Intellij recursively nesting output directories - intellij-idea

I have a really strange problem with intellij-idea. When running some main function in my java program intellij creates a directory called out to store the class files along with a few other things.
the directory it creates has the following structure
<PROJECT_ROOT>/out/production/<PROJECT_NAME>/
nothing weird there, HOWEVER, when I run the program inside intellij again, it creates an NEW out directory with the same structure inside the directory so the result is as follows
<PROJECT_ROOT>/out/production/<PROJECT_NAME>/out/production/<PROJECT_NAME>/
then if I run it again it nests ANOTHER one!
<PROJECT_ROOT>/out/production/<PROJECT_NAME>/out/production/<PROJECT_NAME>/out/production/<PROJECT_NAME>/
and so on...
This is incredibly frustrating behavior to say the least. i thought it might be my environment (Windows) so I set the project on my linux box, and observed the same behavior. I did clone this project from a git repo but I dont think that would be the cause. I have noticed the same behavior in different projects i have cloned as well.
My next step is to create two entirely differnt projects from scratch in each environment and see if I can reproduce the problem that way. I will update this post with results once I have tried that along with anything else I try, but I thought i would post here while I continue trouble shooting just in case anyone else has seen this behavior and knows a solution.
i will keep this updated as I go. Any "idea" (see what I did there ;) or suggestions are appreciated!
UPDATE
creating a hello world prog from scratch on the linux box did not reproduce the behavior.
UPDATE creating a hello world prog from scratch on the Windows box did not reproduce the behavior.

I was able to reproduce this. When the base module is also the src root, IntelliJ will behave this way. If you unmark the base module as src root, and then create a src directory to put your source files in, you will notice that on the next compile that whole directory structure gets blown away and IntelliJ goes back to behaving sensibly.

Related

Is there a way to view Dart pub serve output in WebStorm in a more 'build-error-list' way?

I'm experimenting with Dart/Angular/WebStorm for the first time. One thing which I've found a little jarring has been the build->error cycle. In Visual Studio, I am used to this work flow:
Write some code
Running a build
Having a fresh list of errors being created
Fixing a subset of them (some or all)
Go to 1.
I'm wondering what is the workflow with Dart?
I have the following issues:
I can't figure out a way to just run pub/transformer/whatever-it-is-that-roughly-equates-to-a-build. The only way I can do this is by attempting to run a configuration
When the transformer is run, it just dumps a gigantic error output to the Pub Serve window. It does not clear the existing output, so I end up with duplicate error or errors I've already fixed. So I'm left manually scrolling through the list but taking care not to So I must manually right-click and clear the output window and rerun it.
The transformer only runs when it detects a file change. This makes sense, but when coupled with 1 and 2, I've often cleared the output and I am running the transformer just to see a fresh list of errors. Which I don't get.
So my workflow becomes:
Write some code.
Run
Close dartium browser window (I'm not actually interested in running it, just seeing my errors)
See a bunch of errors. Realise that I didn't clear the errors from the previous run.
Right click and clear the pub serve output window.
Run again
Close dartium browser window again
Realise that the transformer has not run because it already ran in steps 1-3 and I haven't changed a file.
Change a file
Run again
Close dartium browser window again
Scroll through error list to find errors to fix
I find this a little cumbersome. Perhaps there is a philosophical point here on relying too much on my tooling to identify and fix errors (although I thought that was the entire point) but I'm just wondering what other people do to simplify this - I'm faintly surprised I appear to be alone in this.
You may run 'Pub Build' (available in the right-click menu of pubspec.yaml file and also right in the editor when pubspec is open). It is not incremental, so it runs longer (i.e. runs from scratch each time) but it gives you the list of errors just as if you've cleared Pub Serve output, edited each file in the project, started run configuration and closed a browser.
Sometimes errors are only shown when pub serve generates output the first time. For reloads some errors aren't shown anymore.
I'm not sure if this is a limitation of pub serve or a bug in the transformers.
pub serve is going to be replaced a new build system that builds to disk instead of in-memory only.
DDC isn't perfect yet either, but it's the future and I'd suggest to try this instead. There are known performance problems with Angular, but they are working on it.
See also
- https://webdev.dartlang.org/tools/dartdevc
- https://github.com/dart-lang/build

