Raising events in WCF server - wcf

I saw some discussions in SO like this one saying there's no such thing as events in WCF.
On the other hand, I was following this tutorial and got to the 'events' section.
Is the code in the tutorial considered a bad practice?

This is not bad practice but those events will be used (consumed) on server (service) side host-process only (when service class/contract interface accessible directly). Standard WCF-clients don't know about those events which are not reflected in auto-generated client proxies.
But you can use service contract interface with events to constrain custom client proxies (aka service/server agents) if raw interface definition is accessible on client.

Related

Communication between two WCF service libraries on the same Windows Service host

The project I'm currently working on includes a server that receives C# scripts (partial code) from clients, wraps it to create a complete class, compiles it then load it into a separate AppDomain for execution.
A task (currently running script) can send feedback to the user at any point of it's execution, as defined in the script by the user. And possibly the task might wait for a response from the user (currently assuming it's only right after having sent feedback). And the user might, at any moment, decide to kill a task.
The server is implemented as a Windows Service hosting a WCF Service Library.
As I don't want to overcomplicate the client to make it communicate directly with the dynamically created AppDomains, the (partial) solution that I considered after some research was hosting a second WCF service with named pipe binding to make the dynamic AppDomains use it as a relay between them and the client facing WCF service.
My issue is that now I can't think of a clean way to have the two WCF services interact.
My ideas are:
Having them maintain direct references to each other:
Seeing as Normally both of the services are singletons it shouldn't be hard to do.
But that would be a pain to maintain in the case one of them fails and needs to be restarted. (I'm still new to WCF so I have no idea how common that is, but it's still an issue to consider. I think.)
Introducing some sort of a "message queue" (or two, one for each direction) with properties that can be set and subscribed to. Thus when one service sets a property an event will be triggered in the second. But that feels somewhat hacky to me, even though I can't really think of any clear issues.
I could really use some expert input on what I'm trying to accomplish, be it opinions on my thoughts or new ideas. Even if that involves rethinking the architecture. This project is still in an early enough stage to afford some rework, as long as there is enough reason to do that of course.
Since I've put lots of efforts (read: 2 minutes on paint) to prepare a quick (read: useless) schema of the system, I'll link it here since I don't have the reputation to post images:
Link to schema
Edit:
As I now have the reputation thanks to an upvote:
Still after rereading my question, I feel that perhaps I have been looking at this issue from a too narrow perspective by thinking of the services as something more special than ordinary classes. The more I think about it the more I feel that the observer pattern is probably the best approach to take.
Just for the record, and to avoid leaving my (silly) question unanswered, I've realised that I was looking at this too narrowly by trying to find a solution specific to WCF services.
And finally I ended up using a variation of the observer pattern (based on the IObservable<T>Interface).
I came across the same issue. The way I handled a duplex communication between the two servers is as following:
For each process (AppDomain Seperated Task) create a pair of WCF services. Both services have their Instancing set to PerSession (no need for singleton which may cause problems in the long run like disconnect). This means the Client will be communicating for each process (AppDomain Separated Task) with two distinct Service instances or a service pair (i.e. Service1 and Service2).
We want a duplex communication in between these two services, which means that both can communicate with the other and pass data (in the form of a DataContract class object).
For this:
1- Declare two services (i.e. in a separate class library) and host them (self hosting or else).
2- Create your DataContract class and add any property, collection, enum etc. as you like. Both services must have a get-set property for this class.
3- In the same class library (where the Service1 and 2 classes reside), create another class. This class will act as a depository for the Service pair instances. It has a static List in order to register the service pair instances (you can identify each service with a GUID).
4- We setup the client proxy using svcUtil.exe (or by code). When the client makes a service request, a service (i.e. service1) will be created by the WCF. At service1, create or launch the process (App Domain Separated Task) as client2 and at its constructor create the Service2 proxy by code.
5- Initialize the Service2 instance (i.e. by a call to the service2) and register the service pair instances at static list of the depository (so that it can be retrieved later for duplex communication). Now we have both service instances and both of them are registered as a pair into a static list.
6- Start communication between both services by making a call from Client1 proxy.
7- At Service1 call method, retrieve the service pair from the static list. Deep copy (DeepClone) the Datacontract class object from Service1 to the Service2 using the get-set property mentioned at (2). (Note that you can use one of the many Deep Clone libraries from Nuget like DeepCloner).
8- Make a call back from Service2. Client2 now has the identical DataContract class property values as Client1
9- Repeat steps 6-8 for Client2 proxy for Service2-Service1 communication.

