable base.
boot: true,
customBase: true
},
},
// Providing hints to the build system allows code to be conditionally removed on a more granular level than
// simple module dependencies can allow. This is especially useful for creating tiny mobile builds.
// Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler
// to the Dojo build system with dead code removal.
// A documented list of has-flags in use within the toolkit can be found at
// <http://dojotoolkit.org/reference-guide/dojo/has.html>.
staticHasFeatures: {
// The trace & log APIs are used for debugging the loader, so we do not need them in the build.
'dojo-trace-api': 0,
'dojo-log-api': 0,
// This causes normally private loader data to be exposed for debugging. In a release build, we do not need
// that either.
'dojo-publish-privates': 0,
// This application is pure AMD, so get rid of the legacy loader.
'dojo-sync-loader': 0,
// `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed.
'dojo-xhr-factory': 0,
// We are not loading tests in production, so we can get rid of some test sniffing code.
'dojo-test-sniff': 0
}
}
and here is the index.html inside src/
NOTE: build.sh is responsible for removing the "isDebug" flag when
deploying to production. If you modify this flag at all, you will
break the build!
<script data-dojo-config="async: 1, tlmSiblingOfDojo: 0, locale:'en_US', isDebug: 1" src="dojo/dojo.js"></script>
<!-- Load the loader configuration script. Note that this module ID is hard-coded in build.sh in order to provide
an optimised build that loads as few as one script for the entire application. If you change the name or
location of this module, you will need to update build.sh too. -->
<script src="app/run.js"></script>
this is the generated index.html in dist/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="app/resources/app.css">
</head>
<body class="claro">
<script data-dojo-config=
"async: 1, tlmSiblingOfDojo: 0, locale:'en_US', deps:['app/run']"
src="dojo/dojo.js"></script>
</body>
</html>
I checked to make sure that dojo/nls/dojo_en-us.js exists and it is fine. I am stuck at this point, having no clue!
Any help to fix this problem is appreciated.
Can you post your requires in run.js ?
Did you require "dojo/_base/config" there ?
[ just noticed the same error because I forgot it ;) ]
from the docs:
It is important to note the distinction between dojoConfig and dojo/_base/config. dojoConfig is purely for input purposes—this is how we communicate configuration parameters to the loader and modules. During the bootstrap process, dojo/_base/config is populated from these parameters for later lookup by module code.
I had a similar issue with error
multipleDefine
when trying to include greensock library to my dojo project.
The issue appears when another library outside dojo declared its own define function (in my case was TweenMax) as they clash with dojo loader.
A solution is to make sure dojo loader is called after your library or script which use a define function have loaded.
So dojo should be the latest in your script to load in the html head:
<head>
<script src="yourLibrary.js"></script>
<script src="dojo/dojo.js"></script>
</head>
This problem is also visible using jQuery UI and other libraries.
There is a note about this in the loader documentation (at the time of this response anyway).
multipleDefine
AMD define was called referencing a module that has
already been defined. The most common cause of this problem is loading
modules via elements in the HTML document. Use the loader;
don't use elements. The second most common cause is passing
explicit module identifiers to define; don't do this either.
https://dojotoolkit.org/reference-guide/1.10/loader/amd.html
Many libraries now implement UMD which will basically try to auto-detect the existence of an AMD loader. For example, Bootstrap - the popular front-end framework - implements UMD.
So the following example will work (note that bootstrap will load globally):
<script src="path/to/bootstrap.js"></script><!--UMD packaged library-->
<script src="path/to/dojo/dojo.js"></script><!--then dojo loader-->
but the second example below will not work, since the UMD code will detect the AMD loader and use that to register itself. This will trigger the multipleDefine error as per the documentation.
<script src="path/to/dojo/dojo.js"></script><!--dojo loader first-->
<script src="path/to/bootstrap.js"></script><!--then UMD library-->
If you want to load the library globally use the first example above and load it bofore the dojo loader. If you want to load the library as an AMD module, use the loader.
Related
I have a problem with images in Vue.js Webpack
My Vue.js template :
(don't pay attention at red-line)
My package.json:
webpack.config.js:
and I am getting this error:
"Module parse failed: Unexpected character '�' (1:0)
You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders
(Source code omitted for this binary file)"
i tried to add url-loader, but its not working. How to fix it?
The main problem here is that your are using Webpack dynamic import with fully dynamic argument. This is not allowed - see the documentation for import() - same limitations described there applies also to a require() where the argument is expression instead of simple static string
You dont need the rquire inside the img tag, if those images are local, just provide the path, relative to your current file, and the name of the image file. That should work.
Also do not use url-loader in these cases, url-loader converts images to base-64 if they are small enough, and that will not work for dynamic stuff most of the time.
You could also try importing all those local images, and then write some logic that will decide which image to to put in the src.
like:
import bike from '#/assets/images/bike.jpg'
//in the tempalte:
<img :src="bike" />
This also works nicely, and it will not confuse vue-loader with dynamic imports in the template... if you have recent es features availabkle you could use dynamic import as well, but that depends on you and your code base...
The tutorials got me going with the Dojo build system. However I'm left with a question that'll make or break the possibility of deploying a fully built release in my case. It is possible that the tutorial explains it, but that I didn't get it. Apologies if that was the case !
I use a library that lives inside an AMD layer ; let's call it blackboxLayer.js. There are several packages inside that layer, but I suppose the question would be the same if there was only one. So let's say that blackboxLayer.js contains a single package called blackbox, with modules blackbox/A and blackbox/B. To be sure that things are fun, that layer is bootable. And of course it's closed source stuff.
