Is it possible to fix module not installed error in BB10 IDE? Attached is screenshot of error to explain it a bit.
Note: There is a similar question on SO which is kind of asking the same question (still not found correct answer yet) - blackberry cascades mapview
This is a currently a known issue with the QML preview in the Momentics IDE. It only supports the core cascades components.
I answered a similar question here:
blackberry 10 Unresolved inclusion <QObject>
Related
When I create a new project in Intellij, I got these error message in which I dont really know how to mitigate or approach to solve this problem.
Im currently using Intellij IDEA 15
Is there someone who knows about this error?
Unknown Error!
Could not retrieve latest Aspose Maven Artifacts!
For any future searchers who find this post when having this problem, it should be noted that in the follow-up comments to the original question, the OP stated that simply disabling the Aspose plugin in IntelliJ solved the problem.
I was having the same issue trying to create a new project from a Maven archetype provided by org.openjfx and I was getting the same error that the OP did. When I went into IntelliJ's app preferences, under Plugins, I disabled the Aspose plugin and this solved the problem.
I am using go sdk 1.2.1 linux/386 in intellij 14.0.3. However, when I open a golang project many function and variable are unresolved. I do not what is wrong with intellij. Anything that I can do to make the unresolved symbol solved. I have met the problems before. but I do not know to to solve it. Anyone have met the same problem before? Please help.
Thanks.
As I have no information about which plugin version you are using I'm going to assume that you have 0.9.15.3 release.
The fastest way to fix it would be to use one of the early releases for 1.0.0, available here: github releases page for go plugin for intellij idea
The plugin is currently under a major refactoring and we've started releasing preview builds for it. While the alpha name might be scary, I'm using it daily at work and it's very stable but not everything is up on par with the quality we want it to have.
If you have any further questions, either ask here or browse in the issue tracker
Also, there's a small community on Gitter and you may get answers from there as well.
I have installed jdk-8-ea-bin-b82-windows-x64-21_mar_2013 and IntelliJ IDEA 12.0.4. The strange thing is that I can't find java.util.stream in the intellisense provided by the IDE. I tried to compile either using the IDE or using the notepad and the compiler but it gives an error complaining that java.util.stream cannot be found! I have already set the module settings to use Java8 jdk. Any ideas about this problem?
I had the same problem with Netbeans. It seams that older versions of JDK 8 are not correctly packaged.
I had the same problem with b84, but I installed the build b116 and it is working properly.
PS: I think this is what #rmuller said in his comment
To change the JDK version, go to File --> Project Structure, and make sure both Project SDK and Project Language Level are set to JDK 8.
(I know you said you set the JDK level in the modules already, but I'm posting this here because there is relatively little information online on how to do that. Even the IDEA documentation on this issue doesn't mention it!)
Try to download from: http://jdk8.java.net/lambda/ to have lambda and stream support
As #rmuller pointed out there was no streams in the early release version that I have downloaded 5 years ago when I asked the question. Short while after I asked the question a new release was available and it contained the streams support.
YOU CAN SET PROJECT SETTING IN MODULES
THE LANGUAGE LEVEL SET 8-LAMBDAS
enter image description here
BEACUSE THE DEFAULT LANGUAGE LEVEL IS 7 -Diamonds
how to use monogame in platform not having directx 11? I tried installing the directx software on my machine but it still is giving some errors. Does anybody has any idea related to this?
Same problem was with me but i tried installing the mono again and the problem solved .Do try to install the older versions of the adirectx and sharpdx of old files .
I am not sure of the errors you are getting, but I would ask only how are you installing MonoGame?
The MonoGame guys have added an installer that helps to ensure that you get all the necessary files need to run MonoGame, as well as, install the base templates. You can find the MonoGame 3.0 installer here: http://monogame.codeplex.com/releases/view/96421
If you need more detail on installation, check out my tutorial here: http://blogs.msdn.com/b/tarawalker/archive/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation.aspx
Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 years ago.
Improve this question
my Xcode is Version 4.4.1
The project worked perfect before updating to this newer version, but now it stopped working
I have had the same issue when making multiple targets. My issue was that I had to change my Product Name under Packaging.
In each target project > Build Settings > Packaging -> Product Name
I wanted to install my old application on iPad. I updated the my XCode from 4.3.2 to XCode 4.5 and having this problem.I tried searched alot finally got this solution.
In your target settings (not project settings), please check the following settings there
Valid Architectures : armv7
In my case, there was arm6 which i removed from it and it works.
Hope this helps :)
Had the same issue today.
If you have added any file check if you didn't also add info.plist with the files. Remove that and it will work.
In your Info.plist remove a string "Required device capabilities armv7"
I had this same error message thrown at me today.
I was working in a workspace with a few iOS App projects and a Framework project (using https://github.com/kstenerud/iOS-Universal-Framework). I had just added that Framework project and tested things out in the iPhone emulator, but when I went to just fire up any of the apps on my iPhone, they all threw this error (mentionned above).
Turns out I fixed the problem by just removing the Framework project from the workspace. I could use the framework from within an iOS app without trouble, but the framework project could live in the same workspace for some reason.
Hope this helps anyone in my situation!
I just ran into this issue I had added the Info.plist from the Facebook SDK 3.5 to my Xcode project. As soon as I removed the facebook Into.plist file everything worked.
In your Info.plist remove a string "Required device capabilities opengles-1"