Adobe touch apps What Technology has been used? - air

Adobe touch apps What Technology has been used ? Is that AIR ?
http://www.adobe.com/products/touchapps.html
If yes then why People don't like AIR For Mobile Apps ? I don't think you can get something like "Adobe Ideas" App even if you used the IOS Native Lang
https://itunes.apple.com/us/app/adobe-ideas-1-0-for-ipad/id364617858?mt=8

Ideas doesn't show up in Adobe Scout, so my best guess is they are actually native apps. Adobe has never really pushed the AIR platform themselves, honestly. All of their apps are written in native code; even Scout itself which is nothing more than a Flash profiler on steriods is written natively as far as I am aware.

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How can we achieve coverflow view in android titanium?

I have seen that titanium support CoverFlowView in titanium but it works only on ios, Can anyone have idea to achieve CoverFlow in android with titanium
Thanks in advance
Looks like you are in luck! Someone already built a coverflow module for Android using the Android development environment.
https://github.com/moondroid/CoverFlow
You need to be willing to write the additional code for that to turn it into a module for Titanium.
http://docs.appcelerator.com/titanium/3.0/#!/guide/Android_Module_Development_Guide
It should be possible, but I must admit I've never tried to write one myself.
Basically you cannot get Coverflow on Android. Since it is a native iOs component which is not implemented in Android at all. Frameworks like Titanium always "link" your commands to internal system APIs. When there is no API there is no way to access it. Of course you could try to build it on your own but I think this would not work that well. And its a lot of work!
Additionally cover flow is not really useful (except for holding just a few items). Have a look at my question at ux.stackexchange.

Local Notification with Adobe AIR on Android

Is there a way to send local notifications with Adobe AIR on Android? I mean really local notifications, I don't want to use a server for this, so when my application runs in the background, it should be able to fire a notification. I also need a way to update the status bar. Is there a Native Extension for that?
This ANE is what I was looking for.
http://www.nativext.com/ane-by-os/ios/notification-native-extension-for-air/
Yes.
You might find a free option on here:
http://sleepydesign.blogspot.co.uk/2012/07/ane-free-air-native-extensions.html
Failing that Distriqt ANE's definitely work.
http://distriqt.com/native-extensions

Red5 cannot display video in Adobe AIR

I have an Adobe AIR application that I am using to stream some video using RED5. The AIR application has the following Flex code:
<s:VideoDisplay id="vidBox" autoPlay="true" autoRewind="true" x="6" y="11" width="95%" height="90%" scaleMode="zoom">
<s:source>
<s:DynamicStreamingVideoSource host="rtmp://localhost/TestMovie" streamType="recorded">
<s:DynamicStreamingVideoItem streamName="2hourmovie.flv" />
</s:DynamicStreamingVideoSource>
</s:source>
</s:VideoDisplay>
When I run the Air Application, I am seeing a rather pretty set of flickering and changing colors instead of the movie. The sound, amazingly, comes through very well.
I use the exact same code in a web- based application, and the movie plays without problems. I see picture and sound and all is well.
I suspect that there is something wrong with AIR that is screwing up the picture, or perhaps I am interacting with AIR in a less- than- correct manner? Or I have found a bug in either AIR or RED5?
Someone please advise. I am using Red5 v1.0.1, Adobe AIR v3.7, and am developing in Flex Builder 4.6.
UPDATE:
More information about this problem: It appears to occur only with very large FLV files. I included some 1- hour movies in my streams directory and ran the AIR application, and the movies displayed without problems. Other files of longer length have the same display failure. Note that the failure does not occur in the web browsers, regardless of FLV file size.
Apparently, AIR has some limitation that prevents it from properly displaying FLVs beyond a certain length. Either that, or an AIR application must handle longer FLVs differently from shorter ones. I am uncertain and cannot find any documentation on this matter.
I am working to narrow down how large a file is required to make an AIR video object fail.
Have I found a bug in Adobe AIR? Or is there some coding or configuration I need to adjust in order to make a viewer work properly with larger FLV files?
Someone please advise...

Download and display PDF with Trigger.io and jQuery Mobile

We are going to develop a mobile app (iOS and Android), which should provide downloading and storing several user-selected PDF files and viewing them within the app (iOS with WebView) or with an external PDF Viewer (Android).
My Question is: Is this possible with Trigger.io? I didn't find anything concerning this in the official documentation. Can we do something with the file or the child browser / tabs module? If yes, do you have any examples?
Note: We will use Backbone.js and jQuery Mobile as additional libraries.
The Android webview doesn't allow for inline opening of PDFs - you can test that by opening e.g. http://trigger.io/cross-platform-application-development-blog/wp-content/uploads/2012/05/trigger.io-whitepaper.pdf in your stock browser.
On iOS, you can use:
forge.tools.getURL('my_file.pdf',
function (file) {
forge.tabs.open(file);
}
);
But that won't work on Android (tested on 2.3, 3 and 4.0).
Short answer - yes.
Downloading, storing, then showing/referencing later can definitely be done. Check out the forge.file documentation.
I have not tried the child browser feature yet. Although the tabs module will work, I think its best to just let the device (and its user settings) decide how to display/render the PDF. I am only saying this because my devices (especially the Android ones... 2.3 and 4.x) tend to behave differently. Either way... the device's "back button" always gets me back to where I left off in my trigger.io app.

Are there any built-in sounds that can be used while developing metro-style apps?

Are there any built-in sounds that can be used while developing metro-style apps? I need to play some simple sounds like a click or coin-tossing etc. Am I required to add a mp3 file to my app, or are there some simple sounds that can be used out-of-the-box?
I have not been able to find any way to play "system" sounds from a WinRT app. There is one minor exception, which you can control what sound is played when a Toast appears.
http://msdn.microsoft.com/en-us/library/windows/apps/Hh761492.aspx
Other than that, I don't believe it's possible.