What to use for Objective-C objects instead of structs when using ARC? - objective-c

ARC forbids Objective-C objects in structs or unions.
Unless you add __unsafe_unretained which means its not managed.
I was wonder what people are using in place of structs now if anything?
Or are you retaining everything manually?

It's very simple - if you want to add an object inside a struct, you are doing it wrong. Whenever you need a struct to hold an obj-c object, convert the struct into an obj-c object.

I would manage different objects in one objc-object like this:
#class MyFirst, MySecond;
#interface MyContainer : NSObject
#property (nonatomic, strong, readonly) MyFirst *firstInst;
#property (nonatomic, strong, readonly) MySecond *secondInst;
// optional: convenience initializer
+ (instancetype)containerWithFirstInst:(MyFirst *)firstInst secondInst:(MySecond *)secondInst;
#end
// required by linker: stub definition for the class declared above
#implementation MyContainer
#end
#interface SomeController : NSObject
- (void)doSomething;
#end
#implementation SomeController
- (void)doSomething {
MyFirst *firstInstance = [[MyFirst alloc] initWithSomeParameters:...];
MySecond *secondInstance = [[MySecond alloc] initWithSomeParameters:...];
MyContainer *container = [MyContainer containerWithFirstInst:firstInstance secondInst:secondInstance];
// use container as a struct (but it's definitely an object that is managed by ARC)
}
#end

Wouldn't it be a lot easier to implement a static class and fake its properties, as shown here?

I answered to it here https://stackoverflow.com/a/28845377/1570826
maybe somebody with the right level could mark this or the other as a duplicate.

Related

Hiding privately mutable properties behind immutable interfaces in Objective-C

So, what I basically want to ask is whether the following code is safe (not whether it works, because it does). I.e, will the public getter override the synthesized getter of the actionLog property [which is of a different type]?
.h file:
#interface SomeClass : NSObject
- (NSArray*) actionLog;
#end
.m file:
#interface SomeClass ()
#property (strong, nonatomic) NSMutableArray* actionLog;
#end
#implementation SomeClass
...
#end
This is not only OK, it is exactly why class extensions were created in the first place!
Yes, there will be a single automatically synthesized ivar and pair of getter/setter methods generated as expected.
Sorry -- missed the NSArray vs. NSMutableArray part. No, you can't do that; the types must be the same.
However, you don't want to return your mutable array anyway. First, the caller might modify it (a bug). But, more importantly, the caller will assume that the contents are immutable as implied by the API) and, thus, when that array's contents change out from under the caller, it may cause issue (example; caller can reasonably assume that the result of count will be stable and can be cached).
By backing the property with a mutable ivar, like this:
.h file:
#interface SomeClass : NSObject
#property (nonatomic, strong) NSArray *actionLog;
#end
.m file:
#implementation SomeClass{
NSMutableArray* _actionLog;
}
-(void)insertAction:(Action *)action{
if(!_actionLog){
_actionLog = [[NSMutableArray alloc] init];
}
[_actionLog addObject:action];
}
#end

Confusing Objective-C class structure

Here's a (reduced) class declaration from an example on apple's developer:
#interface myController : UITableViewController {
NSArray *samples;
}
#property (nonatomic, retain) NSArray *samples
What is the purpose of declaring
{
NSArray *samples;
}
when you declare it again as a property? If you leave out:
{
NSArray *samples;
}
you can still use #synthesize in your .m and get a reference to it!
I'm a little confused as to the purpose of the first declaration.
Thanks
Properties are just a handy way to declare accessors to you data. It usually leads to some member variable but not necessarily. And that member var can have different name:
#interface myController : UITableViewController {
NSArray *mSamples;
}
#property (nonatomic, retain) NSArray *samples
#end
#implementation
#synthesize samples = mSamples;
#end
Or you can use properties without vars at all:
#interface myController : UITableViewController {
}
#property (nonatomic, retain) NSArray *samples
#end
#implementation
-(NSArray*) samples {
//you can for example read some array from file and return it
}
-(void) setSamples:(NSArray*) arr {
//write that array to file or whatever you want
}
#end
With new compiler you can use properties without ivars at all, compiler will generate them for you implicitly.
With a property declaration, there is no purpose or benefit in explicitly declaring the backing instance variable. It's just leftovers from habit.
Edit: For iOS or Mac 64-bit Intel, explicitly declaring ivars was never needed for properties. But they were needed for other Mac work — hence the examples.
Also, I did find a difference. When an ivar is explicitly declared, unless you state otherwise, it is a protected ivar, available to subclasses. But when an ivar is implicitly created for a property, subclasses don't have access to the ivar.

