Know when an object is created - objective-c

Is there any way to use the ObjC runtime library, or Cocoa, to be notified when an object is created, for example, after it returns from the init method?
I want to achieve this without modifying the object, or subclassing it (no subclass on NSObject, for example) and without method swizzling (I already know how to do that).

There is no sanctioned way to be notified when a method executes, unless it specifically notes that it returns a notification, or a pointer to some kind of callback, a block, etc. While swizzling may be one way of going about it, proxying is probably your best bet. Instead of messing with the selector for an entire class, you interpose yourself "as" the class by implementing all its properties and/or forwarding selectors to the target object. In this way, NSProxy and subclasses can be used as wrappers around normal objects, meaning you can respond to any kind of method that happens to be sent through your proxy before forwarding it on to the target. A simple proxy can be modeled after the sample below:
FOUNDATION_EXPORT NSString *const CFIProxyDidInitializeTargetNotification;
#interface CFIObjectProxy : NSProxy {
__strong Foo *_target;
}
- (id)init;
#property(nonatomic, readonly, retain) NSArray* bars;
#end
//...
#import "CFIObjectProxy.h"
NSString *const CFIProxyDidInitializeTargetNotification = #"CFIProxyDidInitializeTargetNotification";
#implementation CFIObjectProxy
- (id)init {
_target = [[Foo alloc]init];
[NSNotificationCenter.defaultCenter postNotificationName:CFIProxyDidInitializeTargetNotification object:nil];
return self;
}
- (void)forwardInvocation:(NSInvocation *)invocation {
[invocation invokeWithTarget:_target];
}
- (NSMethodSignature *)methodSignatureForSelector:(SEL)sel {
return [_target methodSignatureForSelector:sel];
}
- (NSString *)description {
return [_target description];
}
- (NSString *)debugDescription {
return [NSString stringWithFormat:#"<%#:%p> Proxy for Object: %#", NSStringFromClass(self.class), self, _target];
}
- (NSArray*)bars {
return [_target bars];
}
#end

Per default, the runtime doesn't record this. I think I'd use swizzling BUT as you don't want this... I think that CodaFi's idea of wrapping the object in a proxy is best ALTHOUGH this is only an option for allocations you manually do AFAICS
so if you want it to be truly transparent, swizzle after all I'd say

Related

Why is Objective-C designed to have a three-layer based messaging mechanism?