visual studio 2013 local variables not showing in debugger

I have a solution written in VB with some C# components. The solution uses some libraries from 2 outside sources. I have been working on this project for several months without issue. I cannot identify anything specific that I did to change my system or configuration. I was just working through the code, transitioning from an old set of library calls to the new library calls. The new library calls require complete rewrite so I change sections of the code and test to that point. Visual Studio 2013 debugger as of Friday morning will no longer recognize or show my local variables in this solution. The only things that appear in the Locals window are under Me. The code does work and I have it writing out to a text log file to confirm the values of variables at certain points, but the debugger has gone blind. When I add any of these local variables to Watch the response is " is not declared. It may be inaccessible due to its protection level."
Steps I've taken so far with no permanent success:
looked online and tried the few matches I found with no success
deleted the bin and obj folders and had the solution rebuild with no
success
recreated solution from scratch, copied over base files and rebuilt
solution and project (which worked for a few hours), until I did a
rebuild project and problem appeared again
updated to pack 5 and no success
I have opened my older projects and checked them. The debugger runs just fine and shows the variables. It is obviously something that happens during the rebuild process.
Any assistance would be greatly appreciated.
Thanks
Update:
Let me try to explain a little more clearly the situation.
I have an application I have built and am selling to some customers. Version 1 is installed and running at several locations. It is written in VB and uses some older COM libraries for a particular integration process.
The vendor is retiring the COM libraries. Their new libraries are in C#.
I created a new copy of my entire application (solution) and imported the new C# libraries. I have been going through and replacing the old code with the code for the new calls.I recompiled the solution and everything ran fine in debug.
The objects used with the new calls are completely different and there is limited documentation so I update a section of code and test to that point. Each time I "Save all Files", rebuild the project and test the changes. Everything worked fine for a few days. On Friday morning I started working on more changes and got an odd error. The system was not getting a proper value for a certain variable. When I went to check it in the WATCH window, debugger said it could not evaluate it. I figured something was hung up so I shut everything down and rebooted my machine. When I tried it again later, the same problem.
After several hours of no success I exited VS, renamed the folder to "OLD" and recreated the solution from the older version. Immediately everything was looking fine. I started making the changes and testing. Each time I did a rebuild, everything looked fine until the last change. Here I am again.
The code works fine up to the point I have updated. The only issue is that the debugger windows are not working correctly. If a variable is declared at the Class level outside the Sub, they can be seen. The only variables the debugger is blind to are the local variables within the running Sub.
I looked for anyone else with this issue and only found a few items. I tried the suggestions but no joy. I am left with having to temporarily define the variables outside the sub so I can see them while debugging.
I am on VS 2013 Update 5.
Do I need to move to VS 2015 to get around this?
Thanks again for your time and assistance.
I am assuming that you haven't changed versions of visual studio since the last time a rebuild worked for you.
recreated solution from scratch, copied over base files and rebuilt solution and project (which worked for a few hours), until I did a rebuild project and problem appeared again
Based on this, you create it from scratch and everything works until you do the rebuild right? But you are copying the base files still and you have new library calls since the last time a rebuild didn't mess up the locals window. So one of those is almost assuredly the culprit.
Since the library calls seem to be the thing that changed based on your post start there. If you go back to the old code and do a rebuild does it fix it? Assuming so, put the library calls back one at a time until it breaks.
If going back to the old code doesn't fix it, create from scratch with the old code and copy over the base files and rebuild. If that fixes it, add new library calls one at a time and rebuild after each until it breaks.
If that doesn't fix it either, then you will need to dig deeper on what else might have changed.
You are copying base files so eliminate those as the problem if you can:
Are you able to use placeholders instead of the base files or something that won't necessarily work as a finished product but that will allow you to debug, rebuild, debug again to see if the problem is related to one of them? Check the dates on the base files and ensure that they haven't changed since the last time a rebuild worked.
Something you could do concurrently could be to have have a colleague do a rebuild on their machine and see if the same issue comes up for them. It would (almost) completely eliminate the possibility that it is a configuration / program corruption issue on yours. Alternately, there are some free vb.net compilers online that you can upload files and code to. I'm not sure if that would be practical for you (due to the components of your program and/or sensitivity of the data) or not and haven't ever tried any where there is C# code in there but I wouldn't think that would be an issue.