Direct Channel usage vs using a Proxy?

As the title implies I am trying to get an understanding of why in WCF sometimes people choose to "generate proxies" vs using a ChannelFactory to manually create new channel instances. I have seen examples of each, but haven't really found any explanations of WHY you would go for one vs the other.
To be honest I have only ever worked with channels and the ChannelFactory<T> from code I have inherited, ie:
IChannelFactory<IDuplexSessionChannel> channelFactory =
binding.BuildChannelFactory<IDuplexSessionChannel>();
_duplexSessionChannel = channelFactory.CreateChannel(endpointAddress);
So why would I "generate a proxy"? What are the benefits and drawbacks?
The main difference is this:
generating a proxy only requires you to know the URL where the service resides. By generating the proxy, everything else (the service contract and the data contracts involved) will be determined by inspecting the metadata of the service
in order to directly create a ChannelFactory<T>, you must have direct access to the assembly that contains that service contract T for which you're generating a channel factory. This only ever works if you basically control both ends of the channel and you can share the assembly that contains those service contracts. Typically, with a third-party service, this won't be the case - with your own services, yes.
The second important point is this:
creating a generated proxy basically does the two steps that you would do - create a ChannelFactory<T>, and from that, create the actual channel - in a single constructor. You have no control over these two steps.
doing your own Channel creation is beneficial, since the creation of the ChannelFactory<T> is the expensive step - so yo could cache your channel factory instance somewhere. Creating and re-creating the actual channel from the factory is much less involved step which you can do more frequently
So if you do control both ends of the communication, service and client, you do have the option to share the service contracts in a separate assembly, and thus you have more options.
With most third-party services, you just simply don't have that option.
Using a proxy is simpler and easier to understand. You get to deal in terms of simple things - classes and methods on those classes - instead of complex, network-related things like channels.
OTOH, this is not made easier by the design flaw in WCF that prevents the same simple use of a WCF proxy that we could do with ASMX proxies:
using (var client = new MyServiceClient())
{
}
If you use this pattern with WCF, you can lose the original exception when the block is exited due to an exception. client.Dispose() can throw an exception, which will overwrite the exception originally being thrown. A more complex pattern is required.
This may help you:
When to use a proxy?
If you have a service that you know is going to be used by several applications or is generic enough to be used in several places, you’ll want to use the proxy classes.
When to use ChannelFactory?
ChannelFactory class is used to construct a channel between the client and the service without the need of a proxy. In some cases, you may have a service that is tightly bound to the client application. In such a case, you can reference the Interface DLL directly and use ChannelFactory to call your methods using that.
You could also refer following link to understand the difference between Channel Factory and Proxy class
http://ashishkhandelwal.arkutil.com/wcf/channelfactory-over-proxy-class-in-wcf/
The main advantage of the channelFactory is you can create the proxy at runtime dynamically on the fly. With SvcUtil (Add web reference in VS) you create the proxy at design time, so it's implementation is more static.

PRISM and WCF - Do they play nice?