#property and #synthesize

I'm very new to Objective C. (Two days now). When read about #synthesize, it seemed to overlap with my understanding #property (which I thought I understood) ... So, some details need to be ironed out in my mind ... it's bugging me.
Please correct me if I'm wrong about differences of #property and #synthesize:
If you declare a #property in your #interface, then you're telling the world that users can expect to use standard getters and setters for that property. Futhermore, XCode will make generic getters and setters for you. ... BUT, To what degree does that happen with the #property declaration? ( I.E. does that mean "completely" ... like unseen declarations for it in your #interface, and also unseen code in your #interface?
-Or-
Does #property take care of the unseen code declarations in your #interface only - whereas #synthesize takes care of the unseen code implementation in your #implementation section? )
First, note that the latest version of Xcode does not require #synthesize at all anymore. You can (and should) just omit it. That said, here's what the pieces do.
#property is a declaration of accessors. It is just a declaration. There is very little difference between the following:
#property (nonatomic, readwrite, strong) NSString *something;
vs.
- (NSString *)something;
- (void)setSomething:(NSString)aSomething;
The main difference is that declaring these methods using #property lets the compiler automatically generate (synthesize) the implementations for you. There is no requirement that you let the compiler do it for you. You are absolutely free to implement something and setSomething: by hand, and it is common to do. But, if you don't implement them by hand, the compiler will automatically create an ivar for you called _something and create a reasonable implementation for the getter and setter.
In older versions of Xcode, you had to explicitly request the auto-generation using the #synthesize keyword. But that is no longer required. Today, the only reason to use #synthesize is if you want the ivar to have a non-standard name (never do that).
A key point here is that the methods something and setSomething: are just methods. There is nothing magical about them. They're not special "property methods." They're just methods that by convention access a piece of state. That piece of state is often stored in an ivar, but does not need to be.
To be even more clear: object.something does not mean "return the ivar named _something from object." It means "return the result of [object something], whatever that does." It is common for that to return the value of an ivar.
You should declare all of your state (internal and external) using #property declarations, and you should avoid directly declaring ivars. You should also always access your properties via their accessors (self.something), except in the init and dealloc methods. In init and dealloc, you should directly use the ivar (_something).
#property declares a property on your class with whatever atomicity and setter semantics you provide.
With Xcode 4.4, autosynthesis is available wherein you are provided with a backing ivar from your property without declaring it in #synthesize. This ivar has the form of _propertyName where your property name is propertyName.
Objective-C #property and #synthesize
#property
generates get/set method
today(from Xcode v4.4 with the LLVM v4.0) #property additionally uses #synthesize inside
#synthesize propertyName = _propertyName
#synthesize:
generates a new iVar or link with existing iVar
generates an implementation of the get/set method with an appropriate iVar
[Case when #synthesize can be used]
#property
#interface SomeClass : NSObject
#property NSString *foo;
#end
//generated code
#interface SomeClass : NSObject
- (NSString *)foo;
- (void)setFoo:(NSString)newFoo;
#end
#synthesize pattern
#synthesize <property_name> = <variable_name>;
//Using
//1. Specify a variable. New variable(variableName) will be generated/linked with existing
#synthesize propertyName = variableName
//if variableName is not exist it generates:
//NSString *variableName;
//read access
NSString *temp = variableName;
//2. Default. New variable(propertyName - the same name as a property) will be generated/linked with existing
#synthesize propertyName
//is the same as
//#synthesize propertyName = propertyName
//if propertyName is not exist it generates:
//NSString *propertyName;
//read access
NSString *temp = propertyName;
//if you specify not-existing <property_name> you get
//Property implementation must have its declaration in interface '<class_name>' or one of its extensions
previously you had to use next syntax:
#interface SomeClass : NSObject
{
//1. declare variable
NSString *_foo;
}
//2. create property
#property NSString *foo;
#end
#implementation SomeClass
//3. link property and iVar
#synthesize foo = _foo;
#end
But today you can use next syntax
#interface SomeClass : NSObject
//1. create property
#property NSString *foo;
#end
Next, the same code, will be generated for both cases
#interface SomeClass : NSObject
{
//variable
NSString *_foo;
}
//getter/setter
- (void)setFoo:(NSString *)newFoo;
- (NSString *)foo;
#end
#implementation SomeClass
- (void)setFoo:(NSString *)newFoo
{
_foo = newFoo;
}
- (NSString *)foo
{
return _foo;
}
#end