Baffling Xcode Plugin build trouble

I'm trying to build an Xcode plugin using this template. As a matter of fact the template works perfectly, but the problem is that something strange happened and it stopped loading the plugin. After 3 hours of trial & error, I pinpointed the problem but I cannot get my head around this...
I have a class called MHStatement and when I build without including this class, the plugin works fine and appears in the Xcode menu bar as expected.
However, when I include the MHStatement.h and MHStatement.m files in the project and then build, the plugin fails to load.
Now the fun part is that if I rename MHStatement to Statement and build it still doesn't work.
But if I make a new interface & implementation Statement overwriting the above Statement files it works again.
Moreover, creating new classes named _MHStatement, __MHStatement, MXStatement, MBStatment, MHFatment also make it fail, but XXStatement, DDStatement, XHStatement is OK.
But when I create a class XXStatement, and refactor->rename it to MHStatement and build,
the plugin loads normally.
This is obviously some weird runtime or linking error, but I don't know how to even start looking for what exactly is happening.
I am not sure if this is reproducible by any means, so I would just kindly ask for any advice that might come to your minds.
Cheers!
EDIT
I tried creating a new class MHStatement and adding it to BBUncustify plugin. Building the plugin like this also prevents it to load, but now I'm getting this warning
objc[6278]: Class MHStatement is implemented in both /Users/marko/Library/Application Support/Developer/Shared/Xcode/Plug-ins/UncrustifyPlugin.xcplugin/Contents/MacOS/UncrustifyPlugin and /Users/marko/Library/Application Support/Developer/Shared/Xcode/Plug-ins/PluginTest3.xcplugin/Contents/MacOS/PluginTest3. One of the two will be used. Which one is undefined.
with tail -f /var/log/system.log
I ended up creating a new project from scratch, and now have 3 separate targets, a framework for the code base that actually does all the work, test cases for the framework, and a simple one class plugin target, which works fine with that setup.
I hope some day someone will be able to answer what exactly was happening, and Apple will become kinder to Xcode modding community.