As far as I know, Objective-C has a three-layer based messaging mechanism:
+(BOOL)resolveInstanceMethod:(SEL)sel or +(BOOL)resolveClassMethod:(SEL)sel
-(id)forwardingTargetForSelector:(SEL)aSelector
-(void)forwardInvocation:(NSInvocation *)anInvocation
My question is why do we need all of the three layers? It seems that the second layer and the third layer have something in common.
The full system is described in great detail in the Objective-C Runtime Programming Guide, particularly in the Messaging, Dynamic Method Resolution, and Message Forwarding sections.
The short answer is: incredible flexibility, coupled with speed in the common cases. Messages handling is incredibly powerful in ObjC. You can create all kinds of elaborate behaviors at runtime to respond to messages. But that functionality, while critical to many important parts of the system, isn't used very often in day-to-day app development. In the overwhelming majority of cases, as an app developer, you expect your message passing to be dispatched to a method that has the same name. The system optimizes that case. If it didn't, calling a method would take hundreds of times longer than it does.
objc_msgSend has a fast path in assembly that handles the most common-of-common cases. If this is a regular method that you've called before, it just pulls it from its cache and jumps to it. If it doesn't find it, it also can look up the method on the class and handle inheritance. But what if it isn't there at all?
In that case, the system gives the object several more options. The first is Key Value Coding, which looks for an accessor. But if that doesn't work it goes to the dynamic dispatch options, which you've enumerated. It can (1) invent a new method dynamically, (2) hand the message to another object, or (3) handle it some other way.
The first case supports things like dynamic loading. You can't do this on iOS, but on Mac, you can use resolveInstanceMethod to load a library from disk. It also allows you to dynamically create properties that are still fast (as opposed to using Key Value Coding, valueForKey:, etc, which is slower). Here's one example:
#import "Person.h"
#import <objc/runtime.h>
#interface Person ()
#property (strong) NSMutableDictionary *properties;
#end
#implementation Person
#dynamic givenName, surname;
- (id)init {
if ((self = [super init])) {
_properties = [[NSMutableDictionary alloc] init];
}
return self;
}
static id propertyIMP(id self, SEL _cmd) {
return [[self properties] valueForKey:
NSStringFromSelector(_cmd)];
}
static void setPropertyIMP(id self, SEL _cmd, id aValue) {
id value = [aValue copy];
NSMutableString *key =
[NSStringFromSelector(_cmd) mutableCopy];
// Delete "set" and ":" and lowercase first letter
[key deleteCharactersInRange:NSMakeRange(0, 3)];
[key deleteCharactersInRange:
NSMakeRange([key length] - 1, 1)];
NSString *firstChar = [key substringToIndex:1];
[key replaceCharactersInRange:NSMakeRange(0, 1)
withString:[firstChar lowercaseString]];
[[self properties] setValue:value forKey:key];
}
+ (BOOL)resolveInstanceMethod:(SEL)aSEL {
if ([NSStringFromSelector(aSEL) hasPrefix:#"set"]) {
class_addMethod([self class], aSEL,
(IMP)setPropertyIMP, "v#:#");
}
else {
class_addMethod([self class], aSEL,
(IMP)propertyIMP, "##:");
}
return YES;
}
#end
This object can accept any property name you like, and it will automatically create a getter and setter for it the first time you try to access the property. (I can't completely remember, but I think this is is how Core Data is implemented.)
Next, the system will allow you to forward the message to another object. This is the core feature of NSProxy, and proxy objects in general. Proxy objects are central to things like distributed messaging (where the "real" object might be in another process, or even on another hots).
And finally, if nothing else meets your needs, you can implement messageSignatureForSelector and forwardInvocation and do literally anything you want with the message. For example, you might make a trampoline that wraps another object, but runs any requested methods on the main thread:
#interface RNMainThreadTrampoline : NSObject
#property (nonatomic, readwrite, strong) id target;
- (id)initWithTarget:(id)aTarget;
#end
#implementation RNMainThreadTrampoline
- (id)initWithTarget:(id)aTarget {
if ((self = [super init])) {
_target = aTarget;
}
return self;
}
- (NSMethodSignature *)methodSignatureForSelector:(SEL)sel
{
return [self.target methodSignatureForSelector:sel];
}
- (void)forwardInvocation:(NSInvocation *)invocation {
[invocation setTarget:self.target];
[invocation retainArguments];
[invocation performSelectorOnMainThread:#selector(invoke)
withObject:nil
waitUntilDone:NO];
}
#end
The last time I profiled it, using forwardInvocation was about 500 times slower than a simple method call, so this is not a tool to use generally, but it's really powerful when you need it.
In the vast majority of cases, you won't need any of these things, but they exist for the parts of the system that do.