private property in Objective C

Is there a way to declare a private property in Objective C? The goal is to benefit from synthesized getters and setters implementing a certain memory management scheme, yet not exposed to public.
An attempt to declare a property within a category leads to an error:
#interface MyClass : NSObject {
NSArray *_someArray;
}
...
#end
#interface MyClass (private)
#property (nonatomic, retain) NSArray *someArray;
#end
#implementation MyClass (private)
#synthesize someArray = _someArray;
// ^^^ error here: #synthesize not allowed in a category's implementation
#end
#implementation MyClass
...
#end
I implement my private properties like this.
MyClass.m
#interface MyClass ()
#property (nonatomic, retain) NSArray *someArray;
#end
#implementation MyClass
#synthesize someArray;
...
That's all you need.
A. If you want a completely private variable. Don't give it a property.
B. If you want a readonly variable that is accessible external from the encapsulation of the class, use a combination of the global variable and the property:
//Header
#interface Class{
NSObject *_aProperty
}
#property (nonatomic, readonly) NSObject *aProperty;
// In the implementation
#synthesize aProperty = _aProperty; //Naming convention prefix _ supported 2012 by Apple.
Using the readonly modifier we can now access the property anywhere externally.
Class *c = [[Class alloc]init];
NSObject *obj = c.aProperty; //Readonly
But internally we cannot set aProperty inside the Class:
// In the implementation
self.aProperty = [[NSObject alloc]init]; //Gives Compiler warning. Cannot write to property because of readonly modifier.
//Solution:
_aProperty = [[NSObject alloc]init]; //Bypass property and access the global variable directly
It depends what you mean by "private".
If you just mean "not publicly documented", you can easily enough use a class extension in a private header or in the .m file.
If you mean "others are not able to call it at all", you're out of luck. Anyone can call the method if they know its name, even if it is not publicly documented.
As others have indicated, (currently) there is no way to truly declare a private property in Objetive-C.
One of the things you can do to try and "protect" the properties somehow is to have a base class with the property declared as readonly and in your subclasses you can redeclare the same property as readwrite.
Apple's documentation on redeclared properties can be found here: http://developer.apple.com/library/ios/DOCUMENTATION/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html#//apple_ref/doc/uid/TP30001163-CH17-SW19

What are #property and #synthesize used for in Objective-C?

What is the use of #property and #synthesize? Can you explain with an example please?
Really short answer: They create accessors for the ivars.
There are some examples on wikipedia. Look at those.
From the apple developer library:
You can think of a property declaration as being equivalent to declaring two accessor methods. Thus
#property float value;
is equivalent to:
- (float)value;
- (void)setValue:(float)newValue;
And by using #synthesize, the compiler creates accessor methods for you (see more here)
// Sample for #property and #sythesize //
#interface ClassA
NSString *str;
#end
#implementation ClassA
#end
The Main Function main()
//make sure you #import ClassA
ClassA *obj=[[ClassA alloc]init];
obj.str=#"XYZ"; // That time it will give the error that we don't have the getter or setter method. To use string like this we use #property and #sythesize