application showing gray screen for a while after splash screen in winrt - xaml

I am working on winRT XAML application, in my main page i have some large images. When i launch the aplication it shows blank screen for a while in between splash screen and main screen. Any solution for this? i think same issue as in Phonegap showing white screen after the splash screen - IOS but its in winRT in my case.

This sounds like something I experienced in the past when I set the page background to an image. It can take a little while for the image to get loaded and displayed on the page, and therefore you end up with a fraction of a second of unstyled page. Is that what's going on here? If so, try reducing the size / quality of your image to see if it makes a difference. If it does, your work is just starting as you try to find an acceptable compromise between image quality and file size.

Look up "extended splash screen". The technique is basically that you make your app display a splash screen image on a solid color background that looks the same as the one displayed by the Windows shell when it starts your app. The splash screen image is small enough that when your app starts showing just the splash screen - it shows seamlessly and then you can load your first page in the background.

Related

Background image loads too slowly and appears only then when screen is already rendered

When I include all the content inside (means image works as a View) that image loads to slow. When you navigate to that screen everything is there but image loads quite late and that screen looks like very unprofessional because of that. I have many screens where image used as a full screen background and all those screens have the same behavior. Is there any solution for this issue?

Appcelerator Splash Screen not showing up

I replaced all the default.png with my default.png that i want to show when my app starts, to app/assets/android/images but a white screen appeared.
I tried also to put these images as background.9.png to the folders platform/android/res but it didn't work again.
Did i forgot something? Any suggessions?
If you're using http://ticons.fokkezb.nl for splash screen generation, it gives you the correct images in the correct path.
I'm using it for every app and it works!

make overscroll area under Web View transparent?

I have a WebView that is working perfectly. When I scroll it (up or down) past it's content I see a white area "Behind" the web page. (had an image here, but couldn't post due to being new).
I would like to set the overscroll color to clear.
To be precise I have played with setting the WebView background to transparent, and that does not achieve the desired result. That makes the entire page clear to the background of my app. I only want to see the app background if the user has scrolled past the contents of the window.
Any ideas?
Try this:
yourwebviewname.opaque=NO;

iOS 6 - Handle iPhone 5 screen size without Default-568h#2x.png

We are working on a game, that renders a couple splash screens while loading.
So we are not using Default.png or Default#2x.png, because it makes sense for the screen to be blank on startup.
So how to do you get iOS 6 in the iPhone 5 simulator to render our game full screen without the splash screen image mentioned here? Do we just need to think about using splash screen images? Is it the only way? I would think there should be something you can turn on in Info.plist.
We would still prefer to not use splash screen images, since it would make our app bundle larger--we are very close to 50MB.
I do not know if there are any other methods iOS uses to detect support for the iPhone 5 screen size, but maybe you can include a blank splash screen?
I completely black png shouldn't take up much space.
If you use an empty Asset Catalog for your Launch Images, the iPhone 5's screen size is supported (without having to include any image files at all).
For what i know, adding this Default is the only way to handle iPhone 5 screen.
Maybe you can just add Default images that are only black
I think you can add a 568 launch image to gain full screen, and empty Launch Images option in general setting.

understanding Launch images iPhone/iPad

As suggested by Apple I have provided a launch image which equals to my home page iOS app.
At the moment I am testing on the iPhone simulator and I wanted to know if the same happens on real devices.
Everything works fine, however when I am in pages other than home page and I exit from application by pressing the button, then when I enter again, the launch images shows for an instant, and then suddenly the last viewed pages appears.
I wonder how can I avoid this "flickering" of pages. I don't know if this is important, but I am using Storyboards.
This is the intended behaviour if you immediately start the app again. See my answer to another Stack Overflow question on a similar matter.
To explain, the Default.png image is used when the OS is unable to take a screen shot of your last view state. Giving the OS a little longer to screen shot the app will prevent the Default.png being used. This is done so that the device does not just show a black screen, followed by your app popping in.
I am not aware of functionality to see if the OS has finished taking a screen shot. If this was possible you could place a UIImageView on top of your last view and do a more subtle fade out one you have control again.