Ok,
this is a more general "ugly critters in the corner" question. I am planning to start a project on WCF and PRISM. I have been playing around with PRISM some time know, and must say, I like it. Solid foundation for applications with nice possibilities to grow.
Now I want to incorporate WCF and build a distributed application, with one part on a server and two on the clients. It could be even the same machine, or not, depending on the scenario.
My idea is now to take the event concept from PRISM and extend it "over the wire" using WCF and callbacks, like described here WCF AlarmClock Callback Example.
I created a small picture to illustrate the idea (mainly for me), perhaps this makes things a little more clear:
The grey arrows stand for "using lib". The WCF-Event-Base meaning normal PRISM events, where the publish method is called "over the wire".
There are a few questions which come to mind:
Are there any existing known examples for such things?
What will be the best way to "raise" events over the wire?
Any possible problems with this concept (the ugly critters mentioned earlier)
Regarding the second question, I currently think about raising the events using a string (the type of the concrete event I want to raise) and the payload as argument. Something like public void RaiseEvent(string eventType, object eventPayload){} The payload needs to be serializeable, perhaps I even include a hashcheck. (Meaning if I raise e.g. an event with a picture as argument 10 times, I only transfer the picture once, afterwards using the hash to let the server use the buffer when publish)...
Ok, I think you get the idea. This "thing" should behave like a giant single application, using a kind of WCF_EventAggregator instead of the normal PRISM IEventAggregator. (wow, while writing I just got the idea to "simply" extend the IEventAggregator, have to think about this)...
Why do I write this? Well, for feedback mainly, and to sort my thoughts. So comments welcome, perhaps anything I should be "careful" about?
Chris
[EDITS]
Client distribution
There should be an undefined number of client, the server should not be aware of clients. The server itself can be a client to itself, raising strongly typed PRISM events in other parts of the source code.
The main difference between a "client" and a "server" is the actual implementation of the WCF_PRISM connector, see next chapter...
Client Event raising (PRISM feature)
In PRISM, to raise simple events you do NOT even need a reference to a service interface. The IEventAggregator can be obtained via dependency injection, providing an instance of the desired event (e.g. WeatherChangedEvent). This event can be raised by simply calling eventInstance.Publish(23) because the event is implemented as public class WeatherChangedEvent : CompositePresentationEvent<int>
WCF - PRISM Connector
As simple as raising events is subscribing to events. Every module can subsribe to events using the same technique, obtaining a reference and using Subscribe to attach to this event.
Here is now where the "magic" should happen. The clients will include a prism module responsible for connecting PRISM events to "wcf message sends". It will basically subsribe to all available events in the solution (they are all defined in the infrastructure module anyway) and send out a WCF message in case an event is raised.
The difference between a SERVER and a CLIENT is the implementation of this module. There needs to be a slight difference because of two things.
The WCF setup settings
The flow of events to prevent an infinite loop
The event flow will be (example)
Client obtain ref to WeatherChangedEvent
wChanged.Publish(27) --> normal PRISM event raising
WCF_PRISM module is subscribed to event and
send this event to the server
Server internally gets instance of WeatherChangedEvent and publishes
Server calls back to all clients raising their WeatherChangedEvent
Open Points
The obvious point is preventing a loop. If the server would raise the event in ALL clients, the clients would call back to the server, raising the event again, and so on... So there needs to be a difference between an event caused locally (which means I have to send it to the server) and a "server caused event" which means I do not have to send it to the server.
Also, if a client has initiated the event itself, it does not need to be called by the server, because the event has already be raised (in the client itself, point 2).
All this special behaviour will be encapsulated in the WCF event raiser module, invisible from the rest of the app. I have to think about "how to know if event already published", perhaps a GUID or something like this would be a good idea.
And now the second big question, what was I was aiming at when telling about "strings" earlier. I do not want to write a new service interface definition every time I add an event. Most events in PRISM are defined by one line, especially during development I do not want to update the WCF_Event_Raising_Module each time I add an event.
