UI Page inside class library - windows-8

I am developing a class library in Windows 8 (C#), in which i require to show an UI to get user input. How to create UI inside class library and invoking it. Please help.
Now I am invoking the Popup from class library to show the required UI, but I found the popup is opening from library but its hiding below the other UI element (Webview in my case).Please refer the code snippet below.
Class library code
namespace PopUpLibrary
{
public class PopupDialog
{
public void ShowPopup()
{
Popup popup = new Popup();
popup.HorizontalAlignment = HorizontalAlignment.Center;
popup.VerticalAlignment = VerticalAlignment.Center;
popup.Height = 500;
popup.Width = 700;
Button button = new Button();
button.Content = "adfadfad";
button.Width = 200;
button.Height = 100;
popup.Child = button;
popup.IsOpen = true;
}
}
}
Application code:
MainPage.xaml
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<WebView Name="webview" ></WebView>
</Grid>
MainPage.xaml.cs
public MainPage()
{
this.InitializeComponent();
webview.Navigate(new Uri("http://www.google.com"));
PopupDialog popupdialog = new PopupDialog();
popupdialog.ShowPopup();
}

You cannot show other controls on top of the WebView. However, you can work around this by temporarily hiding the WebView and displaying a WebViewBrush.
From the WebView Documentation:
WebView has the characteristic that other UI regions such as controls cannot be rendered on top of the WebView. This is because of how window regions are handled internally, particularly how input events are processed and how the screen draws. If you want to render HTML content and also place other UI elements on top of that HTML content, you should use WebViewBrush as the render area. The WebView still provides the HTML source information, and you reference that WebView through the SourceName property. WebViewBrush does not have this overlay limitation.
If you want to display an interactive WebView that only occasionally has overlapping content (such as a drop-down list or app bar), you can temporarily hide the WebView control when necessary, replacing it with an element using a WebViewBrush fill. Then, when the overlapping content is no longer present, you can display the original WebView again. For more info, see the WebView control sample.

What kind of input? Yes/No or string input?
For Yes/No you could use the standard MessageDialog. If you need to receive custom input, such as text, you could use the CustomDialog control, available in the Callisto toolkit.

Related

How to show navigation page button on all views Xamarin Forms

I am working with Xamarin Forms and I am using MasterDetailPage and NavigationPage and everything is working. Now, I need to configure the page button (three bars on the left) to be visible on all views.
I have a MasterDetailPage with a menu and the user clicks a menu its navigate to other pages. First page (homepage) look like that:
<MasterDetailPage.Detail>
<NavigationPage>
<x:Arguments>
<home:HomePage />
</x:Arguments>
</NavigationPage>
</MasterDetailPage.Detail>
When the user clicks in menu inside masterdetailpage or other menus outside masterdetailpage it performs a navigation:
The three bars page button is visible only on the first view, when I navigate to others views, that button disapears.
But, I want something like that:
The page back button showns automatically when i navigate to other pages and it's fine.
How to let the three bars page button visible to all views and maintain the back page button?
I am using the following code to navigate between views:
await Navigation.PushAsync(MyNewPage());
Thanks!
Your master detail page has to handle the navigation to the detail pages for it to work correctly.
Connect the menu listview:
ListView.ItemSelected += OnItemSelected;
In the OnItemSelected event.
{MasterDetailPage}.Detail.Navigation.PushAsync(new MyNewPage());
Here is an example of master detail navigation:
async void OnItemSelected(object sender, SelectedItemChangedEventArgs e)
{
var item = e.SelectedItem as MasterPageItem;
if (item != null)
{
NavigationPage nextDetailPage = null;
await Task.Run(() =>
{
nextDetailPage = new NavigationPage((Page)Activator.CreateInstance(item.TargetType));
});
Detail = nextDetailPage;
masterPage.ListView.SelectedItem = null;
IsPresented = false;
}
}
This is not possible, as you can't have two buttons on the left side. And as many applications I have seen, no app supports this kind of UI. Unless you write custom navigation bar and put it on top of every page.
You can create a stack of detail pages in your main MasterDetailPage. So whenever you want to push a new page, instead you can just set page as Detail and put old Detail in your own stack.
For Android you can wrap back button event to pop page from stack, but on iOS there is no back button, so you will have to create some sort of back button in detail page's toolbar.
I think that you will have to write a Custom Renderer to achieve what you want.
But if you want only to keep the hamburger button, without the back button, you can navigate to your pages using this code:
Detail = new NavigationPage(new MyNewPage());