Programmatically creating new instance method to track message sending

I want to design a class (TrackingClass) that would be in charge of tracking the calls to some methods of an other class (TrackedClass), i.e. of setting up the method swizzling from what I understood.
So let's say I load up an array with #selectors of the instance methods of TrackedClass i'm interested in.
Here is the pseudo-code I would like to run :
#implementation BCTrackedClass
-(void)doA
{
}
#end
and
#implementation BCTrackingClass
#import "BCTrackingClass.h"
#import "BCTrackedClass.h"
#include <objc/runtime.h>
#include <objc/objc-runtime.h>
#implementation BCTrackingClass
void myMethodIMP(id self, SEL _cmd);
void myMethodIMP(id self, SEL _cmd)
{
//NSLog(#"_cmd : %#",NSStringFromSelector(_cmd));
[BCTrackingClass logCallForMethod:NSStringFromSelector(_cmd)];
objc_msgSend(self,
NSSelectorFromString([NSString stringWithFormat:#"tracked%#",NSStringFromSelector(_cmd)]));
}
+(void)setUpTrackingForClass:(Class)aClass andMethodArray:(NSArray*)anArray //Array of selectorsStrings of methods to track
{
for (NSString* selectorString in anArray)
{
SEL selector = NSSelectorFromString(selectorString);
SEL trackedSelector = NSSelectorFromString([NSString stringWithFormat:#"tracked%#",selectorString]);
class_addMethod(aClass,
trackedSelector,
(IMP) myMethodIMP, "v#:");
//Swizzle the original method with the tracked one
Method original = class_getInstanceMethod(aClass,
selector);
Method swizzled = class_getInstanceMethod(aClass,
trackedSelector);
method_exchangeImplementations(original, swizzled);
}
}
+(void)logCallForMethod:(NSString*)aSelectorString
{
NSLog(#"%#",aSelectorString);
}
#end
Theoretically, I'm just missing the bit of code where I could effectively create this new instance method trackedSelector. Can I achieve that ?
Edit
I updated the code with some new piece of information, am I getting closer ?
Edit 2
I set up a Github repository with a Demo application if people want to dynamically try out their ideas.
Source : BCTrackingClass on Github
Edit 3
I finally come up with a working version of the code (cf Github repo, or just above). My next problem is : I want my class to be instance based (currently, all my methods are class methods), so that I can assign a property #property NSMutableDictionnary* to instances of the class for call logging.
I'm not sure how to achieve that. Any ides ?
Do you want to do it for all instances of all objects of that class?
for some selectors or all of them?
...
If what you want is to track specific instances, then the simplest route is to use isa swizzling, doing that, more or less (the code is absolutely untested)
#interface ClassTracker
+ (void)trackObject:(id)object;
#end
static const char key;
#implementation ClassTracker
+ (void)trackObject:(id)object
{
objc_setAssociatedObject(object, &key, [object class], OBJC_ASSOCIATION_ASSIGN);
object_setClass(object, [ClassTracker class]);
}
- (NSMethodSignature *)methodSignatureForSelector:(SEL)sel
{
Class aClass = objc_getAssociatedObject(self, &key);
return [aClass instanceMethodSignatureForSelector:sel];
}
- (void)forwardInvocation:(NSInvocation *)invocation
{
Class aClass = objc_getAssociatedObject(self, &key);
// do your tracing here
object_setClass(self, aClass);
[invocation invoke];
object_setClass(self, [ClassTracker class]);
}
// dealloc is magical in the sense that you really want to undo your hooking
// and not resume it ever!
- (void)dealloc
{
Class aClass = objc_getAssociatedObject(self, &key);
object_setClass(self, aClass);
[self dealloc];
}
#end
If it's used for reverse engineering or debug purposes, that should (with minor adaptations) do the trick.
If you intend that to be fast, then you have to do instance method swizzling, knowing their type and so forth.
My "solution" has the drawback that it will only trace entering calls, IOW if a selector calls other ones, since the isa swizzling is paused to recurse the call, then you don't see the new ones until you restore the isa swizzling.
There may be a way to forward the invocation to the original class, without undoing isa swizzling, but I reckon I was too lazy to search for it.