I thought about sending the events directly when calling WCF, e.g. using a function with a signature like:
public void RaiseEvent(EventBase e, object[] args)
The problem is, I do not really know if I can serialize PRISM events that easy. They all derive from EventBase, but I have to check this... For that reason, I had the idea to use the type (as string), because I know the server shares the infrastructure module and can obtain its own instance of the event (no need to send it over the wire, only the arg)
So far till here, I will keep the question open for more feedback. Main new "insight" I just got: Have to think about the recursion / infite loop problem.
Btw. if anybody is completely confused by all this event talk, give PRISM a try. You will love it, even if you only use DI and Events (RegionManager e.g. is not my favorite)
Chris
[END EDIT 1]
This is a very interesting approach. I would say only two things here:
You are really asking for trouble if you use strings and object parameters. Strongly typed EventAggregator events (inheriting from CompositeEvent) are the way to go here. The maintainability will go way up if you do this.
Your model for your WCF -> EventAggregator should consider everything to and from the EventAggregator as an "event" and everything to/from the WCF services as "messages". What you should really consider is that you are essentially translating a EventAggregator event to a message, rather than asking the question "how do I raise WCF events".
I think what you are doing is feasible. Looking at your implementation I really like how you are thinking about it.
Slight Alternative (w/ strong typing)
I wanted to throw a little something out there and see what you thought about it... maybe it will influence your design slightly. Specifically this is meant to address my first point above and go even further with the strong-typing.
Have you considered having EventAggregator-backed implementations of your service interface? Let's say in your example you have an IWeatherService WCF service that you are working with. Currently, as I understand it, your usage will look something like this:
Client uses the WCF Event Client library and calls RaiseEvent("ChangeWeather", Weather.Sunny);
The WCF Event Client library translates this into the appropriate call to the WCF service waiting to receive this message, using the IWeatherService channel interface to do so. Probably with a big nasty switch statement based on the name of the method call.
Why not modify this slightly. Make IWeatherService a shared contract among all of the servers and clients. The servers will have the actual implementation, obviously, but the clients will have EventAggregator-backed implementations that go to a central broker that queues and sends messages to servers.
Write an EventAggregator-backed implementation of the IWeatherService that raises events to be received by a central message broker and throw that implementation in your container for clients to use.
public ClientWeatherService : IWeatherService
{
IEventAggregator _aggregator;
public ClientWeatherService(IEventAggregator aggregator)
{
_aggregator = aggregator;
}
public void ChangeWeather(Weather weather)
{
ChangeWeatherEvent cwEvent = _aggregator.GetEvent<ChangeWeatherEvent>();
cwEvent.Publish(weather);
}
}
From there, instead of using your "WCF Event Client Library" directly, they use the IWeatherService directly, not knowing that it doesn't call the actual service.
public MyWeatherViewModel : ViewModel
{
IWeatherService _weatherService;
public MyWeatherViewModel(IWeatherService weatherService)
{
_weatherService = weatherService;
}
}
Then, you'd have some event handler setup to make the WCF calls to the real service, but now you have the benefit of strong-typing from the clients.
Just a thought.
I really like this type of question. I wish more people would ask this kind of thing on Stackoverflow. Gets the brain moving in the morning :)
It seems like a complicated approach to the problem.
Are you raising the event from the Client application, or raising the events from the service using the callback contract? or both?
I would approach this with a simple service class in the client. It can implement the Callback contract, and for each callback method it can just raise a Prism event locally to any subscribers in the client. If you need to raise events that are handled by the service, then the service class can subscribe to those events and call the wcf service.
All you need really is a class that abstracts the details of the wcf service away from the client, and exposes it's interface through Prism events.
I personally wouldn't want to modify / extend the infrastructure component and create a dependency on the concrete wcf service.