My app modules reference blackbox/A or blackbox/B. How do I make my build profile go look for the blackbox package inside that blackboxLayer.js file, rather than in a directory ?
Thanks for any input. :)
If built file blackboxLayer.js is in relative path /release/blackbox/layers, there is a separate dojo layer
<script type="text/javascript" src="path to dojoLayer.js"></script>
and
var dojoConfig = {
packages: [
{ name: 'blackbox', location: 'release/blackbox' }
]
};
then code inside this function can reference modules A and B,
require(['blackbox/layers/blackboxLayer'],
function () {
require(['dojo/parser', 'dojo/ready'],
function (parser, ready) {
ready(function () {
require(['blackbox/A', 'blackbox/B'],
function (blackboxA, blackboxB) {
// call blackboxA and blackboxB
});
});
});
});
If there is no separate dojo layer, you can reference blackboxLayer.js in the script tag, and omit the package def and requiring blackboxLayer.
The interim solution I've been using since this question has been posted is NOT to use dojo's builder... Instead I use a lightweight grunt pattern that concatenates AMD sources into a layer, and then I reference the layer from dojoConfig's deps property. The concatenation process is visible here : https://github.com/gruntjs-updater/grunt-amd-concat
I wanted to tryout React and started following the tutorial here
Took the Internet template, added the required script references in _Layout.cshtml and placed the following script in About.cshtml.
This code with the '#' char is giving trouble:
<script type="text/jsx">
/**
* #jsx React.DOM
*/
// The above declaration must remain intact at the top of the script.
// Your code here
</script>
MVC says:
The name 'jsx' does not exist in the current context
Please provide some pointers
Regards.
I've just released ReactJS.NET which lets you easily compile JSX to JavaScript. With ReactJS.NET, you can put your code into a .jsx file (say /Scripts/HelloWorld.jsx) and then reference it via a script tag:
<script src="#Url.Content("~/Scripts/HelloWorld.jsx")"></script>
Additionally, ASP.NET Bundling and Minification and Cassette are both supported.
Original answer (pre 4th April 2014):
You need to escape the # by writing it twice:
<script type="text/jsx">
/**
* ##jsx React.DOM
*/
// The above declaration must remain intact at the top of the script.
// Your code here
</script>
I'm currently working on some stuff to make it easier to use React from ASP.NET, which should be coming out very soon. This includes server-side compilation of JSX (both on the fly and via ASP.NET minification and combination) and optional server-side rendering of React components. Stay tuned!
Take a look my project, a starter template for using React in .NET.
https://github.com/pauldotknopf/react-dot-net
This project solves many issues that are present in the other projects (NodeServices and ReactJS.NET), including truely isomorphic applications with matching server/client routing.
I'm trying to migrate an application from dojo 1.6 to version 1.9.1, and I've a legacy module that I didn't want to migrate yet (it's pretty complex and will take me some time to understand). The Dojo docs indicate you can load legacy modules along with AMD modules, but when I try, I'm getting a "dojo.provide is not a function" when the loader tries to load the legacy module.
My script:
require([..., "agsjs/dijit/TOC","dojo/domReady!"],
function(..., TOC) {
on(map,'layers-add-result',function(results){
//Add Legend
var toc = new TOC({
map: map,
layerInfos:legendLayers
}, 'legendDiv');
toc.startup();
});
});
The first line of code of the module:
dojo.provide('agsjs.dijit.TOC');
Everything works until the loader tries to load the agsjs/dijit/TOC module, where I get a "dojo.provide is not a function" error. How do I solve this without having to refactor the entire module to AMD? Thanks
In order for legacy modules to load, you need to run the loader in legacy mode, which means you cannot set async: true. As long as you are running with async: false (the default), you will be able to load and use legacy modules from AMD modules, and vice-versa.
A good point of AMD is that you don't have to use "dojo" and "dijit" global variables now. If you don't want change all those dojo.xxx calls in your old modules, you may try to wrap you old module in a
define([
"dojo/_base/declare",
"dojo", "dijit",
...
], function(declare, dojo, dijit) {
return declare([/*your parent widgets*/], {
//your old module content at here, maybe you need make little modifications of your old module
});
});
So that those dojo.xxx functions may still works.
This link may provide everything you need:
http://dojotoolkit.org/reference-guide/1.9/releasenotes/migration-17.html
In my Dojo build, I'm pulling in some third party libraries.
As I go through the build process, I'm getting errors due to ReferenceErrors.
This is fine. This makes sense.
However, I'd like to tell the Dojo build process about the things that are being referenced. In essence, this would be akin to passing externs to the Closure Compliler.
Thus, my question: How do I tell the Dojo build process about references that it cannot infer from my code base?
This is using Dojo 1.8
I just ran into this myself. Now I'm assuming that the ReferenceErrors you referred to are for browser objects like navigator, window, document, and the like. If so, then this is a problem introduced by the Dojo build process itself, because the build is performed by dojo.js running inside of Rhino where browser global objects are not defined. It's a dojo/Rhino error, not a closure compiler error, so there's nothing you can pass to closure to change this. For example, a script like
(function(){
window.alert("hello");
})();
will break your dojo build if it is included in a dojo layer. When the dojo AMD loader resolves the dependency of a script like the above, it will run the body of the function, resulting in a ReferenceError because window does not exist in Rhino.
To get around this, wrap the script as an AMD module
define([], function(){
window.alert("hello");
});
and then the function body will NOT be executed by the AMD loader during dojo build.