UWP Light dismiss ContentDialog

Is there a way to make the ContentDialog light dismiss?, so when the user clicks on any thing outside the ContentDialog it should be closed.
Thanks.
By default, ContentDialog is placed in PopupRoot. Behind it, there is a Rectangle which dim and prevent interaction with other elements in the app. You can find it with help of VisualTreeHelper and register a Tapped event to it, so when it's tapped you can hide ContentDialog.
You can do this after calling ShowAsync outside ContentDialog code or you can do it inside ContentDialog code. Personally, I implement a class which derives from ContentElement and I override OnApplyTemplate like this:
protected override void OnApplyTemplate()
{
// this is here by default
base.OnApplyTemplate();
// get all open popups
// normally there are 2 popups, one for your ContentDialog and one for Rectangle
var popups = VisualTreeHelper.GetOpenPopups(Window.Current);
foreach (var popup in popups)
{
if (popup.Child is Rectangle)
{
// I store a refrence to Rectangle to be able to unregester event handler later
_lockRectangle = popup.Child as Rectangle;
_lockRectangle.Tapped += OnLockRectangleTapped;
}
}
}
and in OnLockRectangleTapped:
private void OnLockRectangleTapped(object sender, TappedRoutedEventArgs e)
{
this.Hide();
_lockRectangle.Tapped -= OnLockRectangleTapped;
}
Unfortunately ContentDialog does not offer such behavior.
There are two alternatives you can consider:
Popup - a special control built for this purpose, which displays dialog-like UI on top of the app content. This control actually offers a IsLightDismissEnabled for the behavior you need. Since the Anniversary Update (SDK version 1607) also has a LightDismissOverlayMode, which can be set to "On" to automatically darken the UI around the Popup when displayed. More details are on MSDN.
Custom UI - you can create a new layer on top of your existing UI in XAML, have this layer cover the entire screen and watch for the Tapped event to dismiss it when displayed. This is more cumbersome, but you have a little more control over how it is displayed

UWP Page Transition Animations

I programing in Windows 10 UWP.
I have a Frame in Xaml that I would like to have the Page/Content to slide left and off screen when the use navigates away from the page to another page. Any Idea how to do Frame Navigation Animations?
Try to use build-in animation:
protected virtual void SetUpPageAnimation()
{
TransitionCollection collection = new TransitionCollection();
NavigationThemeTransition theme = new NavigationThemeTransition();
var info = new ContinuumNavigationTransitionInfo();
theme.DefaultNavigationTransitionInfo = info;
collection.Add(theme);
this.Transitions = collection;
}
Call this method in Page's constructor and you will find that there will be animation when you enter or leave a Page.
There are few build-in animations which names end with Info, you should try them by yourself.
There's a built-in way to do this, but that only supports a set of not customizable animations / page transitions.
If you want to do custom animations you'll need to implement your own Frame + Page subclasses, where your Pages contain their own entrance/leaving animations and your Frame calls these when navigating.