Delegation to multiple objects

Is there any way to delegate to two objects at a time in Objective-C? I know that delegation pattern implies one response at a time and for multiple listeners and broadcasting there is notification center but notification does not return any value.
If I have a heavily network-based iOS project and need to delegate to multiple listeners and required to return values from them, in this scenario what approach should be the best?
In every class the delegate is one, so one delegate is informed about the event. But nothing forbids you to declare a class with a set of delegates.
Or use Observation instead. A class may be observed by multiple classes.
Example
As requested from the OP, since also some code would be useful, here is a way of doing it:
#interface YourClass()
#property (nonatomic, strong, readwrite) NSPointerArray* delegates;
// The user of the class shouldn't even know about this array
// It has to be initialized with the NSPointerFunctionsWeakMemory option so it doesn't retain objects
#end
#implementation YourClass
#synthesize delegates;
... // other methods, make sure to initialize the delegates set with alloc-initWithOptions:NSPointerFunctionsWeakMemory
- (void) addDelegate: (id<YourDelegateProtocol>) delegate
{
[delegates addPointer: delegate];
}
- (void) removeDelegate: (id<YourDelegateProtocol>) delegate
{
// Remove the pointer from the array
for(int i=0; i<delegates.count; i++) {
if(delegate == [delegates pointerAtIndex: i]) {
[delegates removePointerAtIndex: i];
break;
}
} // You may want to modify this code to throw an exception if no object is found inside the delegates array
}
#end
This is a very simple version, you can do it in another way. I don't suggest to make public the delegates set, you never know how it could be used, and you can get an inconsistent state, specially with multithreading. Also, when you add/remove a delegate you may need to run additional code, so that's why making the delegates set private.
You may also a lot of other methods like delegatesCount for example.
PS: The code has been edited to be a NSPointerArray instead of a NSMutableSet, because as stated in the comments a delegate should be held with a weak pointer to avoid retain cycles.
In addition to Ramys answer you could use a [NSHashTable weakObjectsHashTable] instead of a
NSMutableSet. This would keep only a weak reference to your delegates and prevents you from running into memory leaks.
You will get the same behavior you already know from standard weak delegates #property (nonatomic, weak) id delegate;
#interface YourClass()
#property (nonatomic, strong) NSHashTable *delegates;
#end
#implementation YourClass
- (instancetype)init
{
self = [super init];
if (self) {
_delegates = [NSHashTable weakObjectsHashTable];
}
return self;
}
- (void) addDelegate: (id<YourDelegateProtocol>) delegate
{
// Additional code
[_delegates addObject: delegate];
}
// calling this method is optional, because the hash table will automatically remove the delegate when it gets released
- (void) removeDelegate: (id<YourDelegateProtocol>) delegate
{
// Additional code
[_delegates removeObject: delegate];
}
#end
Robbie Hanson wrote a multicast delegate implementation. Looks like what you need. He talks about it in more detail here, and how it is used in the XMPPFramework. He has some good discussion about one of the main problems which is how to handle the case where the multiple delegates implement a given method who's return value determines the class' behaviour (and the multiple delegates return different values). Relevant bits:
What is a MulticastDelegate?
The xmpp framework needs to support an unlimited number of extensions.
This includes the official extensions that ship with the framework, as
well as any number of extensions or custom code you may want to plug
into the framework. So the traditional delegate pattern simply won't
work. XMPP modules and extensions need to be separated into their own
separate classes, yet each of these classes needs to receive delegate
methods. And the standard NSNotification architecture won't work
either because some of these delegates require a return variable.
(Plus it's really annoying to extract parameters from a notification's
userInfo dictionary.)
So a MulticastDelegate allows you to plug into the framework using the
standard delegate paradigm, but it allows multiple classes to receive
the same delegate notifications. The beauty of this is that you don't
have to put all your xmpp handling code in a single class. You can
separate your handling into multiple classes, or however you see fit.
If you're writing the function that will call the delegates, you can have as many as you want. But if you're using a class (that you can't change) that calls the delegates, then you can't have more delegates than the class supports.
You could, if it worked out for you, have one delegate call another. Set up the first delegate so it will call the second delegate (whose pointer is stored in the first delegate object). This can be simple, with it pre-defined as to which calls are "passed on", or quite complex, using the dynamic call mechanisms of Objective-C.
One delegate can be setting for only one object but it's possible to store delegates in array.
Variant of Ramy Al Zuhouri is good but I want to say that it may be a problem to release delegates from array because NSArray (like NSMutableArray) classes retain all added objects but delegate in most cases is an assign property without retainCount. Retaining the delegate can bring to consequences that class with delegate implementation will have retainCount + 1.
Solution of this is store delegates in NSMutableArray like pointers to delegate methods.
I'm using singletone class with delegate header.
//YourClass.h file
#protocol YourDelegateProtocol <NSObject>
-(void)delegateMethod;
#end
#interface YourClass : NSObject
+(YourClass *)sharedYourClass;
- (void) addDelegate: (id<YourDelegateProtocol>) delegate;
- (void) removeDelegate: (id<YourDelegateProtocol>) delegate
#end
//YourClass.m file
#interface YourClass()
#property (nonatomic, retain) NSMutableArray *delegates;
-(void)runAllDelegates;
#end
#implementation YourClass
#synthesize delegates = _delegates;
static YourClass *sharedYourClass = nil;
+(YourClass *)sharedYourClass {
if (!sharedYourClass || sharedYourClass == nil) {
sharedYourClass = [YourClass new];
sharedYourClass.delegates = [NSMutableArray array];
}
return sharedYourClass;
}
-(void)addDelegate: (id<YourDelegateProtocol>) delegate{
NSValue *pointerToDelegate = [NSValue valueWithPointer:delegate];
[_delegates addObject: pointerToDelegate];
}
-(void)removeDelegate: (id<YourDelegateProtocol>) delegate{
NSValue *pointerToDelegate = [NSValue valueWithPointer:delegate];
[_delegates removeObject: pointerToDelegate];
}
-(void)runAllDelegates{
//this method will run all delegates in array
for(NSValue *val in sharedYourClass.delegates){
id<YourDelegateProtocol> delegate = [val pointerValue];
[delegate delegateMethod];
}
}
-(void)dealloc{
sharedYourClass.delegates =nil;
[sharedYourClass release], sharedYourClass =nil;
[super dealloc];
}
#end
//YourClassWithDelegateImplementation.h file
#include "YourClass.h"
#interface YourClassWithDelegateImplementation : NSObject <YourDelegateProtocol>
#end
//YourClassWithDelegateImplementation.m file
#implementation YourClassWithDelegateImplementation
-(id)init{
self = [super init];
if(self){
//...your initialization code
[[YourClass sharedYourClass] addDelegate:self];
}
return self;
}
-(void)delegateMethod{
//implementation of delegate
}
-(void)dealloc{
[[YourClass sharedYourClass] removeDelegate:self];
[super dealloc];
}
#end
If you want to call callbacks for classes B and C from a class A with only one delegate, you could create a delegate wrapper DWrap which has references to the classes B and C. Then class A calls the callbacks on B and C through DWrap.