Simpler Explanation of How to Make Call WCF Service without Adding Service Ref

In Understanding WCF Services in Silverlight 2, the author, David Betz, explains how to call a web service without adding a service reference in the client application. I have a couple of weeks experience with WCF, so the article was over my head. In particular, although the author gave a lot of code snippets, but does not say what goes where. In the article, he provides two different code snippets for the web.config file, but does not clarify what's going on.
Looking at the source code there are four projects and two web.config files.
So far, I have been using the standard Silverlight project configuration of one project for the web service and one for the Silverlight client.
Firstly, does the procedure described in the article work with the standard two project configuration? I would think it would.
Secondly, does anyone know of a simpler example? I am very interested in this, but would like to either see source code in the default two project setup which is generated when a new Silverlight project is made, or find a step by step description of how to do this (eg, add a class called xxx.cs and add this code..., open web.config and add these lines...)
Many thanks
Mike Thomas
First, a little philosophy...
If you are a consumer of a WCF service that you did not write, adding a service reference to your client is really the only mechanism you have to enable interaction with that WCF service. Otherwise, you have no way of knowing what the service contract looks like, much less its data and message contracts.
However, if you are in control of both the client and the WCF service itself, adding a service reference to the client is a nice convenience, but I've recently been convinced not to use it. For one, it becomes a nuisance after the first few times you change your contract to remember to update your service reference. And in my case, I have several different C# projects that are consuming the WCF service, so I have to remember to update each one of them. Second, creating a service reference duplicates the contract definitions that are already defined in your WCF service. It is important to understand the implications of this.
Let's say your WCF defines the following type.
[DataContract]
public class Person
{
[DataMember] public string FirstName {get; set;}
[DataMember] public string LastName {get; set;}
}
When you add a service reference to your client, the metadata associated with this class is retrieved through the metadata exchange (MEX) endpoint, and an exact replica of this class is created on the client side that your client "compiles" against. So your WCF service has a definition of the Person class, and so does your client, but they are two different, distinct class definitions.
Given this, it would make more sense to abstract the Person class into a separate assembly that is then shared between the WCF service and the client. The added benefit is that when you change the contract definitions within this shared assembly, you no longer have to update the service reference within the client because it is already referencing the shared assembly. Does that make sense?
Now to your question. Personally, I've only used WCF within C# projects, not Silverlight. However, I do not think things are radically different. Given that, I would suggest that you watch the Extreme WCF video at dnrTV. It gives a step-by-step guide for how to bypass the service reference feature.
Hope this helps.
Let me try - I'm not an expert at Silverlight development, so bear with me if I say something that doesn't apply to Silverlight :-)
As Matt Davis mentioned, the "usual" use case is this: you add a service reference to a given service URL. In doing so, Visual Studio (or the command-line tool svcutil.exe) will interrogate the service and grab its metadata - information that describes the service, all the available methods to call, what parameter they expect etc. From this, it will generate a class for you (usually called the "client" or "client proxy"), which you as a client (=service consumer) will use to call the service. You can have this client proxy class generated inside your "normal" Silverlight client project, or you could possibly create your own "service adapter" class library, esp. if you will be sharing that client proxy code amongst several Silverlight projects. How things are structured on the server side of things is totally irrelevant at this point.
As Matt D. also mentioned, if you do it this way, you're getting copies of the service, its methods, and its data, in your client - those are identical in structure to what the server has - but they're not the same type - you on the client side have one type, the server has another (the fields and properties are identical though).
This is important to remember since the whole basic idea of WCF is message-passing - all that connects the client (you) and the server (the other end) are the messages and their structure - what method to call and what values to pass into that method. There's no other link - there's no way a server can "connect" to the client code and check something or whatever. All that gets exchanged is serialized messages (in text or binary form).
If you do control both ends, you can simplify things a bit - you can physically share the service contract (the definition what the service looks like and what methods it has to call into) and the data contract (the description of what data is being passed back and forth) on both the server side as well as the client side. In this case, you won't be adding a service reference, you won't be duplicating the service and data definitions, so things are a bit easier (but it only works if you're in control of both ends).
In this case, best practice would be to package up all that describes the service (the service interface with its methods and the data contracts) into a separate assembly (class library) on the server, which you can then copy to the client side, and reference directly from there (like any old assembly you might have). So in this case, you would typically have at least three projects in your solution:
your actual Silverlight client project
the website or web app hosting your Silverlight control for testing
the service interface assembly, which contains the service and data contracts
So there you have it - I hope I covered all the basics of what's going on, and why you would want to do one or the other thing. If you need additional info, don't hesitate to comment on this posting and let us know!
Marc

wcf service to service communication & data contract

i have recently been involved in developing a WCF service which acts as a kind of multicast relay (i.e. accepts some incoming data, does some processing and then sends it off to multiple other external services). this service (which i will refer to as "my service") is fed data by a second internal service.
this data is going to be relayed from my service as XML held in a string. therefore my service could simply accept a string as an parameter to a method request - but this is not ideal as we lose type safety.
the second service has a class that encapsulates all of the information which my service requires to be processed, and eventually relayed to the external services.
the second service exposes this class in it's data contract. Ideally, in order to maintain type safety, and without requiring lots of changes to the second service's implementation, i should accept this type of class as an argument to my service operation.
what would be the best way for me to say in my datacontract that i require this type of class without duplicating code? could i add a service reference to this second class, and then use the proxy class which is created in my data contract?
i just can't get my head around this, even though it seems like a trivial problem!
cheers for any help!
If you are trying to avoid duplication of classes, put your class declaration in its own assembly and share that dll between all parties in the WCF Service. When you create your service reference you can choose which assemblies are shared (assuming you use the VS GUI service utility).
The use of a proxy class might be a good avenue as well. If you expose your main data class as a data contract, then create a proxy of that, the proxy will have a version of the exposed class that can be used by your other services.