WinJS AppBar button flash on Hide

My application has a WinJS AppBar control at the bottom of the screen. I use .showOnlyCommands(buttonsToShowArray) to show and hide buttons on ListView itemSelectionChanged event.
The problem I have right now is that when every I call .showOnlyCommands, the buttons to be hidden (or you may say "replaced") are going to flash on the top of the screen.
I tried to use the Microsoft sample app, this doesn't happen. I tried to use .showCommands + .hideCommands method, it is the same behavior. Note that this didn't happen before the Release Preview version of Win8.
I have no idea what is going on. Any idea?
EDIT:
I did further investigation, the problem happens on hideCommands. Say I have 3 buttons displayed on the appbar. I call hideCommands to hide all 3 buttons. The icon of the 3 buttons would disappear on the appbar, then pile up at the top-left corner of the screen and then disappear. (i.e. there would be a flash of 3 piled up buttons at the corner of the screen).
You may be invoking showOnlyCommands when the AppBar is in the process of 'showing'. I've found that when calling these methods in the beforeshow or aftershow handler that this happens. This quote from Animating your UI sheds light on why:
Use fade in and fade out animations to show or hide transient UI or controls. One example is in an app bar in which new controls can appear due to user interaction.
The sample app shows/hides the buttons before the appbar is shown. You may be calling show on the app bar before calling showOnlyCommands.
A temporary hack for this problem is:
Set the button be invisible before calling showOnlyCommands or HideCommands.
Here is the code that I use for now:
/*
* #param {WinJS.UI.AppBar} appbar winControl
* #param {Array} array of appbar buttons to be shown
*/
function showOnlyCommands(appbarControl, buttonsToShow) {
var toShow = {};
for (var i = 0; i < buttonsToShow.length; i++) {
toShow[buttonsToShow[i].id] = true;
}
for (var i = 0; i < visibleButtonsList.length; i++) {
var id = visibleButtonsList[i].id;
if (!toShow[id]) {
// set the display property of the buttons to be hidden to "none"
var button = document.getElementById(id);
if (button) {
button.style.display = 'none';
}
}
}
// update the visible buttons list
visibleButtonsList = buttonsToShow;
// Note that we don't need to set the "display" property back for the buttons,
// because WinJS.UI.AppBar.showOnlyCommands would set it back internally
appbarControl.showOnlyCommands(buttonsToShow);
}

adding images to the label suggestion

In my project I need to create some play,pause,stop buttons in one composite.
For that I created one composite and added these buttons there. Also I have added the images
for each button. But after drawing, it does not look good. I mean images on the buttons does not look good.Clients are not satisfied. Now is it possible to add Images to Label and give some Toggle button actions to the label? I know I can add images to the label. But when I click the label,it does not give button effect..
If you want a custom look for your 'buttons' you could use labels with custom images (one for the normal state and one for the "pushed" state. Something like:
final Label stop = new Label(composite, SWT.NONE);
stop.setSize(STOP_IMG.getImageData().width, STOP_IMG.getImageData().height)
stop.setBackgroundImage(STOP_IMG);
stop.addMouseListener(new MouseAdapter()
{
#Override
public void mouseUp(MouseEvent e)
{
stop.setBackgroundImage(STOP_IMG);
}
#Override
public void mouseDown(MouseEvent e)
{
stop.setBackgroundImage(STOP_DOWN_IMG);
// DO ACTION
}
});
For a nice UI you could also add a MouseTrack listener and have different images for the mouse over states.
Disadvantage of this is you are making it less accessible as it will only respond to mouse events. If you go for this approach you should look at creating your own class that extends MouseAdapter, and takes the label, images and action to invoke in a constructor so you don't end up with tonnes of very similar anonymous classes.
I have used toolbars in the past to achieve a nice effect.
This will create a toolbar with an item that behaves like a regular button:
//Toolbar button
ToolBar toolBar = new ToolBar(composite,SWT.FLAT);
ToolItem toolItem = new ToolItem(toolBar,SWT.PUSH);
toolItem.setImage(image);
This will a toolbar with an item that has toggle behaviour:
//Create a toggle effect
ToolBar toggleToolBar = new ToolBar(composite,SWT.FLAT);
ToolItem toggleToolItem = new ToolItem(toggleToolBar,SWT.CHECK);
toggleToolItem.setImage(image);