Is subclassing NSNotification the right route if I want to add typed properties?

I am trying to subclass NSNotification.
Apple's docs for NSNotificationstate the following:
NSNotification is a class cluster with no instance variables. As such,
you must subclass NSNotification and override the primitive methods
name, object, and userInfo. You can choose any designated initializer
you like, but be sure that your initializer does not call
NSNotification’s implementation of init (via [super init]).
NSNotification is not meant to be instantiated directly, and its init
method raises an exception.
But this isn't clear to me. Should I create an initializer like this?
-(id)initWithObject:(id)object
{
return self;
}
Subclassing NSNotification is an atypical operation. I think I've only seen it done once or twice in the past few years.
If you're looking to pass things along with the notification, that's what the userInfo property is for. If you don't like accessing things through the userInfo directly, you could use a category to simplify access:
#interface NSNotification (EasyAccess)
#property (nonatomic, readonly) NSString *foo;
#property (nonatomic, readonly) NSNumber *bar;
#end
#implementation NSNotification (EasyAccess)
- (NSString *)foo {
return [[self userInfo] objectForKey:#"foo"];
}
- (NSNumber *)bar {
return [[self userInfo] objectForKey:#"bar"];
}
#end
You can also use this approach to simplify NSNotification creation. For example, your category could also include:
+ (id)myNotificationWithFoo:(NSString *)foo bar:(NSString *)bar object:(id)object {
NSDictionary *d = [NSDictionary dictionaryWithObjectsForKeys:foo, #"foo", bar, #"bar", nil];
return [self notificationWithName:#"MyNotification" object:object userInfo:d];
}
If, for some strange reason, you'd need the properties to be mutable, then you'd need to use associative references to accomplish that:
#import <objc/runtime.h>
static const char FooKey;
static const char BarKey;
...
- (NSString *)foo {
return (NSString *)objc_getAssociatedObject(self, &FooKey);
}
- (void)setFoo:(NSString *)foo {
objc_setAssociatedObject(self, &FooKey, foo, OBJC_ASSOCIATION_RETAIN);
}
- (NSNumber *)bar {
return (NSNumber *)objc_getAssociatedObject(self, &BarKey);
}
- (void)setBar:(NSNumber *)bar {
objc_setAssociatedObject(self, &BarKey, bar, OBJC_ASSOCIATION_RETAIN);
}
...
It seems this does work. For example:
#import "TestNotification.h"
NSString *const TEST_NOTIFICATION_NAME = #"TestNotification";
#implementation TestNotification
-(id)initWithObject:(id)object
{
object_ = object;
return self;
}
-(NSString *)name
{
return TEST_NOTIFICATION_NAME;
}
-(id)object
{
return object_;
}
- (NSDictionary *)userInfo
{
return nil;
}
#end
also beware a massive Gotcha related to NSNotifications. The type of NSNotifications greated using NSNotification notificationWithName:object: is NSConcreteNotification, not NSNotification. And to make it a little more awkward, if you are checking for class, NSConcreteNotification is private so you have nothing to compare to.
You don’t set it, exactly—you just override the implementation of the name method so it returns what you want. In other words:
- (NSString *)name
{
return #"Something";
}
Your initializer looks fine—I haven’t seen an example of an init that doesn’t call its superclass’s implementation before, but if that’s what the doc’s saying you should do, it’s probably worth a try.
You can pass a userInfo argument when delivering a notification. Why not create a payload and send that.
// New file:
#interface NotificationPayload : NSObject
#property (copy, nonatomic) NSString *thing;
#end
#implementation NotificationPayload
#end
// Somewhere posting:
NotificationPayload *obj = [NotificationPayload new];
obj.thing = #"LOL";
[[NSNotificationCenter defaultCenter] postNotificationName:#"Hi" object:whatever userInfo:#{ #"payload": obj }];
// In some observer:
- (void)somethingHappened:(NSNotification *)notification
{
NotificationPayload *obj = notification.userInfo[#"payload"];
NSLog(#"%#", obj.thing);
}
Done.
As a side note: I've found over the years that making a conscious effort to avoid subclassing has made my code more clean, maintainable, changeable, testable and extensible. If you can solve the problem using protocols or categories then you wont lock yourself into the first shoddy design you come up with. With Swift 2.0 protocol extensions in the mix we're really laughing too.