Xcode 4.4 unable to rename classes/variables

On both Xcode 4.4 and 4.4.1 I'm experiencing the same issue in that with the specific project I'm working on, I don't seem to be able to rename any classes or variables from the Refactor menu option.
Each time I try and do a rename, I type in the new name for the class/variable and click Preview at which point the bottom left begins a spinner with Finding files.... However, I then get a message saying:
The selection is not a type that can be renamed.
Make a different selection and try again.
I'm pretty sure that this is not an issue with my specific install of Xcode, because I can refactor other projects fine, it's just that I can't seem to be able to refactor this specific project.
Anyone with any ideas? I don't have any particularly exotic configuration for this project, it just seems to be a random affliction. I've deleted all of my derived data and re-indexed, but that doesn't seem to help.
Since it works OK in other projects, I'm thinking one thing I could try to do is re-generate the actual project file(s) itself. I don't know if there is a way to do this automatically?
If they're in dropbox get them out of there. It mangles project files. I've had it happen numerous times and at times it makes refactoring > renaming not work.
I have managed to solve this issue after trying many different things (tweaking project settings, pch, etc.) and it turns out there was a very simple (and totally counter-intuitive) method of fixing this issue.
All I have done is:-
Copy my entire project folder (so from Project to Project Copy).
Move Project (the original folder) to trash.
Rename Project Copy to Project.
Mysteriously, everything now works fine.
I really cannot figure out why this works. As mentioned previously, I had already deleted all derived data, etc. so I don't know why this should make things spontaneously work, but it does.
Would appreciate anyone who is able to shed some light on this as it does expose just how fiddly Xcode can be, and any understanding of what goes on under the hood is always beneficial.
Sounds like a buggered index.
I usually use the nuke from space option to delete everything in the derived data directory.
Unless you have changed it (I change mine to /tmp/bbum-derived), it'll be at:
~/Library/Developer/Xcode/DerivedData
Thus, I'll quit Xcode and do:
rm -rf ~/Library/Developer/Xcode/DerivedData
Yes, it is a bit brute force, but it works. You can likely force Xcode to rebuild the index from the UI, but I never bother. Of course, I'm also installing quite a few "odd" builds of this and that as a part of my day job...
(that is an rm -rf. It means "nuke everything and don't ask" in unix parlance. It is dangerous. Do not mistype that command.)
It seems you have an active selection somewhere in the gui, perhaps some of your files or classes are selected ? Try unselect in every sub window and retry refactoring.
I'm a bit late to this thread, but I ran into the same problem today and I was able to get it to finally refactor correctly, thought I share it.
So in large part I did what bbum said, I closed xCode, nuked the Derived data for the project the class files were in and re opened the project. Doing just that, it didn't work; the key, I found (at least for me), is that I had to do a clean (command shift k) after xCode restarts. After that I was able to rename the class files again :)
Also as a side note, my project is divided into the main project, and a static library. When I had to rename classes in the static library, I had to quit the main project and do what I described in the static library itself. Somehow I got the same error described in the question when I tried to do the refactor/rename from the main project.
Good luck!
This thread was very helpful for me in determining the problem.
It turned out that I had to Repair Disk with Disk Utility. I had visited a site earlier that had hijacked Safari and was telling me to call a number for emergency repairs, an obvious scam.
I followed the Disk Utility instructions to repair disk (including restarting with CMD-R pressed). Another clue was that I tried to commit to git and Xcode said No Way, Jose.
Afterwards I was able to refactor and commit changes as if nothing ever happened. I hope this helps someone else as a possible cause to investigate.

Need help in configuring correct paths for DOH

I'm trying to get DOH testing working for my company's upcoming platform, but I can't figure out the right combination of paths. Our file structure looks like this:
/dojo15
/release
/dojo
/dojo
dojo.js
dojoExt.js
/dojo
dojo.js
/util
/doh
/js
mainLib.js
/tests
base.js
This was created by our contractors, so unfortunately there are some things I have to figure out as I'm going along.
The "release" directory is what is used on our pages.
The "util" directory doesn't exist in our release directory. (I'd like to avoid having to make a copy of it there.)
I'm not entirely sure what they did with dojoExt.js there, but it seems to be required. I was able to make a simple "hello world" sort of test, but once I did dojo.require(js.mainLib), I got an error that dojo.behavior.add is not a method. So it seems to be they made a stripped-down dojo.js and put other required code in dojoExt.js.
My guess is that DOH is using the dojo in dojo15/dojo, but I need to include dojo15/release/dojo/dojo/dojoExt.js. I've tried every combination of dojoUrl, testModule, registerModulePath I can think of...also saw "boot" and "path" from other SE questions, even though I can't see in runner.html where they would even be used, but I tried throwing them in to see if they'd magically help anyway.
At the moment I don't really have the option to move code around, so I'm hoping to work this out with files where they currently are.
Did you try the bits I suggested over at a related question? We use the bits I detailed there to pull together a completely custom layout of dojo + util. Take a look at both boot and dojoUrl. I think it's runner.js that does most of the cunning stuff, rather than runner.html.
Is the problem that you can't arrange for dojoExt.js to get loaded? How does your other code arrange for it to get loaded? Is tests/base.js your test module?