Method signature for a Selector

I'm new to the Objective C business (Java developer most of the time) and am woking on my first killer app now. :-)
At the moment I am somehow confused about the usage of selectors as method arguments. They seem to be a little bit different than delegates in C# for example.
Given the following method signature
-(void)execute:(SEL)callback;
is there a way to enforce the signature for the selector passed to such a method?
The method is expecting a selector of a method with the following signature
-(void)foo:(NSData*)data;
But the SEL (type) is generic, so there is a good chance to pass a wrong selector to the
execute method. OK at least at runtime one would see a funny behavior... but I would like to see a compiler warning/error when this happens.
The quick answer is: no, there is no way to have the compiler enforce the method signature of a method selector that is provided via a SEL argument.
One of the strengths of Objective-C is that it is weakly-typed language, which allows for a lot more dynamic behaviour. Of course, this comes at the cost of compile-time type safety.
In order to do what (I think) you want, the best approach is to use delegates. Cocoa uses delegates to allow another class to implement "callback"-type methods. Here is how it might look:
FooController.h
#protocol FooControllerDelegate
#required:
- (void)handleData:(NSData *)data forFoo:(FooController *)foo;
#end
#interface FooController : NSObject
{
id <FooControllerDelegate> * delegate;
}
#property (assign) id <FooControllerDelegate> * delegate;
- (void)doStuff;
#end
FooController.m
#interface FooController (delegateCalls)
- (void)handleData:(NSData *)data;
#end
#implementation FooController
#synthesize delegate;
- (id)init
{
if ((self = [super init]) == nil) { return nil; }
delegate = nil;
...
return self;
}
- (void)doStuff
{
...
[self handleData:data];
}
- (void)handleData:(NSData *)data
{
if (delegate != nil)
{
[delegate handleData:data forFoo:self];
}
else
{
return;
// or throw an error
// or handle it yourself
}
}
#end
Using the #required keyword in your delegate protocol will prevent you from assigning a delegate to a FooController that does not implement the method exactly as described in the protocol. Attempting to provide a delegate that does not match the #required protocol method will result in a compiler error.
Here is how you would create a delegate class to work with the above code:
#interface MyFooHandler <FooControllerDelegate> : NSObject
{
}
- (void)handleData:(NSData *)data forFoo:(FooController *)foo;
#end
#implementation MyFooHandler
- (void)handleData:(NSData *)data forFoo:(FooController *)foo
{
// do something here
}
#end
And here is how you would use everything:
FooController * foo = [[FooController alloc] init];
MyFooHandler * fooHandler = [[MyFooHandler alloc] init];
...
[foo setDelegate:fooHandler]; // this would cause a compiler error if fooHandler
// did not implement the protocol properly
...
[foo doStuff]; // this will call the delegate method on fooHandler
...
[fooHandler release];
[foo release];
To directly answer your question, no, the SEL type allows any type of selector, not just ones with a specific signature.
You may want to consider passing an object instead of a SEL, and document that the passed object should respond to a particular message. For example:
- (void)execute:(id)object
{
// Do the execute stuff, then...
if ([object respondsToSelector:#selector(notifyOnExecute:)]) {
[object notifyOnExecute:self];
}
// You could handle the "else" case here, if desired
}
If you want to enforce the data handling, use isKindOfClass inside your selector. This works a lot like instanceof which you are familiar